CMC (Crusade Modding Community) Public Build Patch Notes (V9 but V Beta for the Public) ~ Modded Crusade 9.1.1




//(MARIO)
Is now much more like Sm4sh Mario
Aerial move knockback reduced, D-air is now Sm4sh-ish d-air
U-tilt & D-throw kb reduced, 

//DR.MARIO):Forward Air ~ Kills properly and combos more

Up Special ~ Links consistently and kills earlier
Side Special ~ Can no longer be reflected by Powershield 
Down Air ~ Now a True Spike 
Jab ~  slightly lowered percent
Forward tilt ~ slightly lower % & kb. 

//(LUIGI)
Green Missile Has Sliding property when landed on ground
Short Hop Shortened 
Jump Height Shortened
Combos very easily into everything now (especially U-air Shoryu)
Down Special Sends slightly downward

//(BOWSER)
Physics ~ Has PM wavedash lenghth, slightly faster speed, some moves have switched up sfx

(Aerials)
U-air ~ comes out faster
D-air ~ now Melee/PM multihit d-air
B-air ~ comes out faster & has a slight linger
F-air ~ comes out faster & has a reverse hit, KB/Angle tweaked

(Smash Attacks)
U-smash ~ connects better
F-smash ~ KBG much higher, angle slightly lowered

(Tilts)
F-tilt ~ KB tweaked, kills sooner
U-tilt ~ Hitstun increased, endlag decreased

(Specials)
Up Special ~ KB slightly lowered, kills later
Down Special ~ can be jump canceled near peak/release

///(YOSHI) 
Physicality ~ Tweaked to Be more like Sm4sh (Generally Floatier) 
    /Utilt KB scaling reduced (consistently combos)
    /Dtilt KB scaling reduced (kills later)
    /Ftilt KB scaling reduced (kills very late)
    /DashAttack Similar to sm4sh w. Animation change & faster/more range
    /Uair has slightly more aerial endlag, KB scaling slightly lower
    /Nair hitstun decreased
    /Bair KB adjusted, starts and ends faster
    /Dair does heavy shield pressure/damage
    /Fair KB slightly stronger
    /Usmash KB Increased (Kills earlier), Endlag slightly increased, more
    -shield damage
    /DSmash KB scaling reduced (Kills slightly later)
    /Dspecial ~ damages shields more)

//(DONKEY KONG)
Side Special grants slight float once
Now has Sm4sh Ding Dong cargo u-throw - u-air combo, etc.

///(WALUIGI:)
 basic tweeks to character
    /Nspecial is now a lethal tennis ball that does almost anything 
    - combinations, pressing attack will now trigger th racket swing
    /Sspecial increased knock back scaling 
    /Dspecial increased start up and reduced landing lag
    /Fair has reduced landing lag

//(ASHLEY)

/// Down Special telports when counter is active (can teleport behind people using d-tilt & countering it)

///(GENO) gimmick
    /All smashes can now be preformed in the air with the "c-stick"

//(PIKACHU)
Can jump out of grounded UpB
Decreased UAirs duration from 31 to 26
Decreased UAirs land lag from 10 to 7
Decreased UTilts duration from 29 to 21
Sped up UTilts Animation to better fit
Fairs multihits now connect
Change FAirs final hit angle from 40 to 25
Change NAirs first hit angle from 367 to 362 (its better, trust me)
Changed DAirs first hit KBG from 5.55 to 6
Can Wave Bounce NeutralB
Shortened DownB from 85 frames to 70
Increased DownBs projectile speed from 6 to 7

//(JIGGLYPUFF)
 Complete Moveset Re-Balance: Aerial Moves Angle Changed,Smash Attack Power Reduced,
Movement and Air Speed Changes,Character Weight Increase,Aerial Move Power Reduced Slightly,Down B Power Slightly Reduced,
Grab Ranged Slightly Increased, Neutral B can Be Jumped Canceled on Move Hit Only.

//(LUCARIO)
Taunt now Charges Aura and adding percent to lucario by holding A while Doing a Taunt. Upb has more Knockback
and Connects better, Down tilt can be cancelled on hit to Jabs or Jump.

