DisplayName = M1128 Stryker
AddDisplayName = ja_JP, M1128ストライカー
MaxHp = 200
Speed = 0.8
Sound = vehicle_run
ThrottleUpDown = 5
MobilityYawOnGround = 6.5
MaxFuel         = 1000
FuelConsumption = 0.8
CameraPosition = 0.86, 2.80,  2.12, true
CameraZoom = 3
EnableNightVision = true
EnableEntityRadar = false
Gravity = -0.1
GravityInWater = -0.1
CameraRotationSpeed = 35
MinRotationPitch = -15
MaxRotationPitch = 6
MobilityRoll = 0
InventorySize = 10
StepHeight = 1.5
DefaultFreelook = true
MotionFactor = 0.9
ThirdPersonDist = 12

SubmergedDamageHeight = 3

;  M = Military,  A = AAGun(対空砲)
Category = M.A

WeightType = Tank

OnGroundPitchFactor = 2.0
OnGroundRollFactor  = 0.8

HUD = mbt_hud, mbt_gnr, gunner, gunner

AddGunnerSeat =  0.86, 2.54,  2.12
AddGunnerSeat = -0.75, 2.52, -0.62,  -0.75, 3.52, -0.62, false, -90,  90, false
AddGunnerSeat =  0.00, 1.16, -1.67,   0.00, 3.19, -1.67, true,  -87, -45, false

SetWheelPos =  1.53,  -0.35,  2.72, 0.16, -2.42

AddPartWheel =   1.75,  0.39, 4.57
AddPartWheel =   -1.75,  0.39, 4.57
AddPartWheel =   1.75,  0.39, 2.94
AddPartWheel =    -1.75,  0.39, 2.94
AddPartWheel =   -1.75,  0.39,1.09
AddPartWheel =    1.75,  0.39,1.09
AddPartWheel =   1.75,  0.39,-0.56
AddPartWheel =   -1.75,  0.39,-0.56

;ArmorMinDamage 最小ダメージ、これより小さいダメージは無効化される
ArmorMinDamage = 9
;ArmorMaxDamage 最大ダメージ、これより大きいダメージは最大ダメージに丸められる
ArmorMaxDamage = 500
;ArmorDamageFactor ダメージ係数上記のMin/Max範囲チェック後のダメージの係数 1で100%, 0.5で50%
ArmorDamageFactor = 1.00
;後退可能にする(暫定処置で今後削除される可能性有り)
EnableBack = true

PivotTurnThrottle = 0.2

TrackRollerRot = 30

AddPartWeapon =m900/m456a2/canistershell, false, true, false,  0.00, 0, 0, 0
AddPartWeaponChild = false, true, -0.61, 2.78, -1.05, 0.0
AddPartWeaponChild = false, true, -0.61, 2.78, -1.05, 0.5
AddTurretWeapon = m900, 0.00, 2.99, 7.14,  0.0, 0.0, true,1, 0,-360,180, -30, 7
AddTurretWeapon = m456a2, 0.00, 2.99, 7.14,  0.0, 0.0, true,1, 0,-360,180, -30, 7
AddTurretWeapon = canistershell, 0.00, 2.99, 7.14,  0.0, 0.0, true,1, 0,-360,180, -30, 7

DamageFactor = 0.0

HideEntity = true

;RideRack = 乗る機体名, ラック番号 (1～) 
RideRack = c5, 1
RideRack = c5, 2

BoundingBox =  0.0, 1.0,  4.0,   3.4, 2.0,  0.90
BoundingBox =  0.0, 1.4,  1.0,   3.4, 3.8,  1.00
BoundingBox =  0.0, 1.0, -2.0,   3.4, 2.3,  1.25

AddRecipe = " I ",  "XXX",  "III",  X, iron_block,  I, iron_ingot
