6------------------------- Change Log --------------------------  
				
				The Collection v1.0.8: The Big One Changelog Edition
										  4WARNING:
							4Will not work with existing worlds
						  	4New world must be generated.

6--------------------- Important Please Read! -------------------

	6Starting Books:
	When starting out you will have a full inventory of books. This is 
	due to the fact that as of right now Custom Starting Inventory don't
	save all the books correctly inside the Akashic Tome.

	Just combind the Akashic Tome and each book in your crafting grid
	(2x2) when you start playing. This will free up all those slots and
	you'll have all the books from the pack neatly stored inside one easy
	to use book!

	When selecting a book inside the tome just left click it from all the
	books shown and it will turn your tome into that book. To reverse
	simply left click the air with the tome and you will be able to
	select another book from within!

	6Starting Toolbelt:
	Don't forget to equip your tool belt :D This will allow you to hold ALT
	and quickly swap between tools you have. You can upgrade this belt with
	pouches in an anvil to hold more tools (Up to 9). To equip just click on
	the baubles ring (up near your characters head in inventory screen) and
	place in the belt slot! Hold a tool in your hand and hold ALT. Moving your
	mouse to a slot will show you if your storing it, Taking it out, or swaping
	with another tool. Alot of items will go in to the belt which can be really
	handy but also if you found your missing a tool chances are you
	accidently put it in the belt at some point (I've done this a few times).

	6Log Books:
	So far the only log book that has been started is the Wanderlust Book.
	Many more will be coming in the next smaller update. Also none of the
	textures load, hopeing for either a mod update fix or being able to
	load in my own textures if not later.

6------------------------ Mod Additions -------------------------

	a+r Industrial Forgoing
   		 *This mod is essentially a remake of 1.7.10 Minefactory Reloaded

	a+r JAOPCA
   		 *This mod will add in any ground up or powder for ores that isn't 
   		created.

	a+r Thermal Foundation, Dynamics and Expansion
   		 *Many Machines, Many Pipes, Many Good Things!

	a+r Added RPG-HUD
   		 *Replacing Inventory Spam due to better handling of item pick ups!

	a+r Added Akashic Tome
   		 *A book of books! Start out with all the knowledge you will need!
   		Using this mod to store all the books in one easy to get to
   		place for your reading plesure.

	a+r Added Custom Starter Gear
   		*Spawns in items that the player will start with and supports
   		NBT data.

    4-r Removed Inventory Spam
   		 *RPG-HUD will replace this mod due to the fact that when
   		sorting your inventory it would always spam the side of the screen. 
   		The new mod does this a little better and only shows what
   		your picking up.

	4-r Removed Simple Inventory Starter
   		 *Custom Starter Gear replaced this mod.

6------------------------ Config Changes -------------------------

	6*r Changed Keybinding for Ghost Block (New key is: Shift + G)
	6*r Univeralised metal plates. (Using Thermal)
	6*r Univeralised metal grit / powder (Using Thermal)
	6*r Univeralised metal nuggets (Using Thermal)
	6*r Univeralised metal ingots (Using Thermal)
	6*r Univeralised metal gears (Using Thermal)
	6*r Univeralised metal ores (Using Thermal)
	4-r Removed Happy Pet from loot tables (Maple Pets Mod) Due to a bug 
	where the pet would give you a random pet... then not destroy leading to 
	unlimited pets.
	a+r Loot weapons crates are now craftable!
	6*r Lowered the chance of the ancient golem mob spawning(Embers Mod)
	a+r New ores added / modified and can be found in The Beneath

	

6-------------------------- Mod Updates --------------------------

6Apple Skin 1.11.2-1.0.9
	a+r Added support for scaling displayed food values based on max hunger 
	(if it's modified by AppleCore)
	4*r Fixes food values being displayed incorrectly when Better With Mods 
	is installed and the HC Hunger module is enabled.

6Backpacks! 1.11.2-3.4.4
	6*r Pausing auto-collect now prevents nested backpacks
	from auto-collecting
	4*r Fixed a bug that prevented auto-collect from being pausable
	6*r Allowed auto-collect to be paused for quantum backpacks
	4*r Fixed a bug where unsaved changes were discarded when another
	player opens the same backpack

6Backpacks! 1.11.2-3.4.2
	a+rAdded recipes for crafting colored backpacks
	4*rData files now use a rolling backup to reduce the risk of save 
	files becoming corrupted
	6*r Made JEI ignore 'backpack block' and 'unknown item'
	4*r Fixed issue where network buffer was being released prematurely in
	Forge 2538+

6Backpacks! 1.11.2-3.4.1
	4*r Fixed mod version being set to the mod id

6Backpacks! 1.11.2-3.4.0
	a+r Added optional '/backpack' command that allows a backpack to be bound
	to the player
	a+r Allowed 'Pick Block' to pick blocks out of backpacks
	a+r Added support for unicode keybindings
	6*r Updated Backpacks to be regular mod that includes a small core mod
	a+r Allowed items to be piped out of the front of a placed backpack after 
	the backpack has been opened at least once while the pipe was attached
	a+r [1.10.2+] Added JEI integration
	4*r [1.8+] Allowed placed backpacks to work with pipes that use Forge's 
	Capability system
	4*r [1.8+] Fixed issue with the position of the backpack model when 
	sneaking
	4*r [1.10.2+] Fixed issue with the size of the backpack sprite when held 
	by a player

6Carbs Cookie Mod With Extras 1.11.2-020.5
	4*r Fixed Adv Fixing Bowl (Now repairs Cookie Tools for the ajusted 
	ammount 144 duriability per cookie).
	4*r Fixed Dark Oak Logs not giving any tool xp aswell as not being updated 
	in the stats.
	6*r Increased Simplifier and Complicator duriability (About 3x more uses)
	6*r Starter Loot Boxes will now reroll loot if you already have the item it 
	contains.
	a+r Added HaloTheWiseWolf's Cookie with effect.
	4* Known Bug:
		Right now when harvesting the all bark looking logs from trees
		you will not recive xp with the cookie tools. May need to recode
		this to count for that type of log.


6Chisel 1.11.2-0.1.0.31
	4*r Default chisel durabilities were slightly buffed, to make them even 
	   multiples of 64.
	4*r #594 Fix factory block recipe output being an empty stack
	4*r #598 Fix oredict conversion groups only working one-way, it should 
   	now actually be possible to create chisel's ingot blocks!
	4* #606 Fix crash when in-world chiseling oredict variants
	4*r #605 Fix factory blocks having the same recipe as Tyrian (Tyrian 
	   recipe was corrected)
	4*r Fix iron/diamond chisel incorrectly handling a chisel breaking partially
	   through crafting a stack
	4*r Fix chisel sound playing twice in iChisel

6Chisel 1.11.2-0.1.0.30
	4*r Work around a crash when mods make unsafe assumptions about the 
	OreDictionary (Abyssalcraft)

6Chisel 1.11.2-0.1.0.29
	4*r Fix a mistake in the IChiselItem API

6Chisel 1.11.2-0.1.0.28
	4* Fix crash on dedicated servers

6Chisel 1.11.2-0.1.0.27
   a+r Chisel modes are back and better than ever. The diamond chisel supports 
      the good old 4 modes you know and love, and the iChisel has two new 
      extra-powerful modes for mass chiseling.
   a+r New sounds for chiseling dirt blocks
   6*r All config options are now functional
   a+r #86 Paintings can now be chiseled
   6*r iChisel preview is now rendered with perspective
   6*r Did a pass over all sounds in the mod, to make sure they work on servers
   6*r Improve readability of chisel tooltips
   6*r Improvements to the IChiselItem API
   4*r #554 chiseled dirt does not have an effective tool
   4*r Ingot blocks will now work with oredictionary variants
   4*r Fixed all block harvest tools, should fix exploits with obsidian etc
   4*r #580 Items are no longer voided when shift clicking from the chisel 
   results into a full inventory
   4*r #439 add "bricksStone" as oredict entry to chiseled stone bricks
   4*r Fix iChisel adding its NBT to non-chisel items when broken
   4*r #435 Fix target stack being deleted when chisel breaks during in-world 
   chiseling
   4*r #185 Remove remaining hardcoded strings in iChisel GUI
   4*r #590 Drastically reduce the amount of logging from IMC messages
   4*r #516 Dupe bug
   4*r #564 Crash when iChisel breaks during shift-click

6Coffee Spawner 1.11.2-1.0.2
	a+r Added another spawner model (Pan Edition)
	4*r Changed potion effect duration to 5 seconds for all types of coffee

6Custom NPCs 1.11.2-(29oct17)
	4*r Bunch of Fixes

6Decocraft 1.11.2-2.5.2
	4*r Fixed a bug with the flower shop sign
	4*r Fixed lamp post bug

6Decocraft 1.11.2-2.5.0
	a+r Windows
	a+r Basket of Yarn
	a+r New Lamps
	a+r Clothes Racks
	4*r Bug Fix for color and interaction issues.

6Deep Resonance 1.11.2-1.4.9
	4*r Joseph C. Sible fixed compatibility with OC for 1.10 and 1.11
	4*r Crystal worldgen fix
	6*r Language files updated

6Ender Tanks 1.11.2-1.5.6
	a+r Added pl_PL.lang (Translated by Amakazor)
	6*r If public buckets are disabled, crafted ones become personal (or team if
	personal is also disabled)
	a+r Added option to disable in world recoloring
	6*r Maximum capacity can now be set to the minimum's value (disabling 
	upgrades)

6Extra Utils 2 1.11.2-1.7.5 / 1.7.6
	4*r Fix filters not being dropped when transfer filters were broken
	4*r Fix radar key incorrectly deleting NBT data
	4*r Fix CME in QuantumQuarry

6Extra Utils 2 1.11.2-1.7.4
	a+r Extra Utilities 2 is now visible source.
	4*r Fix NPE in transfer node capability handler.
	4*r Fix resonator dupe bug.
	4*r Fix missing localization.

6Extra Utils 2 1.11.2-1.7.3
	a+r Add Transfer Node (Energy) that can transfer up to 10,000 RF/Tick
	6*r Buff Magic Wood to break much less often
	6*r Mining upgrade no longer requires GP

6Extra Utils 2 1.11.2-1.7.2
 	4*r Fix null itemstack crash in 1.10.2
 	6*r Reduce efficiency loss in generators
 	6*r Improve overlay to show GP before and after efficiency loss.

6Extra Utils 2 1.11.2-1.7.1
	6*r Tweak some GP loss values
	4*r Fix incorrect GP being shown
	4* Fix crash when using other languages
	4*r Fix missing localization

6Extra Utils 2 1.11.2-1.7.0
	a+r Added Unstable ingots and an unstable ingot recipe for moon stone.
	a+r Added "Progressive efficiency loss" mechanic to GP mills/generators. 
	Mills become less effective when there are many of the same type.
	4*r Fix Manual issues
	4*r Fix Villager localization issues
	a+r Add config option to enable end and nether biomes working in the 
	Quantum Quarry (off by default)
	4*r Fix serialization issue with blockstates
	4*r Move save file initiation to occur after the server has been 
	started.

6Extra Utils 2 1.11.2-1.6.8
	4*r Reduced internal energy buffer on survival generator
	4*r Increase GP cost of higher speed upgrade levels
	4*r Fix glass cutter dupe

6Extra Utils 2 1.11.2-1.6.7
	4*r Fix mobs not spawning

6Extra Utils 2 1.11.2-1.6.6
	4*r Fix Enderlily and Red Orchids fps drop
	4*r Golden Lasso can no longer pick up 'dead' entities
	4*r Fix Shift-clicking not reseting machine progress times
	4*r Fix glass cutter recipe not recognizing NBT
	4*r Fix duplicating Drums recipe
	4*r Creatures can no longer spawn in quantum quarry custom dimension

6Extra Utils 2 1.11.2-1.6.5
	4*r Fix crash with newer 1.12 forge version
	4*r Fix missing localisation on creative tab

6Extra Utils 2 1.11.2-1.6.4
	4*r Fix flying rings not working on servers

6Extreme Reactors 1.11.2-0.4.5.42
	4*r Fixed registration of charcoal-to-graphite smelting recipe. Closes #135
	4*r Fixed issues with OpenComputers programs crashing after server reboot.
	Closes #134
	a+r Added back recipe for Ludicrite ingots from blocks. Closes #133
	6*r Items in the creative tab are now listed in a fixed, and logical, order

6Fancy Block Particles 1.11.2-2.3.9
	6*r Particles now lose some velocity everytime they bounce off a wall
	6*r Changed the default value for max particle duration  to 55 ticks

	6*r Adjusted particle rotation speeds
	6*r Adjusted the random fading speed

	4*rFixed particles not rotated when switched back to random rotation
	4*rFixed unpushable particles after certain time with Entity
	Collision enabled
	4*rFixed particles getting affected by water when next to water

6Fancy Block Particles 1.11.2-2.3.8
	a+r Added a new feature: Water Physics!
	6*r Weather particles now disappear upon contact with any liquid block
	6*r Liquid flow affects the movement of the particles with Water
	Physics enabled
	4*r Fixed snow particles being too dark
	4*r Fixed various collision issues
	4*r Fixed particles sometimes not bouncing off with the Bounce
	Off Wall feature enabled

6Fancy Block Particles 1.11.2-2.3.7
	6*r Particles are no longer rendered in front of transparent blocks

6Fancy Block Particles 1.11.2-2.3.6
	a+r Added a button to switch between rendering modes of the
	placement animation
	6*r Made the fire smoke particles significantly smaller
	4*r Huge rendering optimization - massively reduced drawcalls
	4*r The fancy place animation feature is now disabled by default
	since it is causing issues(it is in an alpha stage after all)
	4*r Fixed a crash while retrieving sound type of a block
	4*r Fixed exceptions not saving/loading
	4*r Fixed a bug that allowed animating blocks that can't be animated
	4*r Fixed a bug that didn't allow the player to pick the block while it
	was being animated
	4*r Fixed gui buttons hitbox and click sound
	4*r Fixed a bug where you were able to keep replacing a ,button,
	pressure plate and stuff like that, at the same position

6Fancy Block Particles 1.11.2-2.3.5
	a+r Added a fancy rain button and a fancy snow button (removed fancy 
	weather button)
	4*r Fixed particles being too dark (particles were only lit from the top)
	4*r Minor bug fix in the placement animation

6Fancy Block Particles 1.11.2-2.3.4
	a+r Added automatic detection for blocks that can't be animated
	6*r Rewrote and optimized fancy weather
	6*r Minor changes to the placement animation
	6*r Fancy weather is now compatible with ViveCraft mod
	6*r Disabled placement animation for double plant blocks
	4*r Fixed sometimes more than one placement animation playing at once
	4*r Fixed placement animation not finishing when repeatedly replacing a 
	replaceable block with itself (grass for example)
	4*r Fixed blocks disappearing after the animation
	4*r Fixed exception config files not resetting after removing and reloading

6Fancy Block Particles 1.11.2-2.3.3
	6*r Slightly changed placement animation
	6*r Optimized block placement animation
	4*r Minor fixes of the block placement animation

6Fancy Block Particles 1.11.2-2.3.2
	6*r Replaced the exception system with a quick GUI for adding blocks to 
	either placement animation or particle emission exceptions
	a+r Added sliders into the FBP menu, allowing setting precise values
	a+r Added a slider for adjusting the density of weather particles
	a+r Added a slider for adjusting the ammount of particles emitted by 
 	destroying a block
	a+r Added a button to disable the notice sound after changing exceptinos 
	a+r Added a button to disable block placement particles
	6*r Adjusted random fade values
	6*r Changed rendering technique - particles now feature realtime shading
	6*r Renamed the 'Roll Particles' option to 'Low Traction'
	4* Fixed crash caused by block placement
	4*r Fixed block placing animation glitches; with/out optifine
	4*r Fixed the random texture glitch when placing or breaking a block
	4*r Fixed fancy weather particles falling through rooftops
	4*r Fixed menu buttons not having a round hitbox
	4*r Fixed chiseled blocks disappearing after placing (Chisels & Bits)
	4*r Fixed the shadow under a sapling and other plants during the placing
	animation
	4*r Fixed smart breaking small particles not spawning around the actual 
	hit point
	4*r Partially fixed compatibility with ViveCraft mod, only Fancy Weather 
	won't work when ON

6Fancy Block Particles 1.11.2-2.3.1
	4*r Fixed bug with Advanced Chimneys - smoke particles would not get 
	affected by the Smoker block settings
	4*r Fixed crash when placing a block
	4*r Fixed crash with the ViveCraft mod when not aiming at any block and 
	breaking a block by the motion of the controller

6Fancy Block Particles 1.11.2-2.3.0
	a+r Added block placing animation [ALPHA]
	a+r Added an option to set what blocks to NOT animate
	a+r Added fancy fire particles
	a+r Added fancy smoke particles
	a+r Added fancy weather
	6*r Moved the buttons for switching between pages
	6*r Other minor changes to the GUI
	6*r Minor performance optimization

6Mystical Agriculture 1.11.2-1.5.9
	a+r Added generic oredict entries for the seeds
	a+r Added a config to disable the generic oredict entries
	4*r Fixed the Seed Reprocessor not working with some item transfer methods
	(like thermal dynamics)
	4*r Fixed Growth Accelerators slowing down/nullifying watering cans
	6*r Increases the armor step assist heights to account for farmland/path

6OpenBlocks 1.11.2-1.7.4
	4* Fix few crashes, including interaction with some client HUD mods
	4*r Fix deployed hang glider visibility
	6*r Lower sonic glasses default opacity
	6*r Limit block breaker and placer speed
	6*r Use proper tool in block breaker
	4*r Fix paint mixer tone slider
	a+r Sign JAR

6OpenBlocks 1.11.2-1.7.3
	6*r Any block can be configured as elevator
	4*r Fix hanging after using block placer
	6*r Change big metal bar recipe to prevent conflicts
	4* Fix crash with Optifine and imaginary blocks
	4*r Fix tank column rendering glitch
	4-r Removed restrictions from auto-anvil input slots

6Open Computers 1.11.2-1.7.2.97
		a+r Sheep Power (and ocelot power)
		a+r Carpeted Capacitors exist now. They work and connect just like
		normal capacitors and form blocks with them.
		a+r Carpeted Capacitors generate power when sheep or ocelots walk
		on them.
		a+r Power is generated when at least 2 of a type of animal are
		present. A single sheep and a single ocelot generate no power.
		a+r Ocelots are notorious for their tendency to summon
		electrostatic fields from the feline dimension. They generate
		more power than sheep do.Yes, this means you can now use OC
		without any energy-producing mod again without having to change
		the config.
		Insert interesting reference mentioning electric sheep here
		6*r Changed: Lua 5.3 is now the default architecture for newly
		crafted CPUs
		6*r CPUs that were crafted prior to this update will continue
		running whichever architecture they were set to, or Lua 5.2
		a+r Tier 1 Wireless Network Card (TheCodex6824)
			> Can only have one open port at a time
			> Has a signal strength of 16 blocks
			> The already existing wireless network card is now the Tier
			2 card, has not been changed in any other way.
		a+r Creative Component Bus (Xyxen)
		Allows servers to support up to 1024 components
		a+r You can now change the name of a robot using another
		computer.
		a+r setName and getName to robots.
			> Computers connected to the robot can access the robot as
			a component to call these functions.
			> The Robot must be shut down for this to work
		6*r Certain characters and glyph width in screen rendering
		6*r Blocks with inventories failing to save under certain
		circumstances
		6*r Drones with chunkloader upgrades not always properly loading
		chunks (TheCodex6824)
		6*AppliedEnergistics 2 integration:
			4*r Fixed: certain filters for getItemsInNetwork() not working
			4*r Fixed: getCpus() not returning the correct number
			4*r Fixed: exportIntoSlot() not working
			a+r isCraftable to gathered item data
		4*r Fixed: computer.addUser not erroring properly
		4*r Fixed: Made cable collision box closer to cable shape (SquidDev)
		4*r Fixed: Crafting Upgrade not always crafting what it should be
		crafting
		4*r Fixed: Crafting Upgrade making items uncraftable
		4*r Fixed: Motion Sensor still not working properly
		4*r Fixed: Robots interacting with items that directly modify
		their inventory (like IC2 fluid cells)
		4* Fixed: Potential memory leak in networking code
		4*r Fixed: getMetadata on the Debug Card on Minecraft 1.10 and
		above (BrisingrAerowing)
		a+r Added: getBlockState for the Debug Card on Minecraft 1.10
		and above (BrisingrAerowing)
		4*r Fixed: Crafting a robot or drone with an EEPROM not working
		on Minecraft 1.12
		4*r Fixed: getAllStacks() on the Inventory Controller Upgrade
		and Transposer has been backported to Minecraft 1.7.10.
		a+r Misc: Updated French translation (Naheulf)
		4*r Fixed: install.lua now should work more like one would expect
		* Changed: uuid.lua is now generating valid RFC4122 version 4
		UUIDs (jobe1986)
		4*r Fixed: Various fixes to vt100 support
		4* Fixed: Memory leak in process loading
		4*r Fixed: Made modifier keypresses more specific in /bin/edit

6Open Computers 1.11.2-1.7.1.79
	6*r Changed Diamond Chip recipe (You now require cutting wire to
	cut the
	diamond.)
	a+r Added: ExtraCells and Mekanism integration (DrummerMC)
	[1.10.2]
	4*r Fixed: Accessing disk drives and other containers in Tablets
	[1.11.2]
	4*r Fixed: Putting items into Database Upgrades [1.11.2]
	4*r Fixed: IC2-Classic mod incompatibility
	a+r Added: Allow getting yaw of player through tablet component
	4*r Fixed: Microcontroller interactions with EnderIO item conduits
	a+r Added: Maximum packet parts to device info of modems (Linked
	and
	Network Cards)
	4*r Fixed: Drones now properly work with chunkloader upgrades 
	4*r Fixed: Tablets not turning off their screen properly (Amanda
	Cameron)
	4*r Fixed: Motion Sensor line of sight
	6*r Misc: Updated various translations Russian (S0ZDATEL,
	Fingercomp,
	makkarpov) Traditional Chinese (mymagadsl) German (Nex4rius)

	OpenOS fixes/improvements:
	4*r Fixed: Issues with booting OpenOS on very slow servers
	a+r Added: Allow custom error objects to print to stderr
	a+r Added: Allow mount points to use existing directories
	a+r Added: Bind mounts to mount a directory as another directory
	4*r Fixed: Allow .shrc to use tty stdin
	a+r Added: Lua REPL input is now parsed with an implicit return
	(SquidDev)
	(Adding a = in front of the code to explicitly add it still works.)
	6*r Changed: Shell history no longer adds items if they are
	duplicates 
	(SquidDev)
	4*r Fixed: CTCP messages in IRC client (Michiyo, skyem123)
	4*r Fixed: Reverse lookup of keys in Keyboard API
	4*r Fixed: event.cancel and event.ignore
	4*r Fixed: Protect lua shell from serialization OOM failure
	4*r Fixed: Too long without yielding error in /bin/tree (LeshaInc)
	6*r Misc: Improvements to the vt100 library
	6*r Misc: Various minor improvements to reduce memory usage

6Open Computers 1.11.2-1.7.0.51
	a+r 1.12 and 1.11 support
	a+r New OpenOS thread library
	a+r Support for forge energy.
	a+r Re-add ComputerCraft integration.
	a+r Re-add Project: Red integration.
	a+r Re-add WR-CBE Integration (thanks gamax92)
	a+r Re-add IC2 integration.
	a+r Re-add Waila/Hwyla integration.
	a+r Motion Sensor is now an upgrade
	a+r Converter for fluid tank properties.
	a+r zh_CN and ru_RU localization
	a+r AE2 Integration (thanks Leon)

6Open Modular Turrets 1.11.2-3.0.0-223
	6*r Change: targeting should now work a bit better
	4*r Fixed: tamed horses are now not attacked
	4* Fixed: crash on startup on 1.11.2

6Open Modular Turrets 1.11.2-3.0.0-220
	4*r Fixed: bug making fake drops on some turrets without fake
	drops addon

6Open Modular Turrets 1.11.2-3.0.0-218
	6*r Some internal changes to API
	4*r Crash with turrets sometimes
	4*r Some bug regarding turret projectiles

6Ore Excavation 1.11.2-1.3.117
	4*r Fixed shears not working under particular settings
	4*r Fixed potential issue saving JSON files
	4* Fixed potential crash with null ore dictionaries
	4* Fixed potential crash with null mining agent
	4*r Fixed ghost blocks showing up after some excavations
	6*r Updated project files
	6*r Minor code cleanup

6Ore Excavation 1.11.2-1.3.112
	a+r Added option to shape mine using side hit (configurable client side)
	6*r Fixed internal east west math being backwards

6Ore Excavation 1.11.2-1.3.108
	4*r Fixed in game config changes not applying
	4*r Minor performance tweaks to scheduler
	6*r Pending excavations now cycle priority

6ReAuth 1.11.2-3.5.2
	a+r Enabled repeatEvents in the LoginGUI - you can now hold down
	your 
	keys
	a+r Added caching for the session-validity (when spamming refresh
	you 
	previously trigger spamprotection on mojangs server) - to bypass the
	5 
	minute cache: hold shift while pressing the refreshbutton
	6*r Changed Signature Fingerprint (my certificate had expired -
	again)

6RFTools 1.11.2-7.16
	4*r Joseph C. Sible fixed compatibility with OC for 1.10 and 1.11
	6*r Requires McJtyLib 2.5.1
	6*r Requires CompatLayer 0.3.0

6RFTools 1.11.2-7.15
	6*r This fixes the nether and end variants of dimensional shard ore 
	dropping as the overworld variant when silk touched.
	4*r Made some fixes to the OC integration on 1.10
	4*r Updates to the XNet API! This version is only compatible with XNet 
	1.5.0!

