A few things to note when creating an Invasion server:

* Allow Nether must be set to "True" or else you will not be able to travel to Advanced Rocketry planets or the moon

* Set your world type as "BIOMESOP" or the world will not generate properly.

* When setting up HQM teams, players need to log off and back on 1 time due to a small sync issue. This will allow them to interact with quests correctly.

* If you're playing Coop, make sure to note mobs get more difficulty as time progresses. The Suspend Server and BNB Library mods should stop the server time when no one is online, so difficulty won't progress when no one is playing. 

* If you're playing a larger multiplayer server, the following mods should have their spawn days/rates adjusted: Drones, LaserCreeperRiderDinosFromSpace, and Raiders. You can set their spawn days back to allow players more time. The Raiders mod has a difficulty rate: 

    # This is the Raid difficulty. Each set amount of days the mobs get harder(Raid Difficulty increases +1). Each x amount of days harder mobs have more of a chance to spawn its cumulative [range: 1 ~ 100, default: 5]
    I:"Raid Day Difficulty Progression"=8
    S:"Raid Difficulty Day Progression"=8

Set these numbers higher so they do not get difficult as quickly, so instead of getting more difficult every 8 days, they can be set to every 30 days, etc.

If you plan on having a server running for multiple people over the course of a long time, it's probably best to set these times in the hundreds.