
//Set the icon item
setIcon(<enderstorage:ender_storage>)

//Set the title String
setTitle("Pocket Dimensions")

//Set the description String
setDescription("Craft at least one Ender Chest (the one that looks like this pic). Use colors of die on the top white buttons to create your own combination code.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:example/row7/example_crafted_chest")

//Set the position
setPos(-498,30)

//Hide the connection lines, so I can have a pretty shape
//hideLines()

//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object
criteria = addCriteria("crafted", "triumph:player_crafted_item")

//Sets the item for the criteria. This is the item that needs to be crafted.
criteria.setItem(<enderstorage:ender_storage>)

//By not setting anything about requirements here, all criteria are automatically required