>surface

/ type=block,ID=chest,tileEntity=(Items=#chestLootTable("chests/spawn_bonus_chest")),meta=#rand(2,5)@chance=8
/ type=block,ID=chest,tileEntity=(Items=#chestLootTable("chests/spawn_bonus_chest")),meta=#rand(2,5)@chance=8
/ type=block,ID=chest,tileEntity=(Items=#chestLootTable("chests/spawn_bonus_chest")),meta=#rand(2,5)@chance=8
/ type=block,ID=chest,tileEntity=(Items=#chestLootTable("chests/spawn_bonus_chest")),meta=#rand(2,5)@chance=8
