Block registry name | BlockState properties
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abyssalcraft:abybrick: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACBrick$EnumBrickType, values=[normal, chiseled, cracked]}
abyssalcraft:abybutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abycopore: 
abyssalcraft:abycorore: 
abyssalcraft:abydiaore: 
abyssalcraft:abydreadbrick: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACBrick$EnumBrickType, values=[normal, chiseled, cracked]}
abyssalcraft:abydreadbrickfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abydreadbrickslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abydreadbrickslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abydreadbrickstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:abydreadore: 
abyssalcraft:abyfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abygolore: 
abyssalcraft:abyiroore: 
abyssalcraft:abylcorore: 
abyssalcraft:abynitore: 
abyssalcraft:abyore: 
abyssalcraft:abypcorore: 
abyssalcraft:abyportal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
abyssalcraft:abypplate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyssalcobblestoneslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyssalcobblestoneslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyssalcobblestonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:abyssalcobblestonewall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyssalnitecobblestoneslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyssalnitecobblestoneslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyssalnitecobblestonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:abyssalnitecobblestonewall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:abyssalsand: 
abyssalcraft:abyssalsandglass: 
abyssalcraft:abystairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:abytinore: 
abyssalcraft:altar: 
abyssalcraft:antiwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
abyssalcraft:calcifiedstone: 
abyssalcraft:chagarothspawner: 
abyssalcraft:cobblestone: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACCobblestone$EnumCobblestoneType, values=[darkstone, abyssalstone, dreadstone, abyssalnitestone, coraliumstone]}
abyssalcraft:coraliumcobblestoneslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:coraliumcobblestoneslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:coraliumcobblestonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:coraliumcobblestonewall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:coraliumfire: 
abyssalcraft:coraliumore: 
abyssalcraft:coraliumstone: 
abyssalcraft:crate: 
abyssalcraft:crystalcluster2: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockCrystalCluster2$EnumCrystalType2, values=[tin, copper, silicon, magnesium, aluminium, silica, alumina, magnesia, zinc, calcium, beryllium, beryl]}
abyssalcraft:crystalcluster: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockCrystalCluster$EnumCrystalType, values=[iron, gold, sulfur, carbon, oxygen, hydrogen, nitrogen, phosphorus, potassium, nitrate, methane, redstone, abyssalnite, coralium, dreadium, blaze]}
abyssalcraft:crystallizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
abyssalcraft:crystallizer_on: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
abyssalcraft:cstonebrick: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACBrick$EnumBrickType, values=[normal, chiseled, cracked]}
abyssalcraft:cstonebrickfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:cstonebrickslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:cstonebrickslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:cstonebrickstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:cstonebutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:cstonepplate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:cwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
abyssalcraft:darkbrickslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkbrickslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkcobbleslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkcobbleslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkethaxiumbrick: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACBrick$EnumBrickType, values=[normal, chiseled, cracked]}
abyssalcraft:darkethaxiumbrickfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkethaxiumbrickslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkethaxiumbrickslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkethaxiumbrickstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:darkethaxiumpillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
abyssalcraft:darkstone_brick: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACBrick$EnumBrickType, values=[normal, chiseled, cracked]}
abyssalcraft:darkstoneslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:darkstoneslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dbstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:dcstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:decorativestatue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockStatue$EnumDeityType, values=[cthulhu, hastur, jzahar, azathoth, nyarlathotep, yogsothoth, shubniggurath]}
abyssalcraft:dghead: 
abyssalcraft:dltbutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dltfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dltleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dltlog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
abyssalcraft:dltplank: 
abyssalcraft:dltpplate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dltsapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
abyssalcraft:dltslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dltslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dltstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:door_dlt: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:door_drt: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadaltarbottom: 
abyssalcraft:dreadaltartop: 
abyssalcraft:dreadbrick: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACBrick$EnumBrickType, values=[normal, chiseled, cracked]}
abyssalcraft:dreadbrickfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadbrickslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadbrickslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadbrickstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:dreadfire: 
abyssalcraft:dreadgrass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadguardspawner: 
abyssalcraft:dreadlandsdirt: 
abyssalcraft:dreadleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadlog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
abyssalcraft:dreadore: 
abyssalcraft:dreadplanks: 
abyssalcraft:dreadportal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
abyssalcraft:dreadsapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
abyssalcraft:dreadstonecobblestoneslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadstonecobblestoneslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dreadstonecobblestonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:dreadstonecobblestonewall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:drtfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dsbfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dsbutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dscwall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:dsglow: 
abyssalcraft:dspplate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:energycollector: 
abyssalcraft:energycontainer: 
abyssalcraft:energydepositioner: 
abyssalcraft:energypedestal: 
abyssalcraft:energyrelay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
abyssalcraft:engraver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
abyssalcraft:engraver_on: 
abyssalcraft:ethaxiumbrick: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACBrick$EnumBrickType, values=[normal, chiseled, cracked]}
abyssalcraft:ethaxiumbrickslab1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:ethaxiumbrickslab2: PropertyBool{name=variant, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:ethaxiumbrickstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
abyssalcraft:ethaxiumfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:ethaxiumpillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
abyssalcraft:fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:fusedabyssalsand: 
abyssalcraft:gatekeeperminionspawner: 
abyssalcraft:ingotblock: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.IngotBlock$EnumIngotType, values=[abyssalnite, refinedcoralium, dreadium, ethaxium]}
abyssalcraft:jzaharspawner: 
abyssalcraft:luminousthistle: 
abyssalcraft:materializer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
abyssalcraft:monolithpillar: 
abyssalcraft:multiblock: 
abyssalcraft:nitreore: 
abyssalcraft:odb: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:odbcore: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:ohead: 
abyssalcraft:omotholfire: 
abyssalcraft:omotholportal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
abyssalcraft:phead: 
abyssalcraft:psdl: 
abyssalcraft:rendingpedestal: 
abyssalcraft:ritualaltar: PropertyEnum{name=material, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockRitualAltar$EnumRitualMatType, values=[cobblestone, darkstone_cobblestone, abyssal_stone_brick, coralium_stone_brick, dreadstone_brick, abyssalnite_stone_brick, ethaxium_brick, dark_ethaxium_brick]}
abyssalcraft:ritualpedestal: PropertyEnum{name=material, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockRitualAltar$EnumRitualMatType, values=[cobblestone, darkstone_cobblestone, abyssal_stone_brick, coralium_stone_brick, dreadstone_brick, abyssalnite_stone_brick, ethaxium_brick, dark_ethaxium_brick]}
abyssalcraft:sacrificialaltar: 
abyssalcraft:shoggothbiomass: 
abyssalcraft:shoggothblock: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
abyssalcraft:solidlava: 
abyssalcraft:statetransformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=tablet, clazz=class java.lang.Boolean, values=[true, false]}
abyssalcraft:statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockStatue$EnumDeityType, values=[cthulhu, hastur, jzahar, azathoth, nyarlathotep, yogsothoth, shubniggurath]}
abyssalcraft:stone: PropertyEnum{name=type, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockACStone$EnumStoneType, values=[darkstone, abyssalstone, dreadstone, abyssalnitestone, coraliumstone, ethaxium, omotholstone, monolithstone]}
abyssalcraft:tieredenergycollector: PropertyEnum{name=dimension, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockTieredEnergyPedestal$EnumDimType, values=[overworld, abyssal_wasteland, dreadlands, omothol]}
abyssalcraft:tieredenergycontainer: PropertyEnum{name=dimension, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockTieredEnergyPedestal$EnumDimType, values=[overworld, abyssal_wasteland, dreadlands, omothol]}
abyssalcraft:tieredenergypedestal: PropertyEnum{name=dimension, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockTieredEnergyPedestal$EnumDimType, values=[overworld, abyssal_wasteland, dreadlands, omothol]}
abyssalcraft:tieredenergyrelay: PropertyEnum{name=dimension, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockTieredEnergyPedestal$EnumDimType, values=[overworld, abyssal_wasteland, dreadlands, omothol]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
abyssalcraft:tieredsacrificialaltar: PropertyEnum{name=dimension, clazz=class com.shinoow.abyssalcraft.common.blocks.BlockTieredEnergyPedestal$EnumDimType, values=[overworld, abyssal_wasteland, dreadlands, omothol]}
abyssalcraft:transmutator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
abyssalcraft:transmutator_on: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
abyssalcraft:wastelandsthorn: 
abyssalcraft:whead: 
acintegration:moltenabyssalnite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
acintegration:moltencoralium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
acintegration:moltendreadium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:advrocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:airlock_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:alienleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:aliensapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
advancedrocketry:alienwood: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:altitudecontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:arcfurnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:astrobed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
advancedrocketry:beacon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:biomescanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:blackholegenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:blastbrick: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:blocklens: 
advancedrocketry:charcoallog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:chemicalreactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:circlelight: 
advancedrocketry:concrete: 
advancedrocketry:crystal: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockCrystal$EnumCrystal, values=[amethyst, sapphire, emerald, ruby, citrine, wulfentite]}
advancedrocketry:crystallizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:cuttingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:datapipe: 
advancedrocketry:deployablerocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:drill: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:electricmushroom: 
advancedrocketry:electrolyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:energypipe: 
advancedrocketry:forcefield: 
advancedrocketry:forcefieldprojector: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:fuelingstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:fueltank: PropertyEnum{name=tankstates, clazz=class zmaster587.advancedRocketry.block.BlockFuelTank$TankStates, values=[TOP, BOTTOM, MIDDLE]}
advancedrocketry:geode: 
advancedrocketry:gravitycontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:gravitymachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:guidancecomputer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:hotturf: 
advancedrocketry:hydrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:intake: 
advancedrocketry:landingpad: 
advancedrocketry:lathe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:launchpad: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockLinkedHorizontalTexture$IconNames, values=[ALLEDGE, NOTRIGHTEDGE, NOTTOPEDGE, TRCORNOR, NOTLEFTEDGE, XCROSS, TLCORNER, BOTTOMEDGE, NOTBOTTOMEDGE, BRCORNER, YCROSS, LEFTEDGE, BLCORNER, TOPEDGE, RIGHTEDGE, NOEDGE]}
advancedrocketry:lightsource: 
advancedrocketry:liquidpipe: 
advancedrocketry:liquidtank: 
advancedrocketry:loader: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:microwavereciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:monitoringstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:moonturf: 
advancedrocketry:moonturf_dark: 
advancedrocketry:nitrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:observatory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:orientationcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygencharger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygendetection: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:oxygenscrubber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenvent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:pipesealer: 
advancedrocketry:planetanalyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetholoselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planks: PropertyEnum{name=variant, clazz=class zmaster587.advancedRocketry.block.plant.BlockAlienPlank$EnumType, values=[alien]}
advancedrocketry:platepress: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:precisionassemblingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:quartzcrucible: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
advancedrocketry:railgun: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketfuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:rocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:rollingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitebuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitecontrolcenter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:sawblade: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
advancedrocketry:seat: 
advancedrocketry:solargenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:solarpanel: 
advancedrocketry:spaceelevatorcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:spacelaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationmarker: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:structuretower: 
advancedrocketry:suitworkstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:terraformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:thermitetorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:unlittorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:vitrifiedsand: 
advancedrocketry:warpcore: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:warpmonitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:wirelesstransciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
aetherworks:aether_ore: 
aetherworks:aether_prism_controller_matrix: 
aetherworks:aetherium_gas: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
aetherworks:block_aether: 
aetherworks:forge_component: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class v0id.aw.common.block.forge.Component$Type, values=[FORGE, HEATER, COOLER, HEAT_VENT, METAL_FORMER, ANVIL]}
aetherworks:forge_structure: PropertyEnum{name=offset, clazz=class v0id.aw.common.block.forge.Structure$Offset, values=[NONE, LEFT, RIGHT, FRONT, BACK, LEFT_FRONT, LEFT_BACK, RIGHT_FRONT, RIGHT_BACK]}
aetherworks:heat_dial: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
aetherworks:impure_aetherium_gas: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
aetherworks:moonlight_amplifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
aetherworks:prism: 
aetherworks:prism_support: 
appliedenergistics2:cable_bus: 
appliedenergistics2:cell_workbench: 
appliedenergistics2:charged_quartz_ore: 
appliedenergistics2:charger: 
appliedenergistics2:chest: PropertyEnum{name=slot_state, clazz=class appeng.block.storage.DriveSlotState, values=[EMPTY, OFFLINE, ONLINE, TYPES_FULL, FULL]}
appliedenergistics2:chiseled_quartz_block: 
appliedenergistics2:chiseled_quartz_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:chiseled_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:chiseled_quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:condenser: 
appliedenergistics2:controller: PropertyEnum{name=state, clazz=class appeng.block.networking.BlockController$ControllerBlockState, values=[offline, online, conflicted]}, PropertyEnum{name=type, clazz=class appeng.block.networking.BlockController$ControllerRenderType, values=[block, column_x, column_y, column_z, inside_a, inside_b]}
appliedenergistics2:crafting_accelerator: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_monitor: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_16k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_1k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_4k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_64k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_unit: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crank: 
appliedenergistics2:creative_energy_cell: 
appliedenergistics2:dense_energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
appliedenergistics2:drive: 
appliedenergistics2:energy_acceptor: 
appliedenergistics2:energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
appliedenergistics2:fluid_interface: 
appliedenergistics2:fluix_block: 
appliedenergistics2:fluix_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:fluix_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:fluix_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:grindstone: 
appliedenergistics2:inscriber: 
appliedenergistics2:interface: PropertyBool{name=omnidirectional, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:io_port: 
appliedenergistics2:light_detector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=odd, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:matrix_frame: 
appliedenergistics2:molecular_assembler: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:paint: 
appliedenergistics2:quantum_link: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quantum_ring: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_block: 
appliedenergistics2:quartz_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_fixture: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=odd, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_glass: 
appliedenergistics2:quartz_growth_accelerator: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_ore: 
appliedenergistics2:quartz_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
appliedenergistics2:quartz_pillar_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_pillar_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:quartz_vibrant_glass: 
appliedenergistics2:security_station: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:sky_compass: 
appliedenergistics2:sky_stone_block: 
appliedenergistics2:sky_stone_brick: 
appliedenergistics2:sky_stone_brick_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:sky_stone_chest: 
appliedenergistics2:sky_stone_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick: 
appliedenergistics2:sky_stone_small_brick_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:sky_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:smooth_sky_stone_block: 
appliedenergistics2:smooth_sky_stone_chest: 
appliedenergistics2:smooth_sky_stone_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:smooth_sky_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:smooth_sky_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:spatial_io_port: 
appliedenergistics2:spatial_pylon: 
appliedenergistics2:tiny_tnt: 
appliedenergistics2:vibration_chamber: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:wireless_access_point: PropertyEnum{name=state, clazz=class appeng.block.networking.BlockWireless$State, values=[OFF, ON, HAS_CHANNEL]}
astralsorcery:blockaltar: PropertyEnum{name=altartype, clazz=class hellfirepvp.astralsorcery.common.block.network.BlockAltar$AltarType, values=[altar_1, altar_2, altar_3, altar_4, altar_5]}, PropertyBool{name=render, clazz=class java.lang.Boolean, values=[true, false]}
astralsorcery:blockattunementaltar: 
astralsorcery:blockattunementrelay: 
astralsorcery:blockblackmarble: PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockBlackMarble$BlackMarbleBlockType, values=[RAW, BRICKS, PILLAR, ARCH, CHISELED, ENGRAVED, RUNED, PILLAR_TOP, PILLAR_BOTTOM]}
astralsorcery:blockbore: 
astralsorcery:blockborehead: PropertyEnum{name=type, clazz=class hellfirepvp.astralsorcery.common.tile.TileBore$BoreType, values=[LIQUID, VORTEX]}
astralsorcery:blockcelestialcollectorcrystal: 
astralsorcery:blockcelestialcrystals: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
astralsorcery:blockcelestialgateway: 
astralsorcery:blockchalice: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
astralsorcery:blockcollectorcrystal: 
astralsorcery:blockcustomflower: PropertyEnum{name=flower, clazz=class hellfirepvp.astralsorcery.common.block.BlockCustomFlower$FlowerType, values=[GLOW_FLOWER]}
astralsorcery:blockcustomore: PropertyEnum{name=oretype, clazz=class hellfirepvp.astralsorcery.common.block.BlockCustomOre$OreType, values=[ROCK_CRYSTAL, STARMETAL]}
astralsorcery:blockcustomsandore: PropertyEnum{name=oretype, clazz=class hellfirepvp.astralsorcery.common.block.BlockCustomSandOre$OreType, values=[AQUAMARINE]}
astralsorcery:blockfaketree: 
astralsorcery:blockflarelight: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
astralsorcery:blockgemcrystals: PropertyEnum{name=stage, clazz=class hellfirepvp.astralsorcery.common.block.BlockGemCrystals$GrowthStageType, values=[STAGE_0, STAGE_1, STAGE_2_SKY, STAGE_2_DAY, STAGE_2_NIGHT]}
astralsorcery:blockinfusedwood: PropertyEnum{name=woodtype, clazz=class hellfirepvp.astralsorcery.common.block.BlockInfusedWood$WoodType, values=[RAW, PLANKS, COLUMN, ARCH, ENGRAVED, ENRICHED, INFUSED, COLUMN_TOP, COLUMN_BOTTOM]}
astralsorcery:blocklens: PropertyEnum{name=against, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=render, clazz=class java.lang.Boolean, values=[true, false]}
astralsorcery:blockmachine: PropertyEnum{name=machine, clazz=class hellfirepvp.astralsorcery.common.block.BlockMachine$MachineType, values=[telescope, grindstone]}
astralsorcery:blockmapdrawingtable: 
astralsorcery:blockmarble: PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockMarble$MarbleBlockType, values=[RAW, BRICKS, PILLAR, ARCH, CHISELED, ENGRAVED, RUNED, PILLAR_TOP, PILLAR_BOTTOM]}
astralsorcery:blockmarbledoubleslab: PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockMarbleSlab$EnumType, values=[BRICKS]}
astralsorcery:blockmarbleslab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockMarbleSlab$EnumType, values=[BRICKS]}
astralsorcery:blockmarblestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
astralsorcery:blockobservatory: 
astralsorcery:blockportalnode: 
astralsorcery:blockprism: PropertyEnum{name=against, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
astralsorcery:blockrituallink: 
astralsorcery:blockritualpedestal: 
astralsorcery:blockstarlightinfuser: 
astralsorcery:blockstructural: PropertyEnum{name=blocktype, clazz=class hellfirepvp.astralsorcery.common.block.BlockStructural$BlockType, values=[TELESCOPE_STRUCT]}
astralsorcery:blocktranslucentblock: 
astralsorcery:blocktreebeacon: 
astralsorcery:blockvanishing: 
astralsorcery:blockwell: 
astralsorcery:blockworldilluminator: 
astralsorcery:fluidblockliquidstarlight: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
betterquesting:submit_station: 
bloodmagic:alchemy_array: 
bloodmagic:alchemy_table: PropertyEnum{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=invisible, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:altar: 
bloodmagic:blood_light: 
bloodmagic:blood_rune: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.BloodRuneType, values=[blank, speed, efficiency, sacrifice, self_sacrifice, displacement, capacity, augmented_capacity, orb, acceleration, charging]}
bloodmagic:blood_tank: PropertyInteger{name=tier, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
bloodmagic:decorative_brick: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDecorative, values=[bloodstone_tile, bloodstone_brick, crystal_tile, crystal_brick]}
bloodmagic:demon_brick_1: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDemonBlock1, values=[brick1_raw, brick1_corrosive, brick1_destructive, brick1_vengeful, brick1_steadfast]}
bloodmagic:demon_brick_2: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDemonBlock2, values=[smallbrick_raw, smallbrick_corrosive, smallbrick_destructive, smallbrick_vengeful, smallbrick_steadfast, tile_raw, tile_corrosive, tile_destructive, tile_vengeful, tile_steadfast, tilespecial_raw, tilespecial_corrosive, tilespecial_destructive, tilespecial_vengeful, tilespecial_steadfast]}
bloodmagic:demon_crucible: 
bloodmagic:demon_crystal: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}, PropertyEnum{name=attached, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.soul.EnumDemonWillType, values=[default, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_crystallizer: 
bloodmagic:demon_extras: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDemonBlock3, values=[stone_raw, stone_corrosive, stone_destructive, stone_vengeful, stone_steadfast, polished_raw, polished_corrosive, polished_destructive, polished_vengeful, polished_steadfast, metal_raw, metal_corrosive, metal_destructive, metal_vengeful, metal_steadfast]}
bloodmagic:demon_light: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_pillar_1: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_pillar_2: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_pillar_cap_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType1, values=[raw, corrosive]}
bloodmagic:demon_pillar_cap_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType2, values=[destructive, vengeful]}
bloodmagic:demon_pillar_cap_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType3, values=[steadfast]}
bloodmagic:demon_pylon: 
bloodmagic:demon_stairs_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType1, values=[raw, corrosive]}
bloodmagic:demon_stairs_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType2, values=[destructive, vengeful]}
bloodmagic:demon_stairs_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType3, values=[steadfast]}
bloodmagic:demon_wall_1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumWillWall, values=[brick_raw, brick_corrosive, brick_destructive, brick_vengeful, brick_steadfast, smallbrick_raw, smallbrick_corrosive, smallbrick_destructive, smallbrick_vengeful, smallbrick_steadfast, large_raw, large_corrosive, large_destructive, large_vengeful, large_steadfast]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:dimensional_portal: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2]}
bloodmagic:incense_altar: 
