
//; 
auto_convert_profiles=false

//; 
generate_travel_book_export=false

//; 
travel_book_learning=true

//; 
generate_help_data=false

//Unique random identifier to count unique players if statistics are enabled
random_uid=791249612652464128

//Advancement completed for anonymous statistics
advancements_creative=firstcontact,explorer,marcopolo,friendindeed,rep_byzantines

//Advancement completed for anonymous statistics
advancements_survival=

//Sentences In Chat (SP); How far villagers must be to display their sentences in the chat box in single player. Default: 5.
villagers_sentence_in_chat_distance_sp=0

//Min Village Distance; Minimum distance between two generated villages. Default: 600.
min_village_distance=1000

//Min Lone Building Distance; Minimum distance between lone buildings. Default: 600.
min_lonebuilding_distance=1000

//Min Village-Lone Building Distance; Minimum distance between generated villages and lone buildings. Default: 300.
min_village_lonebuilding_distance=800

//Spawn Protection Radius; Area around the Spawn Point where Millénaire will not generate buildings. Default: 150.
spawn_protection_radius=500

//Max Progress on Spawn; Maximum initial progress a village can have (in %) when generated far from the Spawn Point. Default: 25.
village_spawn_completion_max_percentage=10

//Minimum Distance for Progress; Minimum distance from the Spawn Point at which villages can start with some initial progress. Default: 2000.
village_spawn_completion_min_distance=5000

//Chunk Loaded Radius; Radius around the player in which Millénaire will attempt to keep villages' chunks loaded. Default: 300.
keep_active_radius=300

//Radius of Villages; Radius of normal villages (not hamlets). Default: 90.
village_radius=120

//Max Children Number; Maximum number of children a village can have. Default: 10.
max_children_number=10

validation=346190795
