# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-485 39 -111 -459 56 -103 shipwreck.tml
-434 72 107 -429 78 112 CaveSpiderBurrow.tml
-425 66 20 -416 81 29 MoaiHead.tml
-355 132 259 -351 138 262 StonePillar.tml
-350 99 182 -345 102 189 Melonfield.tml
-332 46 66 -296 70 77 SunkenShip-v2.tml
-245 71 -29 -241 73 -25 EmeraldOreOutcrop.tml
-244 174 256 -241 178 259 StoneGrill.tml
-178 53 106 -152 70 114 shipwreck.tml
-139 95 265 -137 99 268 SkeletonHeadStatue.tml
-131 64 -7 -124 73 0 Outcrop.tml
