MAIKERUMINETEST TEXTUREPACK

Assembled by: maikerumine
FOR MINECRAFT 1.10++
20170707



--================================
--================================
A T T R I B U T I O N   B Y    M A N Y   A U T H O R S
--================================
--================================
This is a full list of credits with all license and readme info.


--=============================
--=============================
--=============================
MAIKERUMINE NODES:			https://github.com/maikerumine/extreme_survival
--=============================
--=============================
--=============================
Used for lapis ores and block, emerald ores and block, redstone ores and block, totem, mycelium, endstone, netherrack, cracked stone, mossy stonebrick


 Extreme Survival created by maikerumine<br>
 Minetest 0.4.16 mod: "Extreme Survival"<br>
 namespace: extreme_survival<br>
 (c) 2014-2017 by: maikerumine<br>
 https://github.com/maikerumine<br>
 LGPLv2.1  (SEE BOTTOM)<br>
=======================

___________         __                                    _________                  .__              .__   <br>
\_   _____/__  ____/  |________   ____   _____   ____    /   _____/__ ____________  _|__|__  _______  |  |  <br>
 |    __)_\  \/  /\   __\_  __ \_/ __ \ /     \_/ __ \   \_____  \|  |  \_  __ \  \/ /  \  \/ /\__  \ |  |  <br>
 |        \>    <  |  |  |  | \/\  ___/|  Y Y  \  ___/   /        \  |  /|  | \/\   /|  |\   /  / __ \|  |__<br>
/_______  /__/\_ \ |__|  |__|    \___  >__|_|  /\___  > /_______  /____/ |__|    \_/ |__| \_/  (____  /____/<br>
        \/      \/                   \/      \/     \/          \/                                  \/    <br>

[es] Maikerumine's Extreme Survival mod, has extra crafting recipies for tools and ores.
===============================================================

[CRAFTING]
----------------------------
Craft dirt	 					from 9 papyrus.. or 9 bones<br>
Craft sand						from 5 bones in an "X"<br>
Craft coal						from 5 bones in an "+"<br>
Craft gravel					from 3 bones in an "_"<br>
Craft Mese Crystal	 			from 9 Mese Shards...<br>
  (dependancy to mese_crystals mod changed by maikerumine)
Craft Messymese					from 9 mesecook_crystals<br>
Craft 3 Desert Cobble 			from one brick and two cobble, brick on top of craft...
Craft depleted_uranium_ingot	from 9 technic:chernobylite_block<br>
Craft Punkin					from 9 depleted_uranium_ingot<br>
Craft Boneblock					from 8 bones surrounding 1 steelblock<br>
Craft Infinium container		from glass_bottle+infinium_goo+water_flowing (shapeless)<br>

[COOKING]
-------------------------
Craft Water flowing 			from cooking ice in furnace.<br>
Craft Mese Crystal 				from cooking <br>
mesecook_crystal in furnace.<br>
Craft Infinium ingot			from cooking infinium_container in furnace.<br>
Craft technic:uranium			from cooking depleted_uranium_ingot in furnace.<br>
Craft depleted_uranium_ingot	from depleted_uranium_lump in furnace.<br>

[FUEL] --need technic mod
technic:uranium_block=> 604800 burntime<br>
es:depleted_uranium -->three minute burn time.<br>

[ORES]
---------------------------
Emeralds: 						Below -1000<br>
Rubys: 						Below -3000<br>
Aikerum: 						Below -4000<br>
Infinium: 						Below -4300<br>
Purpellium:					Below -4300<br>
Depleted uranium: 				Above -1000<br>

Coal, Iron, and Gold now generate in desert stone.<br>

These new ores can craft into very strong tools and weapons. As of current the Infinuim ingots can be made into infinium armour, (soft dependancy to armor mod.)  You can consider finding Infinium winning the game.
To craft these tools you will replace the stick with an iron ingot.
To craft an Infinium ingot you must craft first a vessel with Infinium goo to get Infinium container and water flowing. then cook the Infinium container in furnace to get ingot.<br>


[TOOLS]
------------------------
ES Sword and pick crafting is different than default minetest.
Aikerum, Emerald, Ruby crystals go in usual spots to craft, the handle however, substitutes the sticks for an steel ingot.

		Ruby Tools Example:		R=Ruby  I=Steel_ingot #=Air<br>


Pick Crafting:<br>
				[RRR]<br>
				[#I#]<br>
				[#I#]<br>

Sword Crafting:<br>
				[#R#]<br>
				[#R#]<br>
				[#I#]<br>

[STAIRS]
--------------------------
Stair crafting the following blocks will give you a stair or slab:<br>
Aikerum<br>
Dirt<br>
Emerald<br>
Infinium<br>
Purpellium<br>
Ruby<br>

[ARMOR]
----------------------------
Must have 3d_armor installed to craft the Infinium Armor.

License of source code:
-----------------------
LGPLv2.1 for extreme_survival game, based off of minetest_game (SEE BOTTOM FOR ORIGINAL LICENsE INFO.)
WTFPL or otherwise stated in mods.

License of media:
-----------------------
Vanessa Ezekowitz (WTFPL):
   vessels_glass_bottle.png								-->Used and modified for es:infinium container
InfinityProject (WTFPL):
  default_mineral_diamond.png							-->Used and modified for es:depleted_uranium_ore.
Gambit (WTFPL):
  default_copper_ingot.png								-->Used and modified for es: Infinium Ingots, Depleted Uranium Ingots
  default_copper_lump.png								-->Used and modified for es: Depleted Uranium Lump
  default_diamond_block.png								-->Used and modified for es: Ruby, Emerald, and Aikerum Blocks
BlockMen (CC BY-SA 3.0):
  default_tool_steelsword.png							-->Used and modified for es: Ruby, Emerald, and Aikerum Swords
  default_diamond.png									-->Used and modified for es: Emerald, Aikerum, and Ruby Crystals
  default_mineral_mese.png								-->Used and modified for es: Aikerum, Emerald, And Ruby Ores
Maikerumine (CC BY-SA 3.0)
  infinium.png
  infinium_block.png
  infinium_container.png
  infinium_ore
  es_tool_aikerumpick.png
  es_tool_aikerumsword.png
  es_tool_emeraldpick.png
  es_tool_emeraldsword.png
  es_tool_rubypick.png
  es_tool_rubysword.png

or otherwise stated in mods included in this subgame.

The main game for the Minetest game engine [minetest_game]
==========================================================

To use this game with Minetest, insert this repository as
  /games/minetest_game
in the Minetest Engine.

The Minetest Engine can be found in:
  https://github.com/minetest/minetest/

Compatibility
--------------
The minetest_game github master HEAD is generally compatible with the github
master HEAD of minetest.

Additionally, when the minetest engine is tagged to be a certain version (eg.
0.4.10), minetest_game is tagged with the version too.

When stable releases are made, minetest_game is packaged and made available in
  http://minetest.net/download
and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!)

License of source code
----------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

License of menu/header.png
Copyright (C) 2013 BlockMen CC BY-3.0

Other mods:
These are heavily modded to suit the Extreme Survival game.


GNU LESSER GENERAL PUBLIC LICENSE

Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.

[This is the first released version of the Lesser GPL.  It also counts
 as the successor of the GNU Library Public License, version 2, hence
 the version number 2.1.]


Preamble

The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public Licenses are intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users.

This license, the Lesser General Public License, applies to some specially designated software packages--typically libraries--of the Free Software Foundation and other authors who decide to use it. You can use it too, but we suggest you first think carefully about whether this license or the ordinary General Public License is the better strategy to use in any particular case, based on the explanations below.

When we speak of free software, we are referring to freedom of use, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish); that you receive source code or can get it if you want it; that you can change the software and use pieces of it in new free programs; and that you are informed that you can do these things.

To protect your rights, we need to make restrictions that forbid distributors to deny you these rights or to ask you to surrender these rights. These restrictions translate to certain responsibilities for you if you distribute copies of the library or if you modify it.

For example, if you distribute copies of the library, whether gratis or for a fee, you must give the recipients all the rights that we gave you. You must make sure that they, too, receive or can get the source code. If you link other code with the library, you must provide complete object files to the recipients, so that they can relink them with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights.

We protect your rights with a two-step method: (1) we copyright the library, and (2) we offer you this license, which gives you legal permission to copy, distribute and/or modify the library.

To protect each distributor, we want to make it very clear that there is no warranty for the free library. Also, if the library is modified by someone else and passed on, the recipients should know that what they have is not the original version, so that the original author's reputation will not be affected by problems that might be introduced by others.

