Name Diamond Desert Eagle
ShortName dimmy
//The ammo this gun uses (shortName)
Ammo dimmyAmmo
Icon dimmyhand
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 2345
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 4
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 15
//The higher this value, the more the bullets spread
Accuracy 2
//Time in ticks between rounds
ShootDelay 1
ShootSound DesertEagleShoot
ReloadSound LugerReload
Mode SemiAuto
OneHanded true
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
Description "It's So Clear You Can See How It Works!" -EpicShermanTank 
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
Model mw.DesertEagle
ModelScale 0.8
Texture dimmytex
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob pdimmyhand pdimmytex green 1 lime 2