bloodmagic:input_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:inversion_pillar: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:inversion_pillar_end: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumInversionCap, values=[raw_bottom, raw_top, corrosive_bottom, corrosive_top, destructive_bottom, destructive_top, vengeful_bottom, vengeful_top, steadfast_bottom, steadfast_top]}
bloodmagic:item_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:life_essence: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
bloodmagic:master_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:mimic: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumMimic, values=[nohitbox, solidopaque, solidclear, solidlight, sentient]}
bloodmagic:output_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:path: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumPath, values=[wood, woodtile, stone, stonetile, wornstone, wornstonetile, obsidian, obsidiantile]}
bloodmagic:phantom: 
bloodmagic:ritual_controller: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumRitualController, values=[master, imperfect, inverted]}
bloodmagic:ritual_stone: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.ritual.EnumRuneType, values=[blank, water, fire, earth, air, dusk, dawn]}
bloodmagic:soul_forge: 
bloodmagic:spectral: 
bloodmagic:teleposer: 
botania:alchemycatalyst: 
botania:alfheimportal: PropertyEnum{name=state, clazz=class vazkii.botania.api.state.enums.AlfPortalState, values=[OFF, ON_Z, ON_X]}
botania:altar: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.AltarVariant, values=[DEFAULT, FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, MOSSY]}
botania:altgrass: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.AltGrassVariant, values=[DRY, GOLDEN, VIVID, SCORCHED, INFUSED, MUTATED]}
botania:animatedtorch: 
botania:avatar: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:bellows: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:bifrost: 
botania:bifrostperm: 
botania:bifrostpermpane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:biomestonea0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea0wall: PropertyEnum{name=bswall_variant, clazz=class vazkii.botania.api.state.enums.BiomeStoneVariant, values=[FOREST_COBBLE, PLAINS_COBBLE, MOUNTAIN_COBBLE, FUNGAL_COBBLE, SWAMP_COBBLE, DESERT_COBBLE, TAIGA_COBBLE, MESA_COBBLE]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:biomestonea10slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea10slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea10stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea11slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea11slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea11stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea12slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea12slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea12stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea13slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea13slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea13stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea14slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea14slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea14stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea15slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea15slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea15stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea6slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea6slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea6stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea7slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea7slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea7stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea8slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea8slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea8stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea9slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea9slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea9stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.BiomeStoneVariant, values=[FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, FOREST_COBBLE, PLAINS_COBBLE, MOUNTAIN_COBBLE, FUNGAL_COBBLE, SWAMP_COBBLE, DESERT_COBBLE, TAIGA_COBBLE, MESA_COBBLE]}
botania:biomestoneb0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb6slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb6slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb6stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb7slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb7slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb7stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.BiomeBrickVariant, values=[FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, CHISELED_FOREST, CHISELED_PLAINS, CHISELED_MOUNTAIN, CHISELED_FUNGAL, CHISELED_SWAMP, CHISELED_DESERT, CHISELED_TAIGA, CHISELED_MESA]}
botania:blazeblock: 
botania:brewery: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:buriedpetals: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:cacophoniumblock: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:cellblock: 
botania:cocoon: 
botania:conjurationcatalyst: 
botania:corporeacrystalcube: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporeafunnel: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporeaindex: 
botania:corporeainterceptor: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporearetainer: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:custombrick: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.CustomBrickVariant, values=[AZULEJO_0, AZULEJO_13, AZULEJO_14, AZULEJO_15, AZULEJO_1, AZULEJO_2, AZULEJO_3, AZULEJO_4, AZULEJO_5, AZULEJO_6, AZULEJO_7, AZULEJO_8, AZULEJO_9, AZULEJO_10, AZULEJO_11, AZULEJO_12]}
botania:distributor: 
botania:doubleflower1: PropertyEnum{name=df_variant, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
botania:doubleflower2: PropertyEnum{name=df_variant, clazz=class net.minecraft.item.EnumDyeColor, values=[silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
botania:dreamwood0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:dreamwood0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:dreamwood1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:dreamwood: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingWoodVariant, values=[DEFAULT, PLANKS, MOSSY_PLANKS, FRAMED, PATTERN_FRAMED, GLIMMERING]}
botania:elfglass: 
botania:elfglasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:enchantedsoil: 
botania:enchanter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
botania:endereyeblock: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:fakeair: 
botania:felpumpkin: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:floatingspecialflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:flower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:forestdrum: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.DrumVariant, values=[WILD, GATHERING, CANOPY]}
botania:foresteye: 
botania:gaiaheadblock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
botania:ghostrail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
botania:hourglass: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:incenseplate: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:lightlauncher: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:lightrelay: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LuminizerVariant, values=[DEFAULT, DETECTOR, FORK, TOGGLE]}
botania:livingrock0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingrock0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:livingrock1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingrock: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingRockVariant, values=[DEFAULT, BRICK, MOSSY_BRICK, CRACKED_BRICK, CHISELED_BRICK]}
botania:livingwood0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingwood0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:livingwood1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingwood: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingWoodVariant, values=[DEFAULT, PLANKS, MOSSY_PLANKS, FRAMED, PATTERN_FRAMED, GLIMMERING]}
botania:manabomb: 
botania:manadetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:manaflame: 
botania:managlass: 
botania:managlasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:manavoid: 
botania:miniisland: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:mushroom: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:opencrate: PropertyEnum{name=pattern, clazz=class vazkii.botania.api.state.enums.CratePattern, values=[NONE, CRAFTY_1_1, CRAFTY_2_2, CRAFTY_1_2, CRAFTY_2_1, CRAFTY_1_3, CRAFTY_3_1, CRAFTY_2_3, CRAFTY_3_2, CRAFTY_DONUT]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.CrateVariant, values=[OPEN, CRAFTY]}
botania:pavement0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, yellow, blue, green, red, black]}
botania:petalblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:pistonrelay: 
botania:platform: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PlatformVariant, values=[ABSTRUSE, SPECTRAL, INFRANGIBLE]}
botania:pool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PoolVariant, values=[DEFAULT, CREATIVE, DILUTED, FABULOUS]}
botania:prism: PropertyBool{name=has_lens, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:pump: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
botania:pylon: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PylonVariant, values=[MANA, NATURA, GAIA]}
botania:quartzslabblazefull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabblazehalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabdarkfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabdarkhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabelffull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabelfhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslablavenderfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslablavenderhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabmanafull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabmanahalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabredfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabredhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabsunnyfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabsunnyhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzstairsblaze: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsdark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairself: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairslavender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsmana: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsred: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairssunny: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartztypeblaze: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypedark: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypeelf: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypelavender: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypemana: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypered: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypesunny: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:redstringcomparator: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringcontainer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringdispenser: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:redstringfertilizer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringinterceptor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:redstringrelay: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:rfgenerator: 
botania:root: 
botania:runealtar: 
botania:shimmerrock0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerrock0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerrock0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:shimmerrock: 
botania:shimmerwoodplanks0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerwoodplanks0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerwoodplanks0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:shimmerwoodplanks: 
botania:shinyflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:solidvine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:sparkchanger: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:spawnerclaw: 
botania:specialflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:spreader: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.SpreaderVariant, values=[MANA, REDSTONE, ELVEN, GAIA]}
botania:starfield: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:storage: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.StorageVariant, values=[MANASTEEL, TERRASTEEL, ELEMENTIUM, MANA_DIAMOND, DRAGONSTONE]}
botania:terraplate: 
botania:teruterubozu: 
botania:tinyplanetblock: 
botania:tinypotato: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:turntable: 
botania_tweaks:compressed_tiny_potato_1: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:compressed_tiny_potato_2: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:compressed_tiny_potato_3: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:compressed_tiny_potato_4: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:compressed_tiny_potato_5: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:compressed_tiny_potato_6: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:compressed_tiny_potato_7: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:compressed_tiny_potato_8: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania_tweaks:potted_tiny_potato: PropertyEnum{name=potato_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftbuilders:architect: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=valid, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftbuilders:builder: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=snapshot_type, clazz=class buildcraft.api.enums.EnumOptionalSnapshotType, values=[NONE, TEMPLATE, BLUEPRINT]}
buildcraftbuilders:filler: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftbuilders:frame: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftbuilders:library: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftbuilders:quarry: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftbuilders:replacer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftcore:decorated: PropertyEnum{name=decoration_type, clazz=class buildcraft.api.enums.EnumDecoratedBlock, values=[DESTROY, BLUEPRINT, TEMPLATE, PAPER, LEATHER, LASER_BACK]}
buildcraftcore:engine: PropertyEnum{name=type, clazz=class buildcraft.api.enums.EnumEngineType, values=[WOOD, STONE, IRON, CREATIVE]}
buildcraftcore:marker_path: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcraftcore:marker_volume: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcraftcore:spring: PropertyEnum{name=type, clazz=class buildcraft.api.enums.EnumSpring, values=[WATER, OIL]}
buildcraftenergy:fluid_block_fuel_dense_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_dense_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_dense_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftfactory:autoworkbench_item: 
buildcraftfactory:chute: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcraftfactory:distiller: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftfactory:flood_gate: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftfactory:heat_exchange: PropertyBool{name=connected_left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_right, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_y, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class buildcraft.factory.block.BlockHeatExchange$EnumExchangePart, values=[START, MIDDLE, END]}
buildcraftfactory:mining_well: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftfactory:pump: 
buildcraftfactory:tank: PropertyBool{name=joined_below, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftfactory:tube: 
buildcraftfactory:water_gel: PropertyEnum{name=stage, clazz=class buildcraft.factory.block.BlockWaterGel$GelStage, values=[SPREAD_0, SPREAD_1, SPREAD_2, SPREAD_3, GELLING_0, GELLING_1, GEL]}
buildcraftrobotics:zone_planner: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftsilicon:advanced_crafting_table: 
buildcraftsilicon:assembly_table: 
buildcraftsilicon:integration_table: 
buildcraftsilicon:laser: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcrafttransport:filtered_buffer: 
buildcrafttransport:pipe_holder: 
careerbees:alveary_frame: 
careerbees:flower_pedastal: PropertyEnum{name=type, clazz=class com.rwtema.careerbees.blocks.BlockFlowerPedastal$PlantType, values=[BASIC, ADVANCED]}
chisel:andesite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:antiblock: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:auto_chisel: 
chisel:basalt1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:basalt2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:basalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockaluminum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockbronze: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcobalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcopper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockelectrum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockgold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockinvar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockiron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocklead: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocknickel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockplatinum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksilver: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksteel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocktin: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockuranium: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bloodmagic: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_darkoak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:bricks2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:brownstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cloud: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:cobblestone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diamond: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:dirt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:emerald: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:endstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:energizedvoidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:futura: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glass: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedbrown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedcyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgreen: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedmagenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedorange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpurple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedred: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedwhite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:gold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:hardenedclay2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:icepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:iron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ironpane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:laboratory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lapis: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:limestone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:limestone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:limestone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:marble2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marblepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherbrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherrack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:obsidian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:paper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-dark-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:prismarine2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:purpur2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstone-scribbles: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstonered2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstoneyellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:stonebrick2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technicalnew: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:temple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:templemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:tyrian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:valentines: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstonerunic: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chiselsandbits:bittank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
chiselsandbits:chiseled_clay: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_cloth: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_fluid: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_glass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_grass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ground: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_iron: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_leaves: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_packedice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_rock: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_sand: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_snow: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_wood: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
clickmachine:auto_clicker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
compactmachines3:craftinghologram: 
compactmachines3:fieldprojector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
compactmachines3:machine: PropertyEnum{name=size, clazz=class org.dave.compactmachines3.reference.EnumMachineSize, values=[TINY, SMALL, NORMAL, LARGE, GIANT, MAXIMUM]}
compactmachines3:redstonetunnel: PropertyDirection{name=machineside, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=output, clazz=class java.lang.Boolean, values=[true, false]}
compactmachines3:tunnel: PropertyDirection{name=machineside, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
compactmachines3:wall: 
compactmachines3:wallbreakable: 
crossroads:addition_axis: PropertyBool{name=orient, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:alch_tube: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:alchemy_chart: PropertyDirection{name=horiz_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
crossroads:alembic: PropertyDirection{name=horiz_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
crossroads:arcane_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:arcane_reflector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:arccos_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:arcsin_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:atmos_charger: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:axle: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
crossroads:basic_fluid_splitter: 
crossroads:beacon_harness: 
crossroads:beam_splitter: 
crossroads:beam_splitter_basic: 
crossroads:block_bronze: 
crossroads:block_copper: 
crossroads:block_copshowium: 
crossroads:block_pure_quartz: 
crossroads:block_ruby: 
crossroads:block_salt: 
crossroads:block_tin: 
crossroads:blockdistilledwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:blockliquidfat: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:blockmoltencopper: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:blocksteam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:brazier: 
crossroads:cage_charger: PropertyBool{name=head, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:candle_lilypad: 
crossroads:charging_stand: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=container_type, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:chemical_vent: 
crossroads:chunk_unlocker: 
crossroads:clock_stabilizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:coal_heater: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:color_chart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:cooling_coil: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=horiz_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
crossroads:copshowium_axle: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
crossroads:copshowium_creation_chamber: 
crossroads:cos_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:crystalline_prism: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:densus_plate: PropertyBool{name=container_type, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:detailed_crafter: 
crossroads:dynamo: PropertyDirection{name=horiz_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
crossroads:equals_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:fat_collector: 
crossroads:fat_congealer: 
crossroads:fat_feeder: 
crossroads:fertile_soil: 
crossroads:flow_limiter: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:fluid_cooling_chamber: 
crossroads:fluid_injector: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:fluid_splitter: 
crossroads:fluid_tank: PropertyInteger{name=redstone, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:fluid_tube: 
crossroads:fluid_void: 
crossroads:flux_manipulator: 
crossroads:flux_reader_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:gateway_frame: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:glassware_holder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=container_type, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:greater_than_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:grindstone: 
crossroads:hamster_wheel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:heat_cable_copper_densus: PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:heat_cable_copper_dirt: PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:heat_cable_copper_ice: PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:heat_cable_copper_obsidian: PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:heat_cable_copper_slime: PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:heat_cable_copper_wool: PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:heat_exchanger: 
crossroads:heat_limiter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:heated_tube: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=horiz_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
crossroads:heating_chamber: 
crossroads:heating_crucible: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:insulated_heat_exchanger: 
crossroads:item_chute: 
crossroads:item_chute_port: 
crossroads:large_gear_master: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:large_gear_slave: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:large_quartz_stabilizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:lens_holder: PropertyBool{name=orient, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=text_seven, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
crossroads:less_than_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:master_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:master_axis_crystal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:maxwell_demon: 
crossroads:mechanical_arm: 
crossroads:mechanical_beam_splitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:molten_copshowium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:molten_gold: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:molten_iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:molten_tin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
crossroads:multi_piston: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:multi_piston_extend: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=head, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:multi_piston_extend_sticky: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=head, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:multi_piston_sticky: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:multiplication_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:ore_copper: 
crossroads:ore_native_copper: 
crossroads:ore_ruby: 
crossroads:ore_tin: 
crossroads:port_extender: 
crossroads:prototype: 
crossroads:prototype_port: 
crossroads:prototyping_table: PropertyDirection{name=horiz_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
crossroads:radiator: 
crossroads:rate_manipulator: 
crossroads:ratiator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:reaction_chamber: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:reactive_spot: 
