# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-408 76 416 -405 80 419 StoneGrill.tml
-396 68 116 -384 89 127 JungleTreePlatform_edit.tml
-392 65 260 -385 74 267 Outcrop.tml
-337 71 519 -332 77 524 CaveSpiderBurrow.tml
-336 65 689 -332 67 693 EmeraldOreOutcrop.tml
-316 72 321 -304 81 331 StoneHouseMruined.tml
-308 63 228 -306 67 231 SkeletonHeadStatue.tml
-304 64 74 -289 72 83 Archway.tml
-237 94 341 -234 100 345 StonePillar.tml
-232 68 195 -227 71 202 Melonfield.tml
-200 68 411 -185 76 420 Archway.tml
-173 65 685 -168 68 692 Melonfield.tml
-168 75 521 -161 79 528 TinyFarmField.tml
-160 62 334 -151 77 343 MoaiHead.tml
-122 78 162 -119 82 165 StoneGrill.tml
-85 85 496 -83 89 499 SkeletonHeadStatue.tml
-68 74 271 -63 80 276 CaveSpiderBurrow.tml
-42 67 398 -32 72 408 RuinedSmallFountainDiagonal.tml
