#
# events.txt
# This file stores mapping of hookable event names event ID's to event names, DO NOT modify the
# contents of this file unless you know what you are doing, in fact, not even then since all your
# event bindings will be messed up if you edit this file, seriously, just don't. Event names are
# CASE SENSITIVE and event ID's must fall within the defined event ID range.
#

Event[1015].Name=onShowGui
Event[1016].Name=onArmourDurabilityChange
Event[1006].Name=onModeChange
Event[1012].Name=onWeatherChange
Event[1002].Name=onHealthChange
Event[1007].Name=onInventorySlotChange
Event[1001].Name=onChat
Event[1009].Name=onXPChange
Event[1008].Name=onOxygenChange
Event[1003].Name=onFoodChange
Event[1010].Name=onLevelChange
Event[1011].Name=onItemDurabilityChange
Event[1004].Name=onArmourChange
Event[1017].Name=onAutoCraftingComplete
Event[1005].Name=onWorldChange
Event[1014].Name=onPlayerJoined
Event[1018].Name=onConfigChange
Event[1000].Name=onJoinGame
Event[1019].Name=onSendChatMessage
Event[1013].Name=onPickupItem
