| Class | Description |
|---|---|
| GameStageEvent |
This class holds all the various game stage events.
|
| GameStageEvent.Add |
This event is fired every time a stage is added to the player via
GameStageHelper.addStage(PlayerEntity, String). |
| GameStageEvent.Added |
This event is fired after a stage has been successfully added using
GameStageHelper.addStage(PlayerEntity, String). |
| GameStageEvent.Check |
This event is fired when a stage check is done on a player using
GameStageHelper.hasStage(PlayerEntity, net.darkhax.gamestages.data.IStageData, String). |
| GameStageEvent.Cleared |
This event is fired after the stages have been cleared from a player.
|
| GameStageEvent.Remove |
This event is fired when a stage is removed from a player via
GameStageHelper.removeStage(PlayerEntity, String). |
| GameStageEvent.Removed |
This event is fired after a stage has been successfully removed using
GameStageHelper.removeStage(PlayerEntity, String). |
| StagesSyncedEvent |