Never dig straight down.
Torches can create temporary air pockets underwater.
Signs and ladders stop the flow of liquids.
Blazes hate snowballs.
You only need two buckets of water to create an infinite water source.
Water makes for a good lawn mower.
You can set your spawn point by right click to Crying Obsidian.
You can walk forwards by pressing the forwards key.
Right-click to place blocks, and hold left-click to break them.
You can tame a dog by giving it bones.
Punch trees to get wood.
Redstone can travel through slabs.
Placing ice under soul sand will make whatever walks on it slower than normal.
Boats and Minecarts can be broken with a Bow and Arrow.
Crouching on blocks will stop you from falling off.
Whilst crouching, your username will go slightly transparent.
You can obtain wools by punching to a sheep.
Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
Renaming a sheep "jeb_" will make its wool change color.
If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.
The first mob to be added into the game is the human, which has since been removed.
Spiders, cave spiders, and illusioners are some of the few mobs which can see players behind walls.
In Pre-Classic version breaking a block will not drop anything, because the ability to drop an item was not yet added.
When you go to the pre-classic game using the launcher, instead of it being called "Minecraft" it is simply titled "Game".
The name "Order of the Stone" was later reused in Minecraft: Story Mode as a legendary group of adventurers.
The naming system in pre-classic was "rd-ddhhmm", where "rd" stood for RubyDung, dd was the day of the month, hh was the hour released, and mm was the minute released, so rd-132211 was released at 22:11 (10:11 pm) on the May 13.
Infdev was given its name as a play on words from Indev (which stood for IN DEVelopment); the "Inf" stands for Infinite.
Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
Breaking a block when directly on top of it would not show the breaking animation in Infdev.(Z-fighting bug is an old bug.)
In early versions of Infdev, the player would start with 990 wood planks and 999 glass blocks.
In the infdev terrain.png (the file with all of the textures) remnants of the cog texture could be seen.
In the infdev versions misc. folder, the textures for the cog could be seen under the names of; gear.png and gearmiddle.png.
There is a rumor that in the files, an unused level type called the "Skylands" could be found in the files, which might've been a new file type for Indev (possibly the Floating world type).
From February 27 to April 15, 2010 Infdev versions, mobs did not spawn due to a glitch in the code, however the April 15 version fixed it.
Only one version of infdev is available through the launcher, almost all of the infdev versions of the game are playable in their unmodified states through third party websites.
Before the Halloween Update, Alpha had several "biomes".
In Alpha version upon world creation there was a chance that the world would be a winter world.
In Alpha the player originally spawns in the world at 0,0,0 and then immediately gets teleported up; creating a world while the game is out of focus shows this.
On September 18, 2010, the Minecraft authentication server broke. Notch turned this into a free weekend where everyone could download and play the game.This got Minecraft lots of free press coverage and made lots of new players buy the game afterwards.
The price for Minecraft Alpha was €9.95 (£8.95/$11.54).
All versions of the game before Alpha are still regarded as old-alpha by the launcher, regardless of their development stage.
The Sky Dimension was originally planned for the Adventure Update, but Notch put it on hold till the Nether was more fun.
The original concept of the Sky Dimension was later rebranded as "The End" a dark place fittingly referred to as the "end of the game," home to the endermen and the ender dragon, and a total conversion of the original idea.
The Ruby was going to be the Villager currency, but was changed to Emeralds before the update's release.