# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-284 126 84 -277 130 91 TinyFarmField.tml
-189 127 -5 -181 135 6 MinersHut.tml
-181 35 -179 -177 37 -175 EmeraldOreOutcrop.tml
-109 126 53 -94 134 62 Archway.tml
-75 126 129 -68 131 134 ZombieHut.tml
4 126 134 14 135 146 StoneHouseMruined.tml
18 128 -158 40 140 -106 AlchemistsDungeon.tml
39 126 22 54 134 37 Mausoleum.tml