6RFTools 1.11.2-7.14
	4*r Fixed a problem with the mode button (copy, swap, move, ...) in the 
	Builder not working/being remembered
	4*r Fixed a problem where powercells could input more RF/t then advertized
	6*r Joseph. C. Sible reimplemented the computer screen module

6RFTools 1.11.2-7.13
	4*r Small bugfix with reading of the config value for the Builder

6RFTools 1.11.2-7.12
	4*r CRITICAL: Saving and loading of scan files is now restricted so that they
	can only save in the 'rftoolsscan' directory. This is to prevent abuse and 
	corruption of server side files
	a+r New option in the GUI of the Builder so that it does not wait if an 
	operation is not possible (because there is no room in the output tank or 
	chest or if a block is missing)
	a+r New option in the GUI of the Builder to hilight the current block it is 
	working on
	6*r Better hud error reporting for the builder. The Builder will now show 
	what is wrong and why it is not doing anything in the HUD

6RFTools 1.11.2-7.11
	4-r Removed debug info
	6*r Better handling of shapecard switching (solid vs hollow) and fixed some 
	   weird behaviours when switching a shapecard in hand from scan to 
	   something else
	4*r Fixed scan previews being swapped on X axis
	4*r Fixed a crash with a normal shape card which was set to hollow and then
	cycled until it reaches type 'scan'

6RFTools 1.11.2-7.10
	4*r Much better preview handling for scans. The preview is now better 
	centered no matter what resolution is used
	a+r New Remote Scanner block that can scan through a dialed matter 
	transmitter (put the remote scanner below the transmitter)

6RFTools 1.11.2-7.01
	4*r Saving/scanning shapecards in other dimensions was not saving the data
	at the correct spot in the world file
	6*r Improved default location of preview in guis. Previously on large screens
	it was possible the preview ended up somewhere very far from the preview 
	area
	6*r It is no longer possible to enter too large values in the shape card 
	dimension fields
	4*r Fixed a crash with the scanner and a modifier in some cases
	4*r Fixed a bug with composite shape cards that refer to scan shape cards 
	messing things up
	6*r Composer now refreshes the scan better when things change
	4*r Various fixes to the modifier item. It should no longer randomly discard 
	and duplicate items

6RFTools 1.11.2-7.00
Elevator changes:
	4*r Fixed elevator button modules sometimes not calculating the right floor 
	for the last column of floors
	6*r The elevator can no longer move bedrock blocks or blocks that it is not 
	allowed to break
	6*r Made the screen guis a bit more compact so that the elevator module's 
	gui fits nicely
	
Shield changes:
	a+r It is now again possible to have the shield mimic other blocks (like in 
	1.7.10)
	4*r Fixed a bug where removing a shield block would leave most of the 
	template blocks formed as shield blocks.

Builder changes:
	a+r Everything related to the Builder, Shields and all the new shape card 
	related blocks is now documented in a new manual (Shape Manual)
	a+r Added redstone mode control (no longer needed to bring a lever)
	a+r There is now a 'restart' button in the gui of the builder to restart the 
	scan for the Builder
	a+r New feature for the Builder to place liquids in the world (new type of 
	shapecard). Needs a tank on top or below the builder to work

Shape cards:
	a+r New 'heart' form for shapecards (useful for Shield and Builder)
	a+r New 'cone' form for shapecards
	6*r The shapecard gui now shows a preview of the shapecard (same as the 
	Composer and Scanner do). If the previewed area is bigger then 
	256x256x256 then this preview 
	will not work due to performance reasons.
	6*r If you have a shapecard in your hand you can save the contents to a 
	file using /rftshape save <filename>. Note that this will save the actual 
	resulting data to the file. That means that if you save a primitive shape 
	(like a box or torus) the end result will be the actual generated data. That
	means that if you load it again you will get a shapecard of type 'Scan' as 
	if it came from a scanner. Similarly for a composed shapecard. 
	Saving that will not save the actual formulas being used but only the end 
	result
	6*r If you have a shapecard in your hand you can load the contents to a 
	file using /rftshape load <filename>. This will result in a shapecard of 
	type 'Scan'. Because of that you can only use this command if the 
	shapecard in your hand is already linked to a Scanner. So to use this.
	Place a Scanner, insert a shapecard in it. Then remove that shapecard and 
	load your data. The Scanner is automatically locked and will have the data

Major new features:
	a+r New 'scanner' block. With this block you can scan an area in the world 
	and put the result in a shapecard. The scanner data is stored in the 
	world/rftoolsscans folder. 
	 Note that a scanner gets an ID so only that scanner will be able to modify 
	 that scan. That's important if you want to change the scanned data for 
	 shapecards linked to that scan id. Note that a scan can take a while. 
	 Especially on big areas but progress is not remembered! Make sure the 
	 scanner tile entity doesn't get unloaded or it will have to start over!
	a+r Added 'rftshape listscans' command to list all available scans and their 
	ids
	a+r New 'composer' block. With this block you can compose more complex 
	shapes out of othershapecards. In contrast with the Scanner the composer 
	does not need to remain for the composed shapecard to work. However, 
	keep in mind that you cannot edit a composed shapecard unless you have 
	the composer with the child shapecards stillpresent! The composer can 
	also work with shapecards containing a scan of an area (from the 
	Scanner)
	a+r New 'projector' block. This block can project shapecards directly 
	aboveit. It has various controls to scale and rotate this projection. It 
	also has a 'grayscale' mode. This is useful in combination with the 
	Locator as the colored beacons and markers are easier to see that way
	a+r New 'locator' block. Place this block on top of a scanner and then 
	projectors projecting that scan will be able to show various information 
	found by the Locator. The Locator can find passive mobs, hostile mobs, 
	players (with or without name and nametags). In addition it can also find
	blocks that are lowor high on energy. Note that looking for energy blocks 
	only worksfor maximum 5x5 chunks as it is too expensive to calculate 
	otherwise. The projector can show these markers as icons or with 
	beacons. The color can be configured in the Locator
	a+r New 'modifier' item. This item can be used to modify the end result
	of the scanner by discarding some types of blocks or changing some 
	types of blocks into other types. The modifier also supports the storage 
	filter item
	6*r Using the Composer and Scanner it is possible that shapecards also 
	contain block information (the Scanner will collect that block 
	information from the world, possibly modified with a Modifier item, while
	the Composer has the abilityto force shapes into using a certain block). 
	The Shield and Builder will respect that block choice if possible. For 
	the Shield you have to set the shield to 'mimic' mode for this to work. 
	For the Builder you need the right materials in the inventory on top or 
	below it.

Various:
	6*r The powercell statistics are now long instead of int to prevent 
	overflow
	6*r In the storage scanner UI it is now possible to search for @mod 
	and multiple words
	6*r Changed the default config so that that dimensional shards spawn
	in the nether and end even if RFTools dimensions is present

6Scannable 1.11.2-1.6.2.35
	4*Fixes potential crashes/issues due to some mods still using null
	instead of ItemStack.EMPTY.

6Scannable 1.11.2-1.6.2.31
	4*r Avoid crashes in item stack lookup for block module for certain 
	blocks.

6The Beneath 1.11.2-1.4.1
	6*rTeleporting to/from The Beneath should no longer get you stuck
	in any walls
	4-rYou can no longer teleport to The Beneath while riding something

6The Beneath 1.11.2-1.4.0
	6*r Restricted the Y-level you have to be in relation to the
	teleporter block (in order to ensure players always spawn on the
	platform)
	6*r The spawn platform inside The Beneath is now made out of
	Cobblestone instead of regular Stone
	a+r Added stalactites and stalagmites that generates throughout
	the dimension (both configurable)
	a+r Added an empty loot table to the Shadows

6The Beneath 1.11.2-1.3.0
	6*r The sky colors when the Night Vision potion effect is enabled 
	can be changed in the config file
	6*r When initially teleporting into The Beneath, torches will spawn
	on the edges of the platform (can be toggled in the config file)
	6*r You can't use the teleporter unless you're within 2 blocks of it
	(so you don't accidentally fall 50 blocks to your imminent death when 
	entering, instead of dying later)
	6*r The health and damage boost of mobs inside The Beneath can now be 
	configured
	a+r Added a configurable list of fluid blocks to generate lakes with 
	inside The Beneath
	a+r Added a config option to set the rarity of the aforementioned 
	lakes
	a+r Things like Dirt, Gravel, and the various stone types now 
	generate inside The Beneath (run before the ore generator, using a 
	separate json file, named blockdeco.json)
	a+r Added a config option to disable the aforementioned decorator

6The One Probe 1.11.2-1.4.19
	a+r Option to show silverfish (from ChristoCoder)
	6*r DefaultProbeInfoProvider shows what mobs spawner spawns (from 
	Artemish)
	a+r Show tameable status, time to adulthood (Artemish)
	a+r Added mob armor visual to the HUD (Artemish)

6Time Hud 1.11.2-7.3.0
	a+r Added the ability to view Real Time and In-Game Time at the
	same time
	a+r Added "Day #" as a way to view in-game time(Like 7 Days to Die)
	4*r Fixed scaling issues this mod was causing for other mods(For
	real this time)
	a+r Leap years' extra days are now counted when calculating in-game
	date

6Xnet 1.11.2-1.5.0
	4*r Fixed a problem where it was impossible for a logic channel to 
	use 5 tick speed with an advanced connector. This fix will cause all 
	existing logic channels to double in speed. Fix this if that's 
	important for you!
	a+r More robust handling of 'advanced' connectors. This way the 
	upgrade item actually works properly
	4*r Fixed a bad item destruction/duplication bug in some 
	circumstances (when using limit on output in item channel)
	6*r This version changes the API and if you upgrade to it you'll
	also have to upgrade RFTools to 7.15!

6Xnet 1.11.2-1.4.1
	a+r Added some null protection that could be needed when something
	is trying to move the xnet cables
	6*r Hilight cables if you are holding a facade/cable even if they 
	are not hidden by a facade. Only while sneaking (can be disabled in 
	config)
	a+r Thraaawn added api method to get a list of all connected blocks
	4*r Fixed a null pointer exception with facade blocks in certain 
	situations
	a+r XNet supports pistons directly now


6---------------------- End of 1.0.8 Change Log ---------------------- 



6------------------------- Change Log --------------------------  
				
			The Collection v1.0.7.1: Just a Bug Fix Update

6-------------------------- Mod Updates --------------------------

	6*rCarbs Cookie Mod 1.11.2-0.20.2
		4*rFix cookie repair value 80-->144
		6*rChanged where the "This tool is broken" text displays due 
		to conflict with other mods.

6------------------------- Change Log --------------------------  
				
			The Collection v1.0.7: Life Gets Easier Update

6------------------------ Mod Additions -------------------------

   	a+r AntiGhost
   		6*r This mod adds a hot key to refresh any "ghost blocks" 
   		in your area.
   		Simply press G if you run in to a ghost block and it will 
   		be refreshed.

   	a+r Antique Atlas
   		6*r This mod displays a neat old school zelda like map and 
   		just looks really neat

  	a+r OpenBlocks
  		6*r The Mod we've all loved is back for 1.11.2! Adds a lot 
  		of really helpful blocks and items!

  	a+r Viescraft
  		6*r Modular airships! Fly in style. Complete with modules 
  		and custom painted parts.




6 ------------------------ Config Changes -------------------------

	6*r Turned off open blocks graves due to usage of gravestone 
	mod.

6 -------------------------- Mod Updates --------------------------

6AppleSkin1.11-1.0.8
 	a+rAdded better support for displaying huge hunger/saturation 
 	values in tooltips (#15)

6Backpacks! 1.11.2-3.3.2
	4*r Fixed tooltips for permission visibility
	4*r Fixed bug in DynamicRecipes
	4*r Updated to fix issues caused by ItemStack.getItemDamage 
	being a different function in 1.8+

6Carbs Cookie Mod With Extras 1.11.2-020
	6*r Incressed Duriblity on Cookie Tools. (They were pretty low 
	to start out with and would oftenbreak before you could get to 
	the point of repairing them.)
	6*r Tools will no longer work if they only have 1 Duriablity thus 
	you will no longer break yourtool on accidental use. This even works 
	while using Ore Excavation and Veinminer!
	6*r Fixing Bowl (Used to repair cookie tools like and anvil) Has 
	become much cheaper to make now only requiring 8 cookies (orignaly 
	needed 31).
	6*r Changed Fixing Bowl and Adv Fixing Bowl Tooltips
	6*r Changed recipes for upgrading cookie tools (Now Shaped Recipes).
	6*r Tools now transfer stats when upgrading.
		(Level gets reset as your speed incresses on upgrade)
		(Enchantments currently don't transfer #Soon?)
	6*r Tools can now be upgraded no mater how damaged they are.
	4*r Fixed a typo where End Stone Bricks were not being tracked in 
	the tool stats.
	6*r Incresed output for Building Block (5-->10 per recipe).
	a+r Added Tool Stat Eraser item that will erase the stats off 
	your tool if you'd like to do that.
	(The tool will need to be fully repaired to erase stats off it for 
	now.)
	a+r Added a quick carbs coin which can be given as rewards in 
	modpacks.
	4-r Removed Placeholder blocks and items

6Chisel 1.11.2-0.0.14.25
	4*r Fix #540 crash on dedicated servers

6Chisel 1.11.2-0.0.14.24
	a+r Carving registry now supports any kind of item/block, including 
	unstackable items
	6*r IMC has been rewritten, mods using the old IMC should update soon
	6*r Oredict variants have been removed. Mods wishing to add their own 
	variants should use IMC. Users should seek out an external solution like 
	ModTweaker.
	6*r Carving system has been rewritten in a few places to accomodate 
	these major changes. New bugs may have been introduced.
	4*r #443 removing a variation also removes the group
	4*r Clean up ItemStack equality checks to ensure consistent behavior
	4*r #532 futura particles are broken, searching in the minecraft domain
	4*r #530 blue carpets have no description
	4*r #469 off-hand places blocks when opening chisel
	4*r #431 concrete/brownstone can accelerate to ludicrous speeds when 
	underwater.

6Chisel and Bits 1.11.2-13.14
	4*r Minor fix for invalid recipe combinations involving BitSaw.
	6*r Rework item model sizes and orientations, thanks to Phylogeny.

6Chisel and Bits 1.11.2-13.13
	a+r Add caching for breaking models.

6Chisel and Bits 1.11.2-13.12
	6*r Some optimizations related to block state, and ghost rendering.
	6*r Initialize lighting early and re-check on packets.

6Chisel and Bits 1.11.2-13.11
	a+r Ultra Compatibly mode, should support a wider variety of block data
	from other mods.
	4*r Use IBlockAccess Aware version of getLightValue, Fixes #245
	a+r Enable Shadow Rendering for full blocks, Adds #253
	4*r Fix Model Cache Clearing, and Leaves Fancy/Fast Code, #251
	6*r Extended Vertex Format checker to include Forge Pipeline as well as 
	optifine.
	a+r New Setting, "Black List Ticking Blocks"
	a+r Add Vivecraft compatibility setting (#270) - Thanks to mracsys
	4*r Failing to calculate an ItemStack should result in dropping nothing, 
	not crashing. ( Fixes #272 )
	4*r If Player is null, key context is invalid. ( #269 )
	4*r Default hardness should be stone ( #259 )
	6*r Require newer build of forge, and update config Gui to use 
	createConfigGui.
	4*r Fixed broken textures of models generated with the JsonModelExport 
	command - Thanks Phylogeny
	a+r MCMP2 2.0.0 Support

6Decocraft 1.11.2-2.4.3
	Optimizations of some models.
	a+r Patron Doll thatdesiree
	a+r Office Chair 3
	a+r Patron Doll Momibelle
	a+r Patron Doll SirSammyI
	a+r Patron Doll AdaSusi
	a+r Patron Doll stacysays
	a+r BBQ Grill
	a+r ATM
	a+r Teller Window Vintage
	a+r Teller Window Modern
	a+r Vault Door Iron
	a+r Vault Door Gold
	a+r Vault Door Black
	a+r Modern Cash Register
	a+r Barber Chair
	a+r Awning 1
	a+r Awning 2
	a+r Awning 3
	a+r Restaurant Table 1
	a+r Restaurant Table 2
	a+r Restaurant Table 3
	a+r Picket Fence 1
	a+r Banister 1 
	a+r Awning 1
	a+r Awning 2
	a+r Awning 3
	a+r Restaurant Table 1
	a+r Restaurant Table 2 
	a+r Restaurant Table 3
	a+r Patron Doll Kenny
	a+r Patron Doll Cymosa
	a+r Patron Doll JikanUsagi
	a+r Patron Doll Gold172
	a+r Patron AtariKafa
	a+r Sunglass Display
	a+r Frames Dispenser
	a+r Locker
	a+r Patron Doll Zachary_Qiun
	a+r Mini Football
	a+r Water Dispenser
	a+r Patron Chestboy

6Extra Utilities 2 1.11.2-1.6.3
	a+r New quick upload to distinguish from previous version that was 
	uploaded with incorrect version number
	a+r Added a null check to prevent transfer node crash
	4-r Disabled creative ender pearl code that was not behaving properly
	6*r Ender quarry special dimension now allows sun light to prevent 
	chunk corruption

6Extra Utilities 2 1.11.2-1.6.2
	6*r Tweaked recipe for squid ring to use enderpearl and not require 
	the cursed lasso
	a+r Add explicit MC version numbers to allow loading on 1.12
	6*r Chunks generated by the ender quarry should now have proper sky 
	lighting values

6Extra Utilities 2 1.11.2-1.6.1
	4*r Fixed a Crafter crash with unusual recipes
	4*r Fixed some rogue SideOnly issues (should fix TCon integration on 
	servers)
	4*r Fix transfer node NPE
	a+r Added minor crash protection to Quantum Quarry's world gen

6Extra Utilities 2 1.11.2-1.6
   	a+r Added Chicken Wing Ring
	a+r Added Ring of the Flying Squid
	6*r Changed recipe for Angel Ring
	4*r Fixed incorrect localization for golden lasso creatures

6Extreme Reactors 1.11.2-0.4.5.41
	4*r Fixed missing recipes registration

6Extreme Reactors 1.11.2-0.4.5.40
	a+r MFR RedNet: the support code is in place, just wating for MFR 
	1.11.2 :)
	6*r New version neutral mod initialization / objects remapping code. 
	BACKUP your worlds :)
	6*r Rewritten the ComputerCraft / OpenComputers integration code to 
	make it modular and self contained: no more waiting for one mod to have
	support for the other
	4*r Fixed minor bugs here and there
	6*r Java 8 only from now on
	6*r Updated Forge to version 13.20.1.2454
	6*r Updated Zero CORE to version 0.1.1.0

6Flat Colored Blocks 1.11.2-5.3
	4*r Fix crash when trying to craft air from crafting tool.

6Good ol' Currency 1.11.2-1.2.2
	a+r Added Spanish Translation
	4*r Fixed Finicky slots in Vending, Exchange Machine and the Wallet.
	4*r Fixed wrong icon in Guide Book
	4*r Fixed bug where opening wallets in the offhand caused a crash

6MalisisCore 1.11.2-5.2.5
	*No changelog provided*

6MalisisDoors 1.11.2-6.1.3
	*No changelog provided*

6Mr Crayfish Furniture Mod 1.11.2-4.1.3
	6*r Improved Blender and Cup liquid render
	6*r Improved mirror render
	4*r Fixed sounds
	4*r Fixed Christmas tree dropping 2 items when broken
	4*r Fixed duplication bug with envelopes and packages
	4*r Fixed shower crash
	4*r Fixed doorbell updating wrong
	4*r Fixed rotation issues with sink and basin
	4*r Fixed Grill recipes not being registered
	4*r Fixed crash with soapy water
	4*r Fixed crafting logs not returning axe
	4*r Fixed mail box not saving name
	4*r Fixed freezer not returning container items
	4*r Fixed dishwasher not starting even though valid
	4*r Fixed server crash with syncing?

