
You can report bugs you find in #wowace @ irc.freenode.net to rw3/Gagorian or alternatively email me at gagorian@gmail.com
I'm happy to accept any help anyone wants to provide.

***If any damage calculation is incorrect, please report it.***

Currently supported:

*ActionBars supported: Default Blizzard, Bartender3, Bongos, DAB, Nurfed AB
*Active scanning of buffs on you / debuffs on target that affect damage. (tell me if I'm missing any!)
*Using WoW API to grab spelldamage, crit % etc.
*Warlock Spells and Talents (only highest rank of spells.. maybe level 45++ or so. Most TBC spells included.)
*Mage Spells and Talents (report errors!)
*Priest Spells and Talents (same applies!)
*Rather adaptible damage calculation engine
*Relatively easy table design to add/modify talent effects and spells
*A lot of info from game tooltips including DPS, DPSC (damage per seconds casted), Damage till OOM, crit%, Average dmg, Average dmg with crit/dots
*Manual modification of the damage and crit used to calculate (you can test how much that +23 spelldamage would increase your spells damage)
*Average dmg/DPS/DPTC displayed on tooltip



TODO:

High Priority:

*Verify if mage and priest spell calculations are correct


Medium Priority:

*Druid spells
*Shaman spells
*Options for what to display in tooltip
*More info from tooltip (what other info do we want?)
*More efficient code
*Localizations


Low Priority:

*Mana regen calculations


Not planned:

*Making an extensive list of random set bonuses
*Expand to melee/hunters
*All ranks of spells (calculations for below level 20 is odd and pretty useless), if you want level 20-45 (or so) spells added please do so.
*Using tooltips to scan buffs/spelldata
*Modifying blizzard tooltips by inserting data

