

//Set icon item

setIcon(<minecraft:saddle>)



//Set title String

setTitle("Caveman like horse")



//Set description String

setDescription("Tame a horse")



//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"

addParent("triumph:example/root")



//Set the position

setPos(11,89)



//Hide the connection lines, so I can have a pretty shape

hideLines()



//Adds criteria named "tamed_horse" with the trigger type "minecraft:tame_animal". This function returns the criteria as an object

criteria = addCriteria("tamed_horse", "minecraft:tame_animal")



//Sets the required entity type for the criteria. This is the entity that the player must tame.

criteria.setEntityType("minecraft:horse")