# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
172 62 188 179 71 195 Outcrop.tml
175 64 396 177 68 399 SkeletonHeadStatue.tml
209 66 65 212 70 68 StoneGrill.tml
251 64 335 267 77 347 Barn-intact.tml
303 64 94 307 66 98 EmeraldOreOutcrop.tml
373 66 181 385 75 191 StoneHouseMruined.tml
384 44 275 395 68 311 SunkenShip-v2.tml
422 63 47 427 66 54 PumpkinField.tml
472 44 275 483 60 311 SunkenShip-v3.tml
498 63 384 528 100 414 PirateShip.tml
524 62 18 533 70 33 Archway.tml
537 63 174 540 69 178 StonePillar.tml
