

//Set icon item

setIcon(<minecraft:bed>)



//Set title String

setTitle("Nap time in the forest!")



//Set description String

setDescription("Sleep in a bed in a forest biome")



//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"

addParent("triumph:example/example_enter_biome")



//Set the position

setPos(80,113)



//Hide the connection lines, so I can have a pretty shape

hideLines()



//Adds criteria named "slept_in_bed" with the trigger type "minecraft:slept_in_bed". This function returns the criteria as an object

criteria = addCriteria("slept_in_bed", "minecraft:slept_in_bed")



//Sets the required biome for the criteria. This is the biome the player must be in.

criteria.setBiome("minecraft:forest")