# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-269 67 -80 -264 70 -73 Melonfield.tml
-220 105 294 -215 111 299 CaveSpiderBurrow.tml
-204 67 86 -197 76 93 Outcrop.tml
-197 74 -66 -192 80 -61 CaveSpiderBurrow.tml
-122 71 96 -119 75 98 SkeletonHeadStatue.tml
-114 62 15 -102 67 27 AncientFountain.tml
-106 68 435 -97 83 444 MoaiHead.tml
-85 62 174 -69 75 186 Barn-intact.tml
-85 69 322 -81 71 326 EmeraldOreOutcrop.tml
26 76 228 29 82 232 StonePillar.tml
46 77 463 53 80 468 PumpkinField.tml
158 80 415 168 85 425 RuinedSmallFountainDiagonal.tml
167 72 284 174 76 291 TinyFarmField.tml
200 82 131 207 91 138 Outcrop.tml