6Open Modular Turrets 1.11.2-3.0.0-214
	4*r Fixed a crash when turrets were disabled
	a+r Added some more api stuff for OMTControl

6Presure Pipes 1.11.2-1.3.1.8
	4*r Fixed rare fluid dupe in pressure system (thanks ensirius)

6SilentBoss 1.11.2-1.5.0
	6*r Fixed an issue affecting the client where if the wither was 
	spawned the SilenceEnderDragon config option was checked instead of 
	SilenceWither option.
	a+r Added ability to change config options via the following:
	a+r~ Main Menu: Mods -> SilentBoss -> Config
	a+r~ In Game: Esc -> Mod Options... -> SilentBoss -> Config
	4*r Improvements to server side packet handling, it now finds the 
	SPacketEffect id instead of assuming it.
	6*r Updated to Forge 1.10.2-12.18.3.2488

6Waddles 1.11.2-0.5.5
	4*r Fixed statistics page not loading



6--------------------------End 1.0.7 Change Log-------------------





6------------------------- Change Log --------------------------  
				
				The Collection v1.0.6: The Slightly Large Update

				4World backup is recommended for this update.
				 4(Some block id's might change in this one.)

6------------------------ Mod Additions -------------------------

 	a+r TOP Add-Ons (Apparenly it wasn't actually added before)
  		6*r This mod adds extra information in the TOP overlay (The Wayla
  		alturnative)

  	a+r Re-Added CustomNpcs
  		6*r There was a bug causing the game not to load up before.

  	a+r Added Clumps
  		6*r This mod clumps all the xp floating on the ground up for less lag.

  	a+r Added OpenComputers
  		6*r Build and upgrade customizable computers and robots.

  	a+r Added Actually Baubles
  		6*r Makes your actually additions rings fit in to the baubles slots.

  	a+r Added Reliquia
  		6*r This mod is a functional decoration mod expanding Minecraft with a 
	     lot of possibilities.

  	a+r Added NoNausea
  		6*r This mod allows you to replace the nausea effect with something 
  		else or just completely remove it.

  	a+r Added Biblocraft
  		6*r BiblioCraft is a storage and organizational mod that began as a 
	     single bookcase and has expanded to so much more. 

  	a+r Added Long Fall Boots
  		6*r Boots that will let you take no damage when falling great distances.

  	4-r Removed Enchiridion
  		6*r Mod is currently unused.

  ------------------------ Config Changes -------------------------
  	a+r Added recipes for framed chests(biblocraft) 6 in total. 
  		(Chest + Frame = Framed Chest)
  	a+r Added recipes for converting framed chest back in to normal chests.	
  	6*r Disabled fluid display built in to TOP, TOP Add-Ons' is much nicer.
  	6*r Re-enabled Miners Charm for Mystical Agriculture pick axes. Previous 
  	bug was fixed regarding this item.
  	6*r Nerfed Garden Cloche (Immersive Enginnering) Uses 24 RF/tick 
	  consumes 1 Bucket per fertilizer which lasts 1 min.
  	6*r Restored Conveyor Belt recipe (Immersive Enginnering) Chaging this 
	  recipe cause the output to be broken.
  	6*r Re-Enabled the miners pick (Mystical Agriculture) Was destroying the 
	  tool prior to this update.
  	6*r Cleaned up log slightly by setting failingStructureLogExpression to 
	  true (Recurrent Complex)

  ----------------------- Mod Updates --------------------------

 Advanced Shulkerboxes 1.11.2-1.1.2
 	6*rBugfixes

AppleSkin 1.11.x-1.0.7
	6*rMade show.saturation.hud.overlay config option also control whether 
	or not the potential saturation gain is shown when holding food
	a+rAdded support for Better With Mods' HC Hunger module (so that hunger 
	values shown will match how BWM's HC Hunger works)

Backpacks 1.11.2-3.2.0
	6*rBackpacks can now be upgraded from the lightweight backpack interface
	a+rAdded config gui

B.A.S.E 1.11.2-2.1.0
	4*rFixed Unlocalized Names for items are no long item.item.<blah>
	4*rFixed Assorted fixes to make the Materials System work with Custom Parts
	6*rChanged config directory to be lower case

Backpacks 1.11.2-3.3.0
	4+rRemoved zz- prefix from jar file
	a+rAdded keybinding to pause auto-collect
	4*rFixed bug with load from inventory / chest

Botania 1.11.2-1.9 345
	4*rFixed a bad pixel in the checkmark for mana infision.
	4*rFixed a dupe when interacting with sparks just as they're leaving the 
	 world.
	4*rFixed Managlass and Alfglass transparency (palaster).
	4**rFixed the Pure Daisy running its logic client sided as well.

Carbs Cookie Mod With Extras 019
	a+rAdded DbdKevin's Cookie with recipe and all new effect.
	a+rAdded Thunust's Cookie with recipe.
	a+rAdded AbondonCaptian's Cookie with recipe.
	a+rAdded DragonCraze's Cookie with recipe.
	a+rAdded TheWhiteFoxGod's Cookie with recipe and effect.
	a+rAdded Dino's Cookie with recipe.
	a+rAdded Wolfricgames Cookie.
	a+rAdded *New* Complacator which changes blocks to a more complicated 
	  version 17 Ross Blocks!
 (Try right clicking on Bricks and Planks)
	6*rChanged Tooltips to be more orginzed aswell as added a haste ability 
	 which will increses every 3 levels.(Max Haste +4)
		- Cookie Cutter(Axe)
		- Cookie Crumbler(Pickaxe)
		- Cookie Mixer (Shovel)
	6*rChanged Building Block's color to make it more visable.
	6*rChanged Fixing Bowl tooltip to show what items it will repair.(Cookie)
	6*rChanged Adv. Fixing Bowl tooltip to also show the items repaired(Vanilla 
	 and Cookie)
		-Includes armor, tools, bows and fishing rods.
	4*rFixed dupe repair bug with simplifer aswell as the complicator.

Chest Transporter 1.11.2-2.7.13
	a+rAdded support for Tinkers Construct part and pattern chests

Chest Transporter 1.11.2-2.7.12
	4*rfixed transporter immediatly places chests after picking them up with most 	 recent version of forge

Chest Transporter1.11.2-2.7.11
	a+radded support for StorageDrawersExtras

Chisel 1.11.2-0.0.13.23
	6*rFix compat with CTM 0.2.2
	6*rPrismarine textures changed slightly

Chisel 1.11.2-0.13.22
	4**rFix a crash when chiseling oredict variants

Chisel 1.11.2-0.13.21
	4**rFix crash when chiseling items in iron/diamond chisel

Chisel 1.11.2-0.13.20
	6*rIn-world chiseling will now work on oredict variants
   	6*rThe iChisel target will now be considered for in-world chiseling
   	4**rFix #480 when CTM is missing, the missing mods GUI will now be 
	     displayed instead of just a crash
   	4*rFix #476 chisel blocks do not block light when used in worldgen

Chisel 1.11.2-0.12.19
   	6*rNow requires version 0.2.0 of CTM or higher
   	6*rIChiselItem now has a method to override the noise played
   	a+rAdded ice variants (Drullkus)
   	4+rRemove debug block

Chisel 1.11.2-0.11.18
	4*rFix error when opening a newly crafted iChisel

Controlling 1.11.2-2.0.5
	a+rAdded a "Show None" button

Cooking For Blockheads 1.11.2-5.3.24
	4*rFixed issues when using the Immersive Engineering heater to heat the 
	  oven:
		-Fixed weird fuel texture instead of normal flame
		-Fixed continuous power drain while not really cooking anymore
		-Fixed cooked items not being moved to the output slots properly

Cooking For Blockheads 1.11.2-5.3.23
	a+rAdded Vanilla Food Pantry support (thanks to gchpaco)
	4*rFixed recipe book behavior with food with metadata (thanks to gchpaco)
	4*rFixed ore-dict recipe width not being set correctly (thanks to gchpaco)

Cooking For Blockheads 1.11.2-5.3.21
	6*rFixed Quark dropoff no longer working. (gchpaco)

Custom 1.11.2-1.1.23
	6*rConfig gui rework

CustomNpcs 1.11.2(21jul17)
	a+rAdded marks, so you can now have quest markers
	6*rPuppet job slightly edited so you can now have it animate
	4*rLots of bug fixes

Debug Server Info 1.11-1.0.5
	6*rAllow permissions based on OP level. Thanks to @asiekierka :)

Embers 1.11.2-0.220
	 a+r"A few things. I don't have the effort to be this organized."

Embers 1.11.2-0.219
	6*rBackported to 1.11

Embers 1.11.2-0.218
 	6*rFixed CMEs resulting from TE synchronization, maybe?

Embers 1.11.2-0.217
	a+rCreative Ember Source.
 	6*rLiquid pipes now have a fixed throughput, and don't have a weird 
 	pseudo-pressure system. They should be more reliable now in theory.
	6*rOptimized tile entity synchronization code so it doesn't loop as much.

Extra Utilities 2 1.11.2-1.5.2
	6*rFix Speed upgrades of different types stacking in transfer nodes
	4*rDisabled unloaded chunk tracking of GP sources
	6*rMagical wood is now registered as "blockMagicalWood"

Extra Utilities 2 1.11.2-1.5.1
	4*rFix some recipes being overriden during load.
	4*rFix solar panels/lunar panels not working.
	4*rFix bounding boxes being increased in size incorrectly.
	4*rFix recursion loop associated with custom villagers.
	4*rFix crash with auto-crafting

Extra Utilities 2 1.11.2-1.5
	a+rRe-add 'Slightly-Larger Chest' from XU1
	a+rAdd Enchanter machine
	a+rAdd evil infused ingots (and blocks)
	6*r/a+r Reduce max stacksize for 'speed upgrade's to 4, and added two new 
	      tiers of speed upgrades, magical and ultimate, with max stacksizes of 
	      16 and 64.
	4+rRemoved CoFH RF Energy API support (will be readded at a later point in 
	   time)
	a+r'Creative Harvest' blocks can now be pick-blocked by creative players 	     to create a pre-configured stack that can be placed by non-creative 
	  players.

Good Ol' Currency 1.11.2-1.2.0
	a+rAdded a guidebook so I don't have to use curse's silly description 
	to explain details of the mod.

Gravestone 1.11.2
	6*rBugfixes

Immersive Engineering 1.11.2-0.11-63
	a+radded the Heavy Plated Shield!
    	6*rit protects like a normal shield
    	6*rit has awesome upgrades
	a+radded Vacuum Tubes as a new mid-game crafting material
	a+radded a manual entry for the new components
	a+radded Crafttweaker integration for Blueprint recipes
	6*r changed/fixed HUD displays for Railgun, Chemthrower and Revolver
	6*rchanged Turrets to be interactable from the top block (thanks Malte)
	6*rchanged Arc Furance to distribute inputs evenly again (thanks Malte)
	6*rchanged Sulfur and Saltpeter textures to be Hazards instead of my 
	 terrible ones
	6*rchanged recipes for Mechanical components, added Bluepritns for 
	  reduced cost
	6*rchanged JEI integration to use newer JEI methods
	6*rchanged Engineer's Workbench to no longer be part of IE's main 
	 achievement progression
	4*rfixed Redstone connectors not properly accepting signals (thanks Malte)
	4*rfixed OC compat not loading due to incorrect mod ID (thanks Malte)
	4*rfixed Capacitor Backpack potentially charging itself
	4**rfixed crashes with Capacitor Backpack and Railgun interacting with 
	 capabilities (thanks Malte)
	4*rfixed localization file getting screwed up to ASCII
	4*rfixed up interacton between Silos and RefinedStorage (thanks Malte)
	4*rfixed ghostloading messing up randomizers for a lot of stuff (thanks 
	 Malte)
	4*rfixed a plethora of ghostloading issues (thanks Malte)
	4*rfixed Capacitor Backpacks being all-around derpy when crafting (thanks 
 	Malte)
	4*rfixed broken Pipe renders (thanks Malte)
	4*rfixed Turntable not reacting to redstone signals
	4*rfixed Fluid Outlet outputtign through closed sides
	4*rfixed render issues with the charging station (thanks Malte)
	4**rfixed (possibly) Wooden Crates in villages losing their contents on 
	 pickup

Immersive Petroleum 1.11.2-1.1.3
	a+rAdded Emergency Paddles for the Motorboat
	a+rAdded config option to require pipes to Bedrock for pumpjacks (default 
	 off)
	6*rLubricant extra ticks now consume power
	6*rMotorboat and Automatic Lubricator store fluids when broken
	6*rDistillation Tower no longer flickers during operation
	6*rBiome configs for reservoirs now use the biome type dictionary instead 
	 of biome names
	a+rAdded additional safechecks to config file
	4*rFixed typo

Immersive Petroleum 1.11.2-1.1.2
	a+rAdded fuel meter to the Motorboat
	4*rFixed visual issue with Distillation Tower

Immersive Petroleum 1.11.2-1.1.1
	4*rRemedied FPS drops related to Portable Generator and Automatic 
	 Lubricator
	4*rFixed visual artifact related to Automatic Lubricator

Immersive Petroleum 1.11.2-1.1.0
	a+rDistillation Tower now produces Gasoline and Lubricant
	a+rAdded the Lubricant Can and lubricating ability to the Chemical Thrower
	a+rAdded the Automatic Lubricator
	a+rAdded the Portable Generator
	a+rAdded the Motorboat and Motorboat upgrades
	a+rDistillation Tower recipes can now be configured through the config file
	6*rMade a number of large config changes to fluid consumption and output
	4*rFixed Distillation Tower flipping redstone status on creation

Immersive Petroleum 1.11.2-1.0.7
	4*rFixed issue where empty chunks would display as having replenishing oil

IronChest 1.11.2-7.0.25.815
	*No changelog provided*

Lapis Stays in the Enchanting Table 1.11.2-1.1.2
	4*rFixed Lapis disappearing when added via Hopper
	6*rIncluded Chinese translation by Snownee

LootTweaker 1.11.2-0.0.6.3
	a+rAdding a pool with addPool() and then retrieving it with getPool() no 
	 longer causes all actions performed on that pool to be performed twice.
	4*rFixed removeLootEntry() throwing an NPE.
	4*rFixed clear() throwing an IllegalStateException.

Mcjtylib 1.1x-2.4.3
	6*rEmergency fix which should help protect against mods that do something 
	 wrong with gui's (causing them to be made current but not calling initGui 
	 on them)

Mystical Agriculture 1.11.2-1.5.8
	a+rAdded Actually Additions crops: Black Quartz
	a+rAdded Astral Sorcery crops: Aquamarine, Starmetal, Rock Crystal
	4*rImproved the crop harvesting function of the Essence Scythes

Mystical Agriculture 1.11.2-1.5.7a
	4*rFix End Prosperity Ore not generating
	4*rFixed Iridium Ore seeds being incorrectly named Uranium Ore seeds

Mystical Agriculture 1.11.2-1.5.7
	6*rMade IC2 Uranium/Iridium seperate crops
	4**rFixed the Miner's Vision upgraded Supremium Pickaxe deleting itself on 
	   use
	4*rFixed some upgraded Supremium tools not giving back charms when 
	  uncrafted
	4*rFixed the Speed upgraded Supremium Leggings giving the full set bonus
	4*rFixed some itemstack null checks not checking for isEmpty

Nature Compass 1.11.2-1.3.1
	4**rFixed NullPointerException that occurred rarely when searching for 
	 certain biomes

OreExcavation 1.11.2-1.3.99
	a+rAdded event hooks for mod integration
	4*rFixed oversight in undo logic
	4*rFixed cancelled break event still excavating

Open Modular Turrets 1.1x.2-3.0.0-196
	a+rAdded The One Probe compatability
	a+rAdded ComputerCraft support for 1.10.2
	4*rFixed OC support finally in all versions of OC
	6*rChanged min omlib version 3.0.0-119

Open Modular Turrets 1.1x.2-3.0.0-191
	4*rfixed: OC drivers somehow not working in obfuscated environments (aka 
	 normal minecraft installations)
	6*rchanged: min omlib version now 3.0.0-117

Open Modular Turrets 1.1x.2-3.0.0-189
	4*rfixed: OC should now work fully on 1.11.2

Open Modular Turrets 1.1x.2-3.0.0-182
	a+rAdded fake player drop addon, stacks to 4, 1 gives player like loot, each 
	 further acts like a Looting level.
	a+rAdded Turret info in WAILA
	a+rAdded more tooltips
	a+rAdded EU buffer info in tooltip for energy
	a+rAdded config option to change damage boost percentages
	a+rAdded basic support for advanced redstone modes. GUI changes still WIP
	4*rFixed projectiles destroying each other
	4*rFixed OC support
	4*rFixed some bugs with trusted player checks
	4**rFixed crash when grenades hit a baby entity
	4**rFixed crash with Vampirism
	6*rChanged EU buffer now scales with base tier
	6*rChanged min omlib version now 3.0.0-110

Pressure Pipes 1.11.2-1.3.1.7
	6*rbdew: fixed waila/hwyla integration not loading

Pressure Pipes 1.11.2-1.3.1.6
	6*rbdew: updated all dependencies
	6*rbdew: Brought back Mekanism, OpenComputers and Waila support

Recurrent Complex 1.11.2-1.4.5
	6*rCommands now fail to run if an unknown parameter is provided (to avoid 
	 errors or legacy parameters)!!\
	6*rMazes now have a (configurable) timeout feature. They will never again 
	 block the server generation forever!!
	6*rMazes are a lot quicker to generate in general. (reachability: 
	 destination filter, ability grouping)!!
	a+rMaze and pattern GUIs now have a visualization feature in-world. This 
	 helps with placement math a lot!!
	6*rStructures no longer generate their entities and scripts twice!!
	a+rNew structure: UndergroundCultChamber. Thanks A1MOSTADDICTED!!
	6*r/#flood <direction> is now /#move --flood <direction>!
	6*r/#containing is now /#search --containing!
	6*r/#decorateone is now /#decorate --one!
	6*rOldWatchtower now generates loot again (thanks thephoenixlodge
	a+r/#containing now supports --dimension, --list and --maze
	6*rPreview dummies are no longer auto-canceling themselves on the client
	6*rGenericTree now places correctly from saplings
	6*r/#export now again works with /#export StructureName for overriding 
	 another structure (--id to use just the name, not the metadata)
	a+r/#export, /#convert and /#edit now support --directory and --id
	6*rStone now starts a little further underground for natural floor blocks
	6*rDirection expression autocomplete now includes true and false
	6*r/#natural smart no longer ignores its parameters
	6*rInventory generation tags are now sorted by the name in the creative 
	 menu

Recurrent Complex 1.11.2-1.4.4
	6*rLots and lots of performance upgrades!!!
	4*rStructures far less often cause cascading chunk generation!!!
		- This might cause missing parts in structures if they weren't 
	 fully generated before the update just once. Keep this in mind before 
	 updating.
	6*rSkylight calculation is now deferred until the full structure is 
	 generated (this was 1/3 of structure generation time)!!
	6*rTransformers no longer prepare if the conditions are not met
	6*rTransformers no longer prepare if an ensure transformer fails 
	 (especially useful for forest performance)
	a+rfailingStructureLogExpression: A config option to restrict logging of 
	 failing structures to keep logs cleaner

Recurrent Complex 1.11.2-1.4.3.1
	6*rIf generation and transformer IDs are missing, consistently randomize 
	them across loads. This fixes structures sometimes spawning with negative 
	space blocks in the world
	6*r/#sanity now checks for empty transformer and generation IDs

Recurrent Complex 1.11.2-1.4.3
	6*r/#vanilla gen is now more stable
	6*r/#vanilla gen --seed is more meaningful by not being chunk-dependent 
	 anymore
	6*r/#duplicate is now gone in favour of /#move --duplicate (or /#move -c)
	6*r/#replace is now gone in favour of just /#fill 
	a+r/#move now has a --times option
	a+r/#property now has a --shape option
	a+rThe block selector now selects over an infinite(ish) distance

Recurrent Complex 1.11.2-1.4.2
	6*rStructures are no longer cut at the chunk border!!
	a+rNew Command: /#vanilla gen, which generates a vanilla structure (e.g. 
	 village or fortress)
	a+r/#whatisthis and /#vanilla check now check for vanilla structures too
	6*rThe game should no longer or at least less often crash with 
	 MissingMappingException (TileEntity is missing a mapping [...])
	6*rVillage structures can now choose to have no front (also good for 
	 unrotatable structures)

Recurrent Complex 1.11.2-1.4.1
	6*rFix for two poem generation related crashes
	6*r/#crop now has a fitting default exp value

Refined Storage 1.11.2-1.4.20
	4**rFixed crash relating to MCMP (raoulvdberge)

Refined Storage 1.11.2-1.4.19
	4*rFixed bug where players couldn't place regular blocks next to 
	 secured networks (raoulvdberge)
	4**rFixed crashes relating to scrollbar in GUIs (raoulvdberge)
	4*rFixed bug where disks have to be re-inserted in the Disk Drive in 
	 order to work again after rejoining a chunk (raoulvdberge)
	6*rImplemented controller update throttling, should fix lag issues with 
	 controllers that constantly turn off and on (raoulvdberge)

Refined Storage 1.11.2-1.4.18
	4*r*Fixed Solderer crashing (raoulvdberge)
	4*rFixed Interface extracting from itself when trying to keep items in 
	 stock (raoulvdberge)
	4**rFixed Solderer being able to work with insufficient ingredients 
	 (raoulvdberge)
	4*rFixed Disk Drive giving incorrect capacity for creative and debug 
	 storage disks (raoulvdberge)
	4**rFixed External Storage crashing (raoulvdberge)
	4**rFixed crash when node data mismatches between world and dat file 
	 (raoulvdberge)
	6*rThe Relay now reacts instantly to a redstone signal again, removed 
	 throttling for it (raoulvdberge)

Reliquary 1.11.2-1.3.4.678
	4*rChanged what previously were entity/projectile whitelist to empty 
	 blacklists. If you need to blacklist some entity you will need to 
	 reenter it in the config.
	4*rRefactored potion items - essence, potions, shots with potion 
	 effect, tipped arrows - to work correctly with modded potion effects 
	 (because for some reason their ids can change between load and world 
	 open)
	4*rPotions acquired before this version will not work and will need 
	 to be replaced
	a+rAdded Cure potion effect and updated potion map with ingredients 
	 that can be used to get it. 
		6*rIt starts conversion process for zombie villagers that are 
	 under effect of weakness (or you can combine both effects on one 
	 potion). So now you can shoot zombie villagers to heal them.
		6*rpotion map needs to be refreshed in config to pick this up 
	 (just delete potion_map part of the config)
	a+rAdded additional uncrafting recipes for reliquary mob drops (primarily 
	 witch drops)
	a+rAdded color overlay support to void tear so that items with it viewed 
	 when sneaking display correctly
	a+rAdded back support for botania's solegnolia
	a+rAdded back support for tinker's weapons in pedestal
	a+rAdded back waila support

RFTools 1.11.2-6.13
	+Support for CTM (if available) for the coal generator and block protector. They will glow if they are operating
	+Support for a lot more elevator levels (at least 48 and maybe more if you don't care about names) for the elevator button module
	+Some language and localization changes

RFTools 1.11.2-6.12
	4*rIn very specific circumstances (which I haven't been able to find out) 
	 it was possible for the crafting grid (storage scanner, tablet, modular 
	 storage) to discard items when hovering over the '1', '4', '8', or '*' 
	 buttons. I completely rewrote how this test now works so this should no 
	 longer occur. This has to be tested carefully!
	6*rNikolay Raspopov updated Russian translation
	6*rRichard Carter fixed a few typo's
	6*rDan Boger fixed a typo in the manual
	6*rForestbat updated Chinese translation

RFTools 1.11.2-6.11
	4*rFixed a problem with the coal generator not accepting coal blocks with 
	 automation (manual worked fine)

RFTools 1.11.2-6.10
	4*rBugfix with dimensional shard worldgen. It was too rare
	4*rFixed overflow issues with linked powercells. First there is now an 
	 enforced maximum of 2 billion RF. Secondly if (due to a bug before) the 
	total energy in a network is negative it will automatically be corrected 
	to maximum
	4*rFixed the builder so it no longer barfs and blocks on invalid items

Roots 2 1.11.2-0.025
 	4**rMight have helped with the fairy datawatcher crash?