Finally, software patents pose a constant threat to the existence of any free program. We wish to make sure that a company cannot effectively restrict the users of a free program by obtaining a restrictive license from a patent holder. Therefore, we insist that any patent license obtained for a version of the library must be consistent with the full freedom of use specified in this license.

Most GNU software, including some libraries, is covered by the ordinary GNU General Public License. This license, the GNU Lesser General Public License, applies to certain designated libraries, and is quite different from the ordinary General Public License. We use this license for certain libraries in order to permit linking those libraries into non-free programs.

When a program is linked with a library, whether statically or using a shared library, the combination of the two is legally speaking a combined work, a derivative of the original library. The ordinary General Public License therefore permits such linking only if the entire combination fits its criteria of freedom. The Lesser General Public License permits more lax criteria for linking other code with the library.

We call this license the "Lesser" General Public License because it does Less to protect the user's freedom than the ordinary General Public License. It also provides other free software developers Less of an advantage over competing non-free programs. These disadvantages are the reason we use the ordinary General Public License for many libraries. However, the Lesser license provides advantages in certain special circumstances.

For example, on rare occasions, there may be a special need to encourage the widest possible use of a certain library, so that it becomes a de-facto standard. To achieve this, non-free programs must be allowed to use the library. A more frequent case is that a free library does the same job as widely used non-free libraries. In this case, there is little to gain by limiting the free library to free software only, so we use the Lesser General Public License.

In other cases, permission to use a particular library in non-free programs enables a greater number of people to use a large body of free software. For example, permission to use the GNU C Library in non-free programs enables many more people to use the whole GNU operating system, as well as its variant, the GNU/Linux operating system.

Although the Lesser General Public License is Less protective of the users' freedom, it does ensure that the user of a program that is linked with the Library has the freedom and the wherewithal to run that program using a modified version of the Library.

The precise terms and conditions for copying, distribution and modification follow. Pay close attention to the difference between a "work based on the library" and a "work that uses the library". The former contains code derived from the library, whereas the latter must be combined with the library in order to run.

TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

0. This License Agreement applies to any software library or other program which contains a notice placed by the copyright holder or other authorized party saying it may be distributed under the terms of this Lesser General Public License (also called "this License"). Each licensee is addressed as "you".

A "library" means a collection of software functions and/or data prepared so as to be conveniently linked with application programs (which use some of those functions and data) to form executables.

The "Library", below, refers to any such software library or work which has been distributed under these terms. A "work based on the Library" means either the Library or any derivative work under copyright law: that is to say, a work containing the Library or a portion of it, either verbatim or with modifications and/or translated straightforwardly into another language. (Hereinafter, translation is included without limitation in the term "modification".)

"Source code" for a work means the preferred form of the work for making modifications to it. For a library, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the library.

Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running a program using the Library is not restricted, and output from such a program is covered only if its contents constitute a work based on the Library (independent of the use of the Library in a tool for writing it). Whether that is true depends on what the Library does and what the program that uses the Library does.

1. You may copy and distribute verbatim copies of the Library's complete source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and distribute a copy of this License along with the Library.

You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.

2. You may modify your copy or copies of the Library or any portion of it, thus forming a work based on the Library, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
?a) The modified work must itself be a software library.
?b) You must cause the files modified to carry prominent notices stating that you changed the files and the date of any change.
?c) You must cause the whole of the work to be licensed at no charge to all third parties under the terms of this License.
?d) If a facility in the modified Library refers to a function or a table of data to be supplied by an application program that uses the facility, other than as an argument passed when the facility is invoked, then you must make a good faith effort to ensure that, in the event an application does not supply such function or table, the facility still operates, and performs whatever part of its purpose remains meaningful.
(For example, a function in a library to compute square roots has a purpose that is entirely well-defined independent of the application. Therefore, Subsection 2d requires that any application-supplied function or table used by this function must be optional: if the application does not supply it, the square root function must still compute square roots.)


These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Library, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Library, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.

Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Library.

In addition, mere aggregation of another work not based on the Library with the Library (or with a work based on the Library) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.

3. You may opt to apply the terms of the ordinary GNU General Public License instead of this License to a given copy of the Library. To do this, you must alter all the notices that refer to this License, so that they refer to the ordinary GNU General Public License, version 2, instead of to this License. (If a newer version than version 2 of the ordinary GNU General Public License has appeared, then you can specify that version instead if you wish.) Do not make any other change in these notices.

Once this change is made in a given copy, it is irreversible for that copy, so the ordinary GNU General Public License applies to all subsequent copies and derivative works made from that copy.

This option is useful when you wish to copy part of the code of the Library into a program that is not a library.

4. You may copy and distribute the Library (or a portion or derivative of it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange.

If distribution of object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place satisfies the requirement to distribute the source code, even though third parties are not compelled to copy the source along with the object code.

5. A program that contains no derivative of any portion of the Library, but is designed to work with the Library by being compiled or linked with it, is called a "work that uses the Library". Such a work, in isolation, is not a derivative work of the Library, and therefore falls outside the scope of this License.

However, linking a "work that uses the Library" with the Library creates an executable that is a derivative of the Library (because it contains portions of the Library), rather than a "work that uses the library". The executable is therefore covered by this License. Section 6 states terms for distribution of such executables.

When a "work that uses the Library" uses material from a header file that is part of the Library, the object code for the work may be a derivative work of the Library even though the source code is not. Whether this is true is especially significant if the work can be linked without the Library, or if the work is itself a library. The threshold for this to be true is not precisely defined by law.

If such an object file uses only numerical parameters, data structure layouts and accessors, and small macros and small inline functions (ten lines or less in length), then the use of the object file is unrestricted, regardless of whether it is legally a derivative work. (Executables containing this object code plus portions of the Library will still fall under Section 6.)

Otherwise, if the work is a derivative of the Library, you may distribute the object code for the work under the terms of Section 6. Any executables containing that work also fall under Section 6, whether or not they are linked directly with the Library itself.

6. As an exception to the Sections above, you may also combine or link a "work that uses the Library" with the Library to produce a work containing portions of the Library, and distribute that work under terms of your choice, provided that the terms permit modification of the work for the customer's own use and reverse engineering for debugging such modifications.

You must give prominent notice with each copy of the work that the Library is used in it and that the Library and its use are covered by this License. You must supply a copy of this License. If the work during execution displays copyright notices, you must include the copyright notice for the Library among them, as well as a reference directing the user to the copy of this License. Also, you must do one of these things:
?a) Accompany the work with the complete corresponding machine-readable source code for the Library including whatever changes were used in the work (which must be distributed under Sections 1 and 2 above); and, if the work is an executable linked with the Library, with the complete machine-readable "work that uses the Library", as object code and/or source code, so that the user can modify the Library and then relink to produce a modified executable containing the modified Library. (It is understood that the user who changes the contents of definitions files in the Library will not necessarily be able to recompile the application to use the modified definitions.)
?b) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (1) uses at run time a copy of the library already present on the user's computer system, rather than copying library functions into the executable, and (2) will operate properly with a modified version of the library, if the user installs one, as long as the modified version is interface-compatible with the version that the work was made with.
?c) Accompany the work with a written offer, valid for at least three years, to give the same user the materials specified in Subsection 6a, above, for a charge no more than the cost of performing this distribution.
?d) If distribution of the work is made by offering access to copy from a designated place, offer equivalent access to copy the above specified materials from the same place.
?e) Verify that the user has already received a copy of these materials or that you have already sent this user a copy.

For an executable, the required form of the "work that uses the Library" must include any data and utility programs needed for reproducing the executable from it. However, as a special exception, the materials to be distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.

It may happen that this requirement contradicts the license restrictions of other proprietary libraries that do not normally accompany the operating system. Such a contradiction means you cannot use both them and the Library together in an executable that you distribute.

7. You may place library facilities that are a work based on the Library side-by-side in a single library together with other library facilities not covered by this License, and distribute such a combined library, provided that the separate distribution of the work based on the Library and of the other library facilities is otherwise permitted, and provided that you do these two things:
?a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities. This must be distributed under the terms of the Sections above.
?b) Give prominent notice with the combined library of the fact that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.

8. You may not copy, modify, sublicense, link with, or distribute the Library except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, link with, or distribute the Library is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.

9. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Library or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Library (or any work based on the Library), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Library or works based on it.

10. Each time you redistribute the Library (or any work based on the Library), the recipient automatically receives a license from the original licensor to copy, distribute, link with or modify the Library subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties with this License.

11. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Library at all. For example, if a patent license would not permit royalty-free redistribution of the Library by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Library.

If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply, and the section as a whole is intended to apply in other circumstances.

It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.

This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.

12. If the distribution and/or use of the Library is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Library under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.

13. The Free Software Foundation may publish revised and/or new versions of the Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Library specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Library does not specify a license version number, you may choose any version ever published by the Free Software Foundation.

14. If you wish to incorporate parts of the Library into other free programs whose distribution conditions are incompatible with these, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.

NO WARRANTY

15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Libraries

If you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License).

To apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
one line to give the library's name and an idea of what it does.
Copyright (C) year  name of author

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA


Also add information on how to contact you by electronic and paper mail.

You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the library, if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in
the library `Frob' (a library for tweaking knobs) written
by James Random Hacker.

signature of Ty Coon, 1 April 1990
Ty Coon, President of Vice


That's all there is to it!



--=============================
--=============================
--=============================
3D_ARMOR:		https://github.com/stujones11/minetest-3d_armor
--=============================
--=============================
--=============================
Used for diamond armor, but modified by maikerumine.


License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1

Armor Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: sfinv, unified_inventory or smart_inventory (use only one to avoid conflicts)

Supports: player_monoids and armor_monoid

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Armor Configuration
-------------------

Override the following default settings by adding them to your minetest.conf file.

-- Set false to disable individual armor materials.
armor_material_wood = true
armor_material_cactus = true
armor_material_steel = true
armor_material_bronze = true
armor_material_diamond = true
armor_material_gold = true
armor_material_mithril = true
armor_material_crystal = true

-- Increase this if you get initialization glitches when a player first joins.
armor_init_delay = 1

-- Number of initialization attempts.
-- Use in conjunction with armor_init_delay if initialization problems persist.
armor_init_times = 1

-- Increase this if armor is not getting into bones due to server lag.
armor_bones_delay = 1

-- How often player armor items are updated.
armor_update_time = 1

-- Drop armor when a player dies.
-- Uses bones mod if present, otherwise items are dropped around the player.
armor_drop = true

-- Pulverise armor when a player dies, overrides armor_drop.
armor_destroy = false

-- You can use this to increase or decrease overall armor effectiveness,
-- eg: level_multiplier = 0.5 will reduce armor level by half.
armor_level_multiplier = 1

-- You can use this to increase or decrease overall armor healing,
-- eg: armor_heal_multiplier = 0 will disable healing altogether.
armor_heal_multiplier = 1

-- Enable water protection (periodically restores breath when activated)
armor_water_protect = true

-- Enable fire protection (defaults true if using ethereal mod)
armor_fire_protect = false

-- Enable punch damage effects.
armor_punch_damage = true

API
---

Armor Registration:

armor:register_armor(name, def)

Wrapper function for `minetest.register_tool`, while registering armor as
a tool item is still supported, this may be deprecated in future so new code
should use this method.

Additional fields supported by 3d_armor:

	texture = <filename>
	preview = <filename>
	armor_groups = <table>
	damage_groups = <table>
	reciprocate_damage = <bool>
	on_equip = <function>
	on_unequip = <function>
	on_destroy = <function>
	on_damage = <function>
	on_punched = <function>

armor:register_armor_group(group, base)

Example:

armor:register_armor_group("radiation", 100)

armor:register_armor("mod_name:speed_boots", {
	description = "Speed Boots",
	inventory_image = "mod_name_speed_boots_inv.png",
	texture = "mod_name_speed_boots.png",
	preview = "mod_name_speed_boots_preview.png",
	groups = {armor_feet=1, armor_use=500, physics_speed=1.2, flammable=1},
	armor_groups = {fleshy=10, radiation=10},
	damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
	reciprocate_damage = true,
	on_destroy = function(player, index, stack)
		local pos = player:getpos()
		if pos then
			minetest.sound_play({
				name = "mod_name_break_sound",
				pos = pos,
				gain = 0.5,
			})
		end
	end,
})

See armor.lua, technic_armor and shields mods for more examples.

Default groups:

Elements: armor_head, armor_torso, armor_legs, armor_feet
Attributes: armor_heal, armor_fire, armor_water
Physics: physics_jump, physics_speed, physics_gravity
Durability: armor_use, flammable

Notes:

Elements may be modified by dependent mods, eg shields adds armor_shield.
Attributes and physics values are 'stackable', durability is determined
by the level of armor_use, total uses == approx (65535/armor_use), non-fleshy
damage groups need to be defined in the tool/weapon used against the player.

Reciprocal tool damage will be done only by the first armor inventory item
 with `reciprocate_damage = true`

Armor Functions:

armor:set_player_armor(player)

Primarily an internal function but can be called externally to apply any
changes that might not otherwise get handled.

armor:punch(player, hitter, time_from_last_punch, tool_capabilities)

Used to apply damage to all equipped armor based on the damage groups of
each individual item.`hitter`, `time_from_last_punch` and `tool_capabilities`
are optional but should be valid if included.

armor:damage(player, index, stack, use)

Adds wear to a single armor itemstack, triggers `on_damage` callbacks and
updates the necessary inventories. Also handles item destruction callbacks
and so should NOT be called from `on_unequip` to avoid an infinite loop.

Item Callbacks:

on_equip = func(player, index, stack)
on_unequip = func(player, index, stack)
on_destroy = func(player, index, stack)
on_damage = func(player, index, stack)
on_punched = func(player, hitter, time_from_last_punch, tool_capabilities)

Notes:

`on_punched` is called every time a player is punched or takes damage, `hitter`,
`time_from_last_punch` and `tool_capabilities` can be `nil` and will be in the
case of fall damage, etc. When fire protection is enabled, hitter == "fire"
in the event of fire damage. Return `false` to override armor damage effects.
When armor is destroyed `stack` will contain a copy of the previous stack.

Global Callbacks:

armor:register_on_update(func(player))
armor:register_on_equip(func(player, index, stack))
armor:register_on_unequip(func(player, index, stack))
armor:register_on_destroy(func(player, index, stack))

Global Callback Example:

armor:register_on_update(function(player)
	print(player:get_player_name().." armor updated!")
end)

[mod] 3d Armor [3d_armor]
=========================

License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1

License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0

https://github.com/daviddoesminetest/3d-armors-new-textures







--=============================
--=============================
--=============================
DARKAGE:		https://github.com/MasterGollum/darkage/
--=============================
--=============================
--=============================
Used for: diorite, granite, and andesite both regular and polished.




=== DarkAge MOD for MINETEST-C55 ===
by Master Gollum

Introduction:
  This mod adds a few new blocks that allows to create new buildings in a
  pre industrial landscape. Of course, feel free to use them in any other 
  construction :P

  It also provides more layers of stones. I tried not to turn mining in
  a rainbow, so don't expect to find them easily. There are two kinds of
  materials, stones, that spawns in layers at different deep and clay
  like materials (silt and mud) that you will find in water places.
  Silt and Mud are more easy to find than stone layers, but if you find
  one it will be a real mine, with all probability with hundreds of blocks.

  I used mainly 4 square recipes to avoid collisions with other MODs, 
  anyway I have not checked all them, so it is possible that another 
  person is already using one or more of this combinations.

  I also used Desert Sand and Desert Stone, because they almost are not
  used in the default version. Probably I will change this recipes in 
  next releases.

  

Release Notes

  Version 0.3
    * 29 Nodes + 3 Craft Items
    * Furniture and building decoration
    * Stone layers

  Version 0.2
    * 13 Nodes
    * Sedimentary stones

  Version 0.1
    * 6 Nodes

PS: This document has been structured as the README.txt of PilzAdam in 
    his Bed MOD.

How to install:
  Unzip the archive an place it in minetest-base-directory/mods/minetest/
  if you have a windows client or a linux run-in-place client. If you 
  have a linux system-wide instalation place it in 
  ~/.minetest/mods/minetest/.
  If you want to install this mod only in one world create the folder
  worldmods/ in your worlddirectory.
  For further information or help see:
    http://wiki.minetest.com/wiki/Installing_Mods

Tunning:
  Comments the following lines to remove what you don't like:
  (To comment them just add -- at the beginning of their lines)

  Stone Layers
    dofile(minetest.get_modpath("darkage").."/mapgen.lua")
    The stones will not spawn in the map.
  
  Furniture Nodes
    dofile(minetest.get_modpath("darkage").."/furniture.lua")
    Only pure stones will be provided.


