
; 迫撃砲の着弾距離
Color = 0xFF28d448
Call = mortar

; 耐久値(HP)
; HPが20%を超えている場合は緑(0xFF28d448)、HPが20%以下の場合は赤(0xFFDF0408)
Color = hp_rto>0.2? 0xFF28d448: 0xFFDF0408
DrawTexture = hud, 144, 95, 64,20, 128,64, 128,20
DrawString  = 150,    97, "%3.0f", HP_PER
DrawString  = 150+26, 97, "/ 100", HP_PER
DrawRect    = 146, 107, hp_rto*60, 6

; 弾数, 残弾 背景 (Ammo background)
DrawTexture = hud, -208, 57,  62,10,  128,64, 128,20
; 武器名 (Weapon name background)
DrawTexture = hud, -208, 68, 106,10,  128,64, 128,20

; 弾数, 残弾 (Ammo) リロード中でなければ緑、リロード中であれば赤
Color = reloading==0? 0xFF28d448: 0xFFDF0408
DrawString = -207, 58, "%s",  WPN_AMMO
DrawString = -181, 58, "/",   WPN_AMMO
DrawString = -172, 58, "%s",  WPN_RM_AMMO
; 武器名 (Weapon name)
DrawString = -207, 69, "%s",  WPN_NAME

; 銃身の熱量タイプの場合(Heat)
If = is_heat_wpn==1
	Color = 0xFF28d448
	DrawRect = -145, 57, 43, 10
	Color = 0xFF188428
	DrawRect = -144, 58, 41, 8
	Color = 0xFFDF0408
	DrawRect = -144, 58, 41*wpn_heat, 8
EndIf