Roots 2 1.11.2-0.024
	4**rFixed Server crash.

Roots 2 1.11.2-0.023
	4*rFixed Broken book recipes.

Roots 2 1.11.2-0.022
	4**rFixed Reflection crash on startup.

Roots 2 1.11.2-0.021
	4**rContains substantial pruning!
	4+rNumena and everything that had anything to do with them. This includes 
	 the divination plate, the rituals needed to summon them, the lectern, and 
	 the book entries for all these things.
 	6*rDocumentation books are now craftable.
 	6*rMoonlight circles work at any time of day, and have small markings to 
	 indicate where to place things since the beams are no longer active when 
	 not crafting something.

Scannable 1.11.2-1.5.0.27
	a+rAdded support for IndustrialCraft 2 energy.
	a+rAdded support for classic Redstone Flux (previously only supported new 
	 Forge energy system).

Scannable 1.11.2-1.4.1.26
	6*rDisable editing colors ingame because they won't be properly applied 
	 there; must edit them in main menu now.

Scannable 1.11.2-1.4.1.6
	4*rFixed block module potentially showing wrong name for some configured 
	 blocks (e.g. IC2 Uranium Ore).
	4*rFixed scanner showing up in creative tabs it shouldn't.

Scannable 1.11.2-1.3.1.23
	a+rAdded a few pure storage slots to the scanner. Keeps the inventory less 
	 cluttered with modules.
	4*rFixed lapis ore not showing in scans using the ore module.
	4*rFixed block scan results not rendering faces in certain camera angles.

Scannable 1.11.2-1.3.1.21
	4*r*Fixed potential crash with block module.

Scannable 1.11.2-1.3.1.19
	a+rAdded Chinese localization (by TartaricAcid)

Scannable 1.11.2-1.3.1.18
	4*rFixed error when trying to get tooltip for empty scanner item stack
	a+rAdded German localization.

Sophisticated Wolves 3.9.0
	6*rConfig for dogs auto eating
	6*rPets will not lose its name when released from pet carrier
	6*rWild wolves will not eat food from ground and bowls

Sound Filter 1.11.2-0.10
	4**rFixed crash when trying to load on the server
	4**rFixed rare crash with the source info

Storage Drawers 1.11.2-4.2.10
	4*rPossible fix for controllers rarely not building the storage network

The One Probe 1.1x-1.4.14
	4*rBig optimization in network trafic and server load. Previously when the 
	client requested info from the server then it kept on doing that until the 
	server finally replied. This meant that too many packets were being sent to 
	the server and the server had to calculate the information again and 
	again. Now the client is smarter and will not resend a request for info if 
	it has already done that recently
.

ToolBelt 1.11.2-1.7.1
	4*rHopefully fix weird desync that prevent belt from working.
	a+rAdded config option to change the scale of items on the belt.

ToolBelt 1.11.2-1.7.0
	4*rFixed a couple glitches and bugs.
	a+rAdded an option to keep the mouse within the outer circle (not perfect, 
	 but works).
	a+rAdded an option to detect clicks outside the outer circle.
	a+rAdded keybinds for cycling the selected option with the keyboard (best 
	 with release-to-select enabled).
	a+rAdded quick open and close animations.

Useful Nullifiers 1.11.2-1.3.5
	4*rFixed energy nullifier filling up

Vanilla Builders Extension 1.11.2-1.0.4
	4**rAnother adjustment to fix the crash caused by color manager
	6*rBone stairs and walls textures adjusted
	6*rCustom creative tabs for each block type added per request
	6*rNames updated from Stained Clay to Hardened Clay
	6*rRecipe added to convert grass blocks to path blocks, if grass crafting is 
	 enabled

Waddles 1.11.2-0.5.4
	a+rAdded config option for weights a+r min/max group size
	6*rMoved to Forge registry event for penguin registration

Waddles 1.11.2-0.5.3
	4*rFixed penguins spawning in biomes with an empty spawnable list
	6*rChanged spawn rates from between 2 and 5, to between 1 and 4

Waystones 1.11.2-3.0.17
	4*rFixed teleport between dimensions causing all kinds of issues




6  ------------------- End 1.0.6 Change Log ----------------------





6  ------------------------- Change Log --------------------------  
				
				The Collection v1.0.5.1: Quick Bug Patch

a  ------------------------ Mod Additions -------------------------
  	4-r Removed OreExcavation Integration
  		Carbs is weak... Honestly was on the fence about limiting
  		the use of OreExcavation. After play testing it seems like
  		a neat idea, just not one for this pack.

  	4-r Removed StellarSky (Temporarly?)
  		Few bugs that still need to be worked out including a 
  		null pointer that is preventing some from joining servers
  		and sleeping seems to be a little funky still with it as
  		well.

  	aa+rr Added TimeHud
  		StellarSky had a time feature but it'll be off while bugs are
  		getting fixed. This mod will add back in the time hud.
    ------------------------ Config Changes -------------------------

    4-r Disabled Mystical Agraculture intergration with Cloches from
      Immersive Engineering (Would double seeds which was turned
      off to begin with.)

    4-r* Disabled OreExcavating with open hand.



4  ------------------- End 1.0.5.1 Change Log ----------------------

6  ------------------------- Change Log --------------------------  

				The Collection v1.0.5: The Immersive Update!

a  ------------------------ Mod Additions -------------------------

	aa+rrBetter Then Mending
		6*rThis mod adds exactly one feature: the ability to sneak-right-click a 
	 	Mending item to repair it with experience you already have.

	aa+rrInventory Spam
		6*rA small client-only mod that shows items added and removed from the 
	 	inventory.

	aa+rrImmersive Engineering
		6*rA tech mod with a certain charm, based on the ideas and concepts, and 
		 with most assets created by Damien Hazard.

	aa+rrImmersive Petroleum
		6*rA lightweight content add-on for Immersive Engineering that 
	  	introduces oil, oil extraction, and oil processing to the mod's tech 
		  progression.

	aa+rrOreExcavation Integration
		6*rThis mod adds an enchantment called "Excavate" which allows you to 
		  use ore excavation with the tool that it's on.

	aa+rrReAuth
		6*rFixes the Problem of having to restart your Client when your Session 
		 is invalid

	aa+rrStuff A Sock In It 
		6*rMight Replace Console filters.

	aa+rrDark Utilities
		6*rDark Utilities is a utility mod which adds many new items and blocks which 		 can be useful in a wide range of circumstances.
	
a  ------------------------ Config Changes -------------------------

	aa+rrAdded a recipe for Tea Tree Saplings

	6*rChanged recipe for Xp Solidifier

	6*rChanged recipe for IE Conveyor Belt to give 4 instead of 8

	6*rChanged recipe for IE Sheetmetal to give 4 plates instead of 1

	4-rDisabled Miner's Eye Charm due to a bug where it just deletes your pick

	aa+rrAdded a few skill requirments to some items.

6  ----------------------- Mod Updates --------------------------

6Updated Forge 13.20.0.2315

6Actually Additions 1.11.2-r110
	6*rFix config typo (sindrefag)
	aa+rrAdd a config for oil generator values
	4-rRemove the after:BuildCraft dependency because it's obsolete
	6*rMake water bowl spilling not happen when you're standing (Making Darko 
	 proud)

6Aquaculture 1.11.2-1.5.1.2
	6*rFixed mcmod.info
	6*rCorrected Health Amount and Saturation modifier implementation, fixes 
	 AppleCore and Nutrition compat.

6Advanced Hook Launchers 1.11.2-2.0.5.0
	aa+rrAdded config parameter for defining a custom key for the Unhook action 
	 (thanks to thefirstgamemaster)

6Baby Animals Model Swapper 1.11.x-2
	aa+rrAdded kittens
	aa+rrAdded "forceBabyModels" to configuration
	6*rImproved bunny animation
	6*rDownsized bunnies
	6*rCleaned up and refactored code

6Blood Magic 1.11.2-2.1.11-80
	aa+rrAdded support for some modded crops (Untested. Theoretically they 
	  work)
    	a+r Harvestcraft
    	a+r Actually Additions
    	a+r Extra Utilities
	6*rFixed permission level for sub-commands
	6*rLarge Bloodstone Bricks should receive 4 from a craft
	6*rFixed Diamond Meteor giving blocks of diamond
	6*rDynamically calculate Meteor Weight
	6*rFixed NPE in fluid filter
	6*rFixed Blood Tank capacity being reset when the chunk reloaded
	6*rUpdated russian translation
	6*rFixed Rune Type capability not registering on physical client
	6*rUpdated Sigil of Holding texture so set color is more visible
	6*rFixed blocks destroyed by bound tools not storing any NBT data
	6*rFixed Harvest ritual not working on Melons and Pumpkins
	6*r[API] Methods for removing recipes


6Botania 1.11.2-1.9 344
	4*rFixed a lava dupe with the Petal Apothecary.
	4*rFixed a Mana Enchanter game freeze.
	4*rFixed an item dupe when dropping items in the edges of a Mana Pool.
	6*rFixed double plants not being randomly shifted like vanilla ones.
	6*rFixed the Mana Clip showing Air for empty slots.
	6*rFixed the Ring of Loki's wireframes not working.
	6*rUpdated Storage Drawers integration (palaster)

6Chisel 1.11.2-0.0.11.16
	aa+rr Most render logic moved to new mod, CTM
	6*r Futura blocks are back to their former glory!
	6*r Antiblocks GLOW (and a few other blocks do too!)
	4*r Fix some potential packet exploits
	6*r Fix companion cube subtext

6CraftTweaker 1.11.2-3.0.26
	6*rFixed JEI hiding
	6*rChanged mt hand output, it will now output the stacksize if it is more than 1
	4*rFixed recipe dumping crashing
	6*rFixed JEI Support
	aa+rrAdded JEI.removeAndHide(); which removes the recipe and hides the output 	 from JEI
	6*rMoved the first reload event to run before the actions are undone
	6*rFixed console spam
	6*rFixed scripts being loaded from a zip file
	6*rFixed JEI being broken on newer versions
	6*rFixed scripts in sub directories
	4*rFixed errors on the first line of a script not outputting which script 
	 caused the error
	6*rFixed jei searching for custom item names and tooltips
	6*rFixed CTGUI 1 removal script output

6CustomUI 1.11.2-1.0.15
	4*rFixed a crash with GobbleCore

6ElecCore 1.11.x-1.7.425
	6*rFixed some unlocalized names not being fully lowercased
	6*rFixed modules loading before the actual mod
	6*rFixed usage of a method that is not available for 1.10
	6*rAdded Forestry property reference
	6*rUpdated mappings & forge version

6Embers 0.216
	4*r Fixed Crash when setting structure spawn weight to 0.
	6*r Fixed Log spam from Dials.

6Embers 0.215
	4*r"Fixed lots of things"?

6EnderTanks 1.11.2-1.5.5
	aa+rrAdded several config options (see 'Access-Settings' for new options)
	aa+rrAdded Team Tanks and buckets
	8* Requires newest ShetiPhianCore (3.4.5a+r)
	8* Uses new Team functions recently added

6Extra Utilities 2 1.11.2 - 1.4.4
	aa+rrRight click a 'cursed' mob with a bucket of milk will cure the curse and 
	 prevent the mob from disappearing after a minute
	aa+rrA transfer node with a mining upgrade will 'mine' snowballs from the small 
	 layer of snow a snowman is standing on (provided the biome temperature 
	 is low enough for the snowman to create snow)
	aa+rr'Press T to search nearby inventories for highlighted item' feature now 
	  has configurable keybinding and is not dependent on JEI
	6*r Altered fire axe texture slightly
	6*r Machines now recalculate current recipe on inventory changes
	4*r Fix crash in the creative tab when the angel block is disabled
	4*r Fix issue with internal set class incorrectly hashing entries (fixes 
	  numerous obscure bugs)
	4*r Fix missing localization on creative tabs

6Extreme Reactors 1.11.2-0.4.5.30
	6*rRe-enabled ComputerCraft support. The mod will now support Computality 
	 too (Close #105)
	aa+rrAdded config options to disable Fuel Rods / Turbine particles
	aa+rrAdded localizations for Fluid Cyanite. Close #107
	aa+rrAdded localizations for client-only configurations
	6*rUpdated Zero CORE to version 1.11.2-0.1.0.6

6Fancy Block Particles 1.11.2-2.2.2
	6*rrecode of version 1.10.2-2.2.2 for MC 1.11.2
	6*rminor bug fix in the GUI
	6*rcleaner code

6Good Ol' Currency
	6*rVending and Exchange Machine's were completely rewritten with some 
	 mechanics drastically changed. Check out the main page for more info. (No 
	 more lag!)
	6*rAllowed bills to be converted to other billed (I was certain I added this 
	 before)
	aa+rrAdded foolcraft variant for bill textures
	4*rFixed Wallet dupe bug

6GraveStone Mod 1.11.2-1.7.3
	6*rImproved version checking

6Iron Chests 1.11.2-7.0.22.809
	6*rFix the Vanilla to Iron and Vanilla to Copper upgrades conflicting with the 
	 recipes for the actual shulker box itself.

6Iron Chests 1.11.2-7.0.22.807
	6*rFix Copper Shulker Boxes using a chest instead of a shulker box in their 
	 crafting.
	4*rFix Shulker Boxes losing their contents when crafted into the next tier!

6Iron Chests 1.11.2-7.0.21.805-806
	aa+rrIron Shulker Boxes are here! They function just like regular shulker 
	 boxes!
	6*rResources have bene cleaned up, this will break resource packs that 
	 modify the textures from iron chests.
	6*rThe code package has got a massive clean up, it's still cpw.mods.ironchest 
	 but now the tileentities have been moved around, and so have the blocks!

6JourneyMap 1.11.2-5.4.7
	4*rFixed a bug where vanilla clients were prevented from connecting to a 
	 Forge server with JourneyMap Server installed.

6LibrarianLib 1.11.2-3.1.4.2
	4*rHotfix a reflection error

6LibrarianLib 1.11.2-3.1.4.1
	4*rFix a crash on server

6LibrarianLib 1.11.2-3.1.4
	aa+rrAdded glowing blocks and items

6Missing Pieces 1.11.2-4.3.0
	aa+rrUpdated with 3 new chair styles

6MPUtils v1.3.9 (HotFix)
	4*rfix for a client side code getting called on server. Oops!

6MPUtils v1.3.9
	6*rItem dump nbt now will use correct CraftTweaker support if craftTweaker 
	 is installed. 
	aa+rrAdded CraftTweakers API
	aa+rrAdded new Command will dump all items into your clipboard from a container  	in the world"/mp inContainer (nbt, ore, setpretty, extendedclasses, 
	 classes)"

6Mystical Agriculture 1.11.2-1.5.6
	aa+rrAdded OreDictionary crops: Uranium
	aa+rrAdded Quark crops: Ender Biotite
	6*rUranium and Iridium seeds/essence now have alternate IC2 recipes
	6*rFixed Desh essence not having a use

6Mystical Agriculture 1.11.2-1.5.5
	aa+rrAdded OreDictionary crops: Silicon, Sulfur, Saltpeter
	aa+rrAdded Galacticraft crops: Meteoric Iron, Desh
	aa+rrAdded Essence Scythes
	aa+rrAdded new charms; Quick Draw (Bow), Triple Shot (Bow), Scything AOE 
	 (Scythe)

6Quark 1.11.2-r1.2-93
	aa+rrAdded a config option to disable all* stairs, slabs, and walls, if you want to 	 save on block IDs. *doesn't disable them for blocks that use them for 
	 other recipes, such as Soul Sandstone or Midori.
	4*rFixed some poorly written ASM handling code that crashed the game when 
	 loaded with LibrarianLib.
	aa+rrAdded Bark Stairs and Slabs.
	6*rFixed incorrect Soul Sandstone recipes.
	6*rFixed the Glass Item Frame entity not being localized. (xbony2)
	aa+rrAdded Random Animal Textures. Four new textures for cows, pigs, and 
	 chicken, as well as separate textures for baby chicken.
	6*rFixed the food tooltip not checking BWM's hardcore hunger status 
	 properly. (squeek502)
	aa+rrAdded Permafrost and Brimstone Walls.
	6*rFixed Basalt not spawning. 
	8You may need to delete that part of the config if you were having 
	8problems.

6Recurrent Complex 1.11.2-1.4
	8Command System overhaul!!! Almost every command changed in usage or 
	8even name! (The wiki will be updated to match soon)
	aa+rr /#& "command 1" "command 2" [..], which runs multiple commands at once! 	   This is especially useful in conjunction with /#map and /#selection
	6*rPoems are now more adjustable! It's now completely backus-naur based.

6Refined Storage 1.11.2-1.4.17
	4*rFixed Filters not persisting correctly in Wireless Grid, Wireless Crafting 
	 Monitor and Portable Grid (raoulvdberge)
	6*rFixed Disk Drive recipe not using ore dictionary for chest (raoulvdberge)
	4*rFixed a bug where loading nodes would abort when a single node has an 
	 error while reading (raoulvdberge)

6Refined Storage 1.11.2-1.4.16
	6*rThe Portable Grid now doesn't despawn anymore when dropped in the 
	 world (raoulvdberge)
	6*rFixed bug where oredict autocrafting didn't work in some cases 
	 (way2muchnoise)

6Refined Storage 1.11.2-1.4.15
	4*rUpdated Storage Drawers API, fixes crashes (raoulvdberge)

6Refined Storage 1.11.2-1.4.14
	6*rFixed Solderer not accepting books made in anvil (raoulvdberge)

6Refined Storage 1.11.2-1.4.13
	6*rFixed Portable Grid model (raoulvdberge, CyanideX)
	aa+rrThe Portable Grid now has an indicator whether it's connected or 
	 disconnected and shows the disk (raoulvdberge, CyanideX)
	6*rFixed ore dictionary causing problems with Solderer 
 	(raoulvdberge)
	6*rFixed ore dictionary items not showing up in JEI for the Solderer 
	 (raoulvdberge)
	4-rRemoved Quartz Enriched Iron ore dictionary entry (raoulvdberge)

6Refined Storage 1.11.2-1.4.12
	6*rUpdated Forge to 2315 (raoulvdberge)
	6*rUpdated JEI to 4.5.0 (raoulvdberge)
	4-rRemoved Collosal Chests integration (raoulvdberge)
	6*rYou can now shift click items from the Grid crafting slots to the player 
	  inventory when the Grid is disconnected (raoulvdberge)
	aa+rrAdded Korean translation (01QueN10)
	6*rFixed error logs when watching a Controller when a network changes 
	 (raoulvdberge)
	aa+rrImplemented block update throttling when network turns on and off 
	 (raoulvdberge)

6Roots2 1.11.2-0.0.20
	6*r Fixed lots of bugs.
	6*rLots of spells have had reduced costs and increased potency. I realized 
	 Roots was once again becoming extremely underpowered.
	4-rThe ritual of sacrifice has been removed, as have Numena alignments. 
	 They will likely be removed in their entirety by the time the next large 
	 version is released.

6Rope Bridge 1.11.2-2.0.6
	6*rRefactored a decent amount of code
	4-rRemoved a lot of unneeded Code

6Simple Fluid Tanks 1.11.2-1.6.0.1
	6*rFixed tanks partially blocking light.

6Skillable 1.11.2 Beta6
	6*rEmpty locks such as "none" now function properly as a means of 
	 blacklisting a more general lock.
	6*rImproved the config comments.

6Sophisticated wolves 1.11.2-3.8.0
	aa+rrAdd dog whistle. It summons all dogs in range of 35 blocks to the player, 
	 and discard all dogs' tasks
	aa+rrAdd Dog Bowls, which can be used by dogs to feed themselves
	aa+rrDogs can eat food from the ground

6Sophisticated wolves 1.11.2-3.7.0
	aa+rrAdd pet carriers
	6*rFix wolves shaking in water
	4*rFix game crash at wolves feeding by fish
	6*rFix dog action toggles sitting/standing at feeding
	6*rMove all items to own tab

6Storage Drawers 1.11.2-4.2.9
	aa+rrAdded extra debug logging around controller

6Underwater Utilities 1.11.2-1.2.5
	4*rFix SCUBA Breather crash on servers



4  ------------------- End 1.0.5 Change Log ----------------------
6  ------------------------- Change Log --------------------------  

	The Collection v1.0.4: Level Up(date)! Skills / Cookie Levling
 and More!

a  ------------------------ Mod Additions -------------------------

  	aa+rr Skillable
  		6*rThis mod allows you to recive special perks when applying
  		skill points and levels in to the diffrent skills! (Mining, Farming,
  		Building etc.)
  		8Note:I have modifyed this quite a bit from the orignal config
  		8(I don't limit the player on any items that can be used only
  		8give them a bonus for reaching diffrent levels of their skills)
  		8This could change in the future if say something was really op
  		8it could require a skill level to use making you work for it! :3

  	aa+rr Simply Tea!
  		6*r There is never a bad time for a spot of tea is there?

  	aa+rr Enchantment Descriptions 
  		6*rThis Mod is a light weight client-side mod which adds descriptions 
  		of enchantments to the tooltips of enchanted books. This mod 
		  currently has support for all vanilla enchantments, and modded ones 
		  will be added over time. 

  	aa+rr Better FPS
  		6*rTrying this out to see if it can improve fps :3
a  ------------------------ Config Changes -------------------------

	6*r Fixed Sleeping Bug: You should now beable to go to sleep just
	before 7pm and you will wake up at 6am
	6*r Re-enabled Extra Utils 2 Crusher (It may be fixed, let me know!)