  BUILDING NODES

  Adobe: Sand and Clay mixture with Straw to build houses or walls
         Used from historical times, one of the first bricks 
         invented. I have to improve this texture, it is ugly :P
     CRAFT -> 4
     [Sand] [Sand]
     [Clay Lumb] [Straw]

  Basalt: a darken version of the default Stone
     COOKING
     [Basalt Cobble]

  Basalt Cobble: A darken version of the default Cobble
     CRAFT -> 4
     [Cobble] [Cobble]
     [Coal Lump] [Coal Lump]

  Chalk: a soft, white and porous sedimentary rock. It becomes
     Chalk Powder when digged. Can't be craft, only found as
     stratum.

  Chalk Powder: pile of chalk from digging Chalk stones. Can
     be used to prepare plaster. See Cobblestone with Plaster.

  Cobblestone with Plaster: Cobbles where has been applied a
     layer of white plaster.
     When digged it lost the plaster layer!
     CRAFT -> 2
     [Cobblestone] [Chalk Powder]
     [Cobblestone] [Chalk Powder]

  Dark Dirt: A darken version of the Dirt where the grass doesn't
     grown, perfect for create a path in a forest. I was using
     Gravel, but the noise walking was annoying to me (like
     walking over iron coal with the nude feet :P), for this I
     created this node.
     CRAFT -> 4
     [Dirt] [Dirt]
     [Gravel] [Gravel]

  Desert Stone Cobble: To add more uses to the Desert Stones.
     I suppossed they are harder than regular Stones so it
     cracks at 50% and releases the Cobbles or just regular
     Desert Stones.
     From dig Desert Stone

  Desert Iron Ore: I know that others MODs add ores to the 
     Desert Stones, mine also does it, but just Iron, I supposed
     the red color is because of the iron, so it goes with more
     high probability than regular Stones and it doesn't add
     Coal to them. It will not be a lot so you can keep it with
     another MOD that does the same or just comment the lines that
     does it.

  Dry Leaves: Just a cube of Leaves toasted :P Well I found the
     Leaves unuseful, so I thought to turn them into Straw, ok
     it is not the same, but well, why not? Just dry them in a
     Furnace and then put together to create the Straw
     COOKING
     [Leaves]

  Gneiss: high grade metamorphic rock formed from Schist, very
     common, and used in construction. It sometimes brokes in
     Gneiss Cobble when being digged.
     COOKING
     [Schist]

  Gneiss Cobble: brick version of the gneiss.
     From dig gneiss

  Mud: mixture of water and some combination of soil, silt, and
     clay. Used for build houses, specially in desertic regions.
     It brokes in 4 Mud Lumps when digged.
     CRAFT -> 3
     [Dirt] [Dirt]
     [Clay Lump] [Silt Lump]
     CRAFT -> 1
     [Mud Lump] [Mud Lump]
     [Mud Lump] [Mud Lump]

  Old Red Sandstone: a light red sandstone, in fact it's
     sandstone with iron that gives it this color.
     CRAFT -> 4
     [Sandstone] [Sandstone]
     [Iron Lumb] [Sandstone]
     COOKING
     [Old Red Sandstone Cobble]

  Old Red Sandstone Cobble: Cobbles of Old Red Sandstone.
     CRAFT -> 4
     [Sandstone Cobble] [Sandstone Cobble]
     [Iron Lumb] [Sandstone Cobble]
     COOKING
     [Desert Stone] --> I think I will change it in the future
                        release with its own Cobbles.

  Reinforced Cobble: brick with crossed wooden.
     CRAFT -> 1
     [Stick] [] [Stick]
     [] [Cobble] []
     [Stick] [] [Stick]
  
  Sandstone Cobble: brick version of the Sandstone, good for
     buildings with a pale color.
     COOKING
     [Sandstone]

  Schist: medium grade metamorphic rock from Slate.
     COOKING
     [Slate]

  Silt: granular material of a size somewhere between sand and clay.
     It brokes in 4 Silt Lumps.
     CRAFT -> 1
     [Silt Lump] [Silt Lump]
     [Silt Lump] [Silt Lump]

  Slate: fine-grained, foliated, homogeneous metamorphic rock
     derived from an original shale-type sedimentary rock through
     low-grade regional metamorphism. It is used to build roof.
     COOKING
     [Shale]
     COOKING
     [Slate Cobble]

 

  Slate Cobble: Cobble obtained from Slate
     From dig Slate

  Slate Tale: Nice blue slate tales for roofs. They has been used
     as building traditional building material in zones where
     slate is easy to find.
     Note: It has stairs and slabs.
     CRAFT -> 2
     [Slate Cobble] [Slate Cobble]
     [Slate Cobble] [Slate Cobble]

  Straw: a cube of yellish straw, try them in the roofs they will
     be very nice. Used also as traditional building material
     from ancient times.
     CRAFT -> 2
     [Shrub] [Shrub]
     [Shrub] [Shrub]
     CRAFT -> 2
     [Dry Leaves] [Dry Leaves]
     [Dry Leaves] [Dry Leaves]

  Straw Bale: a decoration item, looks great for a farm or a 
     country side house.
     CRAFT -> 1
     [Straw] [Straw]
     [Straw] [Straw]
 
  Desert Stone: just the default block, it can be obtained now
     from Desert Sand. The idea is that Desert Sand is stonner
     than regular Sand, so it takes less to create a Desert
     Stone than a Sandstone.
     CRAFT -> 2
     [Sandstone] [Sandstone]
     [Sandstone] [Sandstone]


  FURNITURE NODES
  Just started so they are few ones

  Box: a more smaller container than the Chest, but it requires
     less wood. As cheep as 4 woods and have 16 slots. The craft
     is a little weird but I think it makes sense and avoids
     collision with the recipe of Hardwood of the MOD 
     building_blocks.
     CRAFT -> 2
     [Wood] [] [Wood]
     [] [] []
     [Wood] [] [Wood]

  Chain: climbable chain.
     CRAFT -> 2
     [Steel Ingot]
     [Steel Ingot]
     [Steel Ingot]

  Iron Bars: alternative window for the Glass.
     CRAFT -> 3
     [Steel Ingot] [] [Steel Ingot]
     [Steel Ingot] [] [Steel Ingot]
     [Steel Ingot] [] [Steel Ingot]

  Iron Grille: alternative window for the Glass.
     CRAFT -> 3
     []          [Iron Bars]      []
     [Iron Bars]     []       [Iron Bars]
     []          [Iron Bars]      []

  Wood Bars: alternative window for the Glass.
     CRAFT -> 3
     [Stick] [] [Stick]
     [Stick] [] [Stick]
     [Stick] [] [Stick]

  Wood Frame: alternative window for the Glass.
     CRAFT -> 1
     [Stick] [Stick]  [Stick]
     [Stick] [Glass]  [Stick]
     [Stick] [Stick]  [Stick]


License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)

See also:
http://minetest.net/

         DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO. 










--=============================
--=============================
--=============================
DEFAULT:				https://github.com/minetest/minetest_game
--=============================
--=============================
--=============================
Used for most of the default textures.

Extended "default" mod list:
beds
boats
bones
bucket
carts
dye
fire
flowers
tnt
vessels
wool
xpanes






License of source code
----------------------

GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2016 Various Minetest developers and contributors

This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html


Licenses of media (textures, models and sounds)
-----------------------------------------------

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2010-2016:
  celeron55, Perttu Ahola <celeron55@gmail.com>
  Cisoun
  G4JC
  VanessaE
  RealBadAngel
  Calinou
  MirceaKitsune
  Jordach
  PilzAdam
  jojoa1997
  InfinityProject
  Splizard
  Zeg9
  paramat
  BlockMen
  sofar
  Neuromancer
  Gambit
  asl97
  KevDoy
  Mito551
  GreenXenith
  kaeza
  kilbith

You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by-sa/3.0/

-----------------------

Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
Copyright (C) 2014-2016 brunob.santos

You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by-sa/4.0/

-----------------------

Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0)
Copyright (C) 2014-2016 Neuromancer


You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by-sa/2.0/

-----------------------

Attribution 3.0 Unported (CC BY 3.0)
Copyright (C) 2009 cmusounddesign
Copyright (C) 2010 Tomlija
Copyright (C) 2010 lsprice
Copyright (C) 2014 sonictechtonic
Copyright (C) 2015 yadronoff
Copyright (C) 2007 HerbertBoland
Copyright (C) 2006 AGFX

You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by/3.0/


Minetest Game mod: default
==========================
See license.txt for license information.

Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)

Authors of media (textures, models and sounds)
----------------------------------------------
Everything not listed in here:
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0)

Cisoun's texture pack (CC BY-SA 3.0):
  default_jungletree.png
  default_lava.png
  default_leaves.png
  default_sapling.png
  default_stone.png
  default_tree.png
  default_tree_top.png
  default_water.png

Cisoun's conifers mod (CC BY-SA 3.0):
  default_pine_needles.png

Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0):
  default_torch.png
  default_torch_on_ceiling.png
  default_torch_on_floor.png

VanessaE's animated torches (CC BY-SA 3.0):
  default_torch_animated.png
  default_torch_on_ceiling_animated.png
  default_torch_on_floor_animated.png
  default_torch_on_floor.png

RealBadAngel's animated water (CC BY-SA 3.0):
  default_water_source_animated.png
  default_water_flowing_animated.png

VanessaE (CC BY-SA 3.0):
  default_desert_sand.png
  default_desert_stone.png
  default_sand.png
  default_mese_crystal.png
  default_mese_crystal_fragment.png

Calinou (CC BY-SA 3.0):
  default_brick.png
  default_papyrus.png
  default_mineral_copper.png
  default_glass_detail.png

MirceaKitsune (CC BY-SA 3.0):
  character.x

Jordach (CC BY-SA 3.0):
  character.png

PilzAdam (CC BY-SA 3.0):
  default_jungleleaves.png
  default_junglesapling.png
  default_obsidian_glass.png
  default_obsidian_shard.png
  default_mineral_gold.png

jojoa1997 (CC BY-SA 3.0):
  default_obsidian.png

InfinityProject (CC BY-SA 3.0):
  default_mineral_diamond.png

Splizard (CC BY-SA 3.0):
  default_pine_sapling.png

Zeg9 (CC BY-SA 3.0):
  default_coal_block.png
  default_steel_block.png
  default_copper_block.png
  default_bronze_block.png
  default_gold_block.png

paramat (CC BY-SA 3.0):
  wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
  default_pinetree.png
  default_pinetree_top.png
  default_pinewood.png
  default_acacia_leaves.png
  default_acacia_sapling.png
  default_acacia_tree.png
  default_acacia_tree_top.png
  default_acacia_wood.png
  default_junglewood.png
  default_jungletree_top.png
  default_sandstone_brick.png
  default_obsidian_brick.png
  default_stone_brick.png
  default_desert_stone_brick.png
  default_sandstone_block.png
  default_obsidian_block.png
  default_stone_block.png
  default_desert_stone_block.png
  default_river_water.png
  default_river_water_source_animated.png
  default_river_water_flowing_animated.png
  default_dry_grass.png
  default_dry_grass_side.png
  default_dry_grass_*.png
  default_grass.png
  default_grass_side.png
  default_mese_block.png
  default_silver_sand.png

brunob.santos (CC BY-SA 4.0):
  default_desert_cobble.png

BlockMen (CC BY-SA 3.0):
  default_wood.png
  default_clay_brick.png
  default_iron_ingot.png
  default_gold_ingot.png
  default_tool_steelsword.png
  default_diamond.png
  default_book.png
  default_tool_*.png
  default_lava_source_animated.png
  default_lava_flowing_animated.png
  default_stick.png
  default_chest_front.png
  default_chest_lock.png
  default_chest_side.png
  default_chest_top.png
  default_mineral_mese.png
  default_meselamp.png
  bubble.png
  gui_*.png

sofar (CC BY-SA 3.0):
  default_book_written.png, based on default_book.png
  default_aspen_sapling
  default_aspen_leaves
  default_aspen_tree
  default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
  default_aspen_wood, derived from default_pine_wood (by paramat)
  default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel

Neuromancer (CC BY-SA 2.0):
  default_cobble.png, based on texture by Brane praefect
  default_mossycobble.png, based on texture by Brane praefect

Neuromancer (CC BY-SA 3.0):
  default_dirt.png
  default_furnace_*.png

Gambit (CC BY-SA 3.0):
  default_bronze_ingot.png
  default_copper_ingot.png
  default_copper_lump.png
  default_iron_lump.png
  default_gold_lump.png
  default_clay_lump.png
  default_coal.png
  default_grass_*.png
  default_paper.png
  default_diamond_block.png
  default_ladder_steel.png
  default_sign_wall_wood.png
  default_flint.png
  default_snow.png
  default_snow_side.png
  default_snowball.png

asl97 (CC BY-SA 3.0):
  default_ice.png

KevDoy (CC BY-SA 3.0)
  heart.png

Pithydon (CC BY-SA 3.0)
  default_coral_brown.png
  default_coral_orange.png
  default_coral_skeleton.png

Ferk (CC0 1.0)
  default_item_smoke.png



--=============================
--=============================
--=============================
DOORS:			https://github.com/minetest-mods/mydoors
--=============================
--=============================
--=============================
used for all doors except trap doors.



# mydoors
Mydoors is a modpack with many door styles.

This is a modpack that adds over 50 doors to minetest. It is set up as a mod pack so you  can choose the style of doors you want without adding them all.
It has everything from old fashion doors to futuristic sliding doors.

Forum - https://forum.minetest.net/viewtopic.php?f=11&t=10626

Licence - DWYWPL
DO WHAT YOU WANT TO PUBLIC LICENSE
or abbreviated DWYWPL

December 2nd 2015
License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
www.sandboxgamemaker.com/DWYWPL/

DO WHAT YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

1. You are allowed to do whatever you want to with what content is using this license.
2. This content is provided 'as-is', without any express or implied warranty. In no event 
will the authors be held liable for any damages arising from the use of this content.


--=============================
--=============================
--=============================
EHTEREAL:			https://github.com/tenplus1/ethereal
--=============================
--=============================
--=============================
Used for huge mushrooms and nether wart.



# ethereal

Ethereal Mapgen mod for Minetest (works on all except v6)

## Forum Topic
- https://forum.minetest.net/viewtopic.php?f=11&t=14638

## Lucky Blocks
35

## Changelog

### 1.23

 - Added bonemeal support for bush sapling and acacia bush sapling
 - Added support for [toolranks] mod if found
 - Reworked Crystal Shovel so it acts more like a normal shovel with soft touch

### 1.22

 - Added coral and silver sand to mapgen (0.4.15 only)
 - Replaced ethereal:green_dirt with default:dirt_with_grass for mortrees compatibility
 - Mesa biomes are now topped with dirt with dry grass (redwood saplings grow on dry grass)
 - Added bonemeal support for moretree's saplings
 - Added settings.conf file example so that settings remain after mod update
 - Added support for Real Torch so that torches near water drop an unlit torch
 - Added support for new leafdecay functions (0.4.15 dev)
 - Mapgen will use dirt_with_rainforest_litter for jungles if found
 - Added bushes to mapgen

### 1.21

 - Saplings need clear space above to grow (depending on height of tree)
 - Bonemeal changes to suit new sapling growth
 - Fixes and tweaks
 - Added default Abm overrides
 - Added 4 new plants from baked clay mod to mapgen
 - Added swamp biome to outskirts of bamboo areas

### 1.20

- Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14
- Added bones found in dirt and bonemeal to make tree's and crops grow quicker
- Tree's follow default rules where saplings need light to grow
- Using default schematics for apple, pine, acacia and jungle tree's
- Tidied and split code into separate files
- Redid coloured grass spread function to run better
- Added support for moreblock's stairsplus feature

### 1.19

- Added new biome routine to help restructure biomes
- Tweaked biome values so that they are more spread out (no more huge bamboo biome)
- Tweaked biome plant and tree decorations
- Fixed farming compatibility when using hoe on ethereal dirt
- Dirt with dry grass turns into green grass when near water
- Ice or snow above sea level melts into river water
- Disabling ethereal biomes no longer shows error messages
- Fire Flowers re-generate, can also be made into Fire Dust and both are fuel
- Optimize and tidy code

### 1.18

- Added Birch tree, also stairs; fence and gate
- Added Fire flower to fiery biomes (careful, it hurts)
- Tweaked biomes and decoration slightly
- Added tree_tool for admin to quickly grow tree's
- Cobble to Mossycobble when near water has been toned down a bit

### 1.17

- Added new Glacier biome filled with snow and ice
- Changed Mesa biome to have more coloured clay patterns
- Changed Bamboo biome to have tall tree-like stalks with leaves that give
- Bamboo sprouts are now saplings to grow new stalks
- Removed farmed mushrooms and replaced with default game mushrooms with spores

### 1.16

- Added new tree schematics that change when placed with random leaves, fruit and height
- Changed frost dirt so that it no longer freezes water (saves lag)
- Torches cannot be placed next to water, otherwise they drop as items
- Added latest farming redo Bean Bushes to mapgen
- Code tidy (thanks HybridDog) and bug fix
- Banana, Orange and Apple fruits now drop when tree has been removed.

