//Set the toast notification in the top right corner of the screen to not show up when this advancement is achieved.
setShowToast(true)

//Set the advancement to not send a chat message when it is achieved.
setAnnounceToChat(true)

//Set the icon item
setIcon(<minecolonies:blockhutcowboy>)

//Set the title String
setTitle("Here come the Cowboys")

//Set the description String
setDescription("Craft a cowboy hut for your town")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:minecolonies/root")


//Hide the connection lines, so I can have a pretty shape
hideLines()

//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object
criteria = addCriteria("hasCowboy", "minecraft:inventory_changed")

//Sets the item for the criteria. This is the item that needs to be crafted.
criteria.addItem(<minecolonies:blockhutcowboy>)
setPos(-211,78)