crossroads:reagent_pump: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=orient, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:reagent_tank: PropertyBool{name=crystal, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:reds_alch_tube: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:redstone_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:redstone_fluid_tube: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:redstone_heat_cable_copper_densus: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:redstone_heat_cable_copper_dirt: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:redstone_heat_cable_copper_ice: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:redstone_heat_cable_copper_obsidian: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:redstone_heat_cable_copper_slime: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:redstone_heat_cable_copper_wool: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=text, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crossroads:redstone_keyboard: 
crossroads:redstone_registry: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:rotary_drill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:rotary_pump: 
crossroads:salt_reactor: 
crossroads:sided_gear_holder: 
crossroads:sin_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:slotted_chest: 
crossroads:small_quartz_stabilizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:sorting_hopper: 
crossroads:square_root_axis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
crossroads:steam_boiler: 
crossroads:steam_turbine: 
crossroads:tesla_coil: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=horiz_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:tesla_coil_top: 
crossroads:toggle_gear_bronze: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_copper: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_copshowium: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_electrum: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_gold: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_invar: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_iron: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_lead: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_nickel: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_platinum: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_silver: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:toggle_gear_tin: PropertyBool{name=redstone_bool, clazz=class java.lang.Boolean, values=[true, false]}
crossroads:water_centrifuge: PropertyBool{name=orient, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:advanced_pedestal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
deepresonance:crystalizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
deepresonance:debug_block: PropertyInteger{name=status, clazz=class java.lang.Integer, values=[0, 1, 2]}
deepresonance:dense_glass: 
deepresonance:dense_obsidian: 
deepresonance:energy_collector: 
deepresonance:generator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lower, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=upper, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:generator_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:laser: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
deepresonance:lens: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
deepresonance:machine_frame: 
deepresonance:pedestal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
deepresonance:poisoned_dirt: 
deepresonance:purifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
deepresonance:resonating_block: 
deepresonance:resonating_crystal: PropertyBool{name=empty, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=generated, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:resonating_ore: PropertyEnum{name=oretype, clazz=class mcjty.deepresonance.blocks.ore.ResonatingOreBlock$OreType, values=[ORE_OVERWORLD, ORE_NETHER, ORE_END]}
deepresonance:smelter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
deepresonance:tank: PropertyEnum{name=down, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyInteger{name=dummy_rcl, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=east, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=north, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=south, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=up, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}, PropertyEnum{name=west, clazz=class mcjty.deepresonance.blocks.tank.TileTank$Mode, values=[SETTING_NONE, SETTING_ACCEPT, SETTING_PROVIDE]}
deepresonance:valve: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dimdoors:ancient_fabric: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
dimdoors:dimensional_portal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:dimensional_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:eternal_fabric: 
dimdoors:fabric: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
dimdoors:gold_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:gold_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:iron_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:oak_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:quartz_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:quartz_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:rift: 
dimdoors:unravelled_fabric: 
embers:advanced_edge: PropertyInteger{name=state, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
embers:alchemy_pedestal: PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
embers:alchemy_tablet: 
embers:aluminum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:archaic_bricks: 
embers:archaic_edge: 
embers:archaic_light: 
embers:archaic_tile: 
embers:ashen_brick: 
embers:ashen_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:ashen_brick_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:ashen_stone: 
embers:ashen_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:ashen_stone_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:ashen_tile: 
embers:ashen_tile_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:ashen_tile_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:auto_hammer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:beam_cannon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:beam_splitter: PropertyBool{name=connectedup, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=xaligned, clazz=class java.lang.Boolean, values=[true, false]}
embers:bin: 
embers:block_aluminum: 
embers:block_bronze: 
embers:block_caminite_brick: 
embers:block_caminite_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:block_caminite_brick_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
embers:block_copper: 
embers:block_dawnstone: 
embers:block_electrum: 
embers:block_furnace: PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
embers:block_lantern: 
embers:block_lead: 
embers:block_mithril: 
embers:block_nickel: 
embers:block_silver: 
embers:block_tank: 
embers:block_tin: 
embers:boiler: PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
embers:breaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:bronze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:caminite_lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
embers:catalyzer: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
embers:charger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:cinder_plinth: 
embers:combustor: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
embers:copper: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:copper_cell: 
embers:creative_ember_source: 
embers:crystal_cell: 
embers:dawnstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:dawnstone_anvil: PropertyBool{name=xaligned, clazz=class java.lang.Boolean, values=[true, false]}
embers:electrum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:ember_activator: PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
embers:ember_bore: 
embers:ember_emitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:ember_gauge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:ember_injector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:ember_pulser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:ember_receiver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:ember_relay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:field_chart: PropertyInteger{name=state, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
embers:fluid_gauge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:glow: 
embers:gold: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:heat_coil: 
embers:inferno_forge: PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
embers:inferno_forge_edge: PropertyInteger{name=state, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:item_dropper: 
embers:item_pipe: 
embers:item_pump: 
embers:item_transfer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=filter, clazz=class java.lang.Boolean, values=[true, false]}
embers:large_tank: 
embers:lead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:mech_accessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:mech_core: 
embers:mech_edge: PropertyInteger{name=state, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8]}
embers:mixer: PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
embers:nickel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:ore_aluminum: 
embers:ore_copper: 
embers:ore_lead: 
embers:ore_nickel: 
embers:ore_quartz: 
embers:ore_silver: 
embers:ore_tin: 
embers:pipe: 
embers:pump: 
embers:reactor: 
embers:sealed_planks: 
embers:seed: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
embers:silver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:stairs_ashen_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
embers:stairs_ashen_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
embers:stairs_ashen_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
embers:stairs_caminite_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
embers:stamper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:stamper_base: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:stone_edge: PropertyInteger{name=state, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
embers:structure_marker: PropertyInteger{name=marker_value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:tin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
embers:vacuum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
embers:wall_ashen_brick: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
embers:wall_ashen_stone: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
embers:wall_ashen_tile: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
embers:wall_caminite_brick: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
embers:wrapped_sealed_planks: 
enderstorage:ender_storage: PropertyEnum{name=type, clazz=class codechicken.enderstorage.block.BlockEnderStorage$Type, values=[CHEST, TANK]}
enderzoo:blockconcussioncharge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderzoo:blockconfusingcharge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderzoo:blockendercharge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
energyconverters:energy_bridge: 
energyconverters:energy_consumer_fe: 
energyconverters:energy_consumer_mj: 
energyconverters:energy_producer_fe: 
energyconverters:energy_producer_mj: 
essentials:brazier: PropertyInteger{name=br_cont, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
essentials:candle_lilypad: 
essentials:fertile_soil: PropertyInteger{name=plant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
essentials:item_chute: 
essentials:item_chute_port: PropertyBool{name=cr_version, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
essentials:port_extender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
essentials:slotted_chest: 
essentials:sorting_hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
extracells:certustank: PropertyBool{name=above, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=below, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=empty, clazz=class java.lang.Boolean, values=[true, false]}
extracells:ecbaseblock: 
extracells:fluidcrafter: 
extracells:fluidfiller: 
extracells:hardmedrive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extracells:vibrantchamberfluid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
extracells:walrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrarails:comparator_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:direction_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:locking_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:teleporting_rail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
extrarails:wooden_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
forestry:alveary.fan: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:alveary.heater: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:alveary.hygro: 
forestry:alveary.plain: PropertyEnum{name=type, clazz=class forestry.apiculture.blocks.BlockAlveary$AlvearyPlainType, values=[NORMAL, ENTRANCE, ENTRANCE_LEFT, ENTRANCE_RIGHT]}
forestry:alveary.sieve: 
forestry:alveary.stabiliser: 
forestry:alveary.swarmer: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:analyzer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:apiary: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:arboretum: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:ash_block_0: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_1: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_2: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_3: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_brick: 
forestry:ash_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:bee_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:bee_combs_0: PropertyEnum{name=type, clazz=class forestry.apiculture.items.EnumHoneyComb, values=[HONEY, COCOA, SIMMERING, STRINGY, FROZEN, DRIPPING, SILKY, PARCHED, MYSTERIOUS, IRRADIATED, POWDERY, REDDENED, DARKENED, OMEGA, WHEATEN, MOSSY]}
forestry:bee_combs_1: PropertyEnum{name=type, clazz=class forestry.apiculture.items.EnumHoneyComb, values=[MELLOW]}
forestry:bee_house: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:beehives: PropertyEnum{name=hive, clazz=class forestry.api.apiculture.hives.IHiveRegistry$HiveType, values=[FOREST, MEADOWS, DESERT, JUNGLE, END, SNOW, SWAMP, SWARM]}
forestry:bog_earth: PropertyInteger{name=maturity, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
forestry:bottler: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:butterfly_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:candle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}, PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockCandle$State, values=[ON, OFF]}
forestry:carpenter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:centrifuge: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:charcoal: 
forestry:climatiser: PropertyEnum{name=type, clazz=class forestry.greenhouse.blocks.BlockClimatiserType, values=[hygro, heater, fan, humidifier, dehumidifier]}
forestry:cocoon.solid: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyCocoon{name=cocoon, clazz=interface forestry.api.lepidopterology.IAlleleButterflyCocoon, values=[forestry.cocoonDefault, forestry.cocoonSilk]}
forestry:cocoon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyCocoon{name=cocoon, clazz=interface forestry.api.lepidopterology.IAlleleButterflyCocoon, values=[forestry.cocoonDefault, forestry.cocoonSilk]}
forestry:database: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:doors.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:engine_biogas: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:engine_clockwork: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:engine_peat: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:escritoire: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:fabricator: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:farm_crops: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_ender: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_gourd: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_mushroom: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_nether: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.fireproof.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.fireproof.1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.vanilla.fireproof.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fermenter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:ffarm: PropertyEnum{name=meta, clazz=class forestry.farming.blocks.EnumFarmBlockType, values=[PLAIN, BAND, GEARBOX, HATCH, VALVE, CONTROL]}
forestry:fluid.bio.ethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.biomass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.for.honey: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.glass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.ice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.seed.oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.short.mead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:genetic_filter: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:greenhouse.window: 
forestry:greenhouse.window_up: 
forestry:greenhouse: PropertyEnum{name=type, clazz=class forestry.greenhouse.blocks.BlockGreenhouseType, values=[plain, border, border_center, gearbox, control, screen]}
forestry:habitat_former: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:humus: PropertyInteger{name=degrade, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
forestry:leaves.decorative.0: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Oak, DarkOak, Birch, Lime, Walnut, Chestnut, Cherry, Lemon, Plum, Maple, Spruce, Larch, Pine, Sequoia, Gigant, Jungle]}
forestry:leaves.decorative.1: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Teak, Ipe, Kapok, Ebony, Zebrawood, Mahogony, AcaciaVanilla, Acacia, Padauk, Balsa, Cocobolo, Wenge, Baobab, Mahoe, Willow, Sipiri]}
forestry:leaves.decorative.2: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Papaya, Date, Poplar]}
forestry:leaves.default.0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Oak, DarkOak, Birch, Lime]}
forestry:leaves.default.1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Walnut, Chestnut, Cherry, Lemon]}
forestry:leaves.default.2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Plum, Maple, Spruce, Larch]}
forestry:leaves.default.3: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Pine, Sequoia, Gigant, Jungle]}
forestry:leaves.default.4: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Teak, Ipe, Kapok, Ebony]}
forestry:leaves.default.5: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Zebrawood, Mahogony, AcaciaVanilla, Acacia]}
forestry:leaves.default.6: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Padauk, Balsa, Cocobolo, Wenge]}
forestry:leaves.default.7: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Baobab, Mahoe, Willow, Sipiri]}
forestry:leaves.default.8: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Papaya, Date, Poplar]}
forestry:leaves.default.fruit.0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeTypeFruit{name=variant, clazz=class forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant, values=[forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@2fc5544c, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@567d2eac, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@aaec7e7e, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@df82345a]}
forestry:leaves.default.fruit.1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeTypeFruit{name=variant, clazz=class forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant, values=[forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@f7158441, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@f35c927f]}
forestry:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
forestry:loam: 
forestry:logs.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime]}
forestry:logs.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[chestnut, wenge, baobab, sequoia]}
forestry:logs.2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa]}
forestry:logs.3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[willow, walnut, greenheart, cherry]}
forestry:logs.4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya]}
forestry:logs.5: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[pine, plum, maple, citrus]}
forestry:logs.6: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo]}
forestry:logs.7: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[zebrawood]}
forestry:logs.fireproof.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime]}
forestry:logs.fireproof.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[chestnut, wenge, baobab, sequoia]}
forestry:logs.fireproof.2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa]}
forestry:logs.fireproof.3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[willow, walnut, greenheart, cherry]}
forestry:logs.fireproof.4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya]}
forestry:logs.fireproof.5: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[pine, plum, maple, citrus]}
forestry:logs.fireproof.6: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo]}
forestry:logs.fireproof.7: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[zebrawood]}
forestry:logs.vanilla.fireproof.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle]}
forestry:logs.vanilla.fireproof.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[acacia, dark_oak]}
forestry:mailbox: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:moistener: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:mushroom: PropertyBool{name=mature, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=mushroom, clazz=class forestry.farming.blocks.BlockMushroom$MushroomType, values=[BROWN, RED]}
forestry:peat_bog: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:planks.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:planks.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:planks.fireproof.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:planks.fireproof.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:planks.vanilla.fireproof.0: PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:pods.cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:pods.dates: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:pods.papaya: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:rainmaker: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:raintank: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:resource_storage: PropertyEnum{name=resource, clazz=class forestry.core.blocks.EnumResourceType, values=[APATITE, COPPER, TIN, BRONZE]}
forestry:resources: PropertyEnum{name=resource, clazz=class forestry.core.blocks.EnumResourceType, values=[APATITE, COPPER, TIN]}
forestry:sapling_ge: PropertyTree{name=tree, clazz=interface forestry.api.arboriculture.IAlleleTreeSpecies, values=[forestry.treeOak, forestry.treeDarkOak, forestry.treeBirch, forestry.treeLime, forestry.treeWalnut, forestry.treeChestnut, forestry.treeCherry, forestry.treeLemon, forestry.treePlum, forestry.treeMaple, forestry.treeSpruce, forestry.treeLarch, forestry.treePine, forestry.treeSequoia, forestry.treeGigant, forestry.treeJungle, forestry.treeTeak, forestry.treeIpe, forestry.treeKapok, forestry.treeEbony, forestry.treeZebrawood, forestry.treeMahogony, forestry.treeAcaciaVanilla, forestry.treeAcacia, forestry.treePadauk, forestry.treeBalsa, forestry.treeCocobolo, forestry.treeWenge, forestry.treeBaobab, forestry.treeMahoe, forestry.treeWillow, forestry.treeSipiri, forestry.treePapaya, forestry.treeDate, forestry.treePoplar]}
forestry:slabs.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.3: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.double.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.double.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.double.2: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.double.3: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.double.fireproof.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.double.fireproof.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.double.fireproof.2: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.double.fireproof.3: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.fireproof.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.fireproof.1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.fireproof.2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.fireproof.3: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.vanilla.double.fireproof.0: PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:slabs.vanilla.fireproof.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:squeezer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:stairs.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stamp_collector: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:still: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:stump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
forestry:trade_station: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:tree_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:wood_pile: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
forestry:wood_pile_decorative: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
forestry:worktable: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forgemultipartcbe:multipart_block: 
funkylocomotion:booster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
funkylocomotion:frame_0: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_1: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_2: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_3: PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:frame_projector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
funkylocomotion:mass_frame_corner: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=state, clazz=class com.rwtema.funkylocomotion.blocks.BlockMassFrameCorner$State, values=[EMPTY, SLAVE, CONTROLLER]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
funkylocomotion:mass_frame_edge: PropertyEnum{name=orientation, clazz=class com.rwtema.funkylocomotion.blocks.BlockMassFrameEdge$AxisOrNone, values=[X, Y, Z, NONE]}
funkylocomotion:moving: 
funkylocomotion:pusher: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=push_pull, clazz=class com.rwtema.funkylocomotion.blocks.BlockPusher$PushPullType, values=[PUSHER, PULLER]}
funkylocomotion:slider: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=sub_rot, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
funkylocomotion:teleporter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
gendustry:extractor: 
gendustry:imprinter: 
gendustry:industrial_apiary: 
gendustry:liquiddna: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
gendustry:liquifier: 
gendustry:mutagen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
gendustry:mutagen_producer: 
gendustry:mutatron: 
gendustry:mutatron_advanced: 
gendustry:protein: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
gendustry:replicator: 
gendustry:sampler: 
gendustry:transposer: 
iceandfire:ash: 
iceandfire:chared_cobblestone: 
iceandfire:chared_dirt: 
iceandfire:chared_grass: 
iceandfire:chared_grass_path: 
iceandfire:chared_gravel: 
iceandfire:chared_stone: 
iceandfire:desert_myrmex_cocoon: 
iceandfire:dragon_ice: 
iceandfire:dragon_ice_spikes: 
iceandfire:egginice: 
iceandfire:fire_lily: 
iceandfire:frost_lily: 
iceandfire:frozen_cobblestone: 
iceandfire:frozen_dirt: 
iceandfire:frozen_grass: 
iceandfire:frozen_grass_path: 
iceandfire:frozen_gravel: 
iceandfire:frozen_splinters: 
iceandfire:frozen_stone: 
iceandfire:goldpile: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
iceandfire:jar: 
iceandfire:jar_empty: 
iceandfire:jar_pixie: 
iceandfire:jungle_myrmex_cocoon: 
iceandfire:lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
iceandfire:myrmex_desert_biolight: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_desert_resin_block: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_desert_resin_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_biolight: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_resin_block: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_resin_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_resin: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockMyrmexResin$EnumType, values=[desert, jungle]}
iceandfire:myrmex_resin_sticky: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockMyrmexResin$EnumType, values=[desert, jungle]}
iceandfire:nest: 
iceandfire:pixie_house: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
iceandfire:podium: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockPodium$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
iceandfire:sapphire_block: 
iceandfire:sapphire_ore: 
iceandfire:silver_block: 
iceandfire:silver_ore: 
iceandfire:silverpile: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
immersiveengineering:aluminum_scaffolding_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:aluminum_scaffolding_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:aluminum_scaffolding_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:cloth_device: PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.cloth.BlockTypes_ClothDevice, values=[CUSHION, BALLOON, STRIPCURTAIN, SHADER_BANNER]}
immersiveengineering:connector: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean1, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Connector, values=[CONNECTOR_LV, RELAY_LV, CONNECTOR_MV, RELAY_MV, CONNECTOR_HV, RELAY_HV, CONNECTOR_STRUCTURAL, TRANSFORMER, TRANSFORMER_HV, BREAKERSWITCH, REDSTONE_BREAKER, ENERGY_METER, CONNECTOR_REDSTONE, CONNECTOR_PROBE, FEEDTHROUGH]}
