﻿DisplayName = Lockheed P-80 Shooting Star
AddDisplayName = ko_KR, F-80 슈팅스타
AddDisplayName = ja_JP, P-80 Shooting Star
ItemID = 40001
MaxHp = 160
Speed = 1.0
Sound = plane
onGroundPitch = 2
ThrottleUpDown = 0.6
MaxFuel = 1250
FuelConsumption = 1.5
ThrottleUpDownOnEntity = 2.0
EnableEjectionSeat = false
EnableSeaSurfaceParticle = true

; W = WW2.  F = Fighter
Category = W.F

HUD = plane_wwii

AddTexture = f-80-2

EntityWidth  = 0.9
EntityHeight = 0.9

AddSeat = 0.0, 1.67, 0.63

AddPartSlideCanopy = 0.0, 0.0, -0.6

AddPartLG    =  0.00, 1.16, 3.39,  1,0,0,  100
AddPartLG =  1.73, 1.30, -1.47,  0,0, -1, 75
AddPartLG =  -1.73, 1.30, -1.47,  0,0, 1, 75

AddWeapon = an-m3,  0.40, 1.60, 4.44,   0.0, -2.5
AddWeapon = an-m3,  0.24, 1.40, 4.93,   0.0, -2.5
AddWeapon = an-m3,  0.145, 1.60, 5.34, 0.0, -2.5
AddWeapon = an-m3,  -0.40, 1.60, 4.44,   0.0, -2.5
AddWeapon = an-m3,  -0.24, 1.40, 4.93,   0.0, -2.5
AddWeapon = an-m3,  -0.145, 1.60, 5.34, 0.0, -2.5
;AddPartNozzle = 0.0, 1.92, -8.47, -1, 0, 0

BoundingBox =  0.00, 1.60,  2.70,  1.6, 1.6, 0.8
BoundingBox =  0.00, 1.60,  0.00,  2.0, 1.8
BoundingBox =  0.00, 1.70,  -3.00,  2.0, 1.8
BoundingBox =  0.00, 1.80,  -5.60,  1.5, 1.5

BoundingBox = -2.92, 1.50,  -1.68,  2.0, 0.6
BoundingBox =  2.92, 1.50,  -1.68,  2.0, 0.6
BoundingBox =  -5.70, 1.50,  -1.68,  1.5, 0.6, 0.7
BoundingBox =  5.70, 1.50,  -1.68,  1.6, 0.6, 0.7