6  ----------------------- Mod Updates --------------------------

6Carbs Cookie Mod with Extras 0.17
	6*rFixed/Added Mined blocks breakdown on Dark Chocolate Pickaxe
	6*rFixed/Added Mined blocks breakdown on Frosted Pickaxe
	aa+rrAdded Nether Quartz, Nether Brick and Netherrack to stat 
	tracking/leveling system on pick Cookie pickaxes.
	6*rCompleatly reworked tool tips on tools to make them easier
	to read stats lv xp etc.(This took FOREVERRRR but they look good!)

6DebugServerInfo 1.11.2-1.0.4
	aa+rrAdded clocks!

6DebugServerInfo 1.11.2-1.0.3
	aa+rrAdded more config options

6Durability Show
	6*rThe durability show GUI now moves out of the way of subtitles when 
	 subtitles are being shown.

6Extra Utilities 1.11.2- 1.4.3
	4*rFixed Crash With Servers

6Extra Utilities 1.11.2- 1.4.2
	aa+rrAdd special 'Fire axe' made of opinium
	6*rIf a generator energy buffer is full, progress meter will slowly tick 
	  forward at 1/10 speed (as opposed to pausing)
	6*rIf a machines energy buffer is empty, progress meter will slowly tick 
	  backwards at 1/10 speed (as opposed to pausing)
	aa+rrAdd an initial pass for overriding the builtin models for XU2 blocks and 
	 items with resource packs. See model_locations.txt.
	6*rAchievements for obtaining items are now awarded for having the items in 
	 your inventory (only checked periodically)
	4*rFix crash when block model generation is called in an unexpected way
	4*rFix crash with silver fish spawning in the 'quantum quarry' dim
	4*rFix scala dependency
	6*rThe in-game configuration GUI is fixed (Thanks to the help of NovaViper 
	 on GitHub.)

6Fancy Block Particles
	4*rfixed particle scale resetting on config reload
	6*rchanged the default particle life duration range to between 10 and 65 tick

6Glazed Terracotta 1.11.2-0.1.1
	6*rFixed Brown Terracotta recipe.

6  ------------------------- Change Log --------------------------  

The Collection v1.0.3: The Disks..Actually Might Be Fixed? Use At Your Own Risk

a  ------------------------ Mod Additions -------------------------  

aa+rrHorizontal Glass Panes
	6*rHorizontal Glass Panes does what it says on the tin. It allows you to craft 
	 the panes.

aa+rrInfinitely Spreading Water
	6*rWith Infinitely Spreading Water, server owners and creative mode users 
	 can fill bodies of mass size (and potentially destruction) with ease.

aa+rrIndustrial Conveyor Belts
	6*rThis mod adds a more detailed conveyor belt transportation system that 
	  deals with both items and entities.

aa+rrPotion Icon Remover
	6*r This mod only does one thing. It disables the Potion Icons in the top right 
	  of your GUI. Giving you back your screen. You can still see them in the 
	  Player inventory.

aa+rrStellar Sky 
	6*rStellar Sky is a mod which changes the Minecraft sky to be much more 
	  realistic.
	6*rIt adds fancy real stars and planets, and so on.
	6*rYou can even find constellations with this mod!
	
aa+rrGlazed Terracotta
	6*rThis mod attempts to backport glazed terracotta from 1.12 to 1.11.2. You 
	  can rotate them and they are crafted by smelting the different colors of 
	  stained clay.

aa+rrxNICEx
	6*rNICE is a mod about decoration. It adds a number of fancy glass like 
	 blocks (cylinders and cube for now) that can be filled with four types of 
	 particle systems. This is the first version of the mod. More decorations 
	 are planned in the future. This mod is a cooperation between McJty and 
	 xVipstarx who does the artistic design.

aa+rrPartical Spreader
	6*rA device to spread fancy particals. Pretty Modular

aa+rrSimple Fluid Tanks 
	6*rAllows you to store fluids in an expandable multiblock structure. It is best       used in conjunction with other, usually tech related mods.

aa+rrSophisticated Wolves
 	6*rIt's a mod that aims to improve wolves in the games through a series of 
	  gameplay tweaks, AI improvements, and added features. The focus is not 
	  to have overpowered items or crazy abilities, but rather balanced 
	  additions that make sense in the world of MC.

aa+rrXNet
	6*rXNet is a mod which adds a single type of cable: a networking cable. Using 
	 networking cables you can instantly transport items, fluids, energy, and 
	 information.

8Considering Corail Piller a+r Extras
8Considering RockHound Mod: Chemistry
8Considering OpenComputers
8Considering BibloCraft
8Considering Natural Pledge (If Working)
8Considering Custom NPCs (When Fixed)

a  ------------------------ Config Changes -------------------------  
	
	4-r/aa+rrUse at your own risk! Still unsure if Refined Storage discs/storage 
	     blocks
 are fixed :/
	8Note:If your currently using disks switch to the drawers set up to be safe!

	6*r Downgraded Vanilla Block Extensions to version 1.11.2-0.7.0 due to a 
	  rendering bug that would crash the game when looking at recipes in jei.

	6*r TheOneProbe: Holding shift will now display liquids and when looking at a 
	  chest it will show contents list with item names.

	6*r Players now start with a tool belt, place in your baubles belt slot. 
	  Enjoy! (This is because of the hud glitch with Baubles HUD)

6  ----------------------- Mod Updates --------------------------

6Actually Additions 1.11.2-r109
	6*rDon't check for insertability into machines of items that can't actually fit, 
	  increases performance
	6*rChange lists for sets in Laser Relays to increase performance
	6a+rrAdd crafting table on a stick compat foro InvTweaks
	6*rChange unimportant feedback from the laser wrench and phantom 
	 connector to the action bar
	4*rFix ESD not working with changed lower bounds
	6*rMade the water bowl spill
	4*rFixed default spawner changer config allowing Villager Golems to pass 
	 through

6Embers1.11.2-0.214
	4*rFixed a crash regarding broken PacketHandler import with Ember 
	 projectiles.

6Embers1.11.2-0.213
	4*rFixed a crash when placing Pressure Refinery.
 	4*rFixed weird stuff with Ember World Data.

6Actually Additions 1.11.2-r108
	aa+rrAdded Red Orchid and Ender Lilly farmer compatibility
	6*rCeil Phantomface distance so that it displays correctly
	aa+rrAdded config option for tiny coal and tiny charcoal
	4*rFixed item laser display not working if the player is too far away from the 
	 input point
	6*rFix the chest to crate upgrade not working with some modded functionality 
	 (again)
	6*rRe-worded laser connection info to avoid confusion with disconnections
	6*rMake phantomfaces output comparator signals
	4-rRemove a legacy statement in the manual stating that phantom liquifaces 
	  use redstone

6Flat Colored Blocks 1.11-5.2
	6*rColored Glass now Affects Beacons.
	6*rMove Item tool-tips to localization file, change degree symbol to " deg" so 
	 that it won't render oddly. ( Fixes #34 )
	6*rFix Config Screens when running new Forge Versions.

6MPUtils v1.3.7
	4*rShould have fixed Duplicate entries when using /mp moddump

6MPUtils v1.3.6
	4*rFixed Formatting of NBT data for item dump (Better suited for 
	 Minetweaker)
	aa+rrAdded Arguments to looking at command. [nbt, class, extendedClass]
	6*rBetter control over what data you want to read. \

6MPUtils v1.3.5
	aa+rrNew Mod Dump Command /mp moddump

6MPUtils v1.3.4
	4*rTexture fixed

6Mystical Agriculture 1.5.4
	aa+rrAdded OreDictionary crops: Tungsten, Titanium, Chrome
	aa+rrAdded Base Metals crops: Adamantine
	aa+rrAdded Essence Sickles
	aa+rrAdded new charms;
		aa+rrMiner's Vision (Pickaxe)
		aa+rrRainbow (Shears)
		aa+rrShearing AOE (Shears)
		aa+rrReaping AOE (Sickle)

6OpenModularTurrets 1.1x.0-3.0.0-153
	4*rFixed: entity projectile warning and probably entity bugs on 1.11
	4*rFixed: crash when disconnecting from server (via omlib)
	6*rchange: omlib min version now 3.0.0-94

6OpenModularTurrets 1.1x.0-3.0.0-152
	4-rremoved: OC integration disabled until we find a more safe proof wa to 
	  make this work in 1.11.2
	4*rFixed: turrets should now respect shared owners properly

6OpenModularTurrets 1.1x.0-3.0.0-150
	aa+rradded: debug chat option (in config, can be enabled ingame by OPs with 
	 /omdebug on) (via omlib)
	aa+rradded: debug tool (creative) that shows some additional info about some 
	 blocks when shift rightclicking. More blocks will be supported later on (via 
	 omlib)
	4*rFixed: not being able to add trusted players due to an 
	 AbstractMethodError
	4*rFixed: disposable projectile rendering
	4*rFixed: tier 1 turret gui showing some non needed text
	4*rFixed: shift clicking into inventory expanders destroying items
	4*rFixed: some sounds not working
	4*rFixed: projectile rendering too early to prevent them from sticking 
	 through the back of turrets

6OpenModularTurrets 1.1x.0-3.0.0-146
	6*rchange: complete targeting rewrite (selectable turret range, no more a+r-y 
	 setting)
	6*rchange: turret projectiles now ignore their owner (so they pass through 
	 him/her)
	6*rchange: OC support disabled in 1.11.2 for now, since it was crashing
	6*rchange: maxrange now only updates on the server and notifies client only      when viewing GUI
	6*rchange: min omlib version is now 3.0.0-85
	4*rFixed: crash with building overlay
	4*rFixed: tooltip for concealer and amp addon
	4*rFixed: crash with turrets when cofh api was not installed
	4*rFixed: ic2 power not working sometimes (via omlib)
	4*rFixed: concealment bugs (particles and sometimes popping out)

6OreExcavation-1.3.95
	4*rFixed another OreDictionary crash due to invalid itemstacks

6OreExcavation-1.3.94
	4*rFixed air blocks counting as potentially valid
	4*rFixed undo still collecting history when disabled
	6*rDefaulted undo history to 0 due to instability

6Packing Tape 1.11.2-0.6.2
	6*rFix internal name collision with Survivalist, due to a copypasta.

6Quark r1.2-92
 	6*rDecoration: Added Colored Flower Pots.
 	6*rTweaks: Added Biomes o Plenty compatibility to Greener Grass (by default,        you may need to clear that part of the config to enable it) (primetoxinz)
 	6*rTweaks: Fixed JEI showing slab and stair recycling recipes with stack 
	  counts.
 	6*rTweaks: Hoes will now harvest sugar cane, and not harvest lily pads. 
 	6*rTweaks: Implemented BetterWithMods' API to display proper food levels 
	  when hardcore hunger is enabled.
 	6*rTweaks: Tool items with short names (like the Iron Axe) will no longer have       stat text coming off the tooltip.
 	6*rVanity: Refractored the emote system, also when doing an emote, a HUD 
	  element will show up. This is useful for feedback that it went off when you 
	  have it keybound.
 	6*rWorld: Added dimension configuration to a bunch of world generation 
	  features and dismantled the current dimension configs. (note: if you had 
	  basalt spawning in the overworld, you'll have to reconfigure it)

6RecurrentComplex 1.3.2

	6*rStructures no longer generate in all dimensions at once!!! (whoops!)
	aa+rrSanity check and compatibility approach for dimensions that skip chunk 
	  population!!! (this means structures should now be able to generate in any 
	  dimension, whether previously compatible or not)
	aa+rrNew Command: /#sanity will go through a bunch of quick checks to make 
	  sure everything is more or less sane
	4*rFix for a few structures never generating
	6*rVillage structures no longer generate partially with the wrong biome's 
	  blocks 
	6*r/#reload now roughly shows the kind of error if there was one
	6*rThe tile entity forwards compatibility is a bit better (fixing 'Skipping 
      BlockEntity rcspawnscript' errors in lightweight mode)

6RecurrentComplex 1.3.1.2
	6*rStructures now properly save their instance data for later, fixing 
	 multichunk issues left and right!
	4*rLess crashes with multithreaded and cascading chunk generation 
	 (hopefully none anymore)!
	6*rTrees will stop generating in non-hot, sandy biomes
	6*rGeneration Data will not be saved with a colon in the filename anymore
	4*rFix for the maze generation crashes in lightweight mode (since loading the      tile entities failed)
	6*rFloating vines will occur less often
	6*rPerformance improvements
	6*rVillages no longer generate huge networks of paths 

6Refined Storage 1.4.10
	6*rImproved performance of network scanning (raoulvdberge)
	4*rFixed crash when attempting to get direction of a node (raoulvdberge)
	4*rFixed bug where some network parts don't want to connect to the storage      system (raoulvdberge)

6Refined Storage 1.4.9
	4*rFixed bug where inventory data was lost sometimes upon opening the world     (raoulvdberge)

6Refined Storage 1.4.8
	4*rFixed missing config categories in ingame config (raoulvdberge)
	4*rFixed Controller not working anymore after changing redstone setting 
	 (raoulvdberge)
	4*rFixed crash when placing or destroying network blocks (raoulvdberge)

6Refined Storage 1.4.7
	4*rFixed bug where Portable Grid would dupe in inventory (raoulvdberge)
	6*rWorked around an autocrafting bug to prevent crashes (raoulvdberge)
	aa+rrAdded config option "debugLog" that logs diagnostic info to help 
	 developers to fix the inventory loss bug, please enable it if you are 
	 experiencing this issue (raoulvdberge)

6Storage Drawers 1.11.2-4.2.7
	4*rFixed WAILA item display (mainly related to 'Extras' pack)
	4*rFixed obscure render glitch with item frames; text overlay
	4*rFixed crash in compacting drawer in certain invalid data scenarios.

6Waystones 1.11.2-3.0.16
	4-rRemoved blindness effect when teleporting to prevent a Vanilla bug from 
	  happening that would keep particle bubbles going until logout\
	aa+rrAdded German translation (MadByteDE)
	6*rMade it so waystones without a name get a random name assigned to allow 
	 them being spawned through other means (e.g. structure mods)

6ZeroCore 1.11.2-0.1.0.6
	6*r Fix crash on not-loaded save delegate being dismissed. Close #13
	6*r Bumped version to 0.1.0.6

6  ------------------------- Change Log --------------------------  

				The Collection v1.0.2: Return of The Storage Disks

a  ------------------------ Mod Additions -------------------------  

aa+rrDefault World Generator
	6*r Currently sets world type to quark realistic which we have loved!
	6*r Sets the bonus chest to true by default ( Chance for a pet at start! )
	6*r These options are not locked so you can change them if you like!

aa+rrCustomUi
	6*rHead in to "Mod Options" from menu to change up a few astestics of the 
	 game

aa+rr Scanable
	6*rThis mod allows you to more easily find mobs and structures by scaning 
	  the world
	
8Considering Corail Piller a+r Extras
8Considering RockHound Mod: Chemistry
8Considering Xnet
8Considering OpenComputers
8Considering BibloCraft
8Considering NICE
8Considering Natural Pledge (If Working)
8Considering Stellar Sky 
8Considering Sophisticated Wolves
8Considering Horizontal Glass Panes
8Considering Potion Icon Remover
8Considering Zelda Mobs
8Considering Industrial Conveyor Belts
8Considering Particle Spreader
8Considering Glazed Terracotta

a  ------------------------ Config Changes -------------------------  
	
	6*r Re-enabled Refined Storage Discs/Disc Storage
	aa+rr Added a changelog button on the main menu

6  ----------------------- Mod Updates --------------------------

6Better Title Screen 1.11.2-1.3a
	6*rUpdated to Forges new way of making a GuiFactory

6Carbs Cookie Mod with Extras 0.16
	4*rFixed GamerKitty_'s Recipe for her cookie.
	aa+rrAdded A little something special to Pilsworth_Prodigy's Cookie (Check the       tooltip!)

6CraftTweaker 1.11.2-3.0.25
	4*rFixed .giveBack
	4*rFixed possible NPE
	4*rFixed logging of false errors
	4-rRemoved inventory cache
	aa+rrAdded a fall back if a block does not have an ItemBlock (some vanilla 
	  blocks)
	4*rFixed console spam

6Embers 0.212
	aa+rr Added Ore Dictionary support for metal blocks under the Pressure 
	  Refinery.

6Iron Chest 1.11.2-7.0.19.803
	4*rFixed crystal chest Client Side Rendering Bug

6Missing Pieces 1.11.2-4.2.0
	aa+rr Added Hay and Glass wedges and support for Natura Mod.  
	6*r Also reconfigured the config file.

6MPUtils v1.3.2
	4*rFixed CMM integration 

6Mystical Agriculture 1.11.2-1.5.3
	aa+rr Added Vanilla crops: End
	aa+rr Added Forestry crops: Apatite
	aa+rr Added Base Metals crops: Aquarium, Cold-Iron, & Star-Steel
	aa+rr Added Essence Arrows
	aa+rr Added an essence recipe for Nether Wart
	a*r Increased the speed of the Watering Cans slightly & added a tier bonus 
	  to growth speed
	4-r/aa+rr Decreased the size of Soulstone veins, and increased the amount
	8This should prevent the chunk generation cascading issues Soulstone 
	8generation caused before

6Not Enough Wands 1.5.5
	a*rNot enough wands should no longer be hard dependend on something that 
	 provides RF
	aa+rrAdded the ability to globally set the wands to use RF with a new 
	 'wandSettingPreset' and four possible options for that: 'default' (use 
	 whatever the wand wants), 'easy_rf', 'normal_rf', and 'hard_rf'
	aa+rrNew mode for the swapping wand to swap with the block in off hand
	aa+rrNew feature for the teleportation wand to teleport through walls if you 
	 hold sneak. Can be disabled in config. Note that when you do this it will 
	 still only teleport half the distance

6omlib 1.11.2-3.0.0-79
	a*rfixed: modid detection now uses constants from omlib
	a*rfixed: rotate AABB now rotates around (0,0,0)

6omlib 1.11.2-3.0.0-75
	4*rFixed: ic2 support
	6*rchanged: more uniform support for mods, modid changes were a pain.

6omlib 1.11.2-3.0.0-72
	4*rFixed: bug in energy transfer, resulting in some energy related things not      working

6OpenModularTurrets 1.1x.2-3.0.0-135
	aa+rradded: overlay to show where a turret, lever or expander would be 
	  placed at when you hold it.
	4*rFixed: turrets not shooting properly
	4*rFixed: crash with opencomputers installed on 1.11.2
	4*rFixed: NPE with memory card, thanks to Rokiyo
	6*rchange: min omlib version

6OpenModularTurrets 1.1x.2-3.0.0-127
	4*rFixed: a bug in energy transfer, resulting in IC2 power not working.

6Ore Excavation 1.3.91
	4*rFixed a serious XP miscalculation
	aa+rrAdded metadata support to both blacklists
	aa+rrAdded ore dictionary support to overrides
	aa+rrAdded block grouping config
	aa+rrAdded strict subtyping config

6Refined Storage 1.4.6
	6*rPerformance improvement to network scanning (raoulvdberge)
	4-rRemoved debug output from 1.4.5 (raoulvdberge)
	4*rFixed Wrench opening GUIs while performing action (raoulvdberge)
	4*rFixed client Grid GUI clearing and causing crashes after starting an 
	  autocrafting request (raoulvdberge)

6Refined Storage 1.4.5
	6*r Updated Forge to 2296 (raoulvdberge)
	aa+rr Added Portable Grid (raoulvdberge)
	aa+rr Added OpenComputers integration (thraaawn)
	4*r Fixed bug where machines would reset (clear all configurations, remove 
	  inventory) sometimes (raoulvdberge) HYPE \o/
	6*r Fixed Crafting Tweaks buttons positioned wrongly 	(blay09)
	6*r Fixed Crafting Tweaks keybindings interfering with RS keybindings
	  (blay09)
	6*r Fixed crash when updating storages (raoulvdberge)
	6*r Fixed no tooltips for fluid filter slots (raoulvdberge)
	6*r Fixed Disk Manipulator in fluid mode not showing fluids (raoulvdberge)
	6*r Fixed dupe bug in the Interface (raoulvdberge)
	4-r Removed ticking tile entities, every tile entity in RS is non-ticking now 
	  (raoulvdberge)

6Recource Loader 1.11.2-1.5.2
	aa+rrAdded: Additional Logging - By default Resource Loader will now print 
	 resource domains it has a folder for to the debug log. Creating a debug 
	 folder in either your resources or oresources folder will log missing 
	 files to the debug log. (It will log the resource location & the file that 
	 resource location refers to)

6Recurrent Complex 1.3.1.1
	6*rStructures in and out of villages aren't cut off at chunk borders (or 
	  chunk border a+r8) anymore!
	6*r Chunk-partial generation is now a lot more efficient for big structures 
	  by skipping things that don't need to generate in the current chunk
	6*rMazes no longer generate the entries' structures for every single chunk

6RFTools 1.1x-6.01
	aa+rrNew feature with interaction wheel integration: find block out of storage 
	 tablet. Works for modular storage tablet, remote storage tablet and 
	 storage scanner
	6*rUse instanceof SmartWrench instead of hardcoding the item in some of the      forge events
	6*rSome optimizations with object allocation on the builder and shield

6Storage Drawers 1.11.2-4.2.6
	6*r Fixed drawers sometimes rendering on the transparent pass when they 
	  shouldn't (water effect).
	6*r Fixed quantify text sometimes flashing to full opacity at edge of render 
	  distance.

6Vanilla Builders Extension 1.11.2-0.8.2
	aa+rr Config options added
		aa+rr Crafting options
    	aa+rr Disable block types
	aa+rr Added Stone Brick Wall, Fence, and Gate
	aa+rr Added Cobblestone Fence, and Gate
	aa+rr Added Sandstone Wall, Fence, and Gate
	aa+rr Added Red Sandstone Wall, Fence, and Gate
	aa+rr Added Quartz Wall, Fence, and Gate
	aa+rr Added Dirt Stairs and Slab
	aa+rr Added Coarse Dirt Stairs and Slab
	aa+rr Added Grass Stairs and Slab
	aa+rr Added Path Stairs and Slab
	aa+rr Added Podzol Stairs and Slab
	aa+rr Added Mycelium Stairs and Slab
	aa+rr Added Red Mushroom Stairs, Slab, Wall, Fence and Gate
	aa+rr Added Brown Mushroom Stairs, Slab, Wall, Fence and Gate
	aa+rr Added Mushroom Insides Stairs, Slab, Wall, Fence and Gate
	aa+rr Added Mushroom Stem Stairs, Slab, Wall, Fence and Gate
	6*r Texture fixed on log walls
	c*r Bug fix: Place torch on new walls
	c*r Bug fix: corrected block placing sounds
	c*r Bug fix: corrected glass lighting issue

6  ---------------------------------------------------------------  

				The Collection v1.0.1: Breaking Some Things Fixing Others

a  ------------------------ Mod Additions -------------------------  

aa+rr Added MmmMmmMmmMmm
4-r Removed CustomNPCs Mod due to broken update
6*r/4-r Fixed Hqm Logo in book. (This mod is actually disabled for now causing singleplayer crashes which sorta made the pack unplayable D: Whoops!)