immersiveengineering:conveyor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Conveyor, values=[CONVEYOR]}
immersiveengineering:fake_light: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_FakeLight, values=[AIR]}
immersiveengineering:fluidbiodiesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidconcrete: PropertyInteger{name=int_16, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidcreosote: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidplantoil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:hemp: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.plant.BlockTypes_Hemp, values=[BOTTOM0, BOTTOM1, BOTTOM2, BOTTOM3, BOTTOM4, TOP0]}
immersiveengineering:metal_decoration0: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration0, values=[COIL_LV, COIL_MV, COIL_HV, RS_ENGINEERING, LIGHT_ENGINEERING, HEAVY_ENGINEERING, GENERATOR, RADIATOR]}
immersiveengineering:metal_decoration1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration1, values=[STEEL_FENCE, STEEL_SCAFFOLDING_0, STEEL_SCAFFOLDING_1, STEEL_SCAFFOLDING_2, ALUMINUM_FENCE, ALUMINUM_SCAFFOLDING_0, ALUMINUM_SCAFFOLDING_1, ALUMINUM_SCAFFOLDING_2]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveengineering:metal_decoration1_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration1, values=[STEEL_FENCE, STEEL_SCAFFOLDING_0, STEEL_SCAFFOLDING_1, STEEL_SCAFFOLDING_2, ALUMINUM_FENCE, ALUMINUM_SCAFFOLDING_0, ALUMINUM_SCAFFOLDING_1, ALUMINUM_SCAFFOLDING_2]}
immersiveengineering:metal_decoration2: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=int_4, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration2, values=[STEEL_POST, STEEL_WALLMOUNT, ALUMINUM_POST, ALUMINUM_WALLMOUNT, LANTERN, RAZOR_WIRE, TOOLBOX, STEEL_SLOPE, ALU_SLOPE]}
immersiveengineering:metal_device0: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDevice0, values=[CAPACITOR_LV, CAPACITOR_MV, CAPACITOR_HV, CAPACITOR_CREATIVE, BARREL, FLUID_PUMP, FLUID_PLACER]}
immersiveengineering:metal_device1: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDevice1, values=[BLAST_FURNACE_PREHEATER, FURNACE_HEATER, DYNAMO, THERMOELECTRIC_GEN, ELECTRIC_LANTERN, CHARGING_STATION, FLUID_PIPE, SAMPLE_DRILL, TESLA_COIL, FLOODLIGHT, TURRET_CHEM, TURRET_GUN, TURRET_RAIL, BELLJAR]}
immersiveengineering:metal_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalLadder, values=[NORMAL, COVERED_STEEL, COVERED_ALUMINUM]}
immersiveengineering:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalMultiblock, values=[METAL_PRESS, CRUSHER, TANK, SILO, ASSEMBLER, AUTO_WORKBENCH, BOTTLING_MACHINE, SQUEEZER, FERMENTER, REFINERY, DIESEL_GENERATOR, EXCAVATOR, BUCKET_WHEEL, ARC_FURNACE, LIGHTNINGROD, MIXER]}
immersiveengineering:molten_constantan: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:molten_uranium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:ore: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_Ore, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM]}
immersiveengineering:sheetmetal: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsAll, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL, IRON, GOLD]}
immersiveengineering:sheetmetal_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsAll, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL, IRON, GOLD]}
immersiveengineering:steel_scaffolding_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:steel_scaffolding_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:steel_scaffolding_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDecoration, values=[COKEBRICK, BLASTBRICK, BLASTBRICK_REINFORCED, COKE, HEMPCRETE, CONCRETE, CONCRETE_TILE, CONCRETE_LEADED, INSULATING_GLASS, CONCRETE_SPRAYED, ALLOYBRICK]}
immersiveengineering:stone_decoration_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDecoration, values=[COKEBRICK, BLASTBRICK, BLASTBRICK_REINFORCED, COKE, HEMPCRETE, CONCRETE, CONCRETE_TILE, CONCRETE_LEADED, INSULATING_GLASS, CONCRETE_SPRAYED, ALLOYBRICK]}
immersiveengineering:stone_decoration_stairs_concrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_concrete_leaded: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_concrete_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_hempcrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDevices, values=[COKE_OVEN, BLAST_FURNACE, BLAST_FURNACE_ADVANCED, CONCRETE_SHEET, CONCRETE_QUARTER, CONCRETE_THREEQUARTER, CORESAMPLE, ALLOY_SMELTER]}
immersiveengineering:storage: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL]}
immersiveengineering:storage_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL]}
immersiveengineering:treated_wood: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_TreatedWood, values=[HORIZONTAL, VERTICAL, PACKAGED]}
immersiveengineering:treated_wood_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_TreatedWood, values=[HORIZONTAL, VERTICAL, PACKAGED]}
immersiveengineering:treated_wood_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:treated_wood_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:treated_wood_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:wooden_decoration: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDecoration, values=[FENCE, SCAFFOLDING]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveengineering:wooden_device0: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDevice0, values=[CRATE, BARREL, WORKBENCH, SORTER, GUNPOWDER_BARREL, REINFORCED_CRATE, TURNTABLE, FLUID_SORTER]}
immersiveengineering:wooden_device1: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=int_4, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDevice1, values=[WATERMILL, WINDMILL, WINDMILL_ADVANCED, POST, WALLMOUNT]}
immersiverailroading:block_rail: 
immersiverailroading:block_rail_gag: 
immersiverailroading:block_rail_preview: 
immersiverailroading:multiblock: 
immersivetech:connectors: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean1, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.metal.types.BlockType_Connectors, values=[CONNECTORS_TIMER]}
immersivetech:fluiddistwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivetech:fluidsteam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivetech:metal_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.metal.types.BlockType_MetalDevice, values=[COKE_OVEN_PREHEATER]}
immersivetech:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.metal.types.BlockType_MetalMultiblock, values=[DISTILLER, SOLAR_TOWER, SOLAR_REFLECTOR, STEAM_TURBINE, BOILER, ALTERNATOR]}
immersivetech:stone_decoration: PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.stone.types.BlockType_StoneDecoration, values=[COKEBRICK_REINFORCED]}
immersivetech:stone_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.stone.types.BlockType_StoneMultiblock, values=[COKE_OVEN_ADVANCED]}
industrialwires:control_panel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class malte0811.industrialwires.blocks.controlpanel.BlockTypes_Panel, values=[TOP, RS_WIRE, DUMMY, CREATOR, UNFINISHED, SINGLE_COMP, OTHER_RS_WIRES]}
industrialwires:general_hv: PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class malte0811.industrialwires.blocks.hv.BlockTypes_GeneralHV, values=[DISCHARGE_METER]}
industrialwires:hv_multiblock: PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=marx_type, clazz=class malte0811.industrialwires.blocks.IWProperties$MarxType, values=[NO_MODEL, BOTTOM, STAGE, TOP, CONNECTOR]}, PropertyEnum{name=type, clazz=class malte0811.industrialwires.blocks.hv.BlockTypes_HVMultiblocks, values=[MARX]}
industrialwires:ic2_connector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class malte0811.industrialwires.blocks.wire.BlockTypes_IC2_Connector, values=[TIN_CONN, TIN_RELAY, COPPER_CONN, COPPER_RELAY, GOLD_CONN, GOLD_RELAY, HV_CONN, HV_RELAY, GLASS_CONN, GLASS_RELAY]}
industrialwires:jacobs_ladder: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=size, clazz=class malte0811.industrialwires.blocks.hv.TileEntityJacobsLadder$LadderSize, values=[SMALL, NORMAL, HUGE]}
industrialwires:mech_mb: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class malte0811.industrialwires.blocks.converter.MechanicalMBBlockType, values=[NO_MODEL, END, OTHER_END, COIL_4_PHASE, COIL_1_PHASE, SHAFT_BASIC, SHAFT_4_PHASE, SHAFT_1_PHASE, SHAFT_COMMUTATOR, FLYWHEEL, SPEEDOMETER, SHAFT_COMMUTATOR_4]}
jaopca:block_blockamber: 
jaopca:block_blockaquamarine: 
jaopca:block_blockastralstarmetal: 
jaopca:block_blockbauxite: 
jaopca:block_blockcertusquartz: 
jaopca:block_blockchargedcertusquartz: 
jaopca:block_blockcinnabar: 
jaopca:block_blockcoralium: 
jaopca:block_blockdilithium: 
jaopca:block_blockenderbiotite: 
jaopca:block_blockgalena: 
jaopca:block_blockniter: 
jaopca:block_blockpyrite: 
jaopca:block_blocksaltpeter: 
jaopca:block_blocksilicon: 
jaopca:block_blocksodalite: 
jaopca:block_blocksphalerite: 
jaopca:block_crystalclusterardite: 
jaopca:block_crystalclusterastralstarmetal: 
jaopca:block_crystalclusterboron: 
jaopca:block_crystalclustercobalt: 
jaopca:block_crystalclusteriridium: 
jaopca:block_crystalclusterlead: 
jaopca:block_crystalclusterlithium: 
jaopca:block_crystalclusternickel: 
jaopca:block_crystalclusterosmium: 
jaopca:block_crystalclustersilver: 
jaopca:block_crystalclusterthorium: 
jaopca:block_crystalclustertitanium: 
jaopca:block_crystalclustertungsten: 
jaopca:block_crystalclusteruranium: 
jaopca:fluid_moltenabyssalnite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltenastralstarmetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltenliquifiedcoralium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltensilicon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltentungsten: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:advancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:advstructuremachine: 
libvulpes:blockphantom: 
libvulpes:coalgenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
libvulpes:coil0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:creativepowerbattery: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:elitemotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:enhancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:forgepowerinput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:forgepoweroutput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:hatch: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:motor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:ore0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:placeholder: 
libvulpes:structuremachine: 
magicbees:effectjar: 
magicbees:enchanted_earth: 
magicbees:hiveblock: PropertyEnum{name=hivetype, clazz=class magicbees.bees.EnumBeeHives, values=[CURIOUS, UNUSUAL, RESONANT, DEEP, INFERNAL, OBLIVION]}
matteroverdrive:android_spawner: 
matteroverdrive:android_station: 
matteroverdrive:bounding_box: 
matteroverdrive:charging_station: PropertyBool{name=ctm, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:contract_market: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:decomposer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:decorative.beams: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.carbon_fiber_plate: 
matteroverdrive:decorative.clean: 
matteroverdrive:decorative.coils: 
matteroverdrive:decorative.engine_exhaust_plasma: 
matteroverdrive:decorative.floor_noise: 
matteroverdrive:decorative.floor_tile_white: 
matteroverdrive:decorative.floor_tiles: 
matteroverdrive:decorative.floor_tiles_green: 
matteroverdrive:decorative.holo_matrix: 
matteroverdrive:decorative.matter_tube: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.separator: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.stripes: 
matteroverdrive:decorative.tritanium_lamp: PropertyBool{name=rotated, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:decorative.tritanium_plate: 
matteroverdrive:decorative.tritanium_plate_colored: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
matteroverdrive:decorative.tritanium_plate_stripe: 
matteroverdrive:decorative.vent.bright: 
matteroverdrive:decorative.vent.dark: 
matteroverdrive:decorative.white_plate: 
matteroverdrive:dilithium_ore: 
matteroverdrive:fusion_reactor_coil: 
matteroverdrive:fusion_reactor_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:fusion_reactor_io: 
matteroverdrive:gravitational_anomaly: 
matteroverdrive:gravitational_stabilizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:heavy_matter_pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:holo_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:industrial_glass: 
matteroverdrive:inscriber: PropertyBool{name=ctm, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:machine_hull: 
matteroverdrive:matter_analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:matter_pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:matter_plasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
matteroverdrive:matter_recycler: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:microwave: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:molten_tritanium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
matteroverdrive:network_pipe: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
matteroverdrive:network_router: 
matteroverdrive:network_switch: 
matteroverdrive:pattern_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:pattern_storage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:pylon: PropertyBool{name=ctm, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class matteroverdrive.blocks.BlockPylon$MultiblockType, values=[NORMAL, DUMMY, MAIN]}
matteroverdrive:replicator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:solar_panel: 
matteroverdrive:spacetime_accelerator: 
matteroverdrive:star_map: 
matteroverdrive:transporter: 
matteroverdrive:tritanium_block: 
matteroverdrive:tritanium_crate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_crate_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
matteroverdrive:tritanium_ore: 
matteroverdrive:weapon_station: 
mekanism:basicblock2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.Tier$BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateBasic$BasicBlockType, values=[THERMAL_EVAPORATION_BLOCK, INDUCTION_CASING, INDUCTION_PORT, INDUCTION_CELL, INDUCTION_PROVIDER, SUPERHEATING_ELEMENT, PRESSURE_DISPERSER, BOILER_CASING, BOILER_VALVE, SECURITY_DESK]}
mekanism:basicblock: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.Tier$BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateBasic$BasicBlockType, values=[OSMIUM_BLOCK, BRONZE_BLOCK, REFINED_OBSIDIAN, COAL_BLOCK, REFINED_GLOWSTONE, STEEL_BLOCK, BIN, TELEPORTER_FRAME, STEEL_CASING, DYNAMIC_TANK, STRUCTURAL_GLASS, DYNAMIC_VALVE, COPPER_BLOCK, TIN_BLOCK, THERMAL_EVAPORATION_CONTROLLER, THERMAL_EVAPORATION_VALVE]}
mekanism:boundingblock: PropertyBool{name=advanced, clazz=class java.lang.Boolean, values=[true, false]}
mekanism:cardboardbox: PropertyBool{name=storage, clazz=class java.lang.Boolean, values=[true, false]}
mekanism:energycube: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.Tier$EnergyCubeTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}
mekanism:gastank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.Tier$GasTankTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}
mekanism:glowpanel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mekanism:glowplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:machineblock2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=recipe, clazz=class mekanism.common.base.IFactory$RecipeType, values=[SMELTING, ENRICHING, CRUSHING, COMPRESSING, COMBINING, PURIFYING, INJECTING, INFUSING]}, PropertyEnum{name=tier, clazz=class mekanism.common.Tier$BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateMachine$MachineType, values=[ROTARY_CONDENSENTRATOR, CHEMICAL_OXIDIZER, CHEMICAL_INFUSER, CHEMICAL_INJECTION_CHAMBER, ELECTROLYTIC_SEPARATOR, PRECISION_SAWMILL, CHEMICAL_DISSOLUTION_CHAMBER, CHEMICAL_WASHER, CHEMICAL_CRYSTALLIZER, SEISMIC_VIBRATOR, PRESSURIZED_REACTION_CHAMBER, FLUID_TANK, FLUIDIC_PLENISHER, LASER, LASER_AMPLIFIER, LASER_TRACTOR_BEAM]}
mekanism:machineblock3: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=recipe, clazz=class mekanism.common.base.IFactory$RecipeType, values=[SMELTING, ENRICHING, CRUSHING, COMPRESSING, COMBINING, PURIFYING, INJECTING, INFUSING]}, PropertyEnum{name=tier, clazz=class mekanism.common.Tier$BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateMachine$MachineType, values=[QUANTUM_ENTANGLOPORTER, SOLAR_NEUTRON_ACTIVATOR, OREDICTIONIFICATOR, RESISTIVE_HEATER, FORMULAIC_ASSEMBLICATOR, FUELWOOD_HEATER]}
mekanism:machineblock: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=recipe, clazz=class mekanism.common.base.IFactory$RecipeType, values=[SMELTING, ENRICHING, CRUSHING, COMPRESSING, COMBINING, PURIFYING, INJECTING, INFUSING]}, PropertyEnum{name=tier, clazz=class mekanism.common.Tier$BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateMachine$MachineType, values=[ENRICHMENT_CHAMBER, OSMIUM_COMPRESSOR, COMBINER, CRUSHER, DIGITAL_MINER, BASIC_FACTORY, ADVANCED_FACTORY, ELITE_FACTORY, METALLURGIC_INFUSER, PURIFICATION_CHAMBER, ENERGIZED_SMELTER, TELEPORTER, ELECTRIC_PUMP, PERSONAL_CHEST, CHARGEPAD, LOGISTICAL_SORTER]}
mekanism:obsidiantnt: 
mekanism:oreblock: PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateOre$EnumOreType, values=[OSMIUM, COPPER, TIN]}
mekanism:plasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:plasticfence: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mekanism:reinforcedplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:roadplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:saltblock: 
mekanism:slickplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:transmitter: PropertyEnum{name=tier, clazz=class mekanism.common.Tier$BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateTransmitter$TransmitterType, values=[UNIVERSAL_CABLE, MECHANICAL_PIPE, PRESSURIZED_TUBE, LOGISTICAL_TRANSPORTER, RESTRICTIVE_TRANSPORTER, DIVERSION_TRANSPORTER, THERMODYNAMIC_CONDUCTOR]}
minecraft:acacia_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:air: 
minecraft:anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:barrier: 
minecraft:beacon: 
minecraft:bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
minecraft:bedrock: 
minecraft:beetroots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:birch_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:black_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:black_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:bookshelf: 
minecraft:brewing_stand: PropertyBool{name=has_bottle_0, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_2, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:brick_block: 
minecraft:brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:brown_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:brown_mushroom: 
minecraft:brown_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:brown_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:cactus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:cake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
minecraft:carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:carrots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:cauldron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:chain_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:chorus_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
minecraft:chorus_plant: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:clay: 
minecraft:coal_block: 
minecraft:coal_ore: 
minecraft:cobblestone: 
minecraft:cobblestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:concrete: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:concrete_powder: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:crafting_table: 
minecraft:cyan_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:cyan_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:dark_oak_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:daylight_detector: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:daylight_detector_inverted: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:deadbush: 
minecraft:detector_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:diamond_block: 
minecraft:diamond_ore: 
minecraft:dirt: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDirt$DirtType, values=[dirt, coarse_dirt, podzol]}
minecraft:dispenser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:double_plant: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
minecraft:double_stone_slab2: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:double_stone_slab: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:double_wooden_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:dragon_egg: 
minecraft:dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:emerald_block: 
minecraft:emerald_ore: 
minecraft:enchanting_table: 
minecraft:end_bricks: 
minecraft:end_gateway: 
minecraft:end_portal: 
minecraft:end_portal_frame: PropertyBool{name=eye, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:end_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:end_stone: 
minecraft:ender_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:farmland: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:flower_pot: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:frosted_ice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:glass: 
minecraft:glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:glowstone: 
minecraft:gold_block: 
minecraft:gold_ore: 
minecraft:golden_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:grass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:grass_path: 
minecraft:gravel: 
minecraft:gray_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:gray_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:green_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:green_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:hardened_clay: 
minecraft:hay_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:heavy_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
minecraft:ice: 
minecraft:iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_block: 
minecraft:iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_ore: 
minecraft:iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jukebox: PropertyBool{name=has_record, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lapis_block: 
minecraft:lapis_ore: 
minecraft:lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:leaves2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:light_blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:light_blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:light_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:lime_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lime_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:lit_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_redstone_lamp: 
minecraft:lit_redstone_ore: 
minecraft:log2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:magenta_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:magenta_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:magma: 
minecraft:melon_block: 
minecraft:melon_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:mob_spawner: 
minecraft:monster_egg: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSilverfish$EnumType, values=[stone, cobblestone, stone_brick, mossy_brick, cracked_brick, chiseled_brick]}
minecraft:mossy_cobblestone: 
minecraft:mycelium: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick: 
minecraft:nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:nether_wart: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:nether_wart_block: 
minecraft:netherrack: 
minecraft:noteblock: 
minecraft:oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:observer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:obsidian: 
minecraft:orange_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:orange_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:packed_ice: 
minecraft:pink_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pink_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston_extension: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:piston_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=short, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:planks: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:potatoes: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:powered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:powered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:prismarine: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPrismarine$EnumType, values=[prismarine, prismarine_bricks, dark_prismarine]}
minecraft:pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pumpkin_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:purple_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:purple_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:purpur_block: 
minecraft:purpur_double_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:purpur_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:quartz_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
minecraft:quartz_ore: 
minecraft:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
minecraft:red_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
minecraft:red_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:red_mushroom: 
minecraft:red_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:red_nether_brick: 
minecraft:red_sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockRedSandstone$EnumType, values=[red_sandstone, chiseled_red_sandstone, smooth_red_sandstone]}
minecraft:red_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:red_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:redstone_block: 
minecraft:redstone_lamp: 
minecraft:redstone_ore: 
minecraft:redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:redstone_wire: PropertyEnum{name=east, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=north, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=south, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=west, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}
minecraft:reeds: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:repeating_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:sand: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSand$EnumType, values=[sand, red_sand]}
minecraft:sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockSandStone$EnumType, values=[sandstone, chiseled_sandstone, smooth_sandstone]}
minecraft:sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:sea_lantern: 
minecraft:silver_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:silver_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:skull: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:slime: 
minecraft:snow: 
minecraft:snow_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
minecraft:soul_sand: 
minecraft:sponge: PropertyBool{name=wet, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stained_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:stained_glass_pane: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stained_hardened_clay: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:standing_banner: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:standing_sign: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:sticky_piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:stone: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStone$EnumType, values=[stone, granite, smooth_granite, diorite, smooth_diorite, andesite, smooth_andesite]}
minecraft:stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stonebrick: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneBrick$EnumType, values=[stonebrick, mossy_stonebrick, cracked_stonebrick, chiseled_stonebrick]}
minecraft:structure_block: PropertyEnum{name=mode, clazz=class net.minecraft.tileentity.TileEntityStructure$Mode, values=[SAVE, LOAD, CORNER, DATA]}
minecraft:structure_void: 
minecraft:tallgrass: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockTallGrass$EnumType, values=[dead_bush, tall_grass, fern]}
minecraft:tnt: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:trapped_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:tripwire: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=disarmed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:tripwire_hook: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unlit_redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:unpowered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unpowered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wall_banner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:wall_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:waterlily: 
minecraft:web: 
minecraft:wheat: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:white_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:white_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:wooden_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:wool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:yellow_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[dandelion]}
minecraft:yellow_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:yellow_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
modulardiversity:blockbiomedetector: 
modulardiversity:blockdaylightdetector: 
