# Configuration file

general {
    I:"Cable colouration" <
        13926474
        15576418
        7303023
        9862765
        7303023
     >

    # The maximum length cables can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational
    I:"Cable length" <
        16
        16
        32
        32
        32
        32
     >

    # The percentage of power lost every 16 blocks of distance for the cable tiers (copper, electrum, HV, Strutural Rope & Cable(no transfer) )
    D:"Cable loss" <
        0.05
        0.025
        0.1
        1.0
        1.0
        1.0
     >

    # The transfer rates in RF/t for the cable tiers (copper, electrum, HV, Strutural Rope & Cable(no transfer) )
    I:"Cable transfer rates" <
        256
        1024
        4096
        0
        0
        0
     >

    # The amount of RF that equal 1 EU. 4 by default, so 4RF == 1EU and .25EU == 1RF
    I:"EU Conversion"=4

    # Set this to false to prevent wires from outputting GregTech EU
    B:"GregTech Compatability"=true

    # Set this to false to prevent wires from accepting and outputting EU
    B:"IC2 Compatability"=true

    # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs
    B:"Increased Renderboxes"=true

    # Increase the distance at which certain TileEntities (specifically windmills) are still visible. Disable this to increase performance on weaker PCs
    B:"Increased Tile Renderdistance"=false
    B:"Support for colourblind people, gives a text-based output on capacitor sides"=true
}


machines {
    # The maximum amount of RF that can be input into a high-voltage capacitor (by IE net or other means)
    I:"Capacitor HV: Input"=4096

    # The maximum amount of RF that can be output from a high-voltage capacitor (by IE net or other means)
    I:"Capacitor HV: Output"=4096

    # The maximum amount of RF that can be stored in a high-voltage capacitor
    I:"Capacitor HV: RF Storage"=4000000

    # The maximum amount of RF that can be input into a low-voltage capacitor (by IE net or other means)
    I:"Capacitor LV: Input"=256

    # The maximum amount of RF that can be output from a low-voltage capacitor (by IE net or other means)
    I:"Capacitor LV: Output"=256

    # The maximum amount of RF that can be stored in a low-voltage capacitor
    I:"Capacitor LV: RF Storage"=100000

    # The maximum amount of RF that can be input into a medium-voltage capacitor (by IE net or other means)
    I:"Capacitor MV: Input"=1024

    # The maximum amount of RF that can be output from a medium-voltage capacitor (by IE net or other means)
    I:"Capacitor MV: Output"=1024

    # The maximum amount of RF that can be stored in a medium-voltage capacitor
    I:"Capacitor MV: RF Storage"=1000000

    # The RF per tick consumed by the Core Sample Drill
    I:"Core Sample Drill: Consumption"=40

    # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
    I:"Core Sample Drill: Evaluation Time"=600

    # The RF per tick consumed by the Crusher. Will also directly influence the speed.
    I:"Crusher: Consumed"=80

    # The RF per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
    I:"Diesel Generator: Output"=4096

    # The base RF that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
    I:"Dynamo: Output"=3

    # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
    D:"Excavator: Chance"=0.05000000074505806

    # The RF per tick the Excavator will consume to dig
    I:"Excavator: Consumed"=4096

    # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
    I:"Excavator: Mineral Depletion"=76800

    # Set this to false to disable the ridiculous amounts of particles the Excavator spawns
    B:"Excavator: Particles"=true

    # The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
    D:"Excavator: Speed"=1.0

    # The RF per tick per item that the Fermenter will consume to create Ethanol
    I:"Fermenter: Consumed"=10

    # The RF per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
    I:"Heater: RF per Heat"=8

    # The RF per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
    I:"Heater: Speedup"=24

    # The RF that will be output by the lightning rod when it is struck
    I:"Lightning Rod: Output"=16000000

    # The RF per tick the Refinery will consume to mix two fluids
    I:"Refinery: Consumed"=80

    # The RF per tick per item that the Squeezer will consume to create Plant Oil
    I:"Squeezer: Consumed"=10
}


oregen {
    # Generation config for Bauxite Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
    I:Bauxite <
        4
        40
        85
        8
        100
     >

    # Generation config for Copper Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
    I:Copper <
        8
        40
        72
        8
        100
     >

    # Generation config for Lead Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
    I:Lead <
        6
        8
        36
        4
        100
     >

    # Generation config for Nickel Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
    I:Nickel <
        6
        8
        24
        2
        100
     >

    # Generation config for Silver Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
    I:Silver <
        8
        8
        40
        4
        80
     >
}


tools {
    # The amount of base damage an ArmorPiercing Cartridge inflicts
    I:BulletDamage-AP=7

    # The amount of base damage a single part of Buckshot inflicts
    I:BulletDamage-Buck=1

    # The amount of base damage a Casull Cartridge inflicts
    I:BulletDamage-Casull=7

    # The amount of base damage a DragonsBreath Cartridge inflicts
    I:BulletDamage-Dragon=4
}


