# Configuration file

general {
    # Whether or not to enable the grave biome. This could screw up some mod interactions [default: true]
    B:EnableGraveBiome=true

    # The chance of a zombie dropping rare loot, higher number means lower chance. Set to -1 to disable [range: -1 ~ 100, default: 50]
    I:RareDropChance=50
}


ids {
    # The Grave Biome's ID [range: -2147483648 ~ 2147483647, default: 30]
    I:GraveBiomeID=350
}


spawning {
    # The chance of a Brute spawning [range: 0 ~ 2147483647, default: 10]
    I:BruteSpawnRate=10

    # The chance of a Buccaneer spawning [range: 0 ~ 2147483647, default: 10]
    I:BuccaneerSpawnRate=10

    # The chance of a cool zombie spawning [range: 0 ~ 2147483647, default: 10]
    I:CoolZombieSpawnRate=10

    # The chance of a Frostbite spawning [range: 0 ~ 2147483647, default: 10]
    I:FrostbiteSpawnRate=10

    # The chance of a ghoul spawning. Note: If no spooky biomes are found(This mod adds one) this mob will not spawn [range: 0 ~ 2147483647, default: 10]
    I:GhoulSpawnRate=10

    # The chance of a infected zombie spawning [range: 0 ~ 2147483647, default: 10]
    I:InfectedSpawnRate=10

    # The chance of a Knight Spawning [range: 0 ~ 2147483647, default: 10]
    I:KnightSpawnRate=10

    # The chance of a maggot spawning [range: 0 ~ 2147483647, default: 10]
    I:MaggotSpawnRate=10

    # Chance of a mudman spawning [range: 0 ~ 2147483647, default: 10]
    I:MudmanSpawnRate=10

    # The chance of a mummy spawning [range: 0 ~ 2147483647, default: 10]
    I:MummySpawnRate=10

    # The chance of a rotter spawning [range: 0 ~ 2147483647, default: 10]
    I:RotterSpawnRate=10

    # Chance of a widower spawning [range: 0 ~ 2147483647, default: 10]
    I:WidowerSpawnRate=10

    # The chance of a zkuba spawning [range: 0 ~ 2147483647, default: 10]
    I:ZkubaSpawnRate=10

    # Chance of Zombrine spawning [range: 0 ~ 2147483647, default: 5]
    I:ZombrineSpawnRate=5
}


tweaks {
    # Whether or not to add custom aid for zombies that summon it(This is a vanilla mechanic. The possible summons are a thinker or ghoul [default: true]
    B:AddCustomSummonAid=true

    # Whether or not to add a chance for dungeons to contain a spawner for this mod's mobs [default: true]
    B:AddZombiesToDungeons=true

    # Whether or not to enable tweaks to zombies that were not in the original Undead+ mod. Most make the game more difficult [default: true]
    B:EnableZombieTweaks=true
}