6  ----------------------- Mod Updates --------------------------

>Advanced Hook Launchers 1.1.0.0
	aa+rr added: pudge hook now dismounts riding entities
	~ improved: weight calculations for better physics
	~ improved: boost up strength (delete old configs)
	~ fixed: boost up not working everytime
	~ fixed: pudge hook getting stuck on immovable entities
	~ fixed: rope jerking motion when hooking an entity
	~ fixed: id remap not working when updating from old versions

>Baubles Hud 1.11.2-4.0.2
	~Fixed mod looking for Baubles not baubles...
	~~

>>Baubles Hud 1.11.2-4.0.1
	~Fixed mod not loading at all
	~~

>Blood Magic 1.11-2.1.10-79
	~ Fixed malicious clients being able to load arbitrary chunks on the server
	~ Fixed Bound tools not setting their tool class and harvest level

>Chest Transporter 1.11.2-2.7.9
	~ fire block break event before picking up chest, so it can be prevented by other mods
	~~

>>Chest Transporter 1.11.2-2.7.8
	aa+rr added config options to disable debuffs
	~~

>Custom NPCs 1.11.2 (09May17) <THIS NEEDS TO BE FIXED D:
	Re-upload for a critical bug
	aa+rr Some script additions
	~ General bug fixes

>Deep Resonance 1.4.8
	~Elec332 fixed a chunk unloading crash with tanks
	~~

>Extreame Reactors 1.11.2-0.4.5.29
	~ New mod-compatibility system code: from now on it will be much easier to add support for other mods
	aa+rr Added back support for Mekanism Enrichment Chamber and Crusher
	aa+rr Added back support for OpenComputers MC1.11.2-1.7.0.13 - Please note that there is currently a bug in OC that prevent this to load
	~ Updated Forge to version 1.11.2-13.20.0.2282
	~ Updated our in-game config GUI to work under the new Forge
	~ Removed cached fluid handler to help solve port connection issues on server restart. This should fix #98, #87 and #59 once and for all. That or the ports will not going to auto-output anymore in the next version!
	~ Bumped version to 0.4.5.29

>FTBUtilities 1.1x-3.6.3
	~ Removed blocked entities
	~ Fixed crash with Tinker's Construct guide

>OpenModularTurrets 1.1x-3.0.0-124
	~ fixed: nasty crash with expanders
	~ changed: minimum OMLib version

>Recurrent Complex 1.3.1
	~ Tile entities from 1.11 are now supported! This also fixes mazes created in 1.11. (1.10)
	~ Fix for a crash when inventory generators used null stacks
	~ Improvements to chunk-partial generation
	~ There are now less dead trees in forests on average
	~ Mazes can now have inherent reachability
	~ Fix for a crash with the ruins transformer where BoP plants, snow and other blocks existed for falling blocks
	~ Some GUI adjustments

>>Recurrent Complex 1.3.0
	~ The mod now ceases to require Forge on the other end as well, making servers open to vanilla clients!!!!
	~ New surface-entry mazes for stone, meso and pyramid mazes!!!
	~ Structure generation is now chunk-partial: This should improve performance and reduce chained chunk generation!!!
	~ Structure Variables: With these you can set variables per structure to further randomize it, or save time for maze components!!!
	aa+rr 3 kinds of jungle temples holding mazes (thanks KeizerKronos)!!
	~ Re-Activate a lot of structures that were lost in a past update!!
	~ With more tries per failed structure spawn, structure densities persist better with structures that fail to spawn often - also makes forests a lot denser!!
	~ All existing mazes have been enhanced with more components, more randomness and quicker generation!!
	~ Previews now work for bigger structures as well, and will never crash the game again!!
	~ Expression conditionals: a ?? b :: c (ternary operator)!
	~ Better maze reachability prediction, which means mazes generate more quickly and more reliably!
	~ Script Blocks now work correctly in mazes!
	~ /#flood which floods an area around the selection with blocks!
	~ Japanese fort ruins (thanks Necr0manceR13)!
	~ An abandoned church with a graveyard (thanks doktorpixel14)!
	~ A rare, big cubone skull (thanks Crystal_LD)!
	~ A decorational brick henge!
	~ Some things now have duplicate buttons!
	~ Maze path components are now all the same structure (StoneMazePath, MesoMazePath and PyramidMazePath)
	~ Dinosaur skull and skeleton structures now use bone blocks
	~ Less structures that are just 1 block tall
	~ /#move now doesn't trigger block updates, making it run a lot quicker
	~ More and better logging
	~ Better ruins generation algorithm
	~ GUI aligns better in places
	~ GUI abbreviates things better
	~ Expression preview now colours the whole preview correctly
	~ The add/remove tile entity button in the inspector GUI works again
	~ wood_old slabs in structures have completely been replaced with actual wood slabs
	~ Fix for a potential crash when loading a structure spawn script

>Storage Drawers 1.11.2-4.2.4
	~ Improved compatibility with block placers (like builder wands)
	~~

>Vanilla Builders Extension
	aa+rr Added Glass Stairs and Slabs
	aa+rr Added Stained Glass Stairs and Slabs
	aa+rr Added Purpur Fence, Wall, and Gate
	~ Minor text fixes

	
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Release 1.0.0

Configuration Changes

 - Disabled Deep Dark Portal (even though the deep dark was turned off)
 a+r Added back in the recipe for The Beneath (Was crashing on servers!)
 a+r Forgot to put in the custom paintings in the modpack export so they
 are back now! :D
 a+r Changed freeze effect hot key from r to numpad3(Particle Effects)
 - Config changes for mystical agriculture balancing for non skyblock worlds:
 	- Second seed will no longer drop from crops
 	- Growth accelerator is set to tick slower
 	- Changed Crystal recipes
 a+r Added recipe for rave couch (Mrcrayfish Mod)
 a+r Added recipe for saddles
 * Changed recipe for transfer pipe (Extra Utils 2)
 * Changed recipe for flat transfer node (Extra Utils 2)
 - Disabled recipe for Lava Gen from simple generators (Bucket Bug)
 - Removed Acceleration Wand (Not Enough Wands) Was too op / Exploitable
 * Changed the sound that plays when minecraft is loaded to beter suit
 the title screen :D
 a+r Added a couple quick commands press . to open menu.

 Mods Added:
 a+r Added Angel Ring To Bauble Mod

 Mod Updates:

>Actually Additions 1.11.2-r107

	~ Small update to french localizations (MisterPeModder44)
	~ Add Crafting Tweaks
	~ Fix a thing with boring mode (starg09)
	~ Fixed the water bowl picking up stuff it shouldn't
	~ Fix drill, filter and bag being openable in offhand slot
	~ Fixed treasure chest having null instead of air as a drop item
	~ Added a config for crystal clusters
	~ Added the ability to disconnect laser relays
	~ Possibly fixed Laser Relays sometimes disconnecting on their own when reloading chunks
	~ Added blaze rod crushing
	~ Set the harvest level for all tool types correctly to work with some modded functionality
	~ Fixed some mods not working with the chest to crate upgrade causing item loss or duplication

>Baubles 1.4.4
	~ Item on cursor will no longer be lost if you click on the baubles ring button
	~ Fixed baubles button display text

>Carbs Cookie Mod And Extras 0.14.1
	~ Fixed grammar error in fixing bowls
	~ Fixed break particals for simple blocks
	a+r Added Kaelthalon Cookie
	a+r Added GirlSpoon Cookie
	a+r Added DeathdogGamer Cookie
	a+r Added Nauspratus Cookie
	a+r Added Anokie Cookie
	* GamerKitty Cookie Now has a recipe
	

>Decocraft 2.4.2-1.11.2
	~Added redstone compatibility for doors and lamps.
	~Fixed bad AT
	~Fixed uppercase mod name

>Deep Resonance 1.4.7
	~ Fixed an overflow in power for crystals generated in the nether
	~ It is now possible to extract liquids from a tank if you a stack of empty buckets
	~ Elec332 fixed an issue with tanks on chunk borders that could cause them to be inactive (i.e. machines connected to them would do nothing). This is an experimental fix (but I did test it well) and can be disabled in the config if it would cause problems

>Embers 0.210
	- Missing Ember Ejector recipe.
 	- Crash in the Beam Splitter when binding to certain tile entities.

>Extra Utilites 2
 	~ Fix bucket-handling code not functioning properly on 1.11.
	~ Made Deep dark generation more resilient to threading issues.

>FTB Utilities 
	~ Added long requested Ranks documentation
	~ Bugfixes

>LSITET v1.1
	~ Added Ender Enchantment Table (stores Lapis for each player)
	~ Fixed Enchantment Table not dropping Lapis when broken
	~ Fixed Enchantment Table book rendering bug

>MPUtils 1.3.1
	~ New Commands Options for Item dump command. '/mp (hand, hotbar, inventory) [setPretty, class, extendedClass]'
		- setPretty: makes the read out prettier to read. Includes making nbt data pretty
		- class & extendedClass: will give the Class names and all super classes to that one.
	~ Removed the parser for now. As it didn't work as intended. but will return in a different form.
	~ Looking at command now also gives more data including: Mod ID's, Class, Extended Classes, String ID, Int ID.
	~ Catching those Null pointers.
	~ Created new Global Quick Menu that work across all instances. (Saves a mputils files in your home directory)
	~ Updated the Quick menu some. now pressing the keybind for quick menu more than once toggles between the two menus.
	~ There is a local Quick Commands and Global Quick commands.  
	~ Local is for that local instance of minecraft.
	~ Global is for any instance. 

>MPBasic v 1.2.2
	~ Fixes issue with the Issue Tracker button heading to the wrong location. This was a derp on my side. Sorry if it caused any issues. 
	~~

>>MPBasic v1.2.1
	~ Bug Reporting has new features
	~ Drop down Issue type {"bug", "gamecrash", "config issue", "mod conflict"}
	~ Drop down Contact info {"email", "Curse", "GitHub" }
	~ Configs to add new contact info and issue types
	~ Added an "I agree" button with disclaimer file. You have to add information into your disclaimer file. 
	~ Post data was updated and will have a new Google Scripts page for updated values.
	~ Gives users warnings if they forget to fill out certain values. 

>Mystical Agriculture Release 1.5.2c

	~ Fix issues with mob drops

>>Mystical Agriculture Release 1.5.2a
	~ Fixed Inferium Crops not dropping seeds on servers
	~ Fixed chisel support
	~ Added Ars Magica 2 crops: Vinteum, Chimerite, Blue Topaz, Moonstone, Sunstone
	~ Added Essence Watering Cans
	~ Added Soul Glass (decorative block)
	~ The Witherproof block/glass now require Soulstone/Soul Glass to craft
	~ Fixed a dupe bug with the Seed Reprocessor
	~ Made it so the AOE upgraded Supremium Hoe isn't affected by the sneak_aoe config option
	~ Cleaned up a bunch of code, so hopefully some things work better

>HarvestCraft 1.11.2h
	~ Fixed: Worldgen: Loading new chunks, improve performance of placement (thank you Mezz!!!)
	~ Fixed: Market Block: Llama eggs now actually work
	~ Fixed: Recipe: Turkey and Venison can now be cooked in the furnace as intended
	~ Fixed: Name: Lasagna and Mushroom Lasagna are now named correctly in the code and lang file
	~ Added: OreDictionary: All saplings are now listed as "treeSapling"
	~ Added: OreDictionary: All vanilla Minecraft seeds are now listed as "listAllseed"
	~ Added: Config: Add option to get more salt per craft (saltrecipeAmount, default: 1)
	~ Added: Config: Added the ability to turn on/off catching of HC fish (enableHCFish; default: true)
	~ Added: Market Block: Purchase Cocoa Beans (enabled if buying seeds is enabled) for Seed price
	~ Changed: Recipe(s): Dough to Bread, Toast, Roasted Pumpking Seeds, Grilled Mushroom, Grilled Asparagus, Rice Cake, Popcorn, Baked Sweet Potato, Grilled Eggplant, Raisins, Toasted Coconut, Vanlla, Roasted Chestnut, Toasted Sesame Seeds now are crafted using Bakeware tool item in the crafting bench (no more smelting recipes)
	~ Changed: Recipes: Tea and Coffee now are crafted using the Pot tool item in the crafting bench (no more smelting recipes)

>Ore Excavation
	~ Fixed world border exploit

	~ Fixed exploit with tools using custom usage rules

	~ Changed shape key default to V

>Placement Preview 1.11.2-0.3.3
	~ Fix TESR render crashes due to using the wrong world in the TileEntityRendererDispatcher
	~ Catch ghost block rendering exceptions and blacklist (for the running session) any blocks that throw exceptions, to prevent crashes

>>Placement Preview 1.11.2-0.3.2
	~ Updated to Minecraft 1.11.2
	~ (Hopefully) fixed several types of crashing issues
	~ Added a block-copy-to-fake-world blacklist
	~ Added previewable item whitelist and blacklist
	~ Don't render the preview when a GUI is open
	~ Changed default config values to something a bit more usable
	~ Improved error logging. If you still have crash issues, please enable the verbose logging option before submitting an issue report!

>Quark 1.2-91
	~ General: Fixed a crash when using some odd keys as keybinds. They still don't work, and that has to be looked into, but they at least won't crash \:D/
	~ Automation: Added a config to add custom seeds to dispensers.
	~ Automation: Fixed dispensers crashing the game when placing pistons.
	~ Building: Added Quilted Wool.
	~ Building: Changed the Iron Plate texture and added a rusty variant.
	~ Decoration: Added Glass Item Frames. They don't show the frame, just the item.
	~ Decoration: Blocks in item frames laying flat will now orient vertically.
	~ Decoration: Removed blockBed ore dictionary entries as they weren't working.
	~ Management: Shulker Boxes now have their own chest buttons.
	~ Misc: Fixed being able to capture dead slimes in a bucket, causing a slimeball dupe.
	~ Misc: Rotation Locks are now unlocked by pressing L in the direction the lock is currently set, rather than Shift-L.
	~ Tweaks: Enderman Anti Cheese no longer has the endermen teleport you to them, but rather, has them pick up and drop the blocks you're hiding under. A config is present to enable the old behaviour.
	~ Tweaks: Fixed renaming shulker boxes crashing the client.

>Refined Storage 1.4.4
	~ Updated Forge to 2284 (raoulvdberge)
	~ Fixed Disk Manipulator crashing due to empty stack (raoulvdberge)
	~ Fixed issue where empty stacks show up in the system (raoulvdberge)
	~ Fixed Storage Monitor not respecting security settings (raoulvdberge)

>>Refined Storage 1.4.3
	~ Updated Forge to 2282 (raoulvdberge)
	~ Updated JEI version (raoulvdberge)
	~ Updated MCMultiPart version (raoulvdberge)
	~ Storage Monitors don't render any quantity text when no item is specified to monitor anymore (raoulvdberge)
	~ Fixed bug where disks in Disk Drive didn't respect access type or void excess stacks option (raoulvdberge)
	~ Fixed crash in Disk Manipulator (raoulvdberge)
	~ Fixed oredict not working (raoulvdberge)
	~ You can now shift click Grid Filters into a Grid instead of manually inserting them (raoulvdberge)
	~ The Solderer inventory isn't sided anymore (raoulvdberge)
	~ You can now use up and down arrows to scroll through Grid search history (raoulvdberge)
	~ Fixed Grid crash (raoulvdberge)
	~ Fixed Fluid Grid not formatting large quantities correctly (raoulvdberge)
	~ Small performance improvement: only sort the storages when needed (raoulvdberge)
	~ Display progress bar on JEI recipes for the Solderer (raoulvdberge)
	~ Shift clicking patterns in the Pattern Grid now puts the patterns in the pattern slot (raoulvdberge)

>RFTools 6.00

	~ New API for storage scanner as well as easier support for old style IInventory
	~ XNet integration:
		- Needs XNet 1.3.0! 
		- New channel type (storage) that can be used to connect inventories to a storage scanner
		- Bypasses distance limitation that you normally have with storage scanner and inventories
		- Normal way still works unless you disable that in the config
		- New 'XNet' radius slider option in the scanner GUI to restrict to XNet only
		- New channel allows for more flexibility to set read/only status on input/output from various inventories

>Storage Drawers 1.11.2-4.2.3
	~Fixed drawer GUI showing 0 or negative items on servers
	~~

>Tool Belt 1.6.1
	~ Fix ingame mod config saving.

	~ Fixed whitelist getting filled in with the blacklist items.

>>Tool Belt 1.6.0
	~ Release-to-swap mode (disabled by default): allows using the radial menu without requiring a click.
	~ Moved whitelist/blacklist initialization to post-init, to account for mods that register their items outside the recommended events.


-----------------------------------------
0.14.0
 a+r Keybinding for changing hotbar H then tap 1 2 or 3.
 a+r Added Recipe for Quark Chests to Vanilla Chests <-Still needs all chests
 a+r Added Recipes for all 16 colors of backpacks (Just add wool in center)
 a+r Moved trash slot to upper left corner (One interface at a time D:)
 - Disabled Extra Utilities 2 Wands
 	-Builders wand doesn't currently work
 	-Destruction wand was a little op (3x3 mining with no durability loss)
 - Disabled Extra Utilites 2 Crusher (Causing gui crashes, will re-enable when fixed)
 a+r Cleaned up JEI with options to show or hide chisel blocks. See folders in config to hide/show
 a+r Added a furnace recipe for steel ingots(Extreme Reactors) 1 Iron Ingot = 1 Steel Ingot
 a+r Added MaplePets to loot tables (Extreamly custom, compleatly rewrote some loot tables)

Mods Added:
	a+r Added FancyBlockParticles (Optional)
	a+r Added Advanced Hook Launchers (Grappling and climbing mod)
	a+r Added FakeName Mod
	a+r Aquaculture(Fishing Mod)
	a+r Bulls Eye (More Arrows)
	a+r Blood Magic (Yay Magic!)
	a+r Extreme Reactors (Big Reactors Redux)
	a+r Controlling (Searchable Keybindings)
	a+r Embers (Dwarfen/Magitech Mod)
	a+r Open Modular Turrets 2
	a+r Chisel YAY!!
	a+r Drawers & Bits
	a+r Realistic Item Drops (Default Turned Off, Turn on in mod options)
	a+r Lore Expansion (Extended lore as a posiable progression to story)
	a+r Good 'ol Currency (It's Back vending mechines working now!)
	a+r Botania
	a+r Flat Block Colors
	a+r Hardcore Questing Mode
	a+r CraftTweaker
	a+r MineTweaker Recipe Maker
	a+r Better Achievements
	a+r Just Enough Calculation (Yep it's the recipe calc!)
	a+r Plants (Flowers anyone? 107 To be exact!)
	a+r Cosmetic Armor Reworked
	a+r Builders Guides
	a+r Paintings a+ra+r (Going to add paintings :D)
	a+r Paintings Selections GUI Revamped
	a+r Coffee Spawner(This machine makes you coffee in the morning)
	a+r Tool Durability Warning
	a+r Rope Bridge Mod
	a+r Alternate Terrain Generation
	a+r The Beneath
	a+r Barkifier
	a+r Weapon Case Loot
	a+r Lapis Stays In Enchanting Table
	a+r Better Then Llamas (Llamas just got fancy!)
	a+r SwingThruGrass (Yup no more hitting grass by mistake)
	a+r Simple Corn
	a+r Blocklings ? (Currently crashing Mod dev knows about bug)
	a+r Underwater Utils
	a+r Decocraft2
	a+r Vanilla Builders Extension (Stairs, Slabs, Walls, Fences, and Gates of all vanilla blocks.)
	a+r Ender Storage (replacing EnderThings and Tanks)
	a+r Omniscience (Allows viwing invisable players and mobs)
	a+r FTB Utilities (Claims, Friends, Badges and more)
	a+r BaubblesHud
	- Removed TrashSlot (FTB Utils has trashslot)

Mods Updated:

>Actually Additions 1.11.2-r106

	~ Made horse armor yield less when crushing it
	~ Fixed crusher achievement descriptions being messed up
	~ Remove the manual from dungeon chests
	~ Added a config to change the redstone torch and compass configuration items
	~ Fixed a bunch of grammatical issues in the manual
	~ Fixed cascading world gen caused by lush caves and plants (performance improvements! \o/)
	~ Generate village chests even if dungeon loot is disabled
	~ Fixed a crash issue with the smiley cloud on weirded out worlds

>>Actually Additions 1.11.2-r103
	~ Added Trials to the manual. They're like challenges that should motivate you to do more stuffs. Check it out.
	~ Fixed Crystal Clusters giving the wrong pick block
	~ Made furnace and crusher have an animated texture again when being activated
	~ Fixed a bunch of places still saying RF instead of CF
	~ Made the farmer be able to plant and harvest pumpkins and melons
	~ Updated french translation (MisterPeModder44)

>Advanced Hook Launcher Build 11

	~ backported from Minecraft 1.11.2
	~ added: pudge hook now dismounts riding entity
	~ added: hooks are flammable now
	~ added: config parameter for hook fire resistance
	~ added: config parameter for boost up strength
	~ improved: weight calculations for better physics
	~ improved: boost up strength
	~ improved: perfomance
	~ fixed: boost up worked not every time
	~ fixed: pudge hook got stuck on immovable entities
	~ fixed: rope jerking motion when hooking an entity

>Backpacks! 3.1.8
	~ Fixed a null pointer exception in the collect/resupply gui
	~~~

>Bed Bugs 1.11.2-1.1.6
	~ Chat Messages persist though waking up.
	~~~

>Better Questing Standard Expansion
	~ Fixed unregistered entity crash in Hunt Task
	~ Fixed unregistered entity crash in Meeting Task
	~ Fixed Hunt Task not using new entity ID format
	~ Fixed Meeting Task not using new entity ID format

>Blood Magic
	~ Allows any instance of BlockBeacon
	~ Weak Rituals are disableable
	~ Teleposer flacklist fixed
	~ Command overhaul
	~ LP configs
	~ Creative bypass for Expulsion ritual
	~ Better biome control for the Ritual of Gaia
	~ Fix for null recipes

>Botania R1.9 343
	~ Fixed a crash with the Marimorphosis.
	~ Fixed baubles equipped by right click destroying items already in their slots.
	~ Fixed botania armor sets animating on armor stands.
	~ Fixed FPS lag when holding the Wand of the Forest.
	~ Fixed right click to refill not working in the Petal Apothecary.
	~ Fixed right clicking the Mana Enchanter not doing the item's action even if there's nothing the item can do.
	~ Fixed shimmering mushrooms popping off at strange times.
	~ Fixed some log errors.
	~ Fixed the animated torch not animating smoothly when toggled serverside.
	~ Fixed the Overload brew being nerfed by the 1.9 update.
	~ Fixed the Wand of the Forest being able to rotate command blocks in survival.
	~ Fixed the Wand of the Forest changing mode when rotating blocks.
	~ Made some rune recipes use the ore dictionary.
	~ Mod flowers' bounding boxes now match their shift, like vanilla flowers.
	~ The Lexica Botania now shows the keybind for sneaking rather than always Shift.
This build is all williewillus, again!

