# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-107 43 261 -71 59 272 SunkenShip-v3.tml
-94 47 116 -68 64 124 shipwreck.tml
-11 79 338 4 87 347 Archway.tml
57 70 186 61 72 190 EmeraldOreOutcrop.tml
81 75 71 90 90 80 MoaiHead.tml
102 67 393 109 71 400 TinyFarmField.tml
165 72 206 170 75 213 Melonfield.tml
179 67 91 186 72 96 ZombieHut.tml
211 43 389 247 67 400 SunkenShip-v2.tml