modulardiversity:blockemberinputhatch: PropertyEnum{name=size, clazz=class modulardiversity.block.prop.EmberHatchSize, values=[TINY, SMALL, COPPER, REINFORCED, BIG, HUGE, REACTOR, CRYSTAL]}
modulardiversity:blockemberoutputhatch: PropertyEnum{name=size, clazz=class modulardiversity.block.prop.EmberHatchSize, values=[TINY, SMALL, COPPER, REINFORCED, BIG, HUGE, REACTOR, CRYSTAL]}
modulardiversity:blocklaserhatch: 
modulardiversity:blockmanainputhatch: 
modulardiversity:blockmanaoutputhatch: 
modulardiversity:blockmekheatinput: 
modulardiversity:blockmekheatoutput: 
modulardiversity:blockmeklaseracceptor: 
modulardiversity:blockweatherdetector: PropertyInteger{name=weather, clazz=class java.lang.Integer, values=[0, 1, 2]}
modularmachinery:blockcasing: PropertyEnum{name=casing, clazz=class hellfirepvp.modularmachinery.common.block.BlockCasing$CasingType, values=[PLAIN, VENT, FIREBOX, GEARBOX, REINFORCED, CIRCUITRY]}
modularmachinery:blockcontroller: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
modularmachinery:blockenergyinputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.EnergyHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, ULTIMATE]}
modularmachinery:blockenergyoutputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.EnergyHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, ULTIMATE]}
modularmachinery:blockfluidinputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.FluidHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, VACUUM]}
modularmachinery:blockfluidoutputhatch: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.FluidHatchSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS, VACUUM]}
modularmachinery:blockinputbus: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.ItemBusSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS]}
modularmachinery:blockoutputbus: PropertyEnum{name=size, clazz=class hellfirepvp.modularmachinery.common.block.prop.ItemBusSize, values=[TINY, SMALL, NORMAL, REINFORCED, BIG, HUGE, LUDICROUS]}
nex:amethyst_block: 
nex:amethyst_ore: 
nex:basalt: PropertyEnum{name=type, clazz=class nex.block.BlockBasalt$EnumType, values=[NORMAL, SMOOTH, BRICK, PILLAR]}
nex:basalt_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:basalt_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:basalt_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class nex.block.BlockBasalt$EnumType, values=[NORMAL, SMOOTH, BRICK, PILLAR]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:basalt_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:basalt_pillar_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:basalt_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:basalt_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class nex.block.BlockBasalt$EnumType, values=[NORMAL, SMOOTH, BRICK, PILLAR]}
nex:basalt_slab_double: PropertyEnum{name=type, clazz=class nex.block.BlockBasalt$EnumType, values=[NORMAL, SMOOTH, BRICK, PILLAR]}
nex:basalt_smooth_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:basalt_smooth_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:basalt_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:basalt_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class nex.block.BlockBasalt$EnumType, values=[NORMAL, SMOOTH, BRICK, PILLAR]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:block_amethyst: 
nex:block_basalt: 
nex:block_bone_chunk: 
nex:block_bone_sliver: 
nex:block_brick_nether: 
nex:block_fire_blue: 
nex:block_glass_pane_soul: 
nex:block_glass_soul: 
nex:block_hyphae: 
nex:block_ice_frostburn: 
nex:block_iron_worn: 
nex:block_netherrack: 
nex:block_netherrack_path: 
nex:block_portal_nether: 
nex:block_rime: 
nex:block_sand_soul_tilled: 
nex:blue_fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:bone_chunk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
nex:bone_sliver: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
nex:elder_mushroom: PropertyEnum{name=type, clazz=class nex.block.BlockElderMushroom$EnumType, values=[BROWN, RED]}
nex:elder_mushroom_cap: PropertyEnum{name=type, clazz=class nex.block.BlockElderMushroom$EnumType, values=[BROWN, RED]}
nex:elder_mushroom_stem: PropertyEnum{name=axis, clazz=class nex.block.BlockElderMushroomStem$EnumType, values=[Y, X, Z, NONE]}
nex:enoki_mushroom_cap: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
nex:enoki_mushroom_stem: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:fence_basalt: 
nex:fence_brick_nether: 
nex:fence_gate_basalt_brick: 
nex:fence_gate_basalt_normal: 
nex:fence_gate_basalt_pillar: 
nex:fence_gate_basalt_smooth: 
nex:fence_gate_brick_nether: 
nex:fence_gate_brick_nether_fiery: 
nex:fence_gate_brick_nether_gloomy: 
nex:fence_gate_brick_nether_icy: 
nex:fence_gate_brick_nether_lively: 
nex:fence_gate_brick_nether_red: 
nex:fence_gate_quartz: 
nex:fence_vanilla: 
nex:fiery_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:fiery_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:fluid_ichor: 
nex:frostburn_ice: 
nex:gloomy_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:gloomy_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:hyphae: 
nex:ichor: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nex:icy_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:icy_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:lively_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:lively_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:nether_brick: PropertyEnum{name=type, clazz=class nex.block.BlockNetherrack$EnumType, values=[FIERY, ICY, LIVELY, GLOOMY]}
nex:nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class nex.block.BlockNetherrack$EnumType, values=[FIERY, ICY, LIVELY, GLOOMY]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class nex.block.BlockNetherrack$EnumType, values=[FIERY, ICY, LIVELY, GLOOMY]}
nex:nether_brick_slab_double: PropertyEnum{name=type, clazz=class nex.block.BlockNetherrack$EnumType, values=[FIERY, ICY, LIVELY, GLOOMY]}
nex:nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class nex.block.BlockNetherrack$EnumType, values=[FIERY, ICY, LIVELY, GLOOMY]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
nex:netherrack: PropertyEnum{name=type, clazz=class nex.block.BlockNetherrack$EnumType, values=[FIERY, ICY, LIVELY, GLOOMY]}
nex:netherrack_path: PropertyEnum{name=type, clazz=class nex.block.BlockNetherrackPath$EnumType, values=[NORMAL, FIERY, ICY, LIVELY, GLOOMY]}
nex:ore_amethyst: 
nex:ore_quartz: 
nex:ore_rime: 
nex:plant_mushroom_elder: 
nex:plant_mushroom_elder_cap: 
nex:plant_mushroom_elder_stem: 
nex:plant_mushroom_enoki_cap: 
nex:plant_mushroom_enoki_stem: 
nex:plant_thornstalk: 
nex:quartz_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:quartz_ore: PropertyEnum{name=type, clazz=class nex.block.BlockNetherrack$EnumType, values=[FIERY, ICY, LIVELY, GLOOMY]}
nex:red_nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nex:red_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
nex:rime_block: 
nex:rime_ore: 
nex:slab_basalt: 
nex:slab_basalt_double: 
nex:slab_brick_nether: 
nex:slab_brick_nether_double: 
nex:slab_vanilla: 
nex:slab_vanilla_double: 
nex:soul_glass: 
nex:soul_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:stairs_basalt_brick: 
nex:stairs_basalt_normal: 
nex:stairs_basalt_pillar: 
nex:stairs_basalt_smooth: 
nex:stairs_brick_nether_fiery: 
nex:stairs_brick_nether_gloomy: 
nex:stairs_brick_nether_icy: 
nex:stairs_brick_nether_lively: 
nex:stairs_brick_nether_red: 
nex:thornstalk: PropertyEnum{name=part, clazz=class nex.block.BlockThornstalk$EnumPart, values=[TOP, MIDDLE, BOTTOM]}
nex:tile_urn_sorrow: 
nex:tilled_soul_sand: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
nex:urn_of_sorrow: PropertyEnum{name=type, clazz=class nex.block.BlockUrnOfSorrow$EnumType, values=[EMPTY, FULL]}
nex:vanilla_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class nex.block.BlockVanilla$EnumTypeFence, values=[QUARTZ, RED_NETHER_BRICK]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:vanilla_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class nex.block.BlockVanilla$EnumTypeSlab, values=[RED_NETHER_BRICK]}
nex:vanilla_slab_double: PropertyEnum{name=type, clazz=class nex.block.BlockVanilla$EnumTypeSlab, values=[RED_NETHER_BRICK]}
nex:vanilla_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class nex.block.BlockVanilla$EnumTypeWall, values=[QUARTZ, NETHER_BRICK, RED_NETHER_BRICK]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
nex:wall_basalt: 
nex:wall_brick_nether: 
nex:wall_vanilla: 
nex:worn_iron: 
notenoughwands:lightblock: 
nuclearcraft:accelerator_electromagnet_active: 
nuclearcraft:accelerator_electromagnet_idle: 
nuclearcraft:active_cooler: 
nuclearcraft:alloy_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:alloy_furnace_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:bin: 
nuclearcraft:block_depleted_americium: 
nuclearcraft:block_depleted_berkelium: 
nuclearcraft:block_depleted_californium: 
nuclearcraft:block_depleted_curium: 
nuclearcraft:block_depleted_neptunium: 
nuclearcraft:block_depleted_plutonium: 
nuclearcraft:block_depleted_thorium: 
nuclearcraft:block_depleted_uranium: 
nuclearcraft:block_ice: 
nuclearcraft:buffer: 
nuclearcraft:cell_block: 
nuclearcraft:centrifuge_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:centrifuge_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:chemical_reactor_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:chemical_reactor_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:cobblestone_generator: 
nuclearcraft:cobblestone_generator_compact: 
nuclearcraft:cobblestone_generator_dense: 
nuclearcraft:cooler: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$CoolerType, values=[empty, water, redstone, quartz, gold, glowstone, lapis, diamond, helium, enderium, cryotheum, iron, emerald, copper, tin, magnesium]}
nuclearcraft:crystallizer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:crystallizer_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:decay_generator: 
nuclearcraft:decay_hastener_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:decay_hastener_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:dissolver_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:dissolver_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:dry_earth: 
nuclearcraft:electrolyser_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:electrolyser_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:electromagnet_supercooler_active: 
nuclearcraft:electromagnet_supercooler_idle: 
nuclearcraft:extractor_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:extractor_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_block: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$FissionBlockType, values=[casing, blast]}
nuclearcraft:fission_controller_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_new_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_new_fixed: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_new_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_port: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fluid_alugentum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_alumina: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_aluminum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ammonia: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_arsenic: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_bas: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_bef2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_beryllium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_borax_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boric_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron10: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron11: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron_nitride_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_calcium_sulfate_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_carbon_dioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_carbon_monoxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_chocolate_liquor: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_coal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_cocoa_butter: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_condensate_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_coolant: 
nuclearcraft:fluid_corium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_dark_chocolate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_deuterium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_diborane: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ethene: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_exhaust_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ferroboron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_flibe: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_fluorine: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_fluorite_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_fluoromethane: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_gelatin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hard_carbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_helium3: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_helium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_high_pressure_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hydrated_gelatin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hydrofluoric_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hydrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_koh: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lif: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_liquidhelium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lithium6: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lithium7: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lithium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_low_pressure_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_low_quality_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_manganese: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_manganese_dioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_marshmallow: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_methanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_milk_chocolate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_nak: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_nak_hot: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_naoh: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_neutron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_oxygen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_oxygen_difluoride: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_plasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_potassium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_potassium_fluoride_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_potassium_hydroxide_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_preheated_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_radaway: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sic_vapor: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_silver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sodium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sodium_fluoride_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sodium_hydroxide_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sugar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfur: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfur_dioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfur_trioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfuric_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_tough: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_tritium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_unsweetened_chocolate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fuel_reprocessor_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fuel_reprocessor_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fusion_connector: 
nuclearcraft:fusion_core: 
nuclearcraft:fusion_dummy_side: 
nuclearcraft:fusion_dummy_top: 
nuclearcraft:fusion_electromagnet_active: 
nuclearcraft:fusion_electromagnet_idle: 
nuclearcraft:fusion_electromagnet_transparent_active: 
nuclearcraft:fusion_electromagnet_transparent_idle: 
nuclearcraft:geiger_block: 
nuclearcraft:glowing_mushroom: 
nuclearcraft:heat_exchanger_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
nuclearcraft:heat_exchanger_frame: 
nuclearcraft:heat_exchanger_glass: 
nuclearcraft:heat_exchanger_tube_copper: PropertySidedEnum{name=down, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}
nuclearcraft:heat_exchanger_tube_hard_carbon: PropertySidedEnum{name=down, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}
nuclearcraft:heat_exchanger_tube_thermoconducting: PropertySidedEnum{name=down, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}
nuclearcraft:heat_exchanger_vent: 
nuclearcraft:heat_exchanger_wall: 
nuclearcraft:helium_collector: 
nuclearcraft:helium_collector_compact: 
nuclearcraft:helium_collector_dense: 
nuclearcraft:infuser_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:infuser_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:ingot_block: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$IngotType, values=[copper, tin, lead, thorium, uranium, boron, lithium, magnesium, graphite, beryllium, zirconium, manganese, aluminum, silver]}
nuclearcraft:ingot_former_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:ingot_former_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:irradiator_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:irradiator_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:isotope_separator_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:isotope_separator_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:lithium_ion_battery_advanced: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:lithium_ion_battery_basic: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:lithium_ion_battery_du: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:lithium_ion_battery_elite: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:machine_interface: 
nuclearcraft:manufactory_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:manufactory_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:melter_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:melter_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:nitrogen_collector: 
nuclearcraft:nitrogen_collector_compact: 
nuclearcraft:nitrogen_collector_dense: 
nuclearcraft:nuclear_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:nuclear_furnace_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:ore: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$OreType, values=[copper, tin, lead, thorium, uranium, boron, lithium, magnesium]}
nuclearcraft:pressurizer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:pressurizer_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:radiation_scrubber: 
nuclearcraft:reactor_casing_transparent: 
nuclearcraft:reactor_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nuclearcraft:reactor_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
nuclearcraft:rock_crusher_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:rock_crusher_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:rtg_americium: 
nuclearcraft:rtg_californium: 
nuclearcraft:rtg_plutonium: 
nuclearcraft:rtg_uranium: 
nuclearcraft:salt_fission_beam: 
nuclearcraft:salt_fission_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
nuclearcraft:salt_fission_distributor: 
nuclearcraft:salt_fission_frame: 
nuclearcraft:salt_fission_glass: 
nuclearcraft:salt_fission_heater: PropertySidedEnum{name=down, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}
nuclearcraft:salt_fission_moderator: 
nuclearcraft:salt_fission_redstone_port: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
nuclearcraft:salt_fission_retriever: 
nuclearcraft:salt_fission_vent: 
nuclearcraft:salt_fission_vessel: PropertySidedEnum{name=down, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.fluid.FluidConnection, values=[IN, OUT, BOTH, NON]}
nuclearcraft:salt_fission_wall: 
nuclearcraft:salt_mixer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:salt_mixer_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:solar_panel_advanced: 
nuclearcraft:solar_panel_basic: 
nuclearcraft:solar_panel_du: 
nuclearcraft:solar_panel_elite: 
nuclearcraft:supercooler_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:supercooler_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:turbine_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
nuclearcraft:turbine_dynamo_coil: PropertyEnum{name=type, clazz=class nc.multiblock.turbine.block.BlockTurbineDynamoCoil$DynamoCoilType, values=[magnesium, beryllium, aluminum, gold, copper, silver]}
nuclearcraft:turbine_frame: 
nuclearcraft:turbine_glass: 
nuclearcraft:turbine_inlet: 
nuclearcraft:turbine_outlet: 
nuclearcraft:turbine_rotor_bearing: 
nuclearcraft:turbine_rotor_blade_extreme: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.block.BlockTurbineRotorBlade$RotorBladeState, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_blade_sic_sic_cmc: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.block.BlockTurbineRotorBlade$RotorBladeState, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_blade_steel: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.block.BlockTurbineRotorBlade$RotorBladeState, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_shaft: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.block.BlockTurbineRotorShaft$RotorShaftState, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_stator: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.block.BlockTurbineRotorStator$RotorStatorState, values=[invisible, x, y, z]}
nuclearcraft:turbine_wall: 
nuclearcraft:voltaic_pile_advanced: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:voltaic_pile_basic: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:voltaic_pile_du: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:voltaic_pile_elite: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:water_source: 
nuclearcraft:water_source_compact: 
nuclearcraft:water_source_dense: 
openblocks:auto_anvil: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}
openblocks:auto_enchantment_table: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:beartrap: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}
openblocks:big_button: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:big_button_wood: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:block_breaker: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:block_placer: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:builder_guide: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, XN_YP_ZN, ZP_YP_XN, ZN_YP_XP, YP_XN_ZP, YN_XN_ZN, ZP_XN_YN, ZN_XN_YP, XP_ZN_YP, XN_ZN_YN, YP_ZN_XN, YN_ZN_XP]}
openblocks:cannon: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:canvas: PropertyEnum{name=material, clazz=class openblocks.common.block.BlockCanvas$CanvasMaterial, values=[SPONGE, GRASS, GROUND, WOOD, ROCK, IRON, LEAVES, PLANTS, CLOTH, SAND, CIRCUITS, GLASS, ICE, SNOW, CLAY, CARPET]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:canvas_glass: PropertyEnum{name=material, clazz=class openblocks.common.block.BlockCanvas$CanvasMaterial, values=[SPONGE, GRASS, GROUND, WOOD, ROCK, IRON, LEAVES, PLANTS, CLOTH, SAND, CIRCUITS, GLASS, ICE, SNOW, CLAY, CARPET]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:donation_station: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:drawing_table: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:elevator: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:elevator_rotating: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:fan: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:flag: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}
openblocks:golden_egg: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:grave: PropertyBool{name=base, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:guide: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, XN_YP_ZN, ZP_YP_XN, ZN_YP_XP, YP_XN_ZP, YN_XN_ZN, ZP_XN_YN, ZN_XN_YP, XP_ZN_YP, XN_ZN_YN, YP_ZN_XN, YN_ZN_XP]}
openblocks:heal: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:imaginary: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyEnum{name=shape, clazz=class openblocks.common.block.BlockImaginary$Shape, values=[BLOCK, PANEL, HALF_PANEL, STAIRS]}, PropertyEnum{name=type, clazz=class openblocks.common.block.BlockImaginary$Type, values=[PENCIL, CRAYON]}
openblocks:item_dropper: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}
openblocks:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:paint_can: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:paint_mixer: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:path: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:projector: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:rope_ladder: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:scaffolding: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:sky: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:sponge: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:sprinkler: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:tank: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:target: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:trophy: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:vacuum_hopper: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:village_highlighter: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:xp_bottler: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:xp_drain: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:xp_shower: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:adapter: 
opencomputers:assembler: 
opencomputers:cable: 
opencomputers:capacitor: 
opencomputers:carpetedcapacitor: 
opencomputers:case1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:case2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:case3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:casecreative: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:chameliumblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
opencomputers:charger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:disassembler: 
opencomputers:diskdrive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:endstone: 
opencomputers:geolyzer: 
opencomputers:hologram1: 
opencomputers:hologram2: 
opencomputers:keyboard: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:microcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:motionsensor: 
opencomputers:netsplitter: 
opencomputers:powerconverter: 
opencomputers:powerdistributor: 
opencomputers:print: 
opencomputers:printer: 
opencomputers:rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:raid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:redstone: 
opencomputers:relay: 
opencomputers:robot: 
opencomputers:robotafterimage: 
opencomputers:screen1: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:screen2: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:screen3: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:transposer: 
opencomputers:waypoint: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:amethyst_block: 
pixelmon:amethyst_ore: 
pixelmon:anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:articuno_shrine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=used, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumUsed, values=[yes, no]}
pixelmon:bauxite_ore: 
pixelmon:beast_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_apicot: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_babiri: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_charti: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_cheri: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_chople: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_coba: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_colbur: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_custap: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_enigma: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_ganlon: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_grepa: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_haban: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_hondew: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_jaboca: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_kasib: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_kebia: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_kelpsy: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_lansat: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_liechi: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_micle: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_occa: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_passho: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_petaya: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_pomeg: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_qualot: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_rindo: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_rowap: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_salac: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_shuca: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_starf: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_tamato: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_tanga: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_wacan: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:berrytree_yache: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:black_apricorn_tree: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}