//(SNIVY)
Up b kills slightly ealier, Up Air angle lowered f-air sends at a semi spike angle, side b replaced with cancelable dash attack
(Can cancel with any aerial) dash attack replaced with side b hit 1

//(LINK)
Smash Attacks, Tilts,upb and Aerials have reduced Knockback, Character Friction Reduced.
Hidden Skills Link: Smash Attacks, Tilts,upb and Aerials have reduced Knockback, Character Friction Reduced,
Specials knockback tweaked, Upb Special knockback reduced

//(TOON LINK)
9.0 Toon Link port

(MARISA)
///TINGLE: REDACTED - marisa now replaces tingle
Projectile rush down character, from touhou series

//(Marth)
Sword Variants have different colored swings

//(PORKY)
made his jab and side tilt cancel into specials on hit,upair projectile is faster but upair has more landing lag,
 dair sweetspot is a true spike, his  dash and air speed is slightly higher,
down b has slightly less BKB, downtilt projectile travels slightly farther, 
down throw has less BKB and more KBG. Upb % damage reduced, 
the full hits of upb now do 34% instead of 48% and upb KBG reduced

//(SAMUS)
Complete Moveset Re-Balance: Aerial Moves Angle Changed,Tilts Angle Tweaked, Smash Attack Power Reduced,
Aerial Move Power Reduced Slightly, Upair Hitbox Increase, Down B Bomb Jump Re-Work,Power Missle Speed Tweak,
Movement and Air Speed Changes, Short Hop Height Reduced, Character Weight Reduced. Charge Shot Speed Increase.

//(RIDLEY)
Up B goes upward and throws foes in a spike angle, side b is now shortened old up b

//(FOX)
 Physical traits ~ Gravity/Speed & Friction altered to give an "in between feel" of Sm4sh and Melee Fox
Voice: Japanese Sm4sh Fox
Side Special ~ Can act out of it like Sm4sh
Up Special ~ Hitbox Re-Work, 
Sm4sh Side B Effect Added to Side B. (doesn't put you into special fall)
Down Special ~ Hitbox fixed
Back Air ~ Now has Melee Reverse hitbox
Up Air ~ Knockback reduced slightly, percent increased
Up Smash ~ Now like Sm4sh's ~ Kills slightly later and has more endlag
Forward Smash ~ Identical to Sm4sh ~ Kills earlier and has more endlag
Dash Attack ~ Added Body Hitbox

//(FALCO)
Gravity tweaked to be "in between" Sm4sh & Melee (Plus Sm4sh JP Voice Change)
Dash attack ~ Fixed Hitbox
Forward Smash ~ Similar to Sm4sh, Kills properly and has more endlag
Up Smash ~ ~ Similar to Sm4sh, Kills a slight earlier
Down Smash ~ Similar to Sm4sh, Kills properly
Down Special ~ Hitbox Fixed
Side Special ~ multi uses of side b in the air bug fixed
Down tilt ~ Similar to Sm4sh, Kills slightly earlier
Neutral Air 
Up Air ~ Similar to Sm4sh ~ Animation and range changed, more landing lag
Back Air ~ more landing lag
Down Air ~ more landing lag now has a True Spike Hitbox During the first 12 frames of the moves startup

//(Krystal)
Complete Animation and Sprite Re-Vamp includes CSS Portrait aswell, CPU AI Tweak
New Sepcials: Down B, UpB,Neutral B, Side B and Down B
Movement Speed Tweak, Character Voice Effects Tweaked, Aerial Attacks Re-balance, Smash Attack Tweaks 
Neutral b has less endlag and is now land cancelable.
Upair, Downair and Nair have changed Angles/Knockback, Upb has a Strong KO angle/Knockback now
Dair lingering hitboxes knockback decrease
Changed Character Survivalbilty Weight to match the other 2 Star Fox Characters

//(C.Falcon)
More Resemblance to Melee,Upair ,Nair,Bair, SideB, Upb Launch angle and Dair have been changed to fit a more like melee theme.
Also He has a new Feature that allows him to Cancel Falcon Kick into a Grab on Hit Only.
Falcon Punch Hitbox Re-adjustment ,new sfx for Full charge Falcon punch, speed, air speed and jump height changes, new sfx for upsmash,upthrow,dair

Little Mac)
Side B
down B
(I blame someone else for not writing these)


