

//Set icon item

setIcon(<minecraft:wooden_sword>)



//Set title String

setTitle("Evil wolf!")



//Set description String

setDescription("Damage a wolf.")



//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"

addParent("triumph:example/root")



//Set the position

setPos(34,65)



//Hide the connection lines, so I can have a pretty shape

hideLines()



//Adds criteria named "hurt_wolf" with the trigger type "minecraft:player_hurt_entity". This function returns the criteria as an object

criteria = addCriteria("hurt_wolf", "minecraft:player_hurt_entity")



//Sets the required entity type for the criteria. This is the entity that the player must damage.

criteria.setEntityType("minecraft:wolf")