DisplayName = F-22A Raptor
AddDisplayName = ja_JP, F-22A ラプター
ItemID = 28726
MaxHp = 230
EnableNightVision = true
EnableEntityRadar = true
EnableEjectionSeat = true
Speed = 1.2
FlareType = 3
ParticlesScale = 0.7
EnableSeaSurfaceParticle = true
MaxFuel         = 1400
FuelConsumption = 1.0
Stealth = 0.3
CameraPosition = 0.0, 0.70, -2.18
;CameraPosition = 5.0, 5.70, -22.18, false, 90, 40
;CameraPosition = 0.0, 5.70, -12.18, false, 30, 40
EnableGunnerMode = true
AutoPilotRot = 0

; M = Military(軍用機).  F = Fighter(戦闘機)
Category = M.F

MobilityRoll = 2.5
MobilityPitch = 9.5

HUD = plane

AddTexture = f22a_isaf

AddSeat = 0.00,  2.01,  0.00
;DEBUG Pitch limit
;AddGunnerSeat = 0.00, 2.01, 2.0,  0.0, 0.70, 1.6,  true,  -50, 45
;DEBUG FIX camera
;AddFixRotSeat = 0.00, 2.01, 2.0,  0.0, 0.70, 1.6,  true,  -50, 45

AddPartCanopy =  0.00, 2.93, -1.42,  -1,0,0,  50

AddPartNozzle =  0.73, 2.06, -13.29, -1,0,0
AddPartNozzle = -0.73, 2.06, -13.29, -1,0,0

AddPartThrottle = 0.00, 2.43, -13.29,  1,0,0,  20
AddPartThrottle = 0.00, 1.91, -13.29,  1,0,0, -20

;Front
AddPartLG    =  0.00, 1.33, -1.66,    -1,0,0,  100
;Left
AddPartLG    =  1.10, 1.07, -8.56,     0,0,1,  102
;Right
AddPartLG    = -1.10, 1.07, -8.56,     0,0,1, -102

;AddPartWeaponBay = 武器名1 / 武器名2 / 武器名3, 位置X, 位置Y, 位置Z, 回転軸X, 回転軸Y, 回転軸Z, 回転角度 0～180
AddPartWeaponBay = aim120 / gbu-53_sdb,  1.29,  1.04, -2.64,  0.000, -0.025, 1.000,  80
AddPartWeaponBay = aim120 / gbu-53_sdb,  0.24, -0.25, -2.64,  0.000, -0.031, 1.000, -56
AddPartWeaponBay = aim120 / gbu-53_sdb, -1.29,  1.04, -2.64,  0.000, -0.025, 1.000, -80
AddPartWeaponBay = aim120 / gbu-53_sdb, -0.24, -0.25, -2.64,  0.000, -0.031, 1.000,  56

AddPartWeaponBay = aim9,                 2.05,  1.78, -5.14,   0.000,  0.000, 1.000,  90
AddPartWeaponBay = aim9,                 1.64,  1.16, -5.16,   0.000,  0.000, 1.000, -90
AddPartWeaponBay = aim9,                -2.05,  1.78, -5.14,   0.000,  0.000, 1.000, -90
AddPartWeaponBay = aim9,                -1.64,  1.16, -5.16,   0.000,  0.000, 1.000,  90

AddPartWeaponBay = aim9,                 1.41,  1.78, -5.74,   0.578,  1.000, 0.000,  7
AddPartWeaponBay = aim9,                -1.41,  1.78, -5.74,  -0.578,  1.000, 0.000, -7


AddPartWeaponMissile = aim120,      false,  false,  false,    0.84, 1.27, -7.28
AddPartWeaponMissile = aim120,      false,  false,  false,   -0.84, 1.27, -7.28
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,    0.37, 1.18, -5.54
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,   -0.37, 1.18, -5.54
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,    0.37, 1.18, -5.54
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,   -0.37, 1.18, -5.54
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,    0.37, 1.18, -7.41
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,   -0.37, 1.18, -7.41
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,    0.37, 1.18, -7.41
AddPartWeaponMissile = gbu-53_sdb,  false,  false,  false,   -0.37, 1.18, -7.41

AddWeapon = m61a1_l,    -1.74, 2.45, -5.56,   0.0, 0.0
AddWeapon = aim9,        1.72, 1.53, -6.72,   0.0, 0.0
AddWeapon = aim9,       -1.72, 1.53, -6.72,   0.0, 0.0
AddWeapon = aim120,      0.84, 1.27, -7.28,   0.0, 0.0
AddWeapon = aim120,     -0.84, 1.27, -7.28,   0.0, 0.0
AddWeapon = gbu-53_sdb,  0.37, 1.18, -5.54,   0.0, 0.0
AddWeapon = gbu-53_sdb, -0.37, 1.18, -5.54,   0.0, 0.0
AddWeapon = gbu-53_sdb,  0.37, 1.18, -5.54,   0.0, 0.0
AddWeapon = gbu-53_sdb, -0.37, 1.18, -5.54,   0.0, 0.0
AddWeapon = gbu-53_sdb,  0.37, 1.18, -7.41,   0.0, 0.0
AddWeapon = gbu-53_sdb, -0.37, 1.18, -7.41,   0.0, 0.0
AddWeapon = gbu-53_sdb,  0.37, 1.18, -7.41,   0.0, 0.0
AddWeapon = gbu-53_sdb, -0.37, 1.18, -7.41,   0.0, 0.0

AddWeapon = targeting_pod_ph75s,  0.00, 3.0, 0.0,    0.0, 0.0


AddRecipe = " Y ",  "XXX",  "DXD",  X, iron_block, Y, glass, D, diamond_block

BoundingBox =  0.00, 1.90, -2.80,  3.0, 2.0
BoundingBox =  0.00, 1.90, -7.60,  5.0, 2.0
BoundingBox = -2.92, 2.20, -9.60,  4.0, 1.0
BoundingBox =  2.92, 2.20, -9.60,  4.0, 1.0
BoundingBox =  0.00, 1.80, -11.8,  3.0, 1.5