### 1.15

- Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again
- Changed how Crystal Spikes reproduce
- Crystal Ingots now require 2x mese crystal and 2x crystal spikes to craft
- Removed obsidian brick & stairs now they are in default game, also removed pine wood stairs for same reason
- Tidied code and optimized a few routines


### 1.14

- Changed Ethereal to work with Minetest 0.4.11 update and new mapgen features
- Changed Pine tree's to use default pine wood
- Added pine wood fence, gate and stairs
- Crystal Spikes now re-generate in crystal biomes
- Removed layer mapgen, keeping spread as default


### 1.13

- Changed melting feature to work with 0.4.11 pre-release now that group:hot and group:melt have been removed


### 1.12

- Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
- Supports Framing Redo 1.10 foods


### 1.11

- Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
- Added Green Coral which can be used as green dye
- Craft 5x Ice in X pattern to give 5x Snow
- Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat


### 1.10

- Added Stone Ladders (another use for cobble)
- Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
- Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures)
- Added Acacia fences and gates
- Added Vines, craftable with 2x3 leaves


### 1.09

- Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
- Hot nodes will melt ice and snow in a better way
- Few spelling errors sorted for sapling and wood names


### 1.08

- Saplings produce better placed tree's when grown, routines have been redone
- Orange tree's now spawn in prairie biomes
- The usual code tidy and few bug fixes along the way

### 1.07

- If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
Changed crafting recipe for Fences, they tie in with Gates a little better

### 1.06

- Added support for Farming Redo mod, all plants spawn on newly generated areas:
 - https://forum.minetest.net/viewtopic.php?id=9019

### 1.05b

- Added Gates for each of the fence types (thanks to Blockmen for gate model)
- Players can no longer jump over fences unless they wear crystal boots < REMOVED

### 1.04

- Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
- Strawberries can be grown by using actual fruit, seeds no longer needed
- Tree leaves are no longer walkable, player can go through them
- Saplings now fall if block underneath disturbed

### 1.03

- Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
- Tweaked textures to bring down file sizes
- Flowers, Sprouts and Ferns now spread over ALL grassland

### 1.02

- Fences added for each type of wood in Ethereal
- Changes to biome settings, less artifacts

### 1.01

- Quicksand generates throughout world near sandy water
- Bamboo as well as Papyrus now grow on dirt near water
- Fixed Coral textures and light

### 1.00

- Seaweed now spawns in deep water and can grow up to 10 high
- Coral also spawns in deep water and glows slightly (orange, pink and blue)
- Above items can be crafted into dye, also Seaweed is edible
- So long as sand isn't disturbed under the ocean, sealife will re-generate
- Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)

### 0.0.9
#### 0.0.9p

- Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
- Redwood Trees now spawn in Mesa biome (model by Wes42033)
- BakedClay mod no longer required for Mesa biome but used if found
- Paper Wall added

#### 0.0.9o

- Added Obsidian Brick craft for building
- Changed Illumishroom cave levels
- Changed *is_ground_content* to false for ethereal dirt so mapgen doesn't carve it up with caves

#### 0.0.9n

- New textures for farming mushrooms and spores
- Illumi-shrooms spawn in caves to brighten things up a little
- Crafting a wooden sign now gives 4 instead of 1

#### 0.0.9m

- Changed Bamboo biome slightly, Bamboo Sprout has new image
- Abm timings changed and a few bugs fixed
- Crystal Gilly Staff has to be used (left-click) to replenish air while underwater
- Crystal Shovel now works with protection mods
- Tidied code and changed ladder recipe's to double output

#### 0.0.9L

- Scorched Tree's are now different sizes
- Crystal Shovel with soft touch can now be used to dig up sand and gravel
- Bamboo and Papyrus drop entire stalk when bottom node dug
- Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
- Few changes to mapgen and water functions

#### 0.0.9k

- Fixed bug in charcoal lumps (no more placing as unknown nodes)
- Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
- Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
- Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas

#### 0.0.9i

- Cleaned up mapgen_v7.lua file, maps now generate a little faster
- Removed cactus.mts, no longer required
- Removed mushroomtwo.mts, no longer required
- Removed bamboo.mts, no longer required
- Removed deadtree.mts, no longer required
- Few new textures added
- Papyrus also spawns on jungle dirt near water
- Replaced dead tree's with scorched tree's
- Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
- Torches can also be crafted from Charcoal

#### 0.0.9h

- Added Strawberry farming, Strawberry Seeds and new Textures
- Tidied up mapgen_v7.lua for better spawning of plants and trees
- Player can no longer walk through Bamboo Stalks

#### 0.0.9g

- Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's

#### 0.0.9f

- Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish (Left-click the water with a Baited Rod in the hope of landing your prize)

#### 0.0.9e

- Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
- Added Hearty Stew Recipes
- If BakedClay mod is installed, Mesa Biome will be added to the mix

#### 0.0.9d

- Added Bamboo Grove and Bamboo Sprouts )
- Craft Bamboo into Paper and Bamboo Flooring
- Cactus is now edible when crafted beside empty bucket

#### 0.0.9c

- Code re-worked so mod now uses sections for each function (easier to read and edit)
- New textures for Strawberry Bush and Crystal Spikes

#### 0.0.9b

- Pine Tree Leaves have new texture and sometimes give Pine Nuts
- Jungle Tree's now use default Jungle Wood as texture

#### 0.0.9

- Prairie, Grove, Jungle and Snowy biomes have their own dirt
- Saplings will only grow in the biomes they were taken from
- Mapgen tweaks and code changes for new dirt added

### 0.0.8 Changes
#### 0.0.8m

- Added Banana Trunk and Wood
- Added Boston Ferns to Grove biome
- Added edible Fern Tubers
- Mushroom Biome now has different sized mushrooms
- Changed Pine Needles texture

#### 0.0.8k

- Added Desert Sand biome
- Added Alpine biome with Pine Trees and Snow
- Added Grove biome with Banana Tree's (saplings only grow in that temperate area)
- Added Bananas, Banana Dough and Banana Bread
- Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
- Tidied up code and removed redundant lines

#### 0.0.8e

- New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
- Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt

Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file:

disable_fire = true

#### 0.0.8

- Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
- Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
- 2D leaves or 3D leaves option, both wave in wind if enabled
- All new saplings can grow on their native dirt, and palm tree's on sand
- Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice
- Wild Mushrooms now give Spores, plant these to grow edible mushrooms
- Cobble in water turns mossy
- Palm Leaves can be cooked into Palm Wax and made into Candles

### 0.0.7c

- Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
- Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
- Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting)
- Trees and Mushrooms have a chance of giving Saplings
- Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye)
- Desert areas have Dry Shrubs added
- Crystal Spikes added to Crystal Biome (watch out they hurt)
- Crystal Ingots added to make Sword and Pick
- New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings
- Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling
- Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
- Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
- Thanks to VanessaE's for the Palm textures


The MIT License (MIT)

Copyright (c) 2016 TenPlus1

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.





--=============================
--=============================
--=============================
FARMING_REDO:			https://github.com/tenplus1/farming
--=============================
--=============================
--=============================
Used for carrots, potato, soil, wheat, bread, melons, and pumpkins.



Farming Redo Mod
by TenPlus1

https://forum.minetest.net/viewtopic.php?id=9019

Farming Redo is a simplified version of the built-in farming mod in minetest and comes with wheat, cotton, carrot, cucumber, potato and tomato to start out with which spawn throughout the map... new foods need only be planted on tilled soil so no seeds are required, original wheat and cotton will require seeds which are found inside normal and jungle grass...

This mod works by adding your new plant to the {growing=1} group and numbering the stages from _1 to as many stages as you like, but the underscore MUST be used only once in the node name to separate plant from stage number e.g.

