#Thu Jun 04 03:26:28 BST 2020
shaderPack=SML.kaiellis Shaders High
antialiasingLevel=2
normalMapEnabled=false
specularMapEnabled=true
renderResMul=1.0
shadowResMul=1.0
handDepthMul=0.125
cloudShadow=false
oldHandLight=false
oldLighting=true
tweakBlockDamage=false
shadowClipFrustrum=true
TexMinFilB=0
TexMinFilN=0
TexMinFilS=0
TexMagFilB=0
TexMagFilN=0
TexMagFilS=0
