# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-955 41 -157 -919 65 -146 SunkenShip-v2.tml
-876 43 -272 -868 60 -246 shipwreck.tml
-866 82 -13 -863 88 -9 StonePillar.tml
-829 47 321 -821 64 347 shipwreck.tml
-734 43 17 -708 60 25 shipwreck.tml
-661 63 127 -631 100 157 PirateShip.tml
-536 44 331 -528 61 357 shipwreck.tml
-228 46 84 -220 63 110 shipwreck.tml
104 51 -129 130 68 -121 shipwreck.tml