>Carbs Cookie Mod and Extras :D
	~ Added Sparky911 Cookie
	~ Added Jenfinite Cookie
	~ Added KissOfFate Cookie
	~ Added Repairing bows and fishing rods with string (Advanced Fixing Bowl)
	~ Added New StatTracking system on tools. (Only vanilla currently)
	~ Added Simplifier/ Simple Blocks (Grass,Dirt,Gravel,Cobblestone,Stone,SmoothStone,Sand,Ice,OakPlanks,SprucePlanks,JunglePlanks,AcaciaPlanks,BirchPlanks)
		- Decoration blocks, place in crafting grid to return block to normal
		- Right-Click (for now) to change blocks in the world
		- Right-Click to change simple blocks back to vanilla
	~ Added New Building Block (Sneak Left-Click to swap block with hand)
	~ Added New Kitchen Tile Blocks (7 Colors)
	~ Added New Orb Of Light Blocks (15 Colors)
	~ Added 30 Block/Item placeholders (to allow updates with new blocks and not shift block ids)
	~ Added Grass Slabs (right click dirt slabs with grass seeds or craft them with grass)
	~ Added Path Slabs (right click Grass Slabs with shovel (Sadly only vanilla and cookie for now D:))


	*Fixed Unrolling/Rolling of cut cookies. (You can now flatten out cut cookies, as well as roll everything back into dough)

>Chest Transporter 2.7.5
	~ Added support for refined relocation sorting chests
	~ Added support for charset barrels
	~ Added support for forestry apiarist's chest

>>Chest Transporter 2.7.4
	~ Added support for storage crates from actually additions
	~~~

>>>Chest Transporter 2.7.1
	~ When transporting a spawner, the name of the mob is now in the tool tip.
	~~~

>Cooking For Blockheads
	~ Fixed oven rendering crash on respawn
	~ Fixed oven/counter doors not rendering on some packs (probably - if it happened to you let me know if it's fixed or not)
	~ Fixed oven fuel slot accepting any item when pumped in/put in via hand
	~ Fixed kitchen block content sometimes not fully dropping when breaking blocks
	~ Fixed kitchen blocks playing cave sounds in multiplayer
	~ Changed Kitchen Floor recipe output from 4 to 16

>>Cooking for Blockheads 
	~ Added some missing newer Harvestcraft non-food items to the recipe book
	~ Added new models for Cooking Table, Kitchen Counter, Sink, Oven, Toaster
	~ Added Kitchen Corner block
	~ Added Kitchen Floor block
	~ Added sounds for the fridge, oven, toaster, counter and sink
	~ Added the ability to dye kitchen counter, sinks and cooking tables blocks (right click with dye)
 
	~ Updated to latest Mouse Tweaks API
	~ Changed some recipes to fit the new models better (use Just Enough Items)
	~ The sink is now also flipped depending on where you stand as you place it
	~ Coal can now also be put into the oven via right-click when the door is opened via shift-right-click
	~ Milk jar now automatically lowers down to sit properly on the kitchen counter rather than floating
	~ The toaster stopped floating as well (but it's still magical)
	~ Kitchen Counter now no longer opens its GUI when accessed from the top with an item in hand
	~ Oven and kitchen counter door are now loaded from Minecraft's model system
	~ Some rendering performance improvements
	~ Minor visual improvements for the toaster

 	~ Fixed kitchen counter block material
	~ Fixed scrollbar calculation when searching
	~ Fixed kitchen connector API capability not being registered
	~ Fixed crash on invalid CraftTweaker smelting recipes
	~ Fixed tiny cow not rendering in the jar in the inventory
	~ Fixed placement of fridge and counter not always flipping the block as expected
	~ Fixed item deletion issues when the offhand was used (e.g. shift-right-clicking a tool rack with an item inside and an item in hand)
	~ Fixed required tools to to break kitchen blocks
	~ Fixed kitchen connector capability not being registered
	~ Fixed model warnings in log

Caribou > Tim Hortons?

>Custom Npcs 
	~ Bug Fixes
	~ Additional Scripting

>Deep Resonance 1.4.6:
	~ Tanks are now also fluid handlers clientside. That's better for render issues
	~ Added nether and end variants of resonating ore. By default enabled in the nether.
	~ Crystals now also generate in the nether. They are stronger but less pure. This can all be configured
	~ Renamed the Deep Resonance machine frame so it is less confusing with RFTools
	~ Fixed ore gen vein size. For this the config had to be regenerated. To enforce that I used different keys for the ore vein size. So if you have custom configs be sure to check that out again

>EnderTanks 1.5.4
	~ Fixed buckets not being usable on Ender Tanks
	~~~
>Extra Utilities 2 

	~ Red coal power boost is now dependent of current generated GP. (Every 4 GP adds a a+r5% to the multiplier, up to a max of a+r700%)
	~ Increase base energy cost of Quantum quarry to 20,000 RF
	~ Efficiency enchants in quantum quarry increases the speed of operations
	~ Slime generators now require '4 slime a+r a bucket of milk' to generate RF.
	~ Rename 'Undeath generators' to 'Death generators'
	~ Frosty generators power output reduced by a factor of 10 (ice is cheap).
	~ The Frosty, Halitosis, Overclocked and Death generators have additional world effects when running
	~Add new 'doom' potion effect (not brewable in survival)
	- Fix scrolling GUI elements not being updated
	- Fix buttons in Scanner not being laid out
	- Fix rounding issue in generator recipes
	- Filter slots and upgrade slots now get priority when shift-clicking
	- Fix Quantum quarry issue with nether/end generator creating invalid chunks
	- Fix builders wand not working
	- Changed 'weak reference' collections to ignore custom equality/hashcode methods
	- Improve error handling of mismatched block/tiles
	- Improve tiles detecting of whether they are loaded
	- Fix disenchantment JEI integration
	- Shift-clicking in the Trash chest, properly deletes items
	- Add crash reporting code for rendering methods

>Extreame Reactors 0.4.5.28
	~ Added disableReactorFuelRodRender client-only config option to disables the rendering of fuel inside the fuel rods of a Reactor and the associated animation (restart required)
	~ Added disableTurbineRotorRender client-only config option to disables the rendering of the rotor animation of an active Turbine (restart required)
	~ Added back support for Thermal Expansion machines (Pulverizer, Furnace, Induction Smelter) for when they get to 1.11.2
	~ Bumped version to 0.4.5.28
	~ Updated Zero CORE to version 1.11.2-0.1.0.5

>Giacomo's Bookshelf 2.1.1
	~ Container size increased from 3x3 to 9x3
	~ Bookshelf drops itself in creative mode

>Loot Tweaker 1.11.2-0.0.5
	~ Fixed conditions and functions. Please note that this required changes to the user-facing methods due to a bug in CraftTweaker, so you should check the documentation again.
	~ Fixed setDamage helper method
	~ Fixed NPE with non-existent loot pools

>More Overlays 1.10
	~ Added config option to set the Safe Light Level. (For mods that change the Vanilla Value)
	~ Removed Inventory Search Key Binding & Notification Text
	~ Added: You can now double click on the JEI search bar to enable the Inventory Search Function. It will now indicate that with a yellow outline.

>Mystical Agriculture Release 1.5.1

	~ Added Zinc, Brass, Iridium (ingot), and Mithril crops
	~ Added Essence Bows
	~ Added Master Infusion Crystal recipes for blocks of essences
	~ Fixed the Soulstone PickBlock giving Cobbled Soulstone for regular Soulstone
	~ Fixed the Strength 2 Supremium Sword not having a charm removal recipe
	~ Added a few things to the OreDictionary

>>Mystical Agriculture Release 1.5.0
	~ Soulstone changes:
		- It now generates in the nether (can be disabled/configured in the config)
		- Added 6 more decorative variants of Soulstone
		- Soulstone now drops Cobbled Soulstone unless broken with Silk Touch
		- Added some Half Slabs, Stairs, and Walls of some of the variants
	~ Added Essence Shears
	~ Added the Tinkering Table:
		- Used to add charms to Supremium Armor/Tools
		- Can be made of any of the essences (doesn't matter which one you use, they all do the same thing)
		- You can still remove charms in your inventory just fine
		- More uses to be added later (I think)
	~ Finally added a recipe for the Strength 2 charm
	~ Added nuggets for all the ingots
	~ Changed all the Dye and Mystical Flower essence recipes to use nothing but essence for consistency and convenience 
	~ Fixed the Supremium Hoe not having it's sneak ability

>>>Mystical Agriculture Release 1.4.5

	~ Added Glowstone Ingot, Amber, Topaz, Malachite, Tanzanite, and Ender Amethyst crops
	~ The Growth Accelerator now works on all IGrowables and IPlantables
	Mystical Fertilizer Changes:
		-It now works on all bonemeal-able BlockCrops
		-If it's an IGrowable that isn't a BlockCrops it acts like normal bonemeal
	~Added essence recipes for Flint, Mycelium, Potato, Poisonous Potato, Carrot, Beetroot, Red & Brown Mushroom
	~Fixed some essence recipes not having configs

>>>>Mystical Agriculture Release 1.4.3

	~ Added Invar, Platinum, Signalum, Lumium, Enderium crops
	~ Constantan seeds are now 'Ore Dictionary' seeds
	~ Converted the second batch of items to new 16x textures
	~ Essence recipes will no longer register if their output is set to 0
	~ Added essence recipes for the different Records
	~ Fixed the Seed Reprocessor crashing if an invalid item were inserted
>>>>>Mystical Agriculture
	~ Added Blizz, Blitz, and Basalz crops
	~ Added Essence Coal
	~ Added essence recipes for Granite, Andesite, Diorite, and Red Sand
	~ Converted the final batch of items to new 16x textures
	~ Changed Mystical Fertilizer recipe
		- Craft with bonemeal to get 3
		- Craft with fertilized essence to get 6

>Pam's HarvestCraft 1.11.2g
	~ Changed: Recipes: Queen Bees of any durability can now be turned into Royal Jelly
	~ Changed: Recipes: All juice recipes now require two fruits (presser recipes unchanged)
	~ Changed: Recipes: All smoothies recipes now require two fruits (presser recipes unchanged)
	~ Changed: Recipes: Changed Bubbly Water recipe to require two Fresh Waters to fix clashing recipes
	~ Changed: Items: All juice items now restore 3 food points, snack-level saturation
	~ Changed: Items: All smoothies new restore 4 food points, snack-level saturation
	~ Fixed: Bug: Using a Glass Bottle on the Well now uses up the bottle and gives back Water Bottle
	~ Added: Languages: fr_FR.lang by Xandoria 
	~ Added: Market: Added Llama, Wolf, Ocelot, Rabbit, Queen Bee, Lead, and Name Tag

>>Pam's HarvestCraft 1.11.2f
	~ Changed: Recipes: Breaded Porkchops, Fish Sticks, Chili Poppers, Fish Dinner, Pancakes, Waffles, Fried Chicken, Sunflower Wheat Rolls, Pumpkin Muffins, Creeper Cookie, Durian Muffin, Peanut Butter Cookies, Raisin Cookies, Blueberry Muffin, Cheese Cake, Ginger Bread, Brownie, Red Velvet Cake, Yorkshire Pudding, Lemon Drizzle Cake now all use Batter instead of the flour and/or egg previously in their recipe
	~ Fixed: Mislabel: Added Tofish to the raw fish listing
	~ Added: Option: Apple, Nether Wart, Chorus Fruit, Reeds, Cactus, Red & Brown Mushrooms to Shipping Bin
	~ Added: Option: Raw Vanilla and HC fish/water critters to Shipping Bin
	~ Added: Option: Raw Vanilla and HC meats to Shipping Bin
	~ Added: Option: Eggs, Rotten Flesh, Spider Eye, and Bones to Shipping Bin
	~ Added: Config: All new options for Shipping Bin stuff

>>>Pam's HarvestCraft 1.11.2e
	~ Fixed: Presser no longer crashes
	~ Changed: All presser recipes now give two items (Waxcomb = 2 wax, Reeds = 2 sugar, etc)
	~ Fixed: Bush/Tree spawn rarity issues
	~ Config: Set enablelistAllwatervanillawaterbucket to False if you want to have multiple Fresh Waters from a single bucket but with this you can't use Water Buckets in food recipes

>Platforms 1.3.4
	~ Fixed the platforms.jpg missing error, turns out I've been including the png version instead.
	~~~

>Pressure Pipes 1.3.0

	~ Added Tank Access Port – allows input/output for the same block – intended for use with ExtraCells fluid storage bus and similar mechanics
	~ Fixed multiple issues with OpenComputers integration, should be fully usable now
	~ Added fluid flow counts to Data Port API (thanks habnabit)
	~ Pipe Sensors can now be accessed by computers (thanks habnabit)

>PSI R1.1-47
	~ Incomplete spell groups are now shown in yellow instead of green. Don't be like old Vazkii, don't design terrible UX kids.
	~ Fixed saved vectors not saving decimal points.
	~ Fixed smelt block destroying blocks that don't have a block smelting recipe.

>Quark 1.2-90
	~ Management: Added a config to allow chest buttons to show up on any GUIs you want.
	~ Misc: Added a Rainbow Rune, which changes color through the spectrum.
	~ Tweaks: 4 Stairs can now be crafted with 8 Slabs. These recipes are automatically generated from matching block to stair recipes and block to slab recipes.
	~ Tweaks: Fixed a crash when looking at an item with attributes but not a properly defined tooltip.
	~ World: Varied dungeons can now be configured to have their own loot tables.

>>Quark 1.2-89
	~ Decoration: Added generic shulker box recipe with any chest.
	~ Decoration: The Charcoal Block is now disabled automatically if Actually Additions is loaded.
	~ Management: Favorite items now have a star next to their name.

>>>Quark 1.2-87
	~ Building: Fixed having Soul Sandstone disabled but More Sandstone enabled causing blocks to appear in the crafting output when the grid is empty.
	~ Decoration: Added colored beds to the ore dictionary.
	~ Decoration: Made beds re-dyable.
	~ Management: Added config options to move the dropoff and sort inventory chest buttons. 
	~ World: Optimised the check for the Curse effect, which should fix some lag in worlds with tons of entities.

>>>>Quark 1.2-83
	~ Decoration: Fixed colored item frames not dropping their contents.
	~ Vanity: Fixed boat sails still ticking even if the module is disabled, potentially causing crashes.
	~ World: Fixed crash when generating spider caves.
	~ World: Fixed ore dictionary recipe for mushroom soup using glowshrooms not having a bowl.

>Recurrent Complex 1.2.10
	~ /#map and /#mapall that runs a (compatible) command on a structure and immediately saves it!
		- Tile entities generation is now a lot more stable, especially in terms of modded tile entities!
	~ /#writeall to write all existing files to the custom folder
		- SpruceTree only consisted of two blocks, and a bunch of trees had wrong leaf types in them

	~ Some links to the newly launched official Recurrent Complex repository!

	~ On server start, ReC now outputs some links / help to get people started with modifying structures (opt-out in the config)

	- Some trees were generating away from their saplings

>Refined Storage 1.4.2
	~ Fire event on completion of an autocrafting task (way2muchnoise)
	~ Fire playerCrafting event when shift clicking in the grid (way2muchnoise)
	~ Allow INodeNetwork instances to return an ItemStack for display in Controller GUI (bmwalter68)

>Reliquary 1.3.3.653
	~ Mob charm (or mob belt with charms) now work in pedestals. They protect players in their range from being attacked by mobs. By default the range is set to 21, may change that in the future.
	~ Fortune coin now has a keybind for enablind/disabling it (by default set to NONE, up to players to set it to whatever works for them). Works when the coin is in any of the player inventory slots including Baubles.
	~ Villagers are now blacklisted for swords in pedestals, so it's now safe to use these with free roaming villagers around
	~ Added check to lyssa hook so that it doesn't steal equipment that's not supposed to drop from mobs at all.
	~ Added check for damage caused to player for wither damage when the player has witherless rose. Previously it would just clear wither effect which wasn't enough in some cases.
	~ Added check for potion essence existence to apothecary cauldron before allowing player to put in any other ingredients. Fixes an issue when sometimes it was possible to augment potions without the ingredients being used.
	~ Fixed JEI recipes for Tome of Alkahestry
	~ Fixed NPE that crashed players when they tried to reequip zombie pigman charm while zombie were aggroed at them
	~ Fixed lava dupe with infernal chalice
	~ Fixed tooltip for display only pedestals


>RF Tools 1.1x-5.92
	~ Fixed a problem where the elevator would not restore the renderlayer properly causing issues with chisel items in inventory
	~ The elevator will now render translucent blocks correctly
	~ The elevator will now render connected textures and other blocks that depend on the position in the world correctly (on a moving platform that is)
	~ Blindly fixed a crash that should never occur with the gui of the storage scanner
	~ On 1.11 the block protector will be able to protect against the ender dragon. On 1.10 only RFTools blocks are protected (this was already the case before)
	~ Fixed a problem with the sensor where it wouldn't work after rotation until you changed some setting in the gui

>>RF Tools 1.1x-5.91:
	~ The builder will now avoid breaking blocks if the break event fails using the BlockBreakEvent
	~ Prevented another special case/infinite loop for the endergenic
	~ In all crafting recipes (storage system, logic blocks, base blocks, screen modules, ...) ore dictionary crafting is now used for lapis lazuli, inksacs and chests
	~ It is now again possible to protect blocks with a gui (like chests) with the block protector by sneaking with the wrench in select mode on the block

>>>RF Tools 1.1x-5.90
	~ The builder works better with silk touch now and should actually be able to properly silk touch most things
	~ The block that the builder uses to replace with (dirt or stone in the old version) is now configurable. A new option 'quarryReplace' replaces the old option for this and you can set it to any block. Default is still dirt

>>>>RF Tools 1.1x-5.88
	~ Linuxdaemon fixed OC being unable to dial to any other dimension
	~ Added rabbit and sheep meat to the living matter config for the spawner (needs deleting the config)
	~ Ported the rfttp cleanup command back from 1.7.10
	~ 3TUSK added real i18n support for the manual (needs McJtyLib 2.3.10)
	~ Forestbat added a Chinese translation of the manual
	~ Ikkonoishi fixed a small typo

>Roguelike Dungeons 1.11.2-1.6.6
	~ JSON Settings no longer implicitly inherit the base settings
	~ Fixed issue where inherit settings overrides don't apply properly
	~ Built-in settings now include granular parts of the builtin:base setting
	~ JSON Settings now report missing blocks as errors

>Spartan Shields
	~ Added twelve(!) new Shields
		- From Thermal Foundation: Enderium, Invar, Platinum, Electrum, Nickel, Lead, Signalum & Lumium Shields
			- The Enderium Shield inflicts Slowness for 5 seconds on the enemy that hits it, while the Signalum Shield inflicts Weakness for 5 seconds, and the Lumium Shield inflicts Glowing for 10 seconds
		- From Botania: Manasteel, Terrasteel & Elementium
			- The Elementium Shield has a 10% chance to spawn a Pixie from Botania when equipped
		-From Redstone Arsenal: Fluxed Electrum Shield, which operates similarly to the other two powered shields.
	~ Updated Minecraft Forge to version 13.20.0.2228
	~ Config Changes:
		- Added config options to disable Shields made from modded materials individually. Setting the options to 'false' will remove the shield in question completely from the game, so be warned!
		- Added translation keys for config entries when viewed in the GUI. It will look a lot better.
		- Added Russian Language support (thanks to Ryo_Pasternak)
		- Made a texture change for the Bronze Plated Shield; it shouldn't look like the color of a carrot anymore.
		- Changed the recipe for the Infused Riot Shield to need 2 Infused Diamonds instead of 1.
		- Renamed "Fluxed Riot Shield" to "Dark Steel Riot Shield" to prevent confusion with the Flux-Infused Shield

>Storage Drawers 4.2.2
	~ Fixed compacting drawers not rendering status upgrade background.
	~ Fixed labels sometimes rendering strange when vanilla skull blocks are nearby.
	~ Re-enabled WAILA (HWYLA) support.
	~ Re-enabled MineTweaker (CraftTweaker) support.

>Tool Belt 1.11.2-1.50
	~ Added a belt model to the display renderer, which draws on the player's waist. Can be disabled in the mod config gui, but only for your game, others will still see the items you carry and the belt, if they don't disable the option.
	~ Added item overlay rendering (enchant, durability) on the radial menu.
	~ Added item tooltip rendering on the radial menu (to be able to distinguish your fortune pick from your silktouch pick, or similar).
	~ Removed unintended recipe, which I carried over from another mod that I used as a skeleton for this one.

>Quark 
	~ General: Implemented global config settings. Currently you can turn off the anti-overlap globally, turn off seasonal features and turn off the /quarkconfig command.
	~ General: Made the /quarkconfig command a standard feature, moved out of Experimental.
	~ General: Sent some signals over to the Charset mod so its block moving feature works with Quark's tile entities.
	~ Automation: Chest buttons (including the ones in the inventory) can now be keybound. None are bound by default.
	~ Automation: Dispensers can now play records if they have a jukebox right in front.
	~ Automation: Pistons can no longer move jukeboxes if they have a record inside, as this broke the music.
	~ Management: F to Switch Items now disables itself if the Visible Armor Slots mod is loaded, as that mod adds the same feature.
	~ Management: Fixed inverting the inventory dropoff button not inverting its tooltip.
	~ Management: Fixed status bar tinting with the hotbar swapper.
	~ Management: Moved the chest buttons around to be more sensible. Also added a second sort button to containers, which sorts the player's inventory.
	~ Tweaks: Added some checks to double doors to allow them to interact better with anti-grief methods.
	~ Tweaks: Added visual stat display for tools, weapons, and armor.
	~ Tweaks: Double doors now open together at the exact same time rather than having a short delay for networking.
	~ Vanity: Fixed not being able to dye an item's name and change the name at the same time.
	~ World: Fixed crystal caves not requiring a game restart to enable.


----------------------------------------------------------
Carbs Collection 0.12.1 (Minecraft 1.11.2)
----------------< Hot Fix Patch >-------------------------
Mods Updated:

>ColorUtility 1.0.3
	~ Reset button form are modified.

>Journeymap 1.11.2-5.4.6
	~ Bugfixes: Cave map didn't update consistently.
	~ Bugfixes: Webmap was broken.

