# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-272 75 107 -267 78 114 PumpkinField.tml
-180 72 138 -178 76 141 SkeletonHeadStatue.tml
-95 114 307 -92 120 311 StonePillar.tml
-83 74 133 -70 83 146 VolcanicVent.tml
-19 71 423 -16 75 426 StoneGrill.tml
-2 81 334 5 90 341 Outcrop.tml
77 75 93 81 77 97 EmeraldOreOutcrop.tml
88 70 228 97 78 243 Archway.tml
105 71 419 109 73 423 EmeraldOreOutcrop.tml
178 75 97 185 79 104 TinyFarmField.tml
205 89 278 214 104 287 MoaiHead.tml
234 80 356 236 84 359 SkeletonHeadStatue.tml
