DisplayName = MerkavaMk4
AddDisplayName = ja_JP, Merkava Mk.4
ItemID = 30075
MaxHp = 300
Speed = 0.6
Sound = tank
ThrottleUpDown = 20.0
MobilityYawOnGround = 2.5
MinRotationPitch = -50
MaxRotationPitch = 5
MobilityRoll = 0
Gravity = -0.1
GravityInWater = -0.1
DamageFactor = 0.0
CameraZoom = 3
CameraPosition = 0.52, 3.70, -0.1, true
EnableNightVision = true
CameraRotationSpeed = 25
StepHeight = 1.5
DefaultFreelook = true
TurretPosition = 0.0, 0.0, 0.25
FlareType = 10

OnGroundPitchFactor = 2.0
OnGroundRollFactor  = 1.3

; 指定した高さまでの水に触れてもダメージを受けない
; 2であれば2ブロックまでダメージ無し
SubmergedDamageHeight = 3

HideEntity = true

; Tank or Car or Unknown
WeightType = Tank

; 重心Z座標設定
WeightedCenterZ = 0.0

;SetWheelPos =  X座標, Y座標,  Z座標1, Z座標2, Z座標3 ...
; X座標のマイナス側は必要なし
SetWheelPos =  1.75,  -0.24,  4.85, 3.02, 1.44, -1.54, -2.91

HUD = mbt_hud, gunner
;HUD = ww2tank_hud, ww2tank_hud

AddGunnerSeat = 0.00,  2.50,  0.25,   2.00,  3.50,  0.25, false, -90, 90, true
AddGunnerSeat = 0.00,  1.00, -1.25,  -0.55,  3.80, -1.16, false, -90, 90, true

; 地面の滑りやすさ、小さいほど摩擦が大きくなり動きにくくなる
MotionFactor = 0.9

;ArmorMinDamage 最小ダメージ、これより小さいダメージは無効化される
ArmorMinDamage = 12
;ArmorMaxDamage 最大ダメージ、これより大きいダメージは最大ダメージに丸められる
ArmorMaxDamage = 500
;ArmorDamageFactor ダメージ係数上記のMin/Max範囲チェック後のダメージの係数 1で100%, 0.5で50%
ArmorDamageFactor = 0.90
;後退可能にする
EnableBack = true

;PivotTurnThrottle を0より大きい値にすると超信地旋回ができなくなる。デフォルトは0
PivotTurnThrottle = 0.0
;AddCrawlerTrack = 履帯の表裏逆転,  1つの履帯の間隔, 履帯のXの位置, 履帯の回転ポイントY/Z, 履帯の回転ポイントY/Z, 履帯の回転ポイントY/Z, ...
;転輪がなくても動作する
AddCrawlerTrack = false, 0.37, -2.09,  1.03/-3.41, 0.72/-3.57, 0.37/-3.42, -0.15/-2.55, -0.25/-2.16, -0.25/3.88, -0.13/4.21, 0.52/5.29, 0.78/5.39, 1.03/5.28, 1.10/5.04, 1.15/-3.12
AddCrawlerTrack = false, 0.37,  2.09,  1.03/-3.41, 0.72/-3.57, 0.37/-3.42, -0.15/-2.55, -0.25/-2.16, -0.25/3.88, -0.13/4.21, 0.52/5.29, 0.78/5.39, 1.03/5.28, 1.10/5.04, 1.15/-3.12

