# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-327 45 -338 -291 69 -327 SunkenShip-v2.tml
-296 42 -315 -260 66 -304 SunkenShip-v2.tml
-224 49 -150 -198 66 -142 shipwreck.tml
-215 62 -71 -208 65 -66 PumpkinField.tml
-117 61 -31 -110 65 -24 TinyFarmField.tml
-36 44 54 0 68 65 SunkenShip-v2.tml
-23 44 43 13 60 54 SunkenShip-v3.tml
