0 - Lobby game logic
[executed at global level]


1 - Race (in-game) logic
[executed at global level]


2 - Editor mode logic
[executed at player level, can happen at the same time as the other states]
[this mode functions nothing like the other gameStates, I just thought the file organization would work well]


3 - Battle (in-game) logic
[executed at global level]


4 - Lobby end / award sequence
[executed at global level]


5 - Free Roam mode
[executed at global level]


6 - Time Attack level select
[executed at global level]


7 - Time Attack gameplay (race track)
[executed at global level]


8 - Time Attack gameplay (battle track), AKA Target Attack
[executed at global level]


9 - Random track pool manager
[executed at global level]


10 - Custom track manager
[executed at global level]