# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-327 66 71 -324 72 75 StonePillar.tml
-311 80 368 -307 82 372 EmeraldOreOutcrop.tml
-288 75 217 -281 79 224 TinyFarmField.tml
-243 77 290 -240 81 293 StoneGrill.tml
-233 69 135 -228 72 142 PumpkinField.tml
-212 81 387 -203 89 402 Archway.tml
-161 65 77 -156 71 82 CaveSpiderBurrow.tml
-151 80 301 -138 89 314 VolcanicVent.tml
-134 77 176 -124 86 188 StoneHouseMruined.tml
-131 79 426 -128 83 428 SkeletonHeadStatue.tml
-55 83 397 -52 89 401 StonePillar.tml
-43 66 66 -34 74 81 Archway.tml
-39 47 251 -13 64 259 shipwreck.tml
18 62 390 34 75 402 Barn-intact.tml
