//betterwithmods shit

mods.betterwithmods.Crucible.addStoked([<minecraft:iron_ingot>, <minecraft:diamond>, <betterwithmods:creeper_oyster>],[<betterwithmods:material:45>]);

//mods.betterwithmods.Crucible.addStoked( );
//mods.betterwithmods.Anvil.addShapeless(IItemStack output, IIngredient[] inputs);


mods.betterwithmods.Crucible.addStoked([<minecraft:gold_ingot> * 9], [<minecraft:gold_block>]);
mods.betterwithmods.Crucible.addStoked([<minecraft:iron_ingot> * 9], [<minecraft:iron_block>]);

mods.betterwithmods.Crucible.addStoked([<advancedrocketry:productingot:0> * 9],[<advancedrocketry:metal0>]);
mods.betterwithmods.Crucible.addStoked([<advancedrocketry:productingot:1> * 9],[<advancedrocketry:metal0:1>]);


mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:8> * 9],[<immersiveengineering:storage:8>] );
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:1> * 9],[<immersiveengineering:storage:1>]);
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:2> * 9],[<immersiveengineering:storage:2>]);
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:3> * 9],[<immersiveengineering:storage:3>]);
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:4> * 9],[<immersiveengineering:storage:4>]);
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:7> * 9],[<immersiveengineering:storage:7>]);
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:5> * 9],[<immersiveengineering:storage:5>]);
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal> * 9],[<immersiveengineering:storage>]);
mods.betterwithmods.Crucible.addStoked([<immersiveengineering:metal:6> * 9],[<immersiveengineering:storage:6>]);
  
  
mods.betterwithmods.Anvil.addShapeless(<betterwithmods:material:30> * 9, [<betterwithmods:material:14>]);
mods.betterwithmods.Anvil.addShapeless(<minecraft:gold_nugget> * 9, [<minecraft:gold_ingot>]);
mods.betterwithmods.Anvil.addShapeless(<minecraft:iron_nugget> * 9, [<minecraft:iron_ingot>]);
mods.betterwithmods.Anvil.addShaped(<immersiveengineering:metal:39>, [[<minecraft:iron_ingot>, <minecraft:iron_ingot>, null, null], [<minecraft:iron_ingot>, <minecraft:iron_ingot>, null, null], [null, null, null, null], [null, null, null, null]]);

mods.betterwithmods.Anvil.addShaped(<immersiveengineering:metal:38>, [[<immersiveengineering:metal:8>, <immersiveengineering:metal:8>, null, null], [<immersiveengineering:metal:8>, <immersiveengineering:metal:8>, null, null], [null, null, null, null], [null, null, null, null]]);
mods.betterwithmods.Anvil.addShaped(<immersiveengineering:material:1>, [[<minecraft:iron_ingot>, null, null, null], [<minecraft:iron_ingot>, null, null, null], [<minecraft:iron_ingot>, null, null, null], [null, null, null, null]]);
mods.betterwithmods.Anvil.addShaped(<immersiveengineering:metal:2>, [[<immersiveengineering:material:8>, null, null, null], [<immersiveengineering:metal:8>, null, null, null], [<immersiveengineering:metal:8>, null, null, null], [null, null, null, null]]);
//mods.betterwithmods.Anvil.addShaped(<**output**>, [[null, null, null, null], [null, null, null, null], [null, null, null, null], [null, null, null, null]]);
//saw
recipes.removeByRecipeName("immersiveengineering:treated_wood/treated_wood_fence");