"farming:cotton_1"      through to   "farming:cotton_8"
"farming:wheat_1"       through to   "farming:wheat_8"
"farming:cucumber_4"    through to   "farming:cucumber_4"

Changelog:

1.28 - Added chili peppers and bowl of chili, optimized code and fixed a few bugs, added porridge
1.27 - Added meshoptions to api and wheat plants, added farming.rarity setting to spawn more/less crops on map, have separate cotton/string items (4x cotton = 1x wool, 2x cotton = 2x string)
1.26 - Added support for [toolranks] mod when using hoe's
1.25 - Added check for farming.conf setting file to disable specific crops globally (inside mod folder) or world specific (inside world folder)
1.24 - Added Hemp which can be crafted into fibre, paper, string, rope and oil.
1.23 - Huge code tweak and tidy done and added barley seeds to be found in dry grass, barley can make flour for bread also.
1.22 - Added grape bushes at high climates which can be cultivated into grape vines using trellis (9 sticks).
1.21 - Added auto-refill code for planting crops (thanks crabman77), also fixed a few bugs
1.20b- Tidied code, made api compatible with new 0.4.13 changes and changed to soil texture overlays
1.20 - NEW growing routine added that allows crops to grow while player is away doing other things (thanks prestidigitator)
1.14 - Added Green Beans from Crops mod (thanks sofar), little bushels in the wild but need to be grown using beanpoles crafted with 4 sticks (2 either side)
1.13 - Fixed seed double-placement glitch.  Mapgen now uses 0.4.12+ for plant generation
1.12 - Player cannot place seeds in protected area, also growing speeds changed to match defaults
1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver
1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map
1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup.
1.08 - Added Farming Plus compatibility, plus can be removed and no more missing nodes
1.07 - Added Rhubarb and Rhubarb Pie
1.06 - register_hoe and register_plant added for compatibility with default farming mod, although any plants registered will use farming redo to grow
1.05 - Added Raspberry Bushels and Raspberry Smoothie
1.04 - Added Donuts... normal, chocolate and apple... and a few code cleanups and now compatible with jungletree's from MoreTrees mod
1.03 - Bug fixes and more compatibility as drop-in replacement for built-in farming mod
1.02 - Added farming.mod string to help other mods identify which farming mod is running, if it returns "redo" then you're using this one, "" empty is built-in mod
1.01 - Crafting coffee or ethanol returns empty bucket/bottle, also Cocoa spawns a little rarer
1.0 - Added Cocoa which randomly grows on jungle tree's, pods give cocoa beans which can be used to farm more pods on a jungle trunk or make Cookies which have been added (or other treats)
0.9 - Added Pumpkin, Jack 'O Lantern, Pumpkin Slice and Sugar
(a huge thanks to painterly.net for allowing me to use their textures)
0.8 - Added Watermelon and Melon Slice
0.7 - Added Coffee, Coffee Beans, Drinking Cup, Cold and Hot Cup of Coffee
0.6 - Added Corn, Corn on the Cob... Also reworked Abm
0.5 - Added Carrot, Cucumber, Potato (and Baked Potato), Tomato
0.4 - Checks for Protection, also performance changes
0.3 - Added Diamond and Mese hoe
0.2 - Fixed check for wet soil
0.1 - Fixed growing bug
0.0 - Initial release

Lucky Blocks: 16


License of media (textures):
----------------------------
Created by PilzAdam (License: WTFPL):
  farming_bread.png
  farming_soil.png
  farming_soil_wet.png
  farming_soil_wet_side.png
  farming_string.png

Created by Napiophelios (CC BY-SA 3.0):
  farming_cotton.png

Created by Calinou (License: CC BY-SA):
  farming_tool_bronzehoe.png
  farming_tool_steelhoe.png
  farming_tool_stonehoe.png
  farming_tool_woodhoe.png
  farming_tool_mesehoe.png
  farming_tool_diamondhoe.png

Created by VanessaE (License: WTFPL):
  farming_cotton_seed.png
  farming_wheat_seed.png
  farming_flour.png
  farming_wheat.png
  farming_wheat_1.png
  farming_wheat_2.png
  farming_wheat_3.png
  farming_wheat_4.png
  farming_wheat_5.png
  farming_wheat_5.png
  farming_wheat_7.png
  farming_wheat_8.png
  farming_cotton_1.png
  farming_cotton_2.png
  farming_cotton_3.png
  farming_cotton_4.png
  farming_cotton_5.png
  farming_cotton_6.png
  farming_cotton_7.png
  farming_cotton_8.png

Created by Doc (License: WTFPL):
  farming_cucumber.png
  farming_cucumber_1.png
  farming_cucumber_2.png
  farming_cucumber_3.png
  farming_cucumber_4.png
  farming_potato.png
  farming_potato_1.png
  farming_potato_2.png
  farming_potato_3.png
  farming_potato_4.png
  farming_raspberries.png
  farming_raspberry_1.png
  farming_raspberry_2.png
  farming_raspberry_3.png
  farming_raspberry_4.png

Created by Gambit:
  default_junglegrass.png
  farming_carrot.png
  farming_carrot_1.png
  farming_carrot_2.png
  farming_carrot_3.png
  farming_carrot_4.png
  farming_carrot_5.png
  farming_carrot_6.png
  farming_carrot_7.png
  farming_carrot_8.png

Created by JoseTheCrafter and edited by TenPlus1:
  farming_tomato.png
  farming_tomato_1.png
  farming_tomato_2.png
  farming_tomato_3.png
  farming_tomato_4.png
  farming_tomato_5.png
  farming_tomato_6.png
  farming_tomato_7.png
  farming_tomato_8.png

Created by GeMinecraft and edited by TenPlus1:
  farming_corn.png
  farming_corn_cob.png
  farming_corn_1.png
  farming_corn_2.png
  farming_corn_3.png
  farming_corn_4.png
  farming_corn_5.png
  farming_corn_6.png
  farming_corn_7.png
  farming_corn_8.png

Created by TenPlus1
  farming_cocoa_1.png
  farming_cocoa_2.png
  farming_cocoa_3.png
  farming_cocoa_beans.png
  farming_cookie.png
  farming_raspberry_smoothie.png
  farming_rhubarb_1.png
  farming_rhubarb_2.png
  farming_rhubarb_3.png
  farming_rhubarb.png
  farming_rhubarb_pie.png
  farming_hemp*.png
  
  The MIT License (MIT)

Copyright (c) 2016 TenPlus1

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.




--=============================
--=============================
--=============================
MOBS_ANIMAL:				https://github.com/tenplus1/mobs_animal
--=============================
--=============================
--=============================
Used for bucket milk, and meats.


ANIMAL MOBS

Bee

- Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. 3x bee's in a row can craft a beehive.

Bunny

- Bunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Can also be picked up and placed in inventory and gives 1-2 meat when killed.

Chicken

- Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed.

Cow

- Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.

Kitten

- Found on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed.

Rat

- Typically found around stone they can be picked up and cooked for eating.

Sheep

- Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed.  Right-click a tamed sheep with dye to change it's colour.  Will drop 1-3 meat when killed.

Warthog

- Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed.

Penguin

- These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water.

Note: After breeding animals need to rest for 4 minutes, baby animals take 4 minutes to grow up and feeding them helps them grow quicker...

Lucky Blocks: 14




The MIT License (MIT)

Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.





--=============================
--=============================
--=============================
QUARTZ:			https://github.com/minetest-mods/quartz
--=============================
--=============================
--=============================
Used for quarts and quarts in nether.


   ___                   _         __  __           _
  / _ \ _   _  __ _ _ __| |_ ____ |  \/  | ___   __| |
 | | | | | | |/ _` | '__| __|_  / | |\/| |/ _ \ / _` |
 | |_| | |_| | (_| | |  | |_ / /  | |  | | (_) | (_| |
  \__\_\\__,_|\__,_|_|   \__/___| |_|  |_|\___/ \__,_|

This mod adds quartz ore and some decorative blocks to minetest.

Version: 1.0.0
License: MIT (see LICENSE.txt)

Dependencies:
default (found in minetest_game)
stairs (found in minetest_game)
moreblocks (optional, for stairsplus support)

Please report bugs at the github issue tracker:
https://github.com/minetest-mods/quartz/issues/

Crafting:

Quartz Block:
c = quartz crystal x = nothing

x|x|x
-----
c|c|x
-----
c|c|x

Quartz Pillar:
q = quartz block x = nothing

x|x|x
-----
x|q|x
-----
x|x|x


Quartz Slab:
q = quartz block x = nothing

x|x|x
-----
x|x|x
-----
q|q|q

Quartz Stairs:
q = quartz block x = nothing

q|x|x
q|q|x
q|q|q

Quartz Pillar Slab:
q = quartz pillar x = nothing

x|x|x
-----
x|x|x
-----
q|q|q

Chiseled Quartz:
q = quartz slab x = nothing

x|x|x
-----
x|q|x
-----
x|q|x

Quartz Crystal Piece (usless as of now):
c = quartz crystal x = nothing

x|x|x
-----
x|c|x
-----
x|x|x



The MIT License (MIT)

Copyright (c) 2016 EvergreenTree

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.





