Name Piggy Launcher
ShortName pigun
//The ammo this gun uses (shortName)
Ammo pigunAmmo
Icon pigunhand
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 23837
//Reload time in ticks, 1/20ths of a second
ReloadTime 75
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 6
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 26
//The higher this value, the more the bullets spread
Accuracy 3
//Time in ticks between rounds
ShootDelay 7
ShootSound W1200Shoot
ReloadSound BrowningReload
Mode FullAuto
BulletSpeed 1.8
OneHanded false
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.RPD
Texture pigtex
ModelScale 1.0
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG flanMW4xScope
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
Description No Animals Are Harmed Making This Weapon (Except The Ones It's Pointed At).
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob ppigunhand ppigtex white 1 silver 1 magenta 1
MoveSpeedModifier 0.60