VertexSimplexHeightAbsolute
                {
	                name = HeightMod1
	                seed = 874
	                deformity = 5000
	                octaves = 3
	                persistence = 0.5
	                frequency = 2
	                enabled = true
	                order = 2
                }
                VertexSimplexHeightAbsolute
	            {
		            name = HeightMod2
		            seed = 675
		            deformity = 2954
		            octaves = 3
		            persistence = 0.5
		            frequency = 2
	                enabled = true
		            order = 3
				}
                HeightColorMap
                {
	                blend = 0.5
	                enabled = true
	                order = 10
	                LandClasses
	                {
	                    Class
	                    {
	                        name = Base
		                    altitudeStart = 0
		                    altitudeEnd = 0.1
		                    color = 0.65,0.46,0.15,1.0
		                    lerpToNext = true
	                    }
		                Class
	                    {
		                    name = Low
		                    altitudeStart = 0.1
		                    altitudeEnd = 0.6
		                    color = 0.45,0.30,0.00,1.0
		                    lerpToNext = false
		                }
		                Class
		                {
		                    name = Mid
		                    altitudeStart = 0.6
		                    altitudeEnd = 0.8
		                    color = 0.65,0.65,0.00,1.0
	                        lerpToNext = true
		                }
		                Class
		                {
		                    name = High
		                    altitudeStart = 0.8
		                    altitudeEnd = 1.8
		                    color = 1.0,0.9,0.9,0.8
		                    lerpToNext = false
		                }
	                }
                }