# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-261 66 66 -249 87 79 JungleTreePlatform.tml
-241 64 71 -230 85 83 JungleTreePlatform_edit.tml
-230 74 -23 -226 80 -20 StonePillar.tml
-222 89 -248 -217 95 -243 CaveSpiderBurrow.tml
-197 71 -149 -193 73 -145 EmeraldOreOutcrop.tml
-154 61 51 -139 69 66 Mausoleum.tml
-142 66 -218 -139 70 -215 StoneGrill.tml
-110 71 -74 -102 76 -69 JungleThroneWood.tml
-38 99 15 -36 103 18 SkeletonHeadStatue.tml
-12 68 -139 -2 73 -129 RuinedSmallFountainDiagonal.tml
4 73 119 11 82 126 Outcrop.tml
41 69 40 53 78 50 StoneHouseMruined.tml
64 67 -97 80 80 -85 Barn-intact.tml
94 67 -204 101 76 -197 Outcrop.tml