>McJtyLib 2.3.9
	~ Fixed a bug with block tooltips (in inventory) on 1.10.2. They didn't show up
	~ Small optimization

>RFTools 5.84
	~ New Open Computers support by Martin Zeller. Drivers already included: endergenic, pearl injector, powercell, liquid monitor, rf monitor, coal generator, matter transmitter, matter receiver, dialing device, and machine infuser
	~ Working on fixing the elevator for chisel blocks and other blocks that need more render layers (bug came up in recent versions of chisel)
	~ For a Builder with pump card: if there is no valid place for the liquid to go or the tanks are full then the builder will wait instead of skipping to the next block
	~ A few areas optimized a bit

>Shadowfacts' Forgelin

	~ Read loading plugin, fixes crash

>Useful Nullifers 1.3.4
	~ Fixed portable nullifier crashes

>Waystones 1.11.2-3.0.10
	~ Fixed waystone name gui closing when e is pressed.


>TheOneProbe 1.4.3
	~ Jason Spradlin fixed a bug where certain blocks which were never assigned an explicit harvesting tool would report that "No tool" was required to harvest them, which was sometimes incorrect
	~ Fixed support for baubles in 1.11
	~ To further fix localization for items the itemstack is now sent to the client and the localization can be done client side fully now. This should fix issues with some forestry blocks
	~ Added a new api that mod makers can use to override the standard information that TOP normally shows for entities and blocks with their own implementation

>Pam's HarvestCraft 1.11.2c
	~ World Gen Changes/Fixes for Beehives, Trees, Bushes, and others by mezz
	~ Recipe Addition: Pizza can now be made with Pepperoni instead of Raw Pork
	~ Recipe Change: Hot Wings are now made with Mixing Bowl, Cooked Chicken, and Hot Sauce
	~ Added: Sardines to Fishing, Water Trap
	~ Added: Mussels to Water Trap
	~ Note: Lemon Drizzle Cake CANNOT be placed (yet)
	~ Food Added: Anchovy Pepperoni Pizza, Choco Voxels Cereal, Cinnamon Toast, Corned Beef Hash, Corned Beef, Cotton Candy, Crackers, Creeper Wings, Dhal, Durian Milkshake, Durian Muffin, Homestyle Lunch, Hot Sauce, Hummus, Iron Brew, Lasanga, Lemon Drizzle Cake, Meatloaf, Monte Cristo Sandwich, Mushroom Lasanga, Cooked Mussel, Raw Mussel, Nether Wings, Pizza Soup, Poutine, Salsa, Raw Sardine, Sardines in Hot Sauce, Teriyaki Chicken, Toasted Western, Turkish Delight

>RefinedStorage 1.4.1
	~ Fixed crash when placing head with Constructor

Carbs Collection v0.11.0 / v0.11.1 /v0.12 (Minecraft 1.11.2)

----( v0.12 LUL It's Null Update) Fixes/Additions-------
	Added Mods:
	a+r EnderTanks
	a+r Bed Bug (No more getting stuck in bed!)
	a+r Cooking For Block Heads
	a+r Better QUESTING !!! It's Finally Here!
	a+r Tool Belt
	a+r Dynmap
	a+r MxTune
	a+r Color Utility
	a+r Giacomo's Bookshelf
	a+r Clarity (Makes diving underwater much more visable)

	Little Fixes:
  	~ Added Hotkeys for quick emotes ( Sneak a+r 1-0 keys )
  	~ Turned off inventory quest viewing (Bailies Dailies)
  	 	-Not sure this actually toggles though.
  	~ Disabled stone like blocks (Quark:Limestone,Basalt,Biotite,Sandstone)
  	~ Turned off the hearts display in the top left corner (TorosDamage indicators)

	Mods Updated:
> Carbs' Cookie Mod and Extras v0.11.2
	~ Added Glowstone torch recipe( 1 Dust a+r Stick = 4 Torches )
	~ Added Cactus to suvival loot box outcome!
	~ Added Recipes for re-rolling unbaked cookie dough. (In case you cut a
	cookie and didnt mean to, you can roll the dough back up and cut again.)
	~ Fixed Tool Tracking (You have to aim at air to enable and disable) You can shift place blocks again with out it un-tracking!
	~ Added a creative tab :D
	~ Added Mizzy's Dirty Slab
	~ Added crafting recipe for D6 (Six sided die)

>Actually Additions 1.11.2-r101

	~ Added Laser Relay Insibility Upgrade
	~ Added Laser Relay Range Upgrade
	~ Added Engineer's Goggles
	~ Added Engineer's Infrared Goggles
	~ Added Crystal Clusters
	~ Made Smiley Clouds render Patreon reward floating items
	~ Fixed pickup achievements not working
	~ Fixed player data sometimes not updating properly
	~ Fixed an exception in the booklet due to broken furnace recipes
	~ Fixed a lot of typos in fr_FR.lang (MisterPeModder44)
	~ Added a bunch of quotes to the booklet
	~ Implemented charset carrying for most blocks
	~ Added redstone mode to the ranged collector

>Chest Transporter 1.11.2-2.7.0
	~ Fixed player teleported when placing chest into minecart


>Chisels & Bits 13.10
	~ Fix when trying to read models that have a null override. 
	~ Fix cross world format not converting primary state.

>CompatLayer 1.11.2-0.2.2
	~ Chaz Kerby added support for IRecipe.getRemainingItems()

>Extra Utilities 2 1.11.2-1.3.0
	~ Added 'Trash Chest' (voids excess items).
	~ Added 'Flat Transfer Nodes' (can be placed between blocks to transfer items/fluid between neighbours).
	~ Added 'Opinium' (stupidly expensive ingots used for crafting the Kikoku).
	~ Added a recipe for vanilla hoppers that uses 5 iron and 2 wood logs.
	~ Klein Flasks can now be placed in world.
	~ Added restriction check to prevent vanilla squids spawning adjacent to tile entities (may break some squid farming setups but can be disabled).
	~ Zombies spawned by cursed earth will now have their 'reinforcement chance' set to 0.
	~ Cursed Earth will attempt to spawn mobs off-center
	~ Rewrote sickle 'right-clicking' to allow harvesting crops to work with 1.11/1.10 changes
	~ Temporarily disabled 'unloaded chunks GP tracking' since it caused GP use to randomly rise infinitely
	~ Fix textures being missing on some systems
	~ Set 'synergy' blocks to disabled-by-default as they are not finished.
	~ Due to 1.11 rendering changes, XU blockmodels can no longer be overriden (hopefully to be reenabled later).
	~ Dropped items are now always dropped as a single stack
	~ Fix null items in machine inventories (1.11.2) \O/ \o/ \O/ \o/

>IvToolkit 1.3.2.1
	~ The State Injector no longer converts between ID and item to try to remap

>JourneyMap 1.11.2-5.4.5
	~ Improved efficiency of remapping chunks; reducing overall CPU usage. As a result, removed "Surface Min Render Distance" and "Cave Min Render Distance" options.
	~ Bugfix: Cave and Nether mapping sometimes showed void color near Y=0
	~ Bugfix: Topo maps errored when bathymetry enabled

>McjtyLib 1.11-2.3.7
	~ Fixed waila compatibility on 1.11
	~ Handy debug tools for mods using McJtyLib. Can be used to dump info on held items and blocks that the player looks at. Latest RFTools will use this

>Mysticalagriculture 1.11.2-1.4.1
	~ Fix EnderIO seeds not checking for the correct mod being loaded

>Quark r1.2-81
	~ Automation: Added a list of blocks that have their tile entity update delayed until the end of the tick. See the next point:
	~ Automation: Fixed pistons pushing a dispenser into a state where it would be triggered deleting all the items in the dispenser.
	~ Building: Fixed more stained wood names.
	~ Building: Fixed netherwrought stone brick slabs and stairs being made with the stone and not the bricks.

>RecurrentComplex 1.2.9.1
	~ Items generate again in lightweight mode

	~ Commands using expressions now output the expression error if invalid

>RFTools 1.11-5.83
	~ A few safety fixes to protect against 'bad mods'
	~ Added debug keys to dump NBT for items and blocks
	~ The gui of the dialing device will now only fetch the transmitters/receivers once instead of every second. That has two implications: one good and one bad:* Bad: if receivers/transmitters are added/removed/changed you will not see it in a gui that is already open * Good: MUCH reduced lag and chunk loading while the gui of the dialer is open. It only needs to do this one time now
	~ Added a more descriptive 'crash' when some mod tries to insert/extract energy from the powercell in client mode
	~ Use getMetadata() instead of getItemDamage() at relevant places
	~ Needs McJtyLib 2.3.7

>SpartanShields 1.11-1.2a
 	~Hotfix: Fixed a no-texture bug when blocking with the Steel Plated Shield
	
	--Changes in Version 1.2
	~ Added five new Shields
	~ Copper Braced Shield & Tin Braced Shield, which act like mundane shields (no special effects). Both have more durability than the Stone shield but has less than Iron.
	~ Silver Gilded Shield, which has a special property; it will damage undead mobs whose melee attacks get blocked by it. This won't apply to Skeletons as they attack indirectly via arrows.
	~ Bulky Obsidian Shield, which uses vanilla Obsidian to make a high durability shield (more than Iron; less than Diamond). It is very heavy so it will slow the player down when equipped.
	~ Infused Riot Shield, which works similar to the Fluxed Riot Shield. A new type of shield made from RFTools materials.
	~ Updated Minecraft Forge to version 13.19.1.2199
	~ The Fluxed Riot Shield (now available again but uncraftable until EnderIO returns) & the new Infused Riot Shield can accept Forge Energy now.
	~ Added remapping code so shields can be brought over from previous versions of Minecraft. This version of the mod needs to be running upon loading the world for the code to work however.
	~ Added the "Vanilla Only" config option. Setting this to true will disable all shields based off of modded materials.
 	~ Added a new logo to mcmod.info. Viewable in the Mods menu when you select Spartan Shields.

>ToroHealth 1.11.2-10
	~ No change log for this update


-------------( v0.11.1 ) Fixes/Additions-------------------

	Added Mods:

	a+r Bailey's Dailies

	a+r Extra Utilities 2


	Mods Updated:

	> Carbs' Cookie Mod and Extras v0.11.1
	a+r Added a new block! Cookie Block :D


-------------( v0.11.0 ) Fixes/Additions-------------------
What's New?
	Added Mods:

	a+r Added MrCrayfish's Furniture Mod

	a+r Added MPUtils/Basic Tools Mod (In game change log!)

	a+r Level Up Hp

	a+r Baubles

	a+r Pam's Harvestcraft

	a+r PSI

	a+r Roots

	a+r Quark

	a+r MalisisDoors

	a+r Malisis Blocks

	a+r Simple Generators

	a+r Enchiridion

	a+r Waddles

	a+r Xtones

>Carbs' Cookie Mod and Extras v0.11

	a+r Added all new crafting system with cookie cutters. Tools now have higher eff and durability.

	a+r Added a new tracking system to all tools. Shift right-click to enable. The item tracked will be the item in the slot to the right of your tool.
	
	(Note: There is a small bug when logging out with a tracking tool in your inventory the tool that was tracking will need to be disabled and reenabled to start tracking again when log back on.)

	~ Updated Tooltips for tools (Cleaner look, removed eating text also)

	~ Added Search terms (Tool Mining Weapon Farming etc to make tools group when searching in nei/jei)

	a+r Added Starting Loot Box

	a+r Added Survival Loot Box

	a+r Added Bipolar's Character Cookie W/ Effect

	a+r Added Effect to Legendary's Cookie

	a+r Added Recipe/Stats to Chelseaofblue's Cookie

	a+r Added Recipe/Stats to TealOldMan's Cookie

	a+r Added Recipe/Stats to Frank's Cookie

	a+r Added Recipe/Stats to Arianna's Cookie

	a+r Added Recipe/Stats to Rydawg's Cookie

	a+r Added Recipe/Stats to Cryptk33p3r's Cookie

	~ Updated Recipe/Stats to Varrel's Cookie

	>Fixed Teacup's Cookie (Wasn't Returning buckets when crafting)

	>Fixed Unhindged's Cookie (Wasn't Returning buckets when crafting)


	>Fixed Bug with cookie sheet (fully baked) where it would void cookies and sheet if inventory was full.

	>Reorganized Character Cookies (Cookies with recipes are first then cookies missing recipes are at the end)



>Actually Additions 1.11.2-r100
	~ Implemented slotless item handler compatibility. If you use Colossal Chests, you should install Common Capabilities to make Actually Additions stuff work nicely with that.
	~ Make the coffee maker store its coffee cache on breaking
	~ Add a recipe to empty fluid placers/collectors
	~ Make the drill not use energy in creative
 	~ Added french translations (MisterPeModder44)
	~ Fix the ranged collector deleting items when shift-clicking
	~ Made bio-mash recipes be dependent on the food amount that items give
	~ Fix the magnet ring using energy even when not picking anything up
	~ Add a tooltip that displays when breaking machines in the villager house
	~ Added sugar cane support to the farmer (dbMansfield)
	~ Post a break event when auto-mining things
	~ Fix inventory switching sounds with the placer and drill


>CompatLayer 0.2.1
	~ Fixes for JEI (needed for Deep Resonace)

>Deep Resonance 1.4.5
	~ Fixed a problem with JEI compatibility on 1.10
	~ Needs CompatLayer 0.2.1

>Mystical Agriculture 1.4.0
	~ Updated to latest forge
	~ Added the ability to edit the configs ingame, you still need to restart for them to take effect
	~ Replaced the textures of all blocks (except crops) to new 16x textures
	~ Added decorative storage blocks for all the ingots
	~ Added the "Seed Reprocessor"
		> Used to convert your extra seeds into essence
		> Added complete JEI support for it
		> MineTweaker support is planned
	~ Added decorative blocks "Mystical Machine Frame" and "Glowstone Lamp"
	~ Added Mining and Attack AOE charms; makes Supremium tools mine a 3x3, and swords attack in a 5x5 

>Not Enough Wands 1.5.4

	~ Fixed a model error which was apparant in latest forge
	~ Don't show selection box on lights anymore

>Recurrent Complex 1.2.9

	~ Resource Expressions work again with casing (fixes structureLoadMatcher, structureGenerationMatcher etc.)

	~ Trees now also check the surrounding terrain on world generation. This makes forests less dense, but prevents trees from spawning inside each other. 

	~ Structures no longer spawn in biomes they're not supposed to on biome edges.

	~ Rocks no longer spawn in oceans

	a+r Replace and replace all transformers now get the NBT Editor GUI for entering the blocks' NBT values. Inventory Generation Tags also are now executed from these transformers' placed tile entities.

	a+r Frequent Structures no longer block bigger structures from spawning (can be adjusted in the individual structure files)

	~ Mazes generate a bit more reliably

>Refined Storage 1.4
	~ Fixed client side crash with cables (raoulvdberge)
	~ Added Solderer particles (raoulvdberge)
	~ Added Grid sorting by ID (way2muchnoise)

>RFTools 5.82:
	~ Forgot to call the initialization for the teleportation config
	~ Added a few protective checks against misbehaving mods
	~ Added a more robust implementation in case powercells are destroyed by explosions
	~ Right click on crafting output slot in any crafting grid will clear the crafting grid

>The One Probe 1.4.2
	~ Jason Spradlin fixed a bug where IC2-compliant machines reporting greater currentEnergyStored than maxEnergy was causing the progress bar to overflow outside of its bounds
	~ Improved how unlocalized names are sent from server to client. This should fix localization issues with IC2, Pam's HarvestCraft and maybe others
	~ Only show collar color if the wolf is tamed

>Waystones 
	~ Fixed inventory desync after having named a waystone (YAAAASSSSSS)

	~ Fixed exception during JEI initialization

	~ Added HWYLA support

(0.11.0)
>Actually Additions 1.11.2-r99
	~ Make the ESD less performance intensive by making it a bit slower
	~ Fix the Player Probe not properly clearing its data
	~ The Bat Bat
	~ Make Fluid Lasers actively pull fluids
	~ Added quartz dust to the OreDictionary as dustNetherQuartz
	~ Added a config option to change the booklet's font size
	~ Added Laser Relay network caching to reduce server load
	~ Add a bunch of chunk loaded checks to hopefully avoid loading chunks inadvertently
	~ Stop the storage crate from syncing its NBT
	~ Make the drill digging packet a config option that is off by default

>AdvancedShulkerBoxes 1.11.2

>Additional Ender Blocks 1.11-r92
	 ~ Fixed slabs being wood material)

>Apple Skin 1.11-1.0.6
	 ~ Made TooltipOverlayHandler forwards 	compatible with non-null ItemStacks in RenderTooltipEvent)

>Aroma1997Core 1.11.2-1.2
	 ~ Refactor and Fix for new JEI versions

>Aroma1997s Dimensional World 1.11.2-1.3
	 ~ Fixed suffocation damage in portals)

>Auto Sapling 1.11.2-1.3.5
	 ~ Updated to 1.11.2 and fixed not loading correctly

>Backpacks! 3.1.7
	 ~ Fixed an issue with the recipe editor introduced in 1.11

>BDLib 1.13.1.3
	 ~ Bdew: Fixed nbsp characters in number formating(again...)

>CustomNpcs 1.11.2 Beta
	 ~ Re-Upload for a crash fix

>Gravestone Mod 1.7.2
	 ~ Bugfixes

>Inventory Tweaks 1.62-dev-76
	 ~ Default file creation works with larger files
	 ~ Config backup files are now created in the correct location
	 ~ Cooked fish now has correct current Id in the tree
	 ~ The item tree has learned how to compare item data in JSON format, needed for 1.9's potion changes

>IvToolKit 1.3.2
	 ~ Performace! Blurred Value Fields now perform alot better
	 ~ A lot more blocks and entities should turn and mirror correctly now(espceially modded ones)
	 ~ Mazes are now more stable in generating

>Ore Excavation 1.3.85
	~ Emergency update to temporarily disable broken update checker
	~ Added additional checks for invalid keybindings
	~Fixed potential server side crash
>Presure Pipes 1.3.0
	~ Added Tank Access Port - Allows input/output for the same block- intended for the use with ExtraCells fluid storage buss and similar mechanics
	~Fixed muliple issues with OpenComputers intergration,Should be fully usable now
	~ Added fluid flow counts to Data Port API(thanks Habnabit)
	~ Pipe sensors can now be accesed by computers(thanks Habnabit)
>Recurrent Complex 1.2.8
	~ Lots more village buildings!! (thanks gibraltarMC and Defoxx)
	~ Improved Ruins Transformer!! Ruins now look a lot more dynamic and actually perform a lot faster, too.
	~ Mazes now generate a lot more reliably as well as fast!
	~ More big and huge mazes underground!
	~ Some trees spawning from saplings didn't spawn on the saplings!
	~ Big structures now spawn a lot faster (more performance)!
 	~ Decoration sometimes crashed the game! (Now it only logs an error)
	~ New Command! /#convertschematic directly converts a schematic file to a structure file.
	~ /#importschematic can now handle uncompressed schematic files
	~ Schematic Files now correctly load old vanilla tile entities that didn't before
	~ Natural Generation Categories can now try spawning structures more than once per biome (structureSpawnChances)
	~ /#fill and /#sphere now run a lot faster
	~ Some trees spawned where they shouldn't (and kept two more types of rocks from spawning)
 	~Fixed an issue that prevented some village buildings from spawning (whoops!)!
	~ Village Houses now rotate towards the street correctly
 	~Item Generation Component weight sliders now scale correctly like all weight sliders
	~ Generic Solid and Space blocks now appear in the creative menu again

>Super Sound Muffler 1.11.2-1.0.1.4
	~ Added Bauble Version
	~ Added Waila Tooltips
	~ Added JEI description page
	

>Chisels & Bits 13.9
	~ Trigger Updates related to full blocks breaking near C&B Blocks.
	~ Extend Minimize Latency time and add option, this imporves flashing when render switching.
	~Track Dead Tessellators more readily, fixes an issu where updates would pause in low memory situations
	~Fixed Commit Changes Api not triggering render updates.
	~Added collision methods for 1.11.2
	~RU Translation Updates - Thanks xMrVizzy

>Deep Resonance 1.4.4
	~Fixed a bug with the crystalizer where it would sometimes crash and at the very least misbehave if the tank under it didn't contain vaild RCL
	~Added a new RFTools Controll opcode to measure the amount of power lef in an adjacent crystal (number between 0 and 100)
	~Added a new RFTools Control opcode to measure the amount of liquid crystal left in the laser block.

>JourneyMap 1.11.2-5.4.4
	~ Bugfix: Cave and Nether mapping broken;open areas below slice(y-band)wern't mapped
	~ Bugfix: Version String inculded forge version instead of mincraft version
	~ Improved memory usage

>McJty Lib 2.3.5
	~ RFTools Screens with truetype support will now support color codes again.

>Missing Pieces 1.11-4.1.3
	~ Cleaned up log messages
	~ Tightend up bounding boxes on shelves and lamps and candelabras
	~inproved handling of right click on grass wedge to flatten to a grass path

>Mystical Agriculture 1.3.9
	~ Fixed the furnace GUI name localizations
	~ Fixed an issue with seeds duping in low light
	~ Sneaking while using a Suprmium Hoe will now till a 3x3 area
	~ The Speed upgraded Suprimium Leggings now increase your flight walking and swimming speeds instead of giving the speed potion effect(they also dont crash servers anymore)
	~ Wearing a full set of Supremium Armor now grants a small flight speed boost

>Platforms 1.3.2
	~ Fixed a null ItemStack error in getTint
	~ Collision Box Fixes for 1.11.2

>Progenitor 0.0.3
	~ Fixed Kotlin repacking

>RFTools 5.82
	~ Fixed a problem with the sensor and crops growth. It would crash the game
	~ Fixed a misconfiguration in the spawner for squids. You'll have to regenerate the rftools config for this to work
	~ It is now possible to define custom configs for mobs for the rftools spawner
	~The storage scanner and modular storage crafting grid will now craft with ore dictionary support
	~ The V toggle button in the gui of a storage scanner, terminal and tablet so that you can toggle a wide view for items. This setting is remembered in the storage scaner
	~ It is not again possible to clear the protection mode of a protected block protector with the smart wrench
	~ It is again possible to add disjoint sheild sections to an exsisting sheild
	~ Fixed should reequip with charged porter and tablet so that the tablet and porter icons go away if you move to another item

>The One Probe 1.4.1
	~ Fixed a bug in bauble support
	~ Tom Elfring added support for forge energy to top

>Useful Nullifiers 1.3.3
	~ Recipes for nulifier blocks changed
	~ Fixed issue with null fluid tank properties compatiablity

>Jei 4.2.4
	~ Fix cursor held item and player inventory craft items desyncing when opening RecipesGui (#690) * Fix cursor held item and player inventory craft items desyncing * Fix opening config causing desync Fix accidental cheat mode item deletion if RecipesGui is open with held item * Fix misdisplayed item delete tooltip
	~ Fix #702 Item deletion with recipe transfer
	~ Update required Forge to 13.20.0.2222
	~ Fix recipe transfer for items that take damage and have subtypes
 	~ Update Forge and mcp







