# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-354 44 402 -346 61 428 shipwreck.tml
-343 44 72 -332 60 108 SunkenShip-v3.tml
-322 67 191 -307 75 200 Archway.tml
-254 68 377 -244 73 387 RuinedSmallFountainDiagonal.tml
-242 68 160 -229 77 173 VolcanicVent.tml
-231 64 288 -220 72 296 MinersHut.tml
-167 71 374 -162 77 379 CaveSpiderBurrow.tml
-142 79 148 -140 83 151 SkeletonHeadStatue.tml
-85 37 441 -49 61 452 SunkenShip-v2.tml
-68 75 199 -64 77 203 EmeraldOreOutcrop.tml
