#
# This file lists all biome and alignment dependent overrides, forcing PvP mode to ON when conditions are met.
#
# Basically this file allows you to specify in which biome a player which is hostile to a faction you assign to this biome is forced to have PvP enabled.
# Also, you can define what "hostile" means (in terms of alignment): If the alignment of the player is less than the specified one, the player is seen as hostile.
#
# One can include multiple lines starting with the same faction, but with different alignment values. That way you can specify different alignment conditions for different biomes, but for the same faction
# Note that if you specify two entries with the same faction, but different alignment values, for the same biome, the condition with the highest alignment value applies.
#
# If a placeholder is specified, the alignment condition has to apply to at least one faction assigned to the placeholder. Look at the general configuration file for a list of placeholders.
#
# A configuration entry consists of one line, which contains three columns separated by a semicolon (;).
#
# The first part is the faction name, which is the name which is internally used by the game (see the command /alignment). Also you can use the specifier ALL,
# which means that every player, regardless of his alignment, is forced to have PvP enabled on the specified biomes.
#
# The second part is the minimum required alignment (see above). If the specified faction is ALL, the alignment value will be ignored (but has to be a valid number).
#
# The third part is a comma-separated list of biome ids where the specified condition applies.
# A complete list of all Biome ID numbers is provided in LOTRmod_biomeids.txt in the main directory.
#
# If this file is deleted, it'll be recreated with default configuration data.
# On startup you'll see in the logs if the mod found errors in this file - then you can fix them.
#
# Some words to the file format: 
# Comments cover a whole line, which must start with a #. The PvP Mode Mod will ignore them.
# Blank lines and spaces will be ignored too - you can put as much spaces between the configuration entries as you want.
#

# HOBBIT: 3 Shire, 4 ShireWoodlands, 74 WhiteDowns, 131 ShireMoors, 132 ShireMarshes
HOBBIT; 0; 3,4,74,131,132
# RANGER_NORTH: 3 Shire, 4 ShireWoodlands, 25 Angle, 29 Eriador, 30 EriadorDowns, 74 WhiteDowns, 90 Breeland, 91 Chetwood, 131 ShireMoors, 132 ShireMarshes
RANGER_NORTH; 0; 3,4,25,29,30,74,90,91,131,132
# BLUE_MOUNTAINS: 47 BlueMountains, 87 BlueMountainsFoothills
BLUE_MOUNTAINS; 0;47,87
# HIGH_ELF: 44 Lindon, 45 LindonWoodlands, 64 LindonCoast, 141 TowerHills
HIGH_ELF; 0; 44,45,64,141
# GUNDABAD: 2 MistyMountains, 32 GreyMountains, 43 Eregion, 85 MistyMountainsFoothills, 86 GreyMountainsFoothills
GUNDABAD; 0; 2,32,43,85,86
# ANGMAR: 13 Trollshaws, 26 Ettenmoors, 42 Angmar, 55 AngmarMountains, 71 Coldfells
ANGMAR; 0; 13,26,42,55,71
# WOOD_ELF: 14 WoodlandRealm, 79 NorthernMirkwood, 80 WoodlandRealmHills
WOOD_ELF; 0; 14,79,80
# DOL_GULDUR: 15 MirkwoodCorrupted, 46 EastBight, 48 MirkwoodMountains, 119 DolGuldur
DOL_GULDUR; 0; 15,46,48,119
# DALE: 139 Dale
DALE; 0; 139
# DWARF: 11 IronHills, 78 Erebor
DWARF; 0; 11,78
# GALADHRIM: 9 Lothlorien, 39 LotholorienEdge
GALADHRIM; 0; 9,39
# DUNLAND: 23 Dunland, 54 Adornland
DUNLAND; 0; 23,54
# URUK_HAI: 16 UrukHighlands, 60 FangornWasteland, 72 NanCurunir
URUK_HAI; 0; 16,60,72
# FANGORN: 24 Fangorn, 67 FangornClearing
FANGORN; 0; 24,67
# ROHAN: 1 Rohan, 61 RohanWoodlands, 130 TheWold
ROHAN; 0; 1,61,130
# GONDOR: 7 Gondor, 8 WhiteMountains, 19 Pelargir, 58 DorenErnil, 59 DorenErnilHIlls, 62 GondorWoodlands, 76 PelennorFields, 82 PinnathGelin, 93 WhiteMountainsFoothills, 114 Lebennin, 147 Lossarnach, 148 ImlothMelui, 152 Lamedon, 153 LamedonHills, 154 BlackrootVale
GONDOR; 0; 7,8,19,58,59,62,76,82,93,114,147,148,152,153,154
# MORDOR: 5 Mordor, 6 MordorMountains, 50 Dagorlad, 51 Nurn, 53 NurnMarshes, 69 IthilienWasteland, 81 NanUngol, 135 Udun, 136 Gorgoroth, 137 MorgulVale, 138 EasternDesolation
MORDOR; 0; 5,6,50,51,53,69,81,135,136,137,138
# DORWINION: 112 EmynWinion, 140 Dorwinion
DORWINION; 0; 112,140
# RHUN: 157 Rhudel, 158 RhudelSteppe, 159 RhudelHills
RHUN; 0; 157,158,159
# NEAR_HARAD: 99 Umbar, 101 UmbarHills, 102 NearHaradHills, 106 SouthronCoasts, 108 UmbarForest, 111 GulfofHarad, 120 NearHaradHalf-deserts, 128 SouthronForests, 142 GulfofHaradForest, 145 CorsairCoasts, 146 NearHaradRiverbank, 149 NearHaradOasis, 151 Harnedor
NEAR_HARAD; 0; 99,101,102,106,108,111,120,128,142,145,146,149,151
# MOREDAIN: 97 FarHaradGrasslands, 105 FarHaradForest, 121 FarHaradAridGrasslands, 122 FarHaradAridHills
MOREDAIN; 0; 97,105,121,122
# TAUREDAIN: 100 FarHaradJungle, 103 FarHaradJungleLake, 109 FarHaradJungleEdge, 110 TauredainClearing
TAUREDAIN; 0; 100,103,109,110
# HALF_TROLL: 107 Pertorogwaith, 134 FarHaradVolcano
HALF_TROLL; 0; 107,134
