# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-67 46 -293 -59 63 -267 shipwreck.tml
80 88 -162 83 92 -159 StoneGrill.tml
83 51 -345 94 67 -309 SunkenShip-v3.tml
129 89 -72 132 95 -68 StonePillar.tml
139 62 -442 146 65 -437 PumpkinField.tml
241 66 -346 243 70 -343 SkeletonHeadStatue.tml
243 54 -81 251 71 -55 shipwreck.tml
250 61 -439 254 67 -436 StonePillar.tml
312 122 -173 319 126 -166 TinyFarmField.tml
