public class LLibraryHooks
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static float |
prevRenderViewDistance |
| Constructor and Description |
|---|
LLibraryHooks() |
| Modifier and Type | Method and Description |
|---|---|
static void |
applyRotationsPost(net.minecraft.client.renderer.entity.RenderLivingBase<net.minecraft.entity.EntityLivingBase> renderer,
net.minecraft.entity.EntityLivingBase entity,
float partialTicks) |
static void |
applyRotationsPre(net.minecraft.client.renderer.entity.RenderLivingBase<net.minecraft.entity.EntityLivingBase> renderer,
net.minecraft.entity.EntityLivingBase entity,
float partialTicks) |
static net.minecraft.client.model.ModelPlayer |
assignModel(net.minecraft.client.renderer.entity.RenderPlayer renderPlayer,
net.minecraft.client.model.ModelPlayer model,
boolean smallArms) |
static void |
constructModel(net.minecraft.client.model.ModelPlayer model) |
static float |
getViewDistance(net.minecraft.entity.Entity entity,
float partialTicks) |
static void |
renderArm(net.minecraft.client.renderer.entity.RenderPlayer renderPlayer,
net.minecraft.client.entity.AbstractClientPlayer player,
net.minecraft.util.EnumHandSide side) |
static void |
renderModel(net.minecraft.client.model.ModelPlayer model,
net.minecraft.entity.Entity entity,
float limbSwing,
float limbSwingAmount,
float rotation,
float rotationYaw,
float rotationPitch,
float scale) |
static void |
setRotationAngles(net.minecraft.client.model.ModelPlayer model,
net.minecraft.entity.Entity entity,
float limbSwing,
float limbSwingAmount,
float rotation,
float rotationYaw,
float rotationPitch,
float scale) |
public static void renderArm(net.minecraft.client.renderer.entity.RenderPlayer renderPlayer,
net.minecraft.client.entity.AbstractClientPlayer player,
net.minecraft.util.EnumHandSide side)
public static net.minecraft.client.model.ModelPlayer assignModel(net.minecraft.client.renderer.entity.RenderPlayer renderPlayer,
net.minecraft.client.model.ModelPlayer model,
boolean smallArms)
public static void setRotationAngles(net.minecraft.client.model.ModelPlayer model,
net.minecraft.entity.Entity entity,
float limbSwing,
float limbSwingAmount,
float rotation,
float rotationYaw,
float rotationPitch,
float scale)
public static void renderModel(net.minecraft.client.model.ModelPlayer model,
net.minecraft.entity.Entity entity,
float limbSwing,
float limbSwingAmount,
float rotation,
float rotationYaw,
float rotationPitch,
float scale)
public static void constructModel(net.minecraft.client.model.ModelPlayer model)
public static float getViewDistance(net.minecraft.entity.Entity entity,
float partialTicks)
public static void applyRotationsPre(net.minecraft.client.renderer.entity.RenderLivingBase<net.minecraft.entity.EntityLivingBase> renderer,
net.minecraft.entity.EntityLivingBase entity,
float partialTicks)
public static void applyRotationsPost(net.minecraft.client.renderer.entity.RenderLivingBase<net.minecraft.entity.EntityLivingBase> renderer,
net.minecraft.entity.EntityLivingBase entity,
float partialTicks)