//(Mr.G&W)
Gravity & Jump height tweaked identical to Sm4sh

Grab ~ Fixed Range
Forward Air ~ (Sm4sh) Knockback scaling/percent reduced, linger reduced 
Back Air ~ (Sm4sh) Hitbox changed, better combo tool
Neutral Air ~ (PM/Melee) Now the strong parachute, kills at high% and finishes combos well
Down throw ~ (Sm4sh) Now a combo throw
Up Throw ~ (Sm4sh) Doesn't combo
Back Throw ~ (Sm4sh) No longer kills ridiculously 
Down Smash ~ (Sm4sh) Hitboxes and Weak Hit Angle Fixed
Up Smash ~ (Sm4sh) Knockback Tweaked
Down Tilt~ Hitbox fixed
Up Tilt ~ Percent and speed adjusted

//(Marina Liteyear)
New Character (Replaces Duck Hunt Dog)


////BASIC OVERVIEW////
     Marina is a heavy slow close ranged grappler with an emphases on 
reads, gimps, and early kill setups.
     she has the slowest walk and run in the game relying heavily on her
 specials for movement.
////ATTACKS////

//Specials
     neutral special: her neutral special "SHAKE SHAKE" is a slow grab that shakes the opponent dealing damage.
( if pressed repeatedly the grab will last longer dealing more damage)
(cannot be grab teched)
( can be canceled into grab)
     up special: her up special "JET BOOST"  allows her to boost upward at high speeds
( has a max use of 3 in the air and 4 on the ground)
( can be canceled into any attack)
     side special: her side special "JET BOOST" allows her to boost forward at high speeds
( can be canceled into any attack)
     down special: her down special "GRAB COUNTER" swats away most projectiles but if hit with a physical attack will instead power through grabbing the opponent letting you reposition before throwing them
( can be canceled into neutral special)
(can be grab teched)(edited)
//smashes
     up smash: her up smash is a command grab that if landed converts into a punt kick upward.
(cannot be grab teched)
     side smash: her side smash is a lunging back hand that has 1 hit of super armor starting at the charge and lasting throughout the rest of the attack.
     down smash: her down smash is a quick ground punch that has little startup and alot of endlag. the move is strong on shields and spikes opponents(edited)
//tilts
     dash attack: her dash attack is a shoulder tackle
     jab: her jab is a quick one two punch, has little knock back and can hold opponents in place.
     up tilt: her up tilt is a rising uppercut, this move has alot of startup and endlag but tremendous power granting early kills.
(maintains momentum out of side special)
     side tilt: her side tilt is a charge punch that has 1 hit of super armor from startup until the begging of the punch.
( can be canceled into any special before the attack comes out )
( can be canceled into any special  if the attack lands)
     down tilt: her down tilt is a command grab that if landed converts into an upward toss, this throw has low knockback.
( cannot be grab teched)(edited)
//aerials
     neutral air: her neutral air is a straight punch.
     up air: her up air is a flip kick.
     forward air: her forward air is a long
//throws
     grab: her grab is fairly quick
(maintains momentum out of side special)
( can be performed in the air)
( can be canceled into neutral special up to 2 times)
( can be canceled into jump) 
     pummel: her pummel is a quick shake
     up throw: her up throw is an upward kick with low knockback growth.
     forward throw (ON GROUND): her forward throw on the ground slams the opponent into the ground popping them up.
     forward throw (IN AIR): her forward throw in the air slams her and the opponent into the ground burying them.
( buries grounded opponents )
     down throw: her down throw has her turn around tossing the opponent downward
     back throw: her back throw is a spinning toss



//(Ice Climbers)
Nana Weight Increased

//(KIRBY)
Not Jank as hell, Has Melee Kirby Voice Clips and sfx, 
Side,up and down smash Knockback Nerf, Nair Meteor hitbox removed

//(META KNIGHT)
Physicality ~ Gravity, jumps, & fallspeed changed to match Sm4sh
Forward Air ~ Knockback changed to match Sm4sh (Kills offstage more consistently and by ledge at 180%)
Down Air ~ (Sm4sh) No longer soft meteors and sends sideways for combos, slightly quicker move, has extra hitbox
Neutral Air ~ Matches Sm4sh kill percents (Kills earlier around 127% Strong & 165% weak at the ledge)
Up Smash ~ (Sm4sh) Kills earlier
Down Smash ~ (sm4sh) kills slightly earlier
Up Special ~ % raised,Grounded kills earlier, aerial kills earlier
Neutral special ~ Hitboxes link consistently now

//(GOOEY)
Gooey: full moveset tweak,
 Raw Succ is now more Powerful and has less endlag,
 Dash attack can be canceled into any special or grab on move hit,
upb does not put gooey into special anymore, 
Dair has a True Spike Hitbox, 
Down b endlag reduced, 
character weight increased 
upair startup reduced.