pixelmon:black_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:black_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:black_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:black_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:black_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:black_umbrella: 
pixelmon:black_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:black_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:block.blue_orb: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:block.red_orb: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:blue_apricorn_tree: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}
pixelmon:blue_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:blue_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:blue_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:blue_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:blue_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:blue_umbrella: 
pixelmon:blue_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:blue_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:bolder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:braille_block2: PropertyInteger{name=index, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pixelmon:braille_block: PropertyInteger{name=index, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pixelmon:bridge_block: 
pixelmon:brown_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:brown_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:brown_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:brown_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:brown_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:brown_umbrella: 
pixelmon:brown_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:brown_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:cave_rock: 
pixelmon:clear_bell: 
pixelmon:cloning_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:clothed_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:crystal_block: 
pixelmon:crystal_ore: 
pixelmon:cyan_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:cyan_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:cyan_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:cyan_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:cyan_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:cyan_umbrella: 
pixelmon:cyan_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:cyan_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:dawn_dusk_ore: PropertyEnum{name=contents, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumDawnDuskOre, values=[dawn, dusk, none]}
pixelmon:dusty_ruins_wall: 
pixelmon:elevator: 
pixelmon:end_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:fan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:fire_stone_ore: 
pixelmon:fossil: 
pixelmon:fossil_cleaner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:fossil_display: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:fossil_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:fridge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:gracideablock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:gray_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:gray_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:gray_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:gray_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:gray_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:gray_umbrella: 
pixelmon:gray_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:gray_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:green_apricorn_tree: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}
pixelmon:green_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:green_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:green_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:green_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:green_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:green_umbrella: 
pixelmon:green_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:green_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:gym_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:healer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:hidden_cube: 
pixelmon:hidden_iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
pixelmon:hidden_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
pixelmon:hidden_wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
pixelmon:ice_rock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:inside_wall: 
pixelmon:inside_wall_molding: 
pixelmon:leaf_stone_ore: 
pixelmon:master_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:mechanical_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:moltres_shrine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=used, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumUsed, values=[yes, no]}
pixelmon:moss_rock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:movement_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:mower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:orange_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:orange_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:orange_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:orange_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:orange_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:orange_umbrella: 
pixelmon:orange_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:orange_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:outside_wall: 
pixelmon:pc: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:picket_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
pixelmon:pink_apricorn_tree: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}
pixelmon:pink_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:pink_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:pink_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:pink_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:pink_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:pink_umbrella: 
pixelmon:pink_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:pink_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:pixelmon_grass: 
pixelmon:pixelmon_spawner: 
pixelmon:plateholder: 
pixelmon:poke_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:poke_dirt: 
pixelmon:poke_gift: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:poke_gift_event: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:poke_grass: 
pixelmon:poke_sand: 
pixelmon:poke_sand_corner1: 
pixelmon:poke_sand_corner2: 
pixelmon:poke_sand_corner3: 
pixelmon:poke_sand_corner4: 
pixelmon:poke_sand_side1: 
pixelmon:poke_sand_side2: 
pixelmon:poke_sand_side3: 
pixelmon:poke_sand_side4: 
pixelmon:pokecenter_sign: 
pixelmon:pokemart_sign: 
pixelmon:purple_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:purple_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:purple_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:purple_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:purple_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:purple_umbrella: 
pixelmon:purple_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:purple_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:ranch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:red_apricorn_tree: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}
pixelmon:red_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:red_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:red_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:red_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:red_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:red_umbrella: 
pixelmon:red_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:red_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:rock: 
pixelmon:ruby_block: 
pixelmon:ruby_ore: 
pixelmon:ruins_wall: 
pixelmon:sandy_grass: 
pixelmon:sapphire_block: 
pixelmon:sapphire_ore: 
pixelmon:shingles: 
pixelmon:shingles_corner1: 
pixelmon:shingles_corner2: 
pixelmon:silicon_ore: 
pixelmon:spawner_cave_rock: 
pixelmon:stick_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:sun_stone_ore: 
pixelmon:temple_block: 
pixelmon:temple_brick: 
pixelmon:temple_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
pixelmon:temple_pillar: PropertyEnum{name=axis, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumAxis, values=[X, Y, Z, NONE]}, PropertyBool{name=damaged, clazz=class java.lang.Boolean, values=[true, false]}
pixelmon:temple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
pixelmon:thunder_stone_ore: 
pixelmon:tidal_bell: 
pixelmon:timed_fall: 
pixelmon:timespace_altar: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:trade_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:trash_can: 
pixelmon:tree: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:tree_bottom: 
pixelmon:tree_top: 
pixelmon:tv: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:ultra_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:unown_block2: PropertyInteger{name=index, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pixelmon:unown_block: PropertyInteger{name=index, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pixelmon:warp_plate: 
pixelmon:washing_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:water_stone_ore: 
pixelmon:white_apricorn_tree: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}
pixelmon:white_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:white_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:white_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:white_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:white_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:white_umbrella: 
pixelmon:white_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:white_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:window1: 
pixelmon:window2: 
pixelmon:wooden_flooring: 
pixelmon:yellow_apricorn_tree: PropertyEnum{name=blockpos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumBlockPos, values=[top, bottom]}
pixelmon:yellow_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:yellow_clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:yellow_cushion_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:yellow_folding_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
pixelmon:yellow_rug: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:yellow_umbrella: 
pixelmon:yellow_vending_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:yellow_water_float: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=multipos, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumMultiPos, values=[top, bottom, base]}
pixelmon:zapdos_shrine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=used, clazz=class com.pixelmonmod.pixelmon.blocks.enums.EnumUsed, values=[yes, no]}
plustic:alumiteblock: 
plustic:invarblock: 
plustic:mirionblock: 
plustic:osgloglasblock: 
plustic:osmiridiumblock: 
plustic:plustic.molten_alumite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_elementium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_invar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_iridium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_manasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_mirion: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_osgloglas: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_osmiridium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_osmium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_psimetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_refinedglowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_refinedobsidian: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_terrasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_thaumium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_titanium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:advanced_air_compressor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:advanced_liquid_compressor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:advanced_pressure_tube: PropertyEnum{name=down, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=east, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=north, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=south, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=up, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=west, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}
pneumaticcraft:aerial_interface: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:air_cannon: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:air_compressor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:aphorism_tile: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:assembly_controller: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:assembly_drill: 
pneumaticcraft:assembly_io_unit: 
pneumaticcraft:assembly_laser: 
pneumaticcraft:assembly_platform: 
pneumaticcraft:charging_station: PropertyBool{name=charge_pad, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:compressed_iron_block: 
pneumaticcraft:creative_compressor: 
pneumaticcraft:drone_interface: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:drone_redstone_emitter: 
pneumaticcraft:electrostatic_compressor: 
pneumaticcraft:elevator_base: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:elevator_caller: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:elevator_frame: PropertyBool{name=ne, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=nw, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=se, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=sw, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:fake_ice: 
pneumaticcraft:fluid.diesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:fluid.etchacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:fluid.fuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:fluid.kerosene: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:fluid.lpg: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:fluid.lubricant: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:fluid.plastic: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
pneumaticcraft:flux_compressor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:gas_lift: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:heat_sink: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:kerosene_lamp: PropertyEnum{name=connected, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:kerosene_lamp_light: 
pneumaticcraft:liquid_compressor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:liquid_hopper: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=input, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:omnidirectional_hopper: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=input, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:plastic_mixer: 
pneumaticcraft:pneumatic_door: PropertyEnum{name=door_state, clazz=class me.desht.pneumaticcraft.common.block.BlockPneumaticDoor$DoorState, values=[CLOSED, MOVING, OPEN]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=top_door, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:pneumatic_door_base: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:pneumatic_dynamo: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:pressure_chamber_glass: 
pneumaticcraft:pressure_chamber_interface: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:pressure_chamber_valve: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:pressure_chamber_wall: PropertyEnum{name=wall_state, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureChamberWall$EnumWallState, values=[NONE, CENTER, XEDGE, ZEDGE, YEDGE, XMIN_YMIN_ZMIN, XMIN_YMIN_ZMAX, XMIN_YMAX_ZMIN, XMIN_YMAX_ZMAX]}
pneumaticcraft:pressure_tube: PropertyEnum{name=down, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=east, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=north, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=south, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=up, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}, PropertyEnum{name=west, clazz=class me.desht.pneumaticcraft.common.block.BlockPressureTube$ConnectionType, values=[OPEN, CONNECTED, CLOSED]}
pneumaticcraft:programmable_controller: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:programmer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:refinery: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:security_station: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:sentry_turret: 
pneumaticcraft:thermopneumatic_processing_plant: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:universal_sensor: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:uv_light_box: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=loaded, clazz=class java.lang.Boolean, values=[true, false]}
pneumaticcraft:vacuum_pump: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
pneumaticcraft:vortex_tube: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
projectred-expansion:machine1: PropertyInteger{name=tile_idx, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectred-expansion:machine2: PropertyInteger{name=tile_idx, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectred-fabrication:ic_machine: PropertyInteger{name=tile_idx, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectred-illumination:lamp: PropertyInteger{name=tile_idx, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectred-relocation:blockmovingrow: PropertyInteger{name=tile_idx, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectred-relocation:frame: 
projectx:engineering_table: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:glass_viewer: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:infused_bricks: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:storage_unit: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_block: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_bricks: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_lamp: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_ore: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_plate: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_platform: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_shield: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xycronium_structure: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectx:xynergy_node: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
psi:cad_assembler: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
psi:conjured: PropertyBool{name=block_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=block_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=block_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=block_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=block_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=block_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=solid, clazz=class java.lang.Boolean, values=[true, false]}
psi:programmer: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
psi:psi_decorative: PropertyEnum{name=variant, clazz=class vazkii.psi.common.block.BlockPsiDecorative$Variants, values=[PSIDUST_BLOCK, PSIMETAL_BLOCK, PSIGEM_BLOCK, PSIMETAL_PLATE_BLACK, PSIMETAL_PLATE_BLACK_LIGHT, PSIMETAL_PLATE_WHITE, PSIMETAL_PLATE_WHITE_LIGHT, EBONY_PSIMETAL_BLOCK, IVORY_PSIMETAL_BLOCK]}
quark:acacia_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:acacia_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:acacia_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:andesite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:bark: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockBark$Variants, values=[BARK_OAK, BARK_SPRUCE, BARK_BIRCH, BARK_JUNGLE, BARK_ACACIA, BARK_DARK_OAK]}
quark:bark_acacia_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_acacia_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_acacia_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_birch_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_birch_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_birch_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_dark_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_dark_oak_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_dark_oak_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_jungle_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_jungle_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_jungle_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_oak_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_oak_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_spruce_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_spruce_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_spruce_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:basalt: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBasalt$Variants, values=[STONE_BASALT, STONE_BASALT_SMOOTH]}
quark:basalt_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:basalt_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:biome_cobblestone: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBiomeCobblestone$Variants, values=[FIRE_STONE, ICY_STONE]}
quark:biotite_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
quark:biotite_ore: 
quark:biotite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:biotite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:biotite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:biotite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:black_ash: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:blaze_lantern: 
quark:brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:candle: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCandle$Variants, values=[CANDLE_WHITE, CANDLE_ORANGE, CANDLE_MAGENTA, CANDLE_LIGHT_BLUE, CANDLE_YELLOW, CANDLE_LIME, CANDLE_PINK, CANDLE_GRAY, CANDLE_SILVER, CANDLE_CYAN, CANDLE_PURPLE, CANDLE_BLUE, CANDLE_BROWN, CANDLE_GREEN, CANDLE_RED, CANDLE_BLACK]}
quark:carved_wood: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockCarvedWood$Variants, values=[CARVED_OAK_WOOD, CARVED_SPRUCE_WOOD, CARVED_BIRCH_WOOD, CARVED_JUNGLE_WOOD, CARVED_ACACIA_WOOD, CARVED_DARK_OAK_WOOD]}
quark:charred_nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:charred_nether_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:charred_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:charred_nether_bricks: 
quark:chute: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
quark:colored_flowerpot_black: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_brown: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_cyan: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_gray: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_green: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_light_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_lime: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_magenta: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_orange: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_pink: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_purple: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_red: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_silver: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_white: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_yellow: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:crystal: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockCrystal$Variants, values=[CRYSTAL_WHITE, CRYSTAL_RED, CRYSTAL_ORANGE, CRYSTAL_YELLOW, CRYSTAL_GREEN, CRYSTAL_BLUE, CRYSTAL_INDIGO, CRYSTAL_VIOLET]}
quark:custom_bookshelf: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCustomBookshelf$Variants, values=[BOOKSHELF_SPRUCE, BOOKSHELF_BIRCH, BOOKSHELF_JUNGLE, BOOKSHELF_ACACIA, BOOKSHELF_DARK_OAK]}
quark:custom_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:custom_chest_trap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:dark_oak_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_oak_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_oak_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:diorite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:duskbound_block: 
quark:duskbound_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:duskbound_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:duskbound_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:duskbound_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:duskbound_lantern: 
quark:end_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:end_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:fire_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:fire_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:framed_glass: 
quark:framed_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:glowcelium: 
quark:glowshroom: 
quark:glowstone_dust_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:gold_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:granite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:gunpowder_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:hardened_clay_tiles: 
quark:hardened_clay_tiles_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:hardened_clay_tiles_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:hardened_clay_tiles_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:iron_plate: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockIronPlate$Variants, values=[IRON_PLATE, RUSTY_IRON_PLATE]}
quark:iron_plate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:iron_plate_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:iron_plate_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:iron_rod: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quark:jungle_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:leaf_carpet: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockLeafCarpet$Variants, values=[OAK_LEAF_CARPET, SPRUCE_LEAF_CARPET, BIRCH_LEAF_CARPET, JUNGLE_LEAF_CARPET, ACACIA_LEAF_CARPET, DARK_OAK_LEAF_CARPET]}
quark:limestone: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockLimestone$Variants, values=[STONE_LIMESTONE, STONE_LIMESTONE_SMOOTH]}
quark:limestone_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:limestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:lit_lamp: 
quark:magma_bricks: 
quark:magma_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:magma_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:magma_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:marble: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockMarble$Variants, values=[STONE_MARBLE, STONE_MARBLE_SMOOTH]}
quark:marble_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:marble_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:midori_block: 
quark:midori_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:midori_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:midori_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:midori_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:midori_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
quark:nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:netherrack_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:obsidian_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_lantern: 
quark:paper_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_wall_big: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:polished_netherrack: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockPolishedNetherrack$Variants, values=[POLISHED_NETHERRACK, POLISHED_NETHERRACK_BRICKS]}
quark:polished_netherrack_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:polished_netherrack_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:polished_netherrack_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:polished_netherrack_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:polished_stone: 
quark:prismarine_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_rough_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:purpur_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:quilted_wool: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockQuiltedWool$Variants, values=[WOOL_QUILTED_WHITE, WOOL_QUILTED_ORANGE, WOOL_QUILTED_MAGENTA, WOOL_QUILTED_LIGHT_BLUE, WOOL_QUILTED_YELLOW, WOOL_QUILTED_LIME, WOOL_QUILTED_PINK, WOOL_QUILTED_GRAY, WOOL_QUILTED_SILVER, WOOL_QUILTED_CYAN, WOOL_QUILTED_PURPLE, WOOL_QUILTED_BLUE, WOOL_QUILTED_BROWN, WOOL_QUILTED_GREEN, WOOL_QUILTED_RED, WOOL_QUILTED_BLACK]}
quark:rain_detector: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
quark:red_nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:red_sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:red_sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:redstone_randomizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=power_left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:reed_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
