Thanks for using this mod. 

KerPlunk! - Module for KSP v1.3

Mod, code, models, textures are shared under Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

 You are free to: Share  copy and redistribute the material in any medium or format - You can modify files for your personal use.
 If you remix, transform, or build upon the material, you may not distribute the modified material.
 You may not use the material whole or in part for commercial purposes.

A note on the license - I have hundreds of hours in this and other mods, which I share out to the community for no fees. If you like the mod please share your thoughts/images/videos on the KSP forum thread!

http://forum.kerbalspaceprogram.com/index.php?/topic/162275-ker-plunk/

This was originially created as part of BoatParts, and allowed kerbals to exit the submarines and not shoot up to the surface at crazy speeds. Additionally I wanted to inspire the community to have more fun EVA!


Instructions/Limitations:

1) The sub-water layer will appear whenever the active vessel/kerbal goes below the water.
2) a darker layer is added when you go really deep.
3) the kerbal may need to jump when walking out of the water on land.

Use the LEFT Shift and Control buttons to make the Kerbal float up/down at different rates. When a kerbal gets close to an object or the ocean floor they will begin walking. Jump or set the up rate to fast by tapping shift two times.


Have fun!