//(SAKI)
 play style retooling
    / you can jump out of down b, avt out of up and side b, youre now a fast
    - faller and he overall feels like a cross between a spacie and shiek

//(SHANTAE)
Transformations are quicker

//(NEGA SHANTAE)
Increased Run, Air & Dash Speed

//(SONIC)
Fair has faster startup, Upb endlag reduced, Side B is now spindash special, and a all new Down B.
that is a Slide attack when used grounded and a fast desending Stomp attack when used in the Air.

//(TAILS)
 new Smash Input Side B its a variant of Toon Links bomb chu, 
character Float time reduced, Up throw Knock scaling adjusted
new b-air animation
Knuckles)
Knuckles: He Has his 0.9.0 Neutral B back, and 0.9.0 Side Smash Sfx/Voice.
Specials Switched around Side b is now Spin Dash, Down B is now Dig , Neutral B is now Charge Punch, Rock Throw move Removed

//(RISTAR)
 returned his zair and zair has landing lag on wiff
Down B now has a True Spike hitbox,
Neutral b has less endlag
Dash Attack Insta KO Glitch Removed, Down b aerial is now a True Spike, Grab range tweaked, Neutral b endlag reduced,
grab endlag increased.


//(CRASH)
Details unnoted, find out yourself

//(PHEONIX WRIGHT)

(Ryu,ERyu,Chun-Li)
(Patch Notes for: Chun Li, Ryu and Evil Ryu) 
MVC style cancel thing for Evil Ryu,Chun Li and Ryu,
Normals cancel into other normals,specials,and Can be jumped out of on hit and cancel into the same normal up to 3 times, 
aerials cancel into other normals,specials,and can be jumped out of on hit. also into the same aerial up to 3 times. 
upb and side b can be jumped out of on hit,can be air dodged out of on hit can cancel into themselves up to 3 times.
floaty stall effect on landing the hit of an aerial.also Ryu has 5 hit Shakunestu, Evil Ryu has a 2 hit heavy hit lag one and Chun Li has a 3 Hit one

Goku)
Goku: Smash Attacks, Aerial Attacks, and Jabs and Tilts can Be Canceled on Hit only into a Jump. Upb has more I frames,
Side B is now Rapid Energy Shot. Smash inputed Side B is now Dragon Dash, goku no longer has a Zair. Goku has 2 Aerial Jumps Now

Rayman)
Physics ~ Dash slightly sped up, gravity lowered, jump hight slighty higher, float reduced less than a second
(Aerials)
U-air ~ KB Increased, % lowered
F-air ~KB & % decreased, starts slightly later, Hitbox size reduced
D-air ~ starts much later as trade in for now being a spike
B-air ~ hitbox size reduced, KB & % reduced
(Throws)
F-throw ~ no longer a kill throw
B-throw ~ kills at very late %
(Tilts)
U-tilt ~ now propels Rayman upward for combos/breaking/zoning
D-tilt ~ hitbox adjusted
F-tilt ~ animation & range taken from F-smash, similar to sonic f-tilt
(Smashes)
F~smash - taken from Side Tilt, % increased
D- Smash ~ Angle lowered, kills better
U-smash ~ angle slightly lowered, KB adjusted
(Specials)
N-special ~ Range lowered, KB tweaked (repurposed as his finishing move)
F-special ~ grab box enlarged slightly
D-special ~ now a stomp (similar to Ristar & Sonic)


//(GUY) (Replaces Petey)
Playstyle reflects Alpha 3 mixed with a bit of 4
U-smash cancels into up b
Up b is a stance type move/b press is a neutrally strong hit that kills, a press flings downward killing as well as the neutral, can be jump canceled
neutral b does much shield damage & has short invincibility as a mix up tool/hard punish as it kills later



Ganondorf: up special replaced with directional float,
side smash given more shield damage, get up attack base knockback reduced, dash attack sliding distance reduced. 



Music
Removed all the modded music and restored the normal 9.1.1 "stage" folder in the music folder (helps lower the file size)




