
//Set the icon item
setIcon(<ic2:quantum_helmet>)

//Set the title String
setTitle("ULTRA GEARED")

//Set the description String
setDescription("Upgrade to full Quantum Armor")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:engineer/t3_Advanced_nano_chestplate")


//Hide the connection lines, so I can have a pretty shape

//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object
criteria1 = addCriteria("hasQuantumHelm", "minecraft:inventory_changed")

//Sets the item for the criteria. This is the item that needs to be crafted.
criteria1.addItem(<ic2:quantum_helmet>)

criteria2 = addCriteria("hasQuantumChest", "minecraft:inventory_changed")
criteria2.addItem(<ic2:quantum_chestplate>)

criteria3 = addCriteria("hasQuantumLegs", "minecraft:inventory_changed")
criteria3.addItem(<ic2:quantum_leggings>)

criteria4 = addCriteria("hasQuantumBoots", "minecraft:inventory_changed")
criteria4.addItem(<ic2:quantum_boots>)

//By not setting anything about requirements here, all criteria are automatically required

//Set the toast notification in the top right corner of the screen to not show up when this advancement is achieved.
setShowToast(true)

//Set the advancement to not send a chat message when it is achieved.
setAnnounceToChat(true)
setPos(143,225)