; 転輪の回転速度：0より小さい値を設定すると逆回転する
TrackRollerRot = 30

;Rev Test
;AddCrawlerTrack = false, 0.30, -1.64, 1.47/3.60, 1.73/3.49, 1.84/3.23, 1.78/-3.60, 1.68/-3.86, 1.42/-3.96, 1.16/-3.86, 1.06/-3.60, -1.32/-2.47, -1.32/2.17, 1.22/3.49
;AddCrawlerTrack = false, 0.30,  1.64, 1.47/3.60, 1.73/3.49, 1.84/3.23, 1.78/-3.60, 1.68/-3.86, 1.42/-3.96, 1.16/-3.86, 1.06/-3.60, -1.32/-2.47, -1.32/2.17, 1.22/3.49
;AddCrawlerTrack = true,  0.30, -1.64, 0.22/3.49,-0.32/2.17, -0.32/-2.47, 0.06/-3.60, 0.16/-3.86, 0.42/-3.96, 0.68/-3.86, 0.78/-3.60, 0.84/3.23, 0.73/3.49, 0.47/3.60
;AddCrawlerTrack = false, 0.30,  1.64, 0.22/3.49,-0.32/2.17, -0.32/-2.47, 0.06/-3.60, 0.16/-3.86, 0.42/-3.96, 0.68/-3.86, 0.78/-3.60, 0.84/3.23, 0.73/3.49, 0.47/3.60

;転輪を追加する、設定は座標だけで、X軸が負の値だと右側、正の値だと左側の転輪となる
;履帯と同じ動きをするが、履帯がなくても設定可能
AddTrackRoller = -1.72,  0.77,  5.04
AddTrackRoller = -1.72,  0.18,  3.88
AddTrackRoller = -1.72,  0.18,  2.80
AddTrackRoller = -1.72,  0.18,  1.62
AddTrackRoller = -1.72,  0.18,  0.37
AddTrackRoller = -1.72,  0.18, -1.12
AddTrackRoller = -1.72,  0.18, -2.19
AddTrackRoller = -1.72,  0.73, -3.10

AddTrackRoller =  1.72,  0.77,  5.04
AddTrackRoller =  1.72,  0.18,  3.88
AddTrackRoller =  1.72,  0.18,  2.80
AddTrackRoller =  1.72,  0.18,  1.62
AddTrackRoller =  1.72,  0.18,  0.37
AddTrackRoller =  1.72,  0.18, -1.12
AddTrackRoller =  1.72,  0.18, -2.19
AddTrackRoller =  1.72,  0.73, -3.10


AddPartWeapon = rehinmetall_apfsds / canistershell, false, true, false,  0.00, 1.52, 0.25, 0
AddPartWeaponChild = false, true, 0.00, 2.01, 1.62, 0.0
AddPartWeaponChild = false, true, 0.00, 2.01, 1.62, 0.5
AddPartTurretWeapon = mg7_62mm, false, true, true,  -0.83, 3.39,-0.57, 0

AddTurretWeapon = rehinmetall_apfsds, 0.00, 2.22, 0.00,  0.0,  0.0, true, 1, 0,-360,360, -50, 7
AddTurretWeapon = canistershell,      0.00, 2.22, 0.00,  0.0,  0.0, true, 1, 0,-360,360, -50, 7
AddTurretWeapon = 60mm_mortar,        0.90, 3.00, 0.52,  0.0,-45.0, true, 1, 0,-360,360, -85, 7
AddTurretWeapon = mg12_7mm_l,         0.00, 2.92, 2.70,  0.0,  0.0, true, 1, 0,-360,360, -50, 7
AddTurretWeapon = mg7_62mm,          -0.83, 3.39,-0.57,  0.0,  0.0, false,2, 0,-360,360, -80, 50

MaxFuel         = 1200
FuelConsumption = 2.5


;RideRack = 乗る機体名, ラック番号 (1～) 
RideRack = c5, 1
RideRack = c5, 2

AddRecipe = "XIX",  " X ",  "III",  X, iron_block,  I, iron_ingot

BoundingBox =  0.0, 1.0,  4.0,  2.1, 2.0, 0.75
BoundingBox = -0.8, 1.6,  2.5,  2.1, 4.0, 0.75
BoundingBox =  0.8, 1.6,  2.5,  2.1, 4.0, 0.75

BoundingBox =  0.0, 1.3, -0.5,  4.0, 3.2, 1.00
BoundingBox =  0.8, 1.3, -3.5,  2.0, 2.0, 1.20
BoundingBox = -0.8, 1.3, -3.5,  2.0, 2.0, 1.20

BoundingBox =  0.0, 3.0,  0.0,  2.0, 1.0, 1.20