| Class | Description |
|---|---|
| GameStageEvent |
This class holds all the various game stage events.
|
| GameStageEvent.Add |
This event is fired every time a stage is added to a player, or unlocked.
|
| GameStageEvent.Check |
This event is fired every time a check for a stage is made.
|
| GameStageEvent.ClientSync |
This event is fired every time there is a client side stage sync.
|
| GameStageEvent.Remove |
This event is fired every time a stage is removed from a player, or locked.
|