# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-222 64 273 -217 70 278 CaveSpiderBurrow.tml
-221 68 563 -214 71 568 Melonfield.tml
-171 74 408 -168 78 411 StoneGrill.tml
-143 67 311 -139 69 315 EmeraldOreOutcrop.tml
-133 66 480 -124 81 489 MoaiHead.tml
-70 64 367 -61 72 382 Archway.tml
-57 68 579 -46 79 588 ArrowTrapTomb.tml
-46 68 498 -39 77 505 Outcrop.tml
24 77 573 28 79 577 EmeraldOreOutcrop.tml
29 67 6 31 71 9 SkeletonHeadStatue.tml
80 73 416 85 76 423 PumpkinField.tml
84 65 317 88 71 320 StonePillar.tml
153 72 502 160 75 507 Melonfield.tml
