//Set icon item
setIcon(<natura:materials>)

//Set title String
setTitle("Ingredients: Barley")

addParent("triumph:3cooking/root")

//Set description String
setDescription("Barley is a basic ingredient in cooking")
setRequiresParent(true)
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
//addParent("triumph:example/root")

//Set the position
setPos(0, -100)

//Set this to use direct lines, so I can have a pretty shape
drawDirectLines(true)

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasKitchen", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<natura:materials>);


