DisplayName = Kurganets-25 IFV
AddDisplayName = ja_JP, Kurganets-25 歩兵戦闘車
MaxHp = 300
Speed = 0.55
Sound = mbt_run
ThrottleUpDown = 20.0
MobilityYawOnGround = 4.0
MinRotationPitch = -50
MaxRotationPitch = 8
MobilityRoll = 0
Gravity = -0.1
GravityInWater = -0.1
DamageFactor = 0.0
CameraZoom = 1
CameraPosition = 0.00,  2.99, 0.00, true
EnableNightVision = true
CameraRotationSpeed = 35
FlareType = 10
MaxFuel         = 1200
FuelConsumption = 2.7
StepHeight = 1.5
DefaultFreelook = true
OnGroundPitchFactor = 2.5
OnGroundRollFactor  = 1.0
FlareType = 10

; 指定した高さまでの水に触れてもダメージを受けない
; 2であれば2ブロックまでダメージ無し
SubmergedDamageHeight = 4

HUD = mbt_hud,mbt_gnr, none, none, none, none, none, none, none, none

; Tank or Car or Unknown
WeightType = Tank

; 重心Z座標設定
WeightedCenterZ = 0.0

;SetWheelPos =  X座標, Y座標,  Z座標1, Z座標2, Z座標3 ...
; X座標のマイナス側は必要なし
SetWheelPos =  1.37,  -0.32,  3.60, 1.43, -0.75

AddSeat = 0.75,  0.33, 1.57
;AddGunnerSeat =  0.75, 0.33, 1.57
AddGunnerSeat = -0.75, 0.33, 1.57, 0.00, 3.50, 0.00, true, -90, 90
AddSeat =  0.88, 0.45, -1.32
AddSeat = -0.88, 0.45, -1.32
AddSeat =  0.88, 0.45, -0.72
AddSeat = -0.88, 0.45, -0.72
AddSeat =  0.88, 0.45, -0.01
AddSeat = -0.88, 0.45, -0.01
AddSeat =  0.88, 0.45,  0.68
AddSeat = -0.88, 0.45,  0.68

; 地面の滑りやすさ、小さいほど摩擦が大きくなり動きにくくなる
MotionFactor = 0.9

;ArmorMinDamage 最小ダメージ、これより小さいダメージは無効化される
ArmorMinDamage = 12
;ArmorMaxDamage 最大ダメージ、これより大きいダメージは最大ダメージに丸められる
ArmorMaxDamage = 280
;ArmorDamageFactor ダメージ係数上記のMin/Max範囲チェック後のダメージの係数 1で100%, 0.5で50%
ArmorDamageFactor = 0.95
;後退可能にする
EnableBack = true

AddPartHatch = -0.38, 1.05, -2.01, 0.05, 1.0, -0.1, 110

;PivotTurnThrottle を0より大きい値にすると超信地旋回ができなくなる。デフォルトは0
PivotTurnThrottle = 0.0
;AddCrawlerTrack = 履帯の表裏逆転,  1つの履帯の間隔, 履帯のXの位置, 履帯の回転ポイントY/Z, 履帯の回転ポイントY/Z, 履帯の回転ポイントY/Z, ...
;転輪がなくても動作する
AddCrawlerTrack = false, 0.32, -1.51, 1.35/4.60, 0.49/5.25, 0.25/5.17, -0.22/4.22, -0.32/3.98, -0.32/-0.83, -0.22/-1.08, 0.24/-1.95, 0.49/-2.03, 0.74/-1.92, 0.84/-1.70
AddCrawlerTrack = false, 0.32,  1.51, 1.35/4.60, 0.49/5.25, 0.25/5.17, -0.22/4.22, -0.32/3.98, -0.32/-0.83, -0.22/-1.08, 0.24/-1.95, 0.49/-2.03, 0.74/-1.92, 0.84/-1.70

; 転輪の回転速度：0より小さい値を設定すると逆回転する
TrackRollerRot = 40

;転輪を追加する、設定は座標だけで、X軸が負の値だと右側、正の値だと左側の転輪となる
;履帯と同じ動きをするが、履帯がなくても設定可能
AddTrackRoller = -1.51, 0.49, 4.83
AddTrackRoller = -1.51, 0.02, 3.98
AddTrackRoller = -1.51, 0.02, 3.18
AddTrackRoller = -1.51, 0.02, 2.38
AddTrackRoller = -1.51, 0.02, 1.58
AddTrackRoller = -1.51, 0.02, 0.77
AddTrackRoller = -1.51, 0.02,-0.02
AddTrackRoller = -1.51, 0.02,-0.83
AddTrackRoller = -1.51, 0.49,-1.63

AddTrackRoller = 1.51, 0.49, 4.83
AddTrackRoller = 1.51, 0.02, 3.98
AddTrackRoller = 1.51, 0.02, 3.18
AddTrackRoller = 1.51, 0.02, 2.38
AddTrackRoller = 1.51, 0.02, 1.58
AddTrackRoller = 1.51, 0.02, 0.77
AddTrackRoller = 1.51, 0.02,-0.02
AddTrackRoller = 1.51, 0.02,-0.83
AddTrackRoller = 1.51, 0.49,-1.63

AddPartWeapon = 2a42_ifv / mg_coaxial / 9m133 / 9m133s, false, true, false,  0.00, 2.14, 0.00, 0
AddPartWeaponChild = false, true, 0.00, 2.64, 0.23

AddTurretWeapon = 2a42_ifv,   -0.04, 2.64, 3.42, 0.0, 0.0, true, 1, 0, -360, 360, -20,  8
AddTurretWeapon = mg_coaxial,  0.12, 2.57, 0.55, 0.0, 0.0, true, 1, 0, -360, 360, -20,  8
AddTurretWeapon = 9m133,      -1.74, 2.64, 0.64, 0.0, 0.0, true, 1, 0, -360, 360
AddTurretWeapon = 9m133,       1.74, 2.64, 0.64, 0.0, 0.0, true, 1, 0, -360, 360
AddTurretWeapon = 9m133s,     -1.41, 2.64, 0.64, 0.0, 0.0, true, 1, 0, -360, 360
AddTurretWeapon = 9m133s,      1.41, 2.64, 0.64, 0.0, 0.0, true, 1, 0, -360, 360
AddWeapon = kurganets_spot, 0.00, 3.50, 0.00, 0.0, 0.0, false, 2, 0, -360, 360, -90, 90

BoundingBox =  0.0, 1.0,  3.0,   3.5, 2.0,   0.90
BoundingBox =  0.0, 2.5, -0.5,   3.0, 1.0,   1.20
BoundingBox =  0.0, 1.0, -0.5,   3.5, 2.0,   1.10

EntityWidth  = 0.8
EntityHeight = 0.8

AddRecipe = " R ",  "I I",  "XXX",  X, iron_block,  I, iron_ingot, R, redstone