Deathcraft 1.0.0
 - Initial Release
 
Deathcraft 1.0.1
 - Fixed Config Files
 
Deathcraft 1.0.2
 - Fixed Quest System Layout
 
Deathcraft 1.2.0
 - Further Customization
   * Fewer Cracked Zombies, more Cracked Pigmen
   * Less Death in the early days
   * Main Menu Change
   * Addition of a Changelog Button, Support Button, and Bug Tracker Button
   * Fixed bug with Better Beginnings and not being able to mine redstone
   * Added all pickaxes to be treated like Pickaxes by Better Beginnings
   * Special AI configured for passive griefing, mob hordes, etc.
   * Added Iguana's Tinker Tweaks and Difficulty Locker 
   * Made the game more playable overall
   
 - Playtested by real people
 - More quests coming soon
 
Deathcraft 1.2.1 
 - Added Loot++ and edited loot for Bonus Chests
   * These are now less useful
 - Added Custom Loot
 
 
Deathcraft 1.2.9 - STORY UPDATE BETA

-Added Lore Expansion Mod
	* Story added to the game
-Edited the Quest system immensely - no quests are the same any more
-Removed ChocolateQuest
	* Caused Bugs and massive lag
-Removed CrackedZombies
	* Not compatible with Monster Swarm configs
	* Story now lines up
-Better Beginnings configuration changed, now the advanced crafting and new smelting system are fully implemented
-Prepared integration for custom items specific to the pack through Custom Stuff 3 and CustomItems.
-CustomizedLore removed
	* Not necessary
-InGame Info XML removed
	* Was in there for Dev reasons
-Loot++ config edited
	* Bonus Chests correctly configured, now only give feathers and rotten flesh
-Minecraft Comes Alive removed
	* Too much lag and chat spam
-Morph removed
	* Caused crash on killing non-Vanilla entities
-RPG Loot removed
	* Caused floating corpses that wouldn't despawn
-Starting Inventory changed
	* Now spawn with a journal for lore
-Prepared integration for a custom Villager type that will sell custom items for lives or mob drops
-Edited Launch GUI for updated version