# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-220 63 -47 -216 65 -43 EmeraldOreOutcrop.tml
-194 64 -172 -183 75 -163 ArrowTrapTomb.tml
-184 63 148 -181 67 151 StoneGrill.tml
-182 65 47 -175 69 54 TinyFarmField.tml
-137 73 -96 -132 79 -91 CaveSpiderBurrow.tml
-58 70 -230 -51 74 -223 TinyFarmField.tml
-48 70 -226 -36 75 -214 AncientFountain.tml
-6 71 -309 -3 75 -307 SkeletonHeadStatue.tml
55 71 -188 59 73 -184 EmeraldOreOutcrop.tml
70 77 72 79 92 81 MoaiHead.tml
118 73 -297 131 82 -284 VolcanicVent.tml
136 64 -175 143 73 -168 Outcrop.tml
157 63 109 172 71 118 Archway.tml
181 67 -80 193 76 -70 StoneHouseMruined.tml
234 70 20 241 74 27 TinyFarmField.tml
241 67 -368 244 73 -364 StonePillar.tml
263 63 -235 268 69 -230 CaveSpiderBurrow.tml
296 61 -104 306 66 -94 RuinedSmallFountainDiagonal.tml
338 69 -8 351 78 5 VolcanicVent.tml
344 66 -303 357 98 -290 OreSpire.tml
411 61 -174 423 66 -162 AncientFountain.tml
426 61 -283 431 66 -276 ZombieHut.tml
