DisplayName = 20mm Machinegun
Type = MachineGun1
ModelBullet = 20mm
Power = 20
Acceleration = 400.0
Explosion = 0
Flaming = false
Sight = MoveSight
Delay = 0
ReloadTime = 100
SoundDelay = 0
Sound = 20mm
SoundPitch = 0.5
;SetCartridge = model name, velocity (in x-axis), ?, ?, size, gravity, "bounce-height" 
SetCartridge = cartridge, 0,  1, 0, 2.0, -0.1, 0.2
Accuracy = 1.0
; AddMuzzleFlash = distance, size, life time,  A,  R,  G,  B
AddMuzzleFlash      =           2.0,   0.10,        3,  220,254,159,74
AddMuzzleFlash      =           1.9,   0.05,        5,  220,254,219,104

; AddMuzzleFlashSmoke = Distance from source, number of displays, size, range, display time,  A,  R,  G,  B
AddMuzzleFlashSmoke   =              2.1,     7,  1.0,  1.0,       5,  220,160,140,120
AddMuzzleFlashSmoke   =             2.0,     5,   0.5,  0.2,       6,  200,190,170,150

RecoilBufCount = 5, 1

HeatCount = 1
MaxHeatCount = 120
MaxAmmo = 120
SuppliedNum = 120
Item =   18, iron_ingot
Item =  9, gunpowder