This file is provided with Formivore's Generator Mods templates, updated by GotoLink.
It is not required for the mod to work and can be moved, changed or discarded.
Said templates were made by their respective author, whose identity is given in each template, when known, and modified by GotoLink to work with the version 0.1.6 for Minecraft 1.7.2 of the mods.

Old wiki link is: http://code.google.com/p/formivore-minecraft-mods/w/list

Changes from the last original version are:
-Moved templates into /config folder
-Added options for dimensions support
-Made possible to use custom blocks within templates, by block id or block names
-Merged log files, moved into /logs folder
-Saved city locations per world
-Added in game command to build structure
-Added in game command to scan the world to get basic templates
-Added log option
-Made compatible with MCPC+ by removing threads
-Added more biome supports
-Changed chest item content options to use item names instead of id
-Made placed doors to be loaded into vanilla village system, allowing some cities to spawn golems
-Changed special BlockRules

Current Special BlockRules are:
0-0 or air-0 = sets an air block with light update
0-1 or air-1 = sets an air block without light update
0-2 or air-2 or PRESERVE = leaves existing block

WALL_STAIR-meta = puts a slab block for wall templates. This will build either nothing, a half step, or a compact step depending on how the z-level of the wall is changing. Takes the same meta values as half-step blocks and will choose a matching compact step

PAINTING-meta = puts a painting, where meta is the directional meta of ladders

52-0-Pig or mob_spawner-0-Pig = sets a spawner block for Pig,
52-0-Zombie or mob_spawner-0-Zombie = sets a spawner block for Zombie...
Should also be compatible with other mods mob.
There also are randomized presets,
52-0-EASY or mob_spawner-0-EASY
52-0-MEDIUM or mob_spawner-0-MEDIUM
52-0-HARD or mob_spawner-0-HARD
52-0-UPRIGHT or mob_spawner-0-UPRIGHT

54-meta or chest-meta = sets a empty chest with rotational meta
54-meta-EASY or chest-meta-EASY = sets a chest with CHEST_EASY content, per the corresponding setting file
54-meta-MEDIUM or chest-meta-MEDIUM = sets a chest with CHEST_MEDIUM content, per the corresponding setting file
54-meta-HARD or chest-meta-HARD = sets a chest with CHEST_HARD content, per the corresponding setting file
54-meta-TOWER or chest-meta-TOWER = sets a chest with CHEST_TOWER content, per the corresponding setting file
Note that chest types can be added and configured in each mod setting file.

New commands:

/build <ruin/wall/city/undcity> <dimensionID> <x> <z>
Builds a structure near the specified absolute coordinates (x, z).
The first parameter is either "ruin" from CARuins, "wall" from GreatWall, "city" or "undcity" for a surface/underground city from WalledCity.
The building process obeys the template rules about blocks, biomes, etc, which make the coordinates part of the command a guideline for the generation, rather than precise sets.
The dimensionID parameter is optional, and defaults to 0 (overworld).

/scantml <templatetype:wall/building> <templatename> <x0,x1> <y0,y1> <z0,z1>
Makes a basic template file with the specified name, and the world blocks within the set of coordinates. The template is saved into the config folder (the folder next to this file, in the download).
The "wall" type can be used for both GreatWall walls and WalledCity cities. (placed in main folder)
The "building" type can be used for both GreatWall and WalledCity buildings. (placed in buildings subfolder)