Once upon a time, there was a kingdom called Elphietaina, that was ruled over by a kind but slightly derpy wizard named Xidik.               The kingdom flourished, and all kinds of weird and wonderful buildings and structures were designed by the architect named Bullorg74.  He was the 74th architect in his family who had inherited all his ancestors expertise in design and building and he created fantastic structures to cause awe in the eyes of anyone who happened upon them.               In a different dimension there lived some tall dark 'men' who used to visit the kingdom of Elphietania and when their ruler, the mean old dragon, heard tales of the fabulous structures, he sent his 'men' to capture the wizard Xidik as he wrongly assumed that he was responsible for their design.  He also destroyed all portals to his world so the citizens of Elphietania could not rescue their wizard.               Your quest, should you choose to accept it, is to complete challenges to recieve pieces of the portal so you can rescue the wizard from the dragon.               Good luck to all who venture forth.


~Adventurer~
CHALLENGE 1 - Basics - 5
Our brave adventurer sets out into the world with some apples for food and this book as a guide.  They soon realise that this world has dangers, particularly at night.  These challenges will help you feel safer during your first dark nights.


CHALLENGE 2 - Tinkers - 10
Our adventurer soon realises that their tools don't last very long, there must be a better way of making them.  They recall tales of ages past when 'tinkerers' were employed by the wizard.


CHALLENGE 3 - Food - 5
As our adventurer starts to feel a little more brave and travels further afield, they realise that being fully fed gives them an advantage over the hostile mobs they encounter.

~Hardy soul~
CHALLENGE 4 - Smeltery - 10
As our hardy soul strives to find a way to rescue the wizard, they conclude that the ores they are finding will help immensely in their quest.

CHALLENGE 5 - Nether - 10
Our hardy soul has heard tales on their travels of an underworld where the inhabitants are very protective of their possessions, however, the story tells of mythical metals that, when combined, make an alloy that is stronger than diamonds.  If only they could get their hands on some.

~Seasoned traveler~
CHALLENGE 6 - Power - 10
While a basic smeltery and furnace are good for starters, our seasoned traveler has come to the conclusion that they will need better machines to progress and these require power to operate.  If only they could generate this 'redstone flux'.

CHALLENGE 7 - Storage - 10
Through their journeys our seasoned traveler finds that they have accumulated rather a lot of stuff and the wooden chests they are so familiar with just aren't suitable any longer.  Maybe there's another way.

~Established wanderer~
CHALLENGE 8 - Home Comforts - 5
Having wandered around Elphietania and after travelling to the underworld our established wanderer realises that "there's no place like home", so they decide that a few home comforts are in order.

CHALLENGE 9 - Faster Travel - 5
Wandering throughout the land on foot is hard on the boots.  Our established wanderer has heard on their travels of a fantastical new steam powered machine that can help them get around faster.

CHALLENGE 10 - Mobs - 15
Our established wanderer has seen many strange things on their travels, however, the strangest of all are clones of a tribe known on twitch.tv as a 'Xidikian Sub'.  As a tribute to the missing wizard, they decide that a display of these clones would be fitting.

~Brave champion~
CHALLENGE 11 - Pocket dimensions - 5
Our brave champion has heard tales of a lost art from the architects guild whereby a single building block can contain up to a chunk load of stuff, maybe there is a way to utilise this lost art in their challenge.

CHALLENGE 12 - Helpful gear - 5
As our brave champion draws closer to their goal, they have heard of lost tools used by the architects of long ago.  Maybe they can help them if they can only remember the way they were crafted.

CHALLENGE 13 - Rescue ! - 5
It is time for our brave champion to venture into the beyond and rescue the captured leader, the Grand Derpy Wizard.  They have proven their mettel against mobs of all sorts, now it is time for the final battle against the dragon.  We wish them good fortune 3 and blast protection in this their greatest battle.