--=============================
--=============================
--=============================
X-DECOR:			https://github.com/minetest-mods/xdecor
--=============================
--=============================
--=============================
Used for crafting table, enchantment table


+----------------------------------------------------------------------+
   Copyright (c) 2015-2017 kilbith <jeanpatrick.guerrero@gmail.com>   
								       
   Code: GPL version 3						       
   Textures: WTFPL (credits: Gambit, kilbith, Cisoun)		       
   Sounds:	                                                       
     - xdecor_boiling_water.ogg - by Audionautics - CC BY-SA          
	   freesound.org/people/Audionautics/sounds/133901/ 	       
     - xdecor_enchanting.ogg - by Timbre - CC BY-SA-NC                
          freesound.org/people/Timbre/sounds/221683/                  
     - xdecor_bouncy.ogg - by Blender Foundation - CC BY 3.0	       
	   opengameart.org/content/funny-comic-cartoon-bounce-sound    
+----------------------------------------------------------------------+


                    GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

                            Preamble

  The GNU General Public License is a free, copyleft license for
software and other kinds of works.

  The licenses for most software and other practical works are designed
to take away your freedom to share and change the works.  By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.  We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors.  You can apply it to
your programs, too.

  When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.

  To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights.  Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.

  For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received.  You must make sure that they, too, receive
or can get the source code.  And you must show them these terms so they
know their rights.

  Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.

  For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software.  For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.

  Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so.  This is fundamentally incompatible with the aim of
protecting users' freedom to change the software.  The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable.  Therefore, we
have designed this version of the GPL to prohibit the practice for those
products.  If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.

  Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary.  To prevent this, the GPL assures that
patents cannot be used to render the program non-free.

  The precise terms and conditions for copying, distribution and
modification follow.

                       TERMS AND CONDITIONS

  0. Definitions.

  "This License" refers to version 3 of the GNU General Public License.

  "Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.

  "The Program" refers to any copyrightable work licensed under this
License.  Each licensee is addressed as "you".  "Licensees" and
"recipients" may be individuals or organizations.

  To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy.  The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.

  A "covered work" means either the unmodified Program or a work based
on the Program.

  To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy.  Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.

  To "convey" a work means any kind of propagation that enables other
parties to make or receive copies.  Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.

  An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License.  If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.

  1. Source Code.

  The "source code" for a work means the preferred form of the work
for making modifications to it.  "Object code" means any non-source
form of a work.

  A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.

  The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form.  A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.

  The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities.  However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work.  For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.

  The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.

  The Corresponding Source for a work in source code form is that
same work.

  2. Basic Permissions.

  All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met.  This License explicitly affirms your unlimited
permission to run the unmodified Program.  The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work.  This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.

  You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force.  You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright.  Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.

  Conveying under any other circumstances is permitted solely under
the conditions stated below.  Sublicensing is not allowed; section 10
makes it unnecessary.

  3. Protecting Users' Legal Rights From Anti-Circumvention Law.

  No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.

  When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.

  4. Conveying Verbatim Copies.

  You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.

  You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.

  5. Conveying Modified Source Versions.

  You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:

    a) The work must carry prominent notices stating that you modified
    it, and giving a relevant date.

    b) The work must carry prominent notices stating that it is
    released under this License and any conditions added under section
    7.  This requirement modifies the requirement in section 4 to
    "keep intact all notices".

    c) You must license the entire work, as a whole, under this
    License to anyone who comes into possession of a copy.  This
    License will therefore apply, along with any applicable section 7
    additional terms, to the whole of the work, and all its parts,
    regardless of how they are packaged.  This License gives no
    permission to license the work in any other way, but it does not
    invalidate such permission if you have separately received it.

    d) If the work has interactive user interfaces, each must display
    Appropriate Legal Notices; however, if the Program has interactive
    interfaces that do not display Appropriate Legal Notices, your
    work need not make them do so.

  A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit.  Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.

  6. Conveying Non-Source Forms.

  You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:

    a) Convey the object code in, or embodied in, a physical product
    (including a physical distribution medium), accompanied by the
    Corresponding Source fixed on a durable physical medium
    customarily used for software interchange.

    b) Convey the object code in, or embodied in, a physical product
    (including a physical distribution medium), accompanied by a
    written offer, valid for at least three years and valid for as
    long as you offer spare parts or customer support for that product
    model, to give anyone who possesses the object code either (1) a
    copy of the Corresponding Source for all the software in the
    product that is covered by this License, on a durable physical
    medium customarily used for software interchange, for a price no
    more than your reasonable cost of physically performing this
    conveying of source, or (2) access to copy the
    Corresponding Source from a network server at no charge.

    c) Convey individual copies of the object code with a copy of the
    written offer to provide the Corresponding Source.  This
    alternative is allowed only occasionally and noncommercially, and
    only if you received the object code with such an offer, in accord
    with subsection 6b.

    d) Convey the object code by offering access from a designated
    place (gratis or for a charge), and offer equivalent access to the
    Corresponding Source in the same way through the same place at no
    further charge.  You need not require recipients to copy the
    Corresponding Source along with the object code.  If the place to
    copy the object code is a network server, the Corresponding Source
    may be on a different server (operated by you or a third party)
    that supports equivalent copying facilities, provided you maintain
    clear directions next to the object code saying where to find the
    Corresponding Source.  Regardless of what server hosts the
    Corresponding Source, you remain obligated to ensure that it is
    available for as long as needed to satisfy these requirements.

    e) Convey the object code using peer-to-peer transmission, provided
    you inform other peers where the object code and Corresponding
    Source of the work are being offered to the general public at no
    charge under subsection 6d.

  A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.

  A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling.  In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage.  For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product.  A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.

  "Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source.  The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.

  If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information.  But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).

  The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed.  Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.

  Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.

  7. Additional Terms.

  "Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law.  If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.

  When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it.  (Additional permissions may be written to require their own
removal in certain cases when you modify the work.)  You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.

  Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:

    a) Disclaiming warranty or limiting liability differently from the
    terms of sections 15 and 16 of this License; or

    b) Requiring preservation of specified reasonable legal notices or
    author attributions in that material or in the Appropriate Legal
    Notices displayed by works containing it; or

    c) Prohibiting misrepresentation of the origin of that material, or
    requiring that modified versions of such material be marked in
    reasonable ways as different from the original version; or

    d) Limiting the use for publicity purposes of names of licensors or
    authors of the material; or

    e) Declining to grant rights under trademark law for use of some
    trade names, trademarks, or service marks; or

    f) Requiring indemnification of licensors and authors of that
    material by anyone who conveys the material (or modified versions of
    it) with contractual assumptions of liability to the recipient, for
    any liability that these contractual assumptions directly impose on
    those licensors and authors.

  All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10.  If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term.  If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.

  If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.

  Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.

  8. Termination.

  You may not propagate or modify a covered work except as expressly
provided under this License.  Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).

  However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.

  Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.

  Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License.  If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.

  9. Acceptance Not Required for Having Copies.

  You are not required to accept this License in order to receive or
run a copy of the Program.  Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance.  However,
nothing other than this License grants you permission to propagate or
modify any covered work.  These actions infringe copyright if you do
not accept this License.  Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.

  10. Automatic Licensing of Downstream Recipients.

  Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License.  You are not responsible
for enforcing compliance by third parties with this License.

  An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations.  If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.

  You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License.  For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.

  11. Patents.

  A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based.  The
work thus licensed is called the contributor's "contributor version".

  A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version.  For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.

  Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.

  In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement).  To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.

  If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients.  "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.

  If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.

  A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License.  You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.

  Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.

  12. No Surrender of Others' Freedom.

  If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License.  If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all.  For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.

  13. Use with the GNU Affero General Public License.

  Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work.  The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.

  14. Revised Versions of this License.

  The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time.  Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.

  Each version is given a distinguishing version number.  If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation.  If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.

  If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.

  Later license versions may give you additional or different
permissions.  However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.

  15. Disclaimer of Warranty.

  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

  16. Limitation of Liability.

  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

  17. Interpretation of Sections 15 and 16.

  If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    {one line to give the program's name and a brief idea of what it does.}
    Copyright (C) {year}  {name of author}

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

  If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    {project}  Copyright (C) {year}  {fullname}
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

  You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.

  The GNU General Public License does not permit incorporating your program
into proprietary programs.  If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library.  If this is what you want to do, use the GNU Lesser General
Public License instead of this License.  But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.




