DisplayName = P-51D Mustang
AddDisplayName = ja_JP, P-51D マスタング
ItemID = 30202
MaxHp = 150
Speed = 0.99
Sound = prop
onGroundPitch = 13
ThrottleUpDown = 0.9
MaxFuel         = 1300
FuelConsumption = 1.0
ThrottleUpDownOnEntity = 2.0

UnmountPosition = 3.0, 2.0, -4.0

; W = WWII.  F = Fighter(戦闘機)
Category = W.F

HUD = plane_wwii

AddTexture = p-51d_c

AddSeat = 0.0,  2.00, -1.82

AddPartSlideCanopy = 0, 0.00, -0.6

MobilityYaw = 3.0
MobilityRoll = 1.2
MobilityPitch = 3.0

AddPartLG =   2.46, 1.60, -0.36,  0,0,-1, 88.5, 1,0,0, 25
AddPartLG =  -2.46, 1.60, -0.36,  0,0, 1, 88.5, 1,0,0, 25
AddPartLG =   0.00, 1.70,  4.00,  1,0, 0, 5
AddPartLG =   0.00, 1.70,  4.00,  1,0, 0, 4
AddPartLG =   0.00, 1.70,  4.00,  1,0, 0, 4

AddPartRotor =    0.00,  2.27, 3.87,   1,0, 0
AddBlade = 1, 0,  0.00,  2.27, 3.87,   0,0,-1

AddWeapon = mg12_7mm,  3.39, 1.63, -0.01, -0.5, 0.0
AddWeapon = mg12_7mm,  3.12, 1.61,  0.01, -0.5, 0.0
AddWeapon = mg12_7mm,  2.82, 1.59,  0.01, -0.5, 0.0
AddWeapon = mg12_7mm, -3.39, 1.63, -0.01, -0.5, 0.0
AddWeapon = mg12_7mm, -3.12, 1.61,  0.01, -0.5, 0.0
AddWeapon = mg12_7mm, -2.82, 1.59,  0.01, -0.5, 0.0

AddRecipe = " G ",  "IDI",  "I I",  I,iron_block, D,diamond, P,paper, G,glass

BoundingBox =  0.00, 2.00,  1.50,  1.5, 2.0
BoundingBox =  0.00, 1.80, -1.50,  3.0, 2.0
BoundingBox = -3.00, 1.50, -1.50,  2.0, 0.6
BoundingBox =  3.00, 1.50, -1.50,  2.0, 0.6
BoundingBox = -5.00, 1.50, -1.50,  2.0, 0.6
BoundingBox =  5.00, 1.50, -1.50,  2.0, 0.6
BoundingBox =  0.00, 2.00, -5.40,  2.0, 2.0
BoundingBox =  0.00, 2.80, -8.40,  2.4, 1.5