quark:reed_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:reed_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:reed_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:reed_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:sandstone_new: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockNewSandstone$Variants, values=[SANDSTONE_SMOOTH, SANDSTONE_BRICKS, RED_SANDSTONE_SMOOTH, RED_SANDSTONE_BRICKS, SOUL_SANDSTONE_SMOOTH, SOUL_SANDSTONE_BRICKS]}
quark:sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sandy_bricks: 
quark:sandy_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandy_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandy_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:sandy_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:smoker: 
quark:snow_bricks: 
quark:snow_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:snow_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:snow_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:snow_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:soul_sandstone: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockSoulSandstone$Variants, values=[SOUL_SANDSTONE, CHISELED_SOUL_SANDSTONE, SMOOTH_SOUL_SANDSTONE]}
quark:soul_sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:soul_sandstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:soul_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:stained_clay_tiles: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockStainedClayTiles$Variants, values=[STAINED_CLAY_TILES_WHITE, STAINED_CLAY_TILES_ORANGE, STAINED_CLAY_TILES_MAGENTA, STAINED_CLAY_TILES_LIGHT_BLUE, STAINED_CLAY_TILES_YELLOW, STAINED_CLAY_TILES_LIME, STAINED_CLAY_TILES_PINK, STAINED_CLAY_TILES_GRAY, STAINED_CLAY_TILES_SILVER, STAINED_CLAY_TILES_CYAN, STAINED_CLAY_TILES_PURPLE, STAINED_CLAY_TILES_BLUE, STAINED_CLAY_TILES_BROWN, STAINED_CLAY_TILES_GREEN, STAINED_CLAY_TILES_RED, STAINED_CLAY_TILES_BLACK]}
quark:stained_clay_tiles_black_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_black_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_black_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_brown_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_brown_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_brown_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_cyan_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_cyan_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_cyan_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_gray_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_gray_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_gray_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_green_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_light_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_light_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_light_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_lime_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_lime_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_lime_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_magenta_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_magenta_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_magenta_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_orange_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_orange_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_orange_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_pink_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_pink_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_pink_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_purple_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_purple_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_purple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_red_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_red_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_red_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_silver_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_silver_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_silver_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_white_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_yellow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_yellow_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_yellow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockStainedPlanks$Variants, values=[STAINED_PLANKS_WHITE, STAINED_PLANKS_ORANGE, STAINED_PLANKS_MAGENTA, STAINED_PLANKS_LIGHT_BLUE, STAINED_PLANKS_YELLOW, STAINED_PLANKS_LIME, STAINED_PLANKS_PINK, STAINED_PLANKS_GRAY, STAINED_PLANKS_SILVER, STAINED_PLANKS_CYAN, STAINED_PLANKS_PURPLE, STAINED_PLANKS_BLUE, STAINED_PLANKS_BROWN, STAINED_PLANKS_GREEN, STAINED_PLANKS_RED, STAINED_PLANKS_BLACK]}
quark:stained_planks_black_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_brown_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_cyan_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_gray_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_light_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_lime_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_magenta_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_orange_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_pink_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_purple_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_red_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_silver_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_yellow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_andesite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_basalt_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_basalt_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_basalt_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_diorite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_limestone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_limestone_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_limestone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_marble_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_marble_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_marble_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sturdy_stone: 
quark:sugar_block: 
quark:thatch: 
quark:thatch_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:thatch_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:thatch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:vertical_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalPlanks$Variants, values=[VERTICAL_OAK_PLANKS, VERTICAL_SPRUCE_PLANKS, VERTICAL_BIRCH_PLANKS, VERTICAL_JUNGLE_PLANKS, VERTICAL_ACACIA_PLANKS, VERTICAL_DARK_OAK_PLANKS]}
quark:vertical_stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalStainedPlanks$Variants, values=[VERTICAL_STAINED_PLANKS_WHITE, VERTICAL_STAINED_PLANKS_ORANGE, VERTICAL_STAINED_PLANKS_MAGENTA, VERTICAL_STAINED_PLANKS_LIGHT_BLUE, VERTICAL_STAINED_PLANKS_YELLOW, VERTICAL_STAINED_PLANKS_LIME, VERTICAL_STAINED_PLANKS_PINK, VERTICAL_STAINED_PLANKS_GRAY, VERTICAL_STAINED_PLANKS_SILVER, VERTICAL_STAINED_PLANKS_CYAN, VERTICAL_STAINED_PLANKS_PURPLE, VERTICAL_STAINED_PLANKS_BLUE, VERTICAL_STAINED_PLANKS_BROWN, VERTICAL_STAINED_PLANKS_GREEN, VERTICAL_STAINED_PLANKS_RED, VERTICAL_STAINED_PLANKS_BLACK]}
quark:world_stone_bricks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStoneBricks$Variants, values=[STONE_GRANITE_BRICKS, STONE_DIORITE_BRICKS, STONE_ANDESITE_BRICKS, STONE_BASALT_BRICKS, STONE_MARBLE_BRICKS, STONE_LIMESTONE_BRICKS]}
quark:world_stone_pavement: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStonePavement$Variants, values=[STONE_GRANITE_PAVEMENT, STONE_DIORITE_PAVEMENT, STONE_ANDESITE_PAVEMENT, STONE_BASALT_PAVEMENT, STONE_MARBLE_PAVEMENT, STONE_LIMESTONE_PAVEMENT]}
randomportals:black_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:black_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:blue_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:blue_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:brown_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:brown_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:cyan_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:cyan_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:gray_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:gray_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:green_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:green_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:light_blue_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:light_blue_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:lime_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:lime_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:magenta_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:magenta_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:orange_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:orange_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:pink_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:pink_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:purple_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:red_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:red_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:silver_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:silver_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:upside_down_end_portal: 
randomportals:upside_down_end_portal_frame: PropertyBool{name=eye, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomportals:vertical_end_portal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomportals:vertical_end_portal_frame: PropertyBool{name=eye, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomportals:white_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:white_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:yellow_lateral_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomportals:yellow_vertical_nether_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=user_placed, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:advanceditemcollector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:advancedredstoneinterface: 
randomthings:advancedredstonerepeater: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:advancedredstonerepeater_powered: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:advancedredstonetorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
randomthings:advancedredstonetorch_on: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
randomthings:analogemitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:ancientbrick: PropertyEnum{name=variant, clazz=class lumien.randomthings.block.BlockAncientBrick$VARIANT, values=[RUNES, DEFAULT, STAR_EMPTY, STAR_FULL, OUTPUT]}
randomthings:ancientfurnace: 
randomthings:basicredstoneinterface: 
randomthings:beanpod: 
randomthings:beansprout: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
randomthings:beanstalk: 
randomthings:biomeglass: 
randomthings:biomeradar: 
randomthings:biomestone: PropertyEnum{name=variant, clazz=class lumien.randomthings.block.BlockBiomeStone$EnumType, values=[cobble, smooth, brick, cracked, chiseled]}
randomthings:blazingfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:blockbreaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:blockdestabilizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:blockofsticks: PropertyBool{name=returning, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:chatdetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:coloredgrass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:compressedslimeblock: PropertyInteger{name=compression, clazz=class java.lang.Integer, values=[0, 1, 2]}
randomthings:contactbutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:contactlever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:creativeplayerinterface: 
randomthings:customworkbench: 
randomthings:diaphanousblock: 
randomthings:dyeingmachine: 
randomthings:enderanchor: 
randomthings:enderbridge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:endermailbox: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:entitydetector: 
randomthings:fertilizeddirt: 
randomthings:fertilizeddirttilled: 
randomthings:filteredsuperlubricentplatform: 
randomthings:floobrick: 
randomthings:fluiddisplay: 
randomthings:globalchatdetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:glowingmushroom: 
randomthings:igniter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:imbuingstation: 
randomthings:inventoryrerouter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:inventorytester: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:irondropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:itemcollector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:lapisglass: 
randomthings:lapislamp: 
randomthings:lesserbeanstalk: 
randomthings:lightredirector: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:lotus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
randomthings:luminousblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:luminousstainedbrick: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:naturecore: 
randomthings:notificationinterface: 
randomthings:onlinedetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:peacecandle: 
randomthings:pitcherplant: 
randomthings:plate_accelerator: 
randomthings:plate_accelerator_directional: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_bouncy: 
randomthings:plate_collection: 
randomthings:plate_corrector: 
randomthings:plate_extraction: PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_filteredredirector: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_itemrejuvenator: 
randomthings:plate_itemsealer: 
randomthings:plate_processing: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_redirector: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_redstone: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_redstone_powered: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:platform: PropertyEnum{name=variant, clazz=class lumien.randomthings.block.BlockPlatform$EnumType, values=[oak, spruce, birch, jungle, acacia, darkoak]}
randomthings:playerinterface: 
randomthings:potionvaporizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:prismarineenderbridge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:quartzglass: 
randomthings:quartzlamp: 
randomthings:rainbowlamp: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:rainshield: 
randomthings:redstoneobserver: 
randomthings:runebase: 
randomthings:sakanade: 
randomthings:sidedredstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:slimecube: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:soundbox: PropertyBool{name=has_pattern, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:sounddampener: 
randomthings:specialchest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:spectreblock: 
randomthings:spectrecoil_ender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_genesis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_normal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_number: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_redstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecore: PropertyEnum{name=orientation, clazz=class lumien.randomthings.block.BlockSpectreCore$ORIENTATION, values=[NW, NE, ES, SW]}
randomthings:spectreenergyinjector: 
randomthings:spectreleaf: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:spectrelens: 
randomthings:spectrelog: PropertyEnum{name=axis, clazz=class lumien.randomthings.block.spectretree.BlockSpectreLog$EnumAxis, values=[x, y, z, none]}
randomthings:spectreplank: 
randomthings:spectresapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
randomthings:stainedbrick: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:superlubricentice: 
randomthings:superlubricentplatform: 
randomthings:superlubricentstone: 
randomthings:translucentluminousblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:triggerglass: PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:voxelprojector: 
realfilingcabinet:aspectcabinet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
realfilingcabinet:manacabinet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
realfilingcabinet:modelcabinet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
reccomplex:generic_solid: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
reccomplex:generic_space: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
reccomplex:maze_generator: 
reccomplex:spawn_script: 
reccomplex:structure_generator: 
reccomplex:weighted_command_block: 
soulshardstow:cage: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
stevescarts:blockactivator: 
stevescarts:blockadvdetector: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
stevescarts:blockcargomanager: 
stevescarts:blockcartassembler: 
stevescarts:blockdetector: PropertyEnum{name=detectortype, clazz=class vswe.stevescarts.helpers.DetectorType, values=[NORMAL, UNIT, STATION, JUNCTION, REDSTONE]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
stevescarts:blockdistributor: 
stevescarts:blockjunction: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
stevescarts:blockliquidmanager: 
stevescarts:blockmetalstorage: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
stevescarts:upgrade: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]}
tconstruct:blood: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:blueslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:brownstone: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstone$BrownstoneType, values=[SMOOTH, ROUGH, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD, CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:brownstone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstoneSlab2$BrownstoneType, values=[CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:brownstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstoneSlab$BrownstoneType, values=[SMOOTH, ROUGH, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD]}
tconstruct:brownstone_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_fancy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_small: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_triangle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_paver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_road: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_rough: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_smooth: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:casting: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockCasting$CastingType, values=[TABLE, BASIN]}
tconstruct:channel: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=east, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=north, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=south, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=west, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}
tconstruct:clear_glass: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:clear_stained_glass: PropertyEnum{name=color, clazz=class slimeknights.tconstruct.shared.block.BlockClearStainedGlass$EnumGlassColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}, PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:deco_ground: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockDecoGround$DecoGroundType, values=[MUDBRICK]}
tconstruct:deco_ground_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockDecoGround$DecoGroundType, values=[MUDBRICK]}
tconstruct:dried_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:dried_clay: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockDriedClay$DriedClayType, values=[CLAY, BRICK]}
tconstruct:dried_clay_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockDriedClay$DriedClayType, values=[CLAY, BRICK]}
tconstruct:dried_clay_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:faucet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
tconstruct:firewood: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockFirewood$FirewoodType, values=[LAVAWOOD, FIREWOOD]}
tconstruct:firewood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockFirewood$FirewoodType, values=[LAVAWOOD, FIREWOOD]}
tconstruct:firewood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:glow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
tconstruct:lavawood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:metal: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockMetal$MetalTypes, values=[COBALT, ARDITE, MANYULLYN, KNIGHTSLIME, PIGIRON, ALUBRASS, SILKY_JEWEL]}
tconstruct:milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_alubrass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_aluminum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ardite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_brass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_bronze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_clay: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_cobalt: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_copper: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_dirt: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_electrum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_emerald: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_glass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_gold: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_knightslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_lead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_magnesium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_manyullyn: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_nickel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_obsidian: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_pigiron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_silver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_steel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_stone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_thorium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_tin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_zinc: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:mudbrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:ore: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockOre$OreTypes, values=[COBALT, ARDITE]}
tconstruct:punji: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=northeast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=northwest, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:purpleslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:rack: PropertyBool{name=drying, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}
tconstruct:seared: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSeared$SearedType, values=[STONE, COBBLE, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD, CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:seared_furnace_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:seared_glass: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedGlass$GlassType, values=[GLASS]}
tconstruct:seared_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedSlab2$SearedType, values=[CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:seared_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedSlab$SearedType, values=[STONE, COBBLE, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD]}
tconstruct:seared_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_fancy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_small: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_triangle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_cobble: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_paver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_road: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_tank: PropertyBool{name=has_knob, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockTank$TankType, values=[TANK, GAUGE, WINDOW]}
tconstruct:slime: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA]}
tconstruct:slime_channel: PropertyEnum{name=connected, clazz=class slimeknights.tconstruct.gadgets.block.BlockSlimeChannel$ChannelConnected, values=[NONE, INNER, OUTER]}, PropertyEnum{name=direction, clazz=class slimeknights.tconstruct.gadgets.block.BlockSlimeChannel$ChannelDirection, values=[SOUTH, SOUTHWEST, WEST, NORTHWEST, NORTH, NORTHEAST, EAST, SOUTHEAST]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=side, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA]}
tconstruct:slime_congealed: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA]}
tconstruct:slime_dirt: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockSlimeDirt$DirtType, values=[GREEN, BLUE, PURPLE, MAGMA]}
tconstruct:slime_grass: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$DirtType, values=[VANILLA, GREEN, BLUE, PURPLE, MAGMA]}
tconstruct:slime_grass_tall: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockTallSlimeGrass$SlimePlantType, values=[TALL_GRASS, FERN]}
tconstruct:slime_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}
tconstruct:slime_sapling: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
tconstruct:slime_vine_blue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_blue_end: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_blue_mid: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple_end: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple_mid: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:smeltery_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:smeltery_io: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSmelteryIO$IOType, values=[DRAIN]}
tconstruct:soil: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSoil$SoilTypes, values=[GROUT, SLIMY_MUD_GREEN, SLIMY_MUD_BLUE, GRAVEYARD, CONSECRATED, SLIMY_MUD_MAGMA]}
tconstruct:stone_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:stone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
tconstruct:tinker_tank_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:toolforge: 
tconstruct:tooltables: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.tools.common.block.BlockToolTable$TableTypes, values=[CraftingStation, StencilTable, PartBuilder, ToolStation, PatternChest, PartChest]}
tconstruct:wood_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
tconstruct:wood_rail_trapdoor: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
tconstruct:wooden_hopper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
techreborn:adjustable_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:alarm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:alloy_smelter: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:assembly_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:auto_crafting_table: 
techreborn:cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class techreborn.blocks.cable.EnumCableType, values=[COPPER, TIN, GOLD, HV, GLASSFIBER, ICOPPER, IGOLD, IHV]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:charge_o_mat: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:chemical_reactor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:chunk_loader: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:compressor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:computer_cube: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:creative_quantum_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:creative_quantum_tank: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:creative_solar_panel: 
techreborn:diesel_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:digital_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:distillation_tower: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:dragon_egg_syphon: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:electric_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:extractor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:fluid_replicator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:fusion_coil: 
techreborn:fusion_control_computer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:gas_turbine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:grinder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:high_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:hv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:implosion_compressor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:industrial_blast_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:industrial_centrifuge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:industrial_electrolyzer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:industrial_grinder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:industrial_sawmill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:interdimensional_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:iron_alloy_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:iron_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:lamp_incandescent: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lamp_led: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lapotronic_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lightning_rod: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:low_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lsu_storage: 
techreborn:lv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:machine_casing: PropertyString{name=type, clazz=class java.lang.String, values=[standard, reinforced, advanced]}
techreborn:machine_frame: PropertyString{name=type, clazz=class java.lang.String, values=[basic, advanced, highly_advanced]}
techreborn:magic_energy_absorber: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:magic_energy_converter: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:matter_fabricator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:medium_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:mv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:nuke: PropertyBool{name=overlay, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:ore2: PropertyString{name=type, clazz=class java.lang.String, values=[copper, tin]}
techreborn:ore: PropertyString{name=type, clazz=class java.lang.String, values=[galena, iridium, ruby, sapphire, bauxite, pyrite, cinnabar, sphalerite, tungsten, sheldonite, peridot, sodalite, lead, silver]}
techreborn:plasma_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:player_detector: PropertyString{name=type, clazz=class java.lang.String, values=[all, others, you]}
techreborn:quantum_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:quantum_tank: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:recycler: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:refined_iron_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:reinforced_glass: 
techreborn:rolling_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:rubber_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:rubber_log: PropertyBool{name=hassap, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=sapside, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:rubber_plank_double_slab: PropertyEnum{name=variant, clazz=class techreborn.blocks.BlockRubberPlankSlab$Variant, values=[DEFAULT]}
techreborn:rubber_plank_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class techreborn.blocks.BlockRubberPlankSlab$Variant, values=[DEFAULT]}
techreborn:rubber_plank_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
techreborn:rubber_planks: 
techreborn:rubber_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
techreborn:scrapboxinator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:semi_fluid_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:solar_panel: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class techreborn.blocks.generator.solarpanel.EnumPanelType, values=[Basic, Hybrid, Advanced, Ultimate, Quantum]}
techreborn:solid_fuel_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:storage2: PropertyString{name=type, clazz=class java.lang.String, values=[tungstensteel, iridium_reinforced_tungstensteel, iridium_reinforced_stone, ruby, sapphire, peridot, yellow_garnet, red_garnet, copper, tin, refined_iron]}
techreborn:storage: PropertyString{name=type, clazz=class java.lang.String, values=[silver, aluminum, titanium, chrome, steel, brass, lead, electrum, zinc, platinum, tungsten, nickel, invar, iridium, bronze]}
techreborn:techreborn_techreborn.berylium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.calcium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.calciumcarbonate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.carbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.carbonfiber: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.chlorite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.compressedair: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.deuterium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.diesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.electrolyzedwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.glyceryl: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.helium3: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.helium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.heliumplasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.hydrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.lithium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.mercury: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.methane: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrocarbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrocoalfuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrodiesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrofuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrogendioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.potassium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.silicon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodiumpersulfate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodiumsulfide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sulfur: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sulfuricacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.tritium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.wolframium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:thermal_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:vacuum_freezer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:water_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:wind_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
thaumcraft:alembic: 
thaumcraft:amber_block: 
thaumcraft:amber_brick: 
thaumcraft:arcane_ear: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:arcane_ear_toggle: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:arcane_workbench: 
thaumcraft:arcane_workbench_charger: 
thaumcraft:banner_black: 
thaumcraft:banner_blue: 
thaumcraft:banner_brown: 
thaumcraft:banner_crimson_cult: 
thaumcraft:banner_cyan: 
thaumcraft:banner_gray: 
thaumcraft:banner_green: 
thaumcraft:banner_lightblue: 
thaumcraft:banner_lime: 
thaumcraft:banner_magenta: 
thaumcraft:banner_orange: 
thaumcraft:banner_pink: 
thaumcraft:banner_purple: 
thaumcraft:banner_red: 
thaumcraft:banner_silver: 
thaumcraft:banner_white: 
thaumcraft:banner_yellow: 
thaumcraft:barrier: 
thaumcraft:bellows: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:brain_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:candle_black: 
thaumcraft:candle_blue: 
thaumcraft:candle_brown: 
thaumcraft:candle_cyan: 
thaumcraft:candle_gray: 
thaumcraft:candle_green: 
thaumcraft:candle_lightblue: 
thaumcraft:candle_lime: 
thaumcraft:candle_magenta: 
thaumcraft:candle_orange: 
thaumcraft:candle_pink: 
thaumcraft:candle_purple: 
thaumcraft:candle_red: 
thaumcraft:candle_silver: 
thaumcraft:candle_white: 
thaumcraft:candle_yellow: 
thaumcraft:centrifuge: 
thaumcraft:cinderpearl: 
thaumcraft:condenser: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:condenser_lattice: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:condenser_lattice_dirty: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:crucible: 
thaumcraft:crystal_aer: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_aqua: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_ignis: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_ordo: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_perditio: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_terra: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_vitium: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:dioptra: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:effect_glimmer: 
thaumcraft:effect_sap: 
thaumcraft:effect_shock: 
thaumcraft:empty: 
thaumcraft:essentia_input: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:essentia_output: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:everfull_urn: 
thaumcraft:flesh_block: 
thaumcraft:flux_goo: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:golem_builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:grass_ambient: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:hole: 
thaumcraft:hungry_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:infernal_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:infusion_matrix: 
thaumcraft:inlay: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=east, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=north, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=south, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=west, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}
thaumcraft:jar_brain: 
thaumcraft:jar_normal: 
thaumcraft:jar_void: 
thaumcraft:lamp_arcane: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:lamp_fertility: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:lamp_growth: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:leaves_greatwood: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:leaves_silverwood: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:levitator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:liquid_death: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:log_greatwood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:log_silverwood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:loot_crate_common: 
thaumcraft:loot_crate_rare: 
thaumcraft:loot_crate_uncommon: 
thaumcraft:loot_urn_common: 
thaumcraft:loot_urn_rare: 
thaumcraft:loot_urn_uncommon: 
thaumcraft:matrix_cost: 
thaumcraft:matrix_speed: 
thaumcraft:metal_alchemical: 
thaumcraft:metal_alchemical_advanced: 
thaumcraft:metal_brass: 
thaumcraft:metal_thaumium: 
thaumcraft:metal_void: 
thaumcraft:mirror: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:mirror_essentia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:nitor_black: 
thaumcraft:nitor_blue: 
thaumcraft:nitor_brown: 
thaumcraft:nitor_cyan: 
thaumcraft:nitor_gray: 
thaumcraft:nitor_green: 
thaumcraft:nitor_lightblue: 
thaumcraft:nitor_lime: 
thaumcraft:nitor_magenta: 
thaumcraft:nitor_orange: 
thaumcraft:nitor_pink: 
thaumcraft:nitor_purple: 
thaumcraft:nitor_red: 
thaumcraft:nitor_silver: 
thaumcraft:nitor_white: 
thaumcraft:nitor_yellow: 
thaumcraft:ore_amber: 
thaumcraft:ore_cinnabar: 
thaumcraft:ore_quartz: 
thaumcraft:pattern_crafter: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:paving_stone_barrier: 
thaumcraft:paving_stone_travel: 
thaumcraft:pedestal_ancient: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pedestal_arcane: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pedestal_eldritch: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pillar_ancient: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:pillar_arcane: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:pillar_eldritch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:placeholder_anvil: 
thaumcraft:placeholder_bars: 
thaumcraft:placeholder_brick: 
thaumcraft:placeholder_cauldron: 
thaumcraft:placeholder_obsidian: 
thaumcraft:placeholder_table: 
thaumcraft:plank_greatwood: 
thaumcraft:plank_silverwood: 
thaumcraft:potion_sprayer: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:purifying_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:recharge_pedestal: 
thaumcraft:redstone_relay: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:research_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:sapling_greatwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
thaumcraft:sapling_silverwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
thaumcraft:shimmerleaf: 
thaumcraft:slab_ancient: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_arcane_brick: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_arcane_stone: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_ancient: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_arcane_brick: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_arcane_stone: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_eldritch: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_greatwood: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_silverwood: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_eldritch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_greatwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_silverwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:smelter_aux: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_basic: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_thaumium: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_vent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_void: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:spa: 
thaumcraft:stabilizer: 
thaumcraft:stairs_ancient: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_arcane: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_arcane_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_greatwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_silverwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stone_ancient: 
thaumcraft:stone_ancient_doorway: 
thaumcraft:stone_ancient_glyphed: 
thaumcraft:stone_ancient_rock: 
thaumcraft:stone_ancient_tile: 
thaumcraft:stone_arcane: 
thaumcraft:stone_arcane_brick: 
thaumcraft:stone_eldritch_tile: 
thaumcraft:stone_porous: 
thaumcraft:table_stone: 
thaumcraft:table_wood: 
thaumcraft:taint_crust: 
thaumcraft:taint_feature: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:taint_fibre: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth2, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth3, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth4, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:taint_geyser: 
thaumcraft:taint_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:taint_rock: 
thaumcraft:taint_soil: 
thaumcraft:thaumatorium: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:thaumatorium_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:tube: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_buffer: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_filter: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_oneway: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_restrict: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_valve: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:vis_battery: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]}
thaumcraft:vis_generator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:vishroom: 
thaumcraft:void_siphon: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:wand_workbench: 
thaumictinkerer:black_quartz_block: 
thaumictinkerer:dissimulation: 
thaumictinkerer:enchantment_pillar: PropertyInteger{name=direction, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
thaumictinkerer:example: 
thaumictinkerer:funnel: PropertyBool{name=jar, clazz=class java.lang.Boolean, values=[true, false]}
thaumictinkerer:magnet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=pole, clazz=class com.nekokittygames.thaumictinkerer.common.blocks.BlockMagnet$MagnetPull, values=[PULL, PUSH]}
thaumictinkerer:mob_magnet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=pole, clazz=class com.nekokittygames.thaumictinkerer.common.blocks.BlockMagnet$MagnetPull, values=[PULL, PUSH]}
thaumictinkerer:nitor_vapor: 
thaumictinkerer:osmotic_enchanter: 
thaumictinkerer:repairer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumictinkerer:transvector_dislocator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thaumictinkerer:transvector_interface: 
tis3d:casing: PropertyBool{name=xneg, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=xpos, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=yneg, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ypos, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=zneg, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=zpos, clazz=class java.lang.Boolean, values=[true, false]}
tis3d:controller: 
translocators:craftinggrid: 
unlimitedchiselworks:chisel_bricks1_forestry_ash_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_bricks2_forestry_ash_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_bricks_forestry_ash_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone1_abyssalcraft_cobblestone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_abyssalcraft_cobblestone_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_abyssalcraft_cobblestone_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_abyssalcraft_cobblestone_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_abyssalcraft_cobblestone_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_botania_biomestonea_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_quark_biome_cobblestone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone1_quark_biome_cobblestone_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_cobblestone2_abyssalcraft_cobblestone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_abyssalcraft_cobblestone_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_abyssalcraft_cobblestone_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_abyssalcraft_cobblestone_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_abyssalcraft_cobblestone_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_botania_biomestonea_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_quark_biome_cobblestone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone2_quark_biome_cobblestone_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_abyssalcraft_cobblestone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_abyssalcraft_cobblestone_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_abyssalcraft_cobblestone_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_abyssalcraft_cobblestone_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_abyssalcraft_cobblestone_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_botania_biomestonea_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_quark_biome_cobblestone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_cobblestone_quark_biome_cobblestone_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_dirt_abyssalcraft_dreadlandsdirt_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_abyssalcraft_dltplank_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_botania_dreamwood_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_botania_livingwood_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_0_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_1_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_0_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_forestry_planks_fireproof_1_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_immersiveengineering_treated_wood_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_10: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_11: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_12: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_13: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_14: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_15: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_8: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_quark_stained_planks_9: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_techreborn_rubber_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_planks_oak_wizardry_wisdom_wood_planks_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_purpur1_quark_duskbound_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_purpur1_quark_midori_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_purpur2_quark_duskbound_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_purpur2_quark_midori_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_purpur_quark_duskbound_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_purpur_quark_midori_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_appliedenergistics2_quartz_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypeblaze_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypedark_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypeelf_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypelavender_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypemana_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypered_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_botania_quartztypesunny_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz1_quark_biotite_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_appliedenergistics2_quartz_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypeblaze_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypedark_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypeelf_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypelavender_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypemana_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypered_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_botania_quartztypesunny_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_quartz_quark_biotite_block_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_sandstoneyellow1_quark_soul_sandstone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_sandstoneyellow2_quark_soul_sandstone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_sandstoneyellow_quark_soul_sandstone_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick1_abyssalcraft_abybrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_abyssalcraft_abydreadbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_abyssalcraft_cstonebrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_abyssalcraft_darkstone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_abyssalcraft_dreadbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_abyssalcraft_ethaxiumbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_appliedenergistics2_sky_stone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_biomestoneb_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_botania_livingrock_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick1_wizardry_nacre_block_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
unlimitedchiselworks:chisel_stonebrick2_abyssalcraft_abybrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_abyssalcraft_abydreadbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_abyssalcraft_cstonebrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_abyssalcraft_darkstone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_abyssalcraft_dreadbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_abyssalcraft_ethaxiumbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_appliedenergistics2_sky_stone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_biomestoneb_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_botania_livingrock_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick2_wizardry_nacre_block_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_abyssalcraft_abybrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_abyssalcraft_abydreadbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_abyssalcraft_cstonebrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_abyssalcraft_darkstone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_abyssalcraft_dreadbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_abyssalcraft_ethaxiumbrick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_appliedenergistics2_sky_stone_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_3: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_4: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_5: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_6: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_biomestoneb_7: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_botania_livingrock_1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
unlimitedchiselworks:chisel_stonebrick_wizardry_nacre_block_brick_0: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
weirdinggadget:weirding_gadget: PropertyBool{name=render_dynamic, clazz=class java.lang.Boolean, values=[true, false]}
wizardry:cloud: PropertyBool{name=has_light_value, clazz=class java.lang.Boolean, values=[true, false]}
wizardry:crafting_plate: 
wizardry:creative_mana_battery: 
wizardry:fake_air: 
wizardry:halo_infuser: 
wizardry:jar_block: 
wizardry:light: 
wizardry:magicians_worktable: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=is_left_side, clazz=class java.lang.Boolean, values=[true, false]}
wizardry:mana_battery: 
wizardry:mana_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
wizardry:mana_magnet: 
wizardry:nacre_block: 
wizardry:nacre_block_brick: 
wizardry:nacre_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
wizardry:pearl_holder: 
wizardry:torikki_grass: 
wizardry:unicorn_trail: 
wizardry:wisdom_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
wizardry:wisdom_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
wizardry:wisdom_wood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
wizardry:wisdom_wood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
wizardry:wisdom_wood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
wizardry:wisdom_wood_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
wizardry:wisdom_wood_pigmented_planks: 
wizardry:wisdom_wood_planks: 
wizardry:wisdom_wood_slab: PropertyEnum{name=block, clazz=class com.teamwizardry.librarianlib.features.base.block.BlockModSlab$Dummy, values=[SLAB]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
wizardry:wisdom_wood_slab_full: PropertyEnum{name=block, clazz=class com.teamwizardry.librarianlib.features.base.block.BlockModSlab$Dummy, values=[SLAB]}
wizardry:wisdom_wood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
wizardry:wisdom_wood_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
xtones:agon: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:azur: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:base: PropertyEnum{name=type, clazz=class tehnut.xtones.RegistrarXtones$BaseType, values=[TILE]}
xtones:bitt: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:cray: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:fort: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:glaxx: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:iszm: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:jelt: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:korp: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:kryp: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:lair: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:lamp_flat: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
xtones:lave: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:mint: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:myst: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:reds: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:reed: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:roen: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:sols: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:sync: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:tank: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:vect: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:vena: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zane: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zech: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zest: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zeta: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zion: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zkul: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zoea: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zome: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zone: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zorg: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:ztyl: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
xtones:zyth: PropertyEnum{name=variant, clazz=class tehnut.xtones.block.BlockXtone$XtoneType, values=[ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, ELEVEN, TWELVE, THIRTEEN, FOURTEEN, FIFTEEN, SIXTEEN]}
zettaindustries:batterycomputerport: 
zettaindustries:batterycontroller: PropertyInteger{name=on_off, clazz=class java.lang.Integer, values=[0, 1]}
zettaindustries:batteryelectrode: 
zettaindustries:batteryglass: 
zettaindustries:batterypowertap: PropertyInteger{name=io, clazz=class java.lang.Integer, values=[0, 1]}
zettaindustries:batterywall: PropertyEnum{name=side, clazz=class com.bymarcin.zettaindustries.mods.battery.block.BlockBigBatteryWall$ConnectedTexture, values=[CASING_METADATA_BASE, CASING_CORNER, CASING_CENTER, CASING_VERTICAL, CASING_EASTWEST, CASING_NORTHSOUTH]}
zettaindustries:blockgraphite: 
zettaindustries:charcoalblock: 
zettaindustries:ecatalogue: 
zettaindustries:nfcprogrammer: PropertyBool{name=status, clazz=class java.lang.Boolean, values=[true, false]}
zettaindustries:nfcreader: 
zettaindustries:quarryfixer: PropertyDirection{name=front, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=on_off, clazz=class java.lang.Integer, values=[0, 1]}
zettaindustries:rfmeterblock: PropertyDirection{name=front, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}
zettaindustries:smartcardterminalblock: PropertyInteger{name=facing, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
zettaindustries:sulfurblock: 
zettaindustries:sulfurousacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
zettaindustries:telecommunicationconnector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class com.bymarcin.zettaindustries.mods.ocwires.block.ConnectorTypes, values=[TELECOMMUNICATION]}
zettaindustries:variableredstoneemitter: PropertyInteger{